cover
Contact Name
Ignatius Ario Sumbogo
Contact Email
ignatius.sumbogo@kalbis.ac.id
Phone
+6281215900707
Journal Mail Official
lpp@kalbis.ac.id
Editorial Address
Jalan Pulomas Selatan Kav 22, Kayu Putih, Jakarta Timur 13210
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Kalbiscientia Jurnal Sains dan Teknologi
Published by UNIVERSITAS KALBIS
ISSN : 23564393     EISSN : 27755576     DOI : https://doi.org/10.53008
INFORMATIKA TEKNOLOGI INFORMASI is an academic open access journal which aims to promote the integration of science and technology published by Faculty of Creative Industry Institut Teknologi dan Bisnis Kalbis. The focus of this journal is to publish papers of science and technology implementation. Submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.
Articles 145 Documents
Analisis Resepsi Remaja Perempuan Mengenai Peran Ayah dalam Video Klip “Saat Kau Telah Mengerti” Wibowo, Fauzan Afif; Dyah Kusumawati
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 11 No. 02 (2024): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v11i02.4013

Abstract

Fathers have a role as head of the household and are involved un childcare. The presence of fathers for their children has closeness that is not only physical but emotional. Especially for girls. This study aims to determine the reception of adolsecent girls in Jakarta regarding the role of fathers in the video clip entitled “Saat Kau Telah Mengerti”. This research uses the contrutivism paradigm with qualitative approach. The research method used reception analysis, and Stuart Hall’s encoding decoding theory to see three audience positions of dominat hegemony, negotiation and oppotition. The result showed that three informants were in the dominant hegemony position regarding the role of the father because they had an attachment to the informant’s experience, while two informants were in the negotiation position because of the informant's experience of being abandoned by his father.
Pengembangan Gim Edukasi Jenis Tipe Data dalam Pemrograman untuk Pelajar Tingkat SMA dan SMK William, Timothy Justin; Dirgantara, Harya Bima
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 11 No. 02 (2024): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v11i02.4321

Abstract

The reason behind this research is to develop an education game for student in SMA and SMK level to teach them about a concept in programming, that is data types. The researcher used Unity Game Engine and a game development framework called Game Development Life Cycle (GDLC) that comprised of 6 stages: Initiation, Pre-Production, Production, Testing, Beta, and Release. Development of the game only use assets that is free and/or made by researcher. The output of this research is a game called “Mari Berdata” that can be played for free on Desktop platform like PC or laptop. Respondents of Beta phase has also mentioned that they learn something new about data types after playing “Mari Berdata”.
Analisis Pengaruh Fitur User Interface Ramah Pengguna Terhadap Tingkat Loyalitas Pelanggan di Tokopedia Septanto, Henri; Ari Hidayatullah; Harya Bima Dirgantara
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 11 No. 02 (2024): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v11i02.4324

Abstract

This research aims to analyze the influence of user-friendly user interface features on the level of customer loyalty in the Tokopedia application. In an increasingly advanced digital era, user experience is a crucial factor in maintaining and increasing customer loyalty. Tokopedia, as one of the largest market place platforms in Indonesia, continues to develop UI features that make navigation easier, increase interaction and enrich the shopping experience. This research uses a survey method involving 50 active Tokopedia users to collect data regarding their perceptions of the application's UI features. Data analysis was carried out using simple quantitative descriptive processing techniques to identify the relationship between user-friendly UI and customer loyalty. The research results show that there is a significant positive correlation between intuitive and easy-to-use UI features and the level of customer loyalty. Users who feel comfortable and satisfied with the application interface tend to make repeat transactions more often and recommend Tokopedia to others. These findings emphasize the importance of investing in user-friendly UI development as a strategy to increase customer satisfaction and loyalty in the competitive e-commerce market.Keywords: user interface, loyalty, application, market place
Pengembangan Fitur Analisis Data dan Visualisasi Informasi pada E-Learning Moodle Felix Aristo; Samosir, Ridha Sefina
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 11 No. 02 (2024): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v11i02.4341

Abstract

Moodle is an E-Learning media that is open source or can be further developed as needed. PT GML Performance Consulting used Moodle for training or workshops for its partner companies. Based on the current use of Moodle, there are features that need to be added to support the training or workshop activities. This research aims to develop data analysis and information visualization features in Moodle as additional features. The addition of features to Moodle will be formatted as a plug-in using the prototyping method. The data analysis technique used for the addition of features is a clustering technique using the K-Means algorithm. Testing on the development of the Moodle E-Learning system using the black box testing methodology.
Penerapan Algoritma Regresi Linear untuk Prediksi Penjualan Beberapa Produk Makanan dan Minuman (Studi Kasus: Kantin Berkat) Ribkha Angela Tiurma; Samosir, Ridha Sefina
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 12 No. 02 (2025): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/ze4rcb25

Abstract

Penjualan merupakan aktivitas yang memberikan keuntungan bagi para pelaku usaha, termasuk Usaha Mikro Kecil dan Menengah. Setiap pelaku usaha memiliki dokumentasi data penjualannya. Kantin Berkat, UMKM yang menjual produk makanan dan minuman, selalu mendokumentasikan jumlah penjualan hariannya. Dokumentasi dilakukan untuk mencatat jumlah penjualan produk setiap hari. Penjualan produk di Kantin Berkat bervariasi, bahkan pada beberapa produk menunjukkan fluktuasi jumlah penjualan. Dampak dari kondisi ini adalah sering terjadinya beberapa produk yang harus terbuang karena pada hari tertentu produk tersebut tidak laku sehingga mempengaruhi perolehan keuntungan di Kantin Berkat. Penelitian mencoba untuk melakukan prediksi jumlah penjualan pada hari berikutnya berdasarkan data penjualan yang terjadi dua tahun sebelumnya. Prediksi dilakukan dengan Algoritma Regresi Linear Sederhana dengan pengkodean Python untuk lima produk, yaitu seblak, dimsum, singkong, es jeruk, dan es teh manis. Hasil pengujian terhadap algoritma menunjukkan bahwa nilai MAPE untuk hasil prediksi kelima produk secara berturut-turut adalah 35,86%, 28,17%, 48,20%, 15,92%, dan 20,03%.