cover
Contact Name
Melania Adirati
Contact Email
melania@unika.ac.id
Phone
+628441555
Journal Mail Official
jbt@unika.ac.id
Editorial Address
Department of Information Systems, Computer Science Faculty, Soegijapranata Catholic University 8th Floor Henricus Constant Building Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Business and Technology
ISSN : -     EISSN : 27760332     DOI : https://doi.org/10.24167/jbt
Core Subject : Science, Education,
ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information Systems.
Articles 72 Documents
Designing Game For Spirituality Education At Primary School Rico Yupita; Ridwan Sanjaya; Bernadinus Harnadi
Journal of Business and Technology Vol 1, No 2: Agustus 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i2.3534

Abstract

The purpose of this research is to find out the ways to make Catholic Subject learning more enjoyable, convenient, and helpful by designing "A New Me" game that were in accordance with primary student’s necessity. This educational game was designed to teach students about the Fruit and Gifts of the Holy Spirit. The game has been examined to 50 Primary School students in age range of 10–12 years old. The subject matter used is the Fruit and Gifts of the Holy Spirit. The results of this research showned that the desire to play “A New Me” game is greatly influenced by the experience of playing digital games before, effort expectancy, enjoyment, and usability in  playing the game.
Game Design Education "Terjumlah" Using Kinect Sensor Yedija Prima Putra; Erdhi Widyarto Nugroho; Hendra Prasetya
Journal of Business and Technology Vol 1, No 1: April 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i1.3220

Abstract

At present, the development of the game world is increasing. A lot of which utilize various sensors as input. However, many of these games have no educational value. Therefore, the game titled "Terjumlah" is designed, which has educational value, in this case math material. In the making of the game, collaborated using kinect sensor that can detect the movement of the user, to be more active and interactive.
Geographical Information System Complaints on Damage to Roads and Bridges in Semarang City Stefanus Lintang Timur Aji Pamungkas; Albertus Dwiyoga Widiantoro; Hendra Prasetya
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4351

Abstract

In a world that has developed towards digital, especially in the field of information and communication technology. Using technology is very useful in easing human work. In managing information on damage to roads and bridges in Semarang City, it can be facilitated by visual representation.Processing in the form of maps using leafletjs is a lightweight and easy to use javascript framework, the advantage of leafletjs is that there are many third parties that are easy to add to the main function of the leafletjs framework. After making an application it will distribute 30 questionnaires to the general public so that an application that is easy to use in the long term can be obtained.
Guesspic Game as an Educational Game Media Knowing Living and Inanimate Objects for Children Albertus Prana Setiawan; Bernardinus Harnadi; Erdhi Widyarto Nugroho
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4347

Abstract

Learning to recognize understanding of the home environment, school, the benefits of helping parents and teachers in the way of educational media games. Where children in the current era love games as hobbies one of them is Guesspic games that can help children to recognize living objects and inanimate objects by coloring objects and with sounds and images - interesting animated images make children fun to play. Educational game is very interesting to develop. There are several advantages of educational games compared to conventional education methods. One of the main advantages of the educational game is the visualization of real problems. Massachusetts Institute of Technology (MIT) succeeded in proving that games are very useful for improving the logic and understanding of players about a problem through a game project called Scratch. Based on the results of previous studies, there is no doubt that educational games can support the educational process. The application of this game is designed using software or applications, namely unity. Unity is a game engine that can help make games on mobile (Smartphone) in the form of 2D games. The advantages of guesspic games can help children to recognize living objects and inanimate objects by coloring objects and with sounds and pictures - interesting animated images make children fun to play. Testing of the game to 40 users said it was easy to play, felt useful, and the child had facilities.
Waste Education Game for 4th Grader of Elementary School Meti Oktaviani; Erdhi Widiyarto; Abertus Dwiyoga Widiantoro
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4352

Abstract

Indonesia is the second world largest sea waste producer after China, where waste can make a lot of problems, such as disease and flood, if not taken care properly. Waste is divided by 3 categories: organic waste, inorganic waste, and B3 waste. Learning about waste can be done through playing game. Trash Hero is one of education game that teaches the player, who is 4th grader of elementary school and above, to be able to distinguish the waste categories, how to recycle organic waste to become compost, and also be more aware of sea and land waste. Kids love Trash Hero game, after playing it several times kids become more understand problems about waste and also kids can distinguish waste by its categories.
Comparison of Forward Chaining and Hill Climbing Methods in Blood Disease Diagnosis Expert Systems Lydia Natalia Kristiani; Erdhi Widyarto Nugroho; Albertus Dwiyoga Widiantoro
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4348

Abstract

Blood disease is a condition in which one or several parts of the blood can’t function normally. Blood disease itself is classified as quite mild but also some are classified as serious diseases and are usually genetic. Sometimes people underestimate the symptoms of mild illnes and lazy to see a doctor or laboratory because they think it troublesome and need to spend money. Therefore an early diagnosis of symptoms that may be related to blood disease is needed, so people can be alert and also prevent severe blodd disease. That’s why we need an expert system application that can help people diagnose and be aware of diseases that related to blood.
Psychotes Papi Kostick Web-Based Online Mikael Duhantatya; Erdhi Widyarto Nugroho; Albertus Dwiyoga Widiantoro
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4349

Abstract

Technological progress has experienced very rapid development. Technology that has developed began to slowly replace the conventional way of becoming more modern, especially in terms of psychological tests. The psychological test known as a psychological test is a test that is carried out to measure aspects of the individual psychologically. One of these psychological tests is the PAPI Kostick Test which is an inventory report of a person's personality in a work environment. The online PAPI Kostick test was developed using HTML, CSS, JavaScript, and PHP. Application testing was conducted to obtain correlation in terms of appearance, comfort, convenience, satisfaction, and long-term use.
Propilar Application For Drug Distribution Solutions For HIV / AIDS Patients Naftalita Calista Putri; Ridwan Sanjaya; Hendra Prasetya
Journal of Business and Technology Vol 1, No 3: December 2021
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v1i3.4350

Abstract

The HIV (Human Immunodeficiency Virus) virus is already known to be one of the deadly and very dangerous viruses. This virus attacks white blood cells so that the human immune system decreases and sufferers become susceptible to other diseases and experience complications.[1] Various symptoms that arise as a result of the HIV virus are called Acquired Immunodeficiency Syndrome (AIDS).[1] In Indonesia, the HIV virus case has become a concern of the government because of its increasing development.This HIV virus cannot be removed but can be suppressed by using antiretroviral drugs. Antiretroviral drugs work by suppressing the development of the virus until it reaches its lowest point so that the patient's immune system can function optimally. HIV / AIDS sufferers are required to take this medicine every day and should not be forgotten. Compliance with HIV/AIDS patients or commonly called ODHA is very important for the success of treatment.[2]In carrying out antiretroviral therapy treatment failure often occurs. This is caused by many factors that affect one of them sufferers often forget to take the medicine on time so that treatment fails.For this reason, the report will discuss the design of health applications as a reminder for HIV patients in taking antiretroviral drugs. Besides this application will help antiretroviral drugs better known to the wider community.
Greenhouse Effect Education Against Climate Change Through an Accelerometer-Based Android Game Mahendra Jordan; FX Hendra Prasetya; Bernadinus Harnadi
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4390

Abstract

Climate change has become a global issue, the greenhouse effect is the main cause of climate change. The greenhouse effect has an important role in keeping the earth's temperature warm. But greenhouse gases are increasing which is why global average temperatures continue to rise. These greenhouse gas emissions are caused by humans, such as the use of fossil fuels as an energy source, excess methane from livestock and burning forests as CO2 absorbers. For this reason, how humans reduce greenhouse gas emissions such as switching from fossil materials to alternative energy, using public transportation rather than private vehicles, reducing meat consumption and so on. Education through games will learn all of this in different ways, using the accelerometer as the main control is a challenge for playersThis paper has purpose how to arrange the greenhouse effect material in the form of an Android-based game. Game testing data through submitting several statements to respondents. Questionnaires were distributed to respondents who had directly played this game. After testing the game, it is found that the convenience variable and the pleasure variable have a correlation with the desire to return to use.
E-Logistic Optimization For MSME’s To Prepare the New Normal Era (Conceptual Framework) Rio Wiranto; Ridwan Sanjaya
Journal of Business and Technology Vol 2, No 1: April 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v2i1.4429

Abstract

The rapid development of technology in Indonesia due to the Covid-19 pandemic for the past two years has triggered a movement to change business models into e-commerce, including MSME units. This will certainly affect the logistics sector where this sector is one of the most important parts of e-commerce. Therefore, this scientific article aims to explain the optimization of e-logistics for MSMEs to prepare for the new normal era. This scientific article uses the literature review method with a conceptual framework that is expected to facilitate the reader and provide managerial and academic benefits. The results of the literature review that have been reviewed by the researcher showed that there is a need for supporting aspects of information and communication technology (ICT) to support the optimization of e-logistics for MSME units. The implementation of these aspects is divided into two categories, specifically for micro and small-medium enterprises