cover
Contact Name
Melania Adirati
Contact Email
melania@unika.ac.id
Phone
+628441555
Journal Mail Official
jbt@unika.ac.id
Editorial Address
Department of Information Systems, Computer Science Faculty, Soegijapranata Catholic University 8th Floor Henricus Constant Building Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Business and Technology
ISSN : -     EISSN : 27760332     DOI : https://doi.org/10.24167/jbt
Core Subject : Science, Education,
ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information Systems.
Articles 6 Documents
Search results for , issue "Vol 4, No 2: Agustus 2024" : 6 Documents clear
Integration of Trivia Game Within the Metaverse Mall for Public Services in the City of Semarang Widianto, Daniel Prasetya; Sanjaya, Ridwan; Pamudji, Andre Kurniawan
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.11533

Abstract

The lack of education regarding the metaverse mall application for public services has left the public confused when engaging in public service activities within it. To address this issue, a trivia game titled "MPP Quiz" was created with the aim of understanding user responses to the implementation of an educational trivia game packaged with metaverse technology. The chosen research method is the waterfall model because its stages are well-suited for application in this study. The data collection method employed quantitative techniques by distributing questionnaires to respondents who had previously played the MPP Quiz game. After collecting the data, it was processed using the SPSS application to determine the level of validity, reliability, and correlation between the tested variables. Based on the conducted tests, it can be concluded that the MPP quiz game qualifies as an educational medium and introduction to the public service system in Semarang city, as the values of variables tested for validity, reliability, and correlation exceed the set standards.
Web Development of Maria Bakery Tayu Based on Qris Using Waterfall Method Hariyanto, Marcellino Kevin; Nugroho, Agus Cahyo; Chandrawati, Thecla Brenda
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10543

Abstract

A website is a page that contains certain information and can be accessed easily by anyone, anytime and anywhere via the internet. With the rapid development of technology, websites are also often used as a place to buy and sell online, whether food products, goods or reservations and much more. To place an order through the website, it is necessary to have a system that supports ordering, order processing and payment. This research uses the waterfall method to create an online ordering web from a bakery called Maria Bakery. The rapid development of technology it allows us to be easier to order or buy something because it is much more efficient and can also be done anywhere and anytime.
Chatbot-Based Solo Culinary Tourism Management Information System Web Setyawati, Monica; Nugroho, Agus Cahyo; Harnadi, Bernardius
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10554

Abstract

Solo city is an ancient Indonesian city home to various cultural artifacts from ancient to modern eras. Finding famous Solo culinary treats on Google can be difficult for many individuals inside and outside of Solo. This study was conducted to make it simple for people living in and outside of Solo to find delicious foods in Solo by improving the Solo culinary website. Users can access the Solo Culinary tour SIM web by supplying details about culinary locations, addresses, and Solo Culinary phone numbers. Try the Solo chatbot and WhatsApp bot on the Solo culinary tourism SIM site to see their effect on implementing the Solo chatbot and Solo culinary tourism. PHP, HTML, and CSS were used to construct the Making Solo food website. A chatbot-based Solo culinary tour SIM online and system testing approach employing interviews was used in this project. For the author's data analysis and to make it easier for locals inside and outside of Solo to enjoy the culinary delights of Solo, interviews were held in the city. The study's findings demonstrate that residents within and outside of Solo can discover culinary information, locations, and phone numbers for Solo Culinary by using the chatbot.
Financial Management Information System Website for Contributions in Taman Kradenan Asri Cluster Area Namudani, Ninggar; Nugroho, Agus Cahyo; Widiantoro, Albertus Dwiyoga
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.11087

Abstract

A social contribution payment system in a housing estate is usually applied for specific purposes. At Taman Kradenan Asri Cluster Area several fees are imposed. The system used today is still conventionally applied, where the person assigned to collect the contribution bill records when payment is made in a book. Because there are several fees, several books are needed and adjusted to the type of contribution. This system requires more workforce and costs and allows human error to occur. Besides, residents cannot access it to check their bills. Therefore, research was carried out with the title "Financial Management Information System Website for Contributions in Taman Kradenan Asri Cluster Area" to solve the solution to the problem above. In its creation, this web page applies the CRUD concept (Create, Read, Update, and Delete) and connects to a MySQL database which is used to store data in real time. This system has an admin and citizen side, where the admin side can carry out the process of adding, updating, and deleting contribution billing data. Meanwhile, on the citizen side, they can see data on paid contributions and make an appointment to collect contributions. Testing of this system was carried out by conducting interviews with related parties and the results of these interviews showed that the system designed could facilitate the process of recording and checking contribution bills from the side of officers and residents.
Educational Games of Introducing English to Early Childhood Gunawan, Rico Ferdian; Chandrawati, T. Brenda; Prasetya, FX. Hendra
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.11220

Abstract

In early childhood, they usually begin exploring many things, such as learning, playing and imitating the behaviour of older people. Children learn to communicate with others and from their peers at a certain age. Children also learn to recognize letters of the alphabet, self-recognition and surrounding objects. The following year, children recognize other languages, such as English. Then, year by year, children start learning many languages, such as English. This educational game will be for English furniture for children. When children play games, they are usually accompanied by parents to guide and teach them to play games. The educational game "Elang" is for learning English using puzzle gameplay. This "Elang" game will introduce fruits, transportation, and family members. Then, children can be through an educational game, when children are playing games, of course, accompanied by their parents to guide and teach them to play the game. The purpose of making this educational game is to use puzzle gameplay that brings the topic of fruit introduction, transportation introduction and family introduction to children. The research methods used are waterfall methods and game testing to collect data from respondents in a survey. The survey was conducted by interviewing parents of children who played the educational game "Elang". The survey results show that the educational game "Elang" introduction to English can be efficient in early childhood learning.
Sensitivity to Sound in Web-Based FPS Game Pasila, Agustinus Altrian Fajar; Nugroho, Erdhi Widayarto; Prasetya, FX Hendra
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10248

Abstract

To train the hearing of individuals, both those with and without visual impairment, in a fun and effective way, the research methods used in this study include needs analysis, design, implementation, and testing. The result of this research is a web-based game that can be used to train an individual's hearing in a fun and effective way. The results of this study show that the developed web game can be used to train an individual's hearing in a fun and effective way. This game is equipped with various playing methods, each of which has several levels that can be accessed according to the level of difficulty, making it suitable for individuals with different levels of hearing ability.

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