cover
Contact Name
Melania Adirati
Contact Email
melania@unika.ac.id
Phone
+628441555
Journal Mail Official
jbt@unika.ac.id
Editorial Address
Department of Information Systems, Computer Science Faculty, Soegijapranata Catholic University 8th Floor Henricus Constant Building Jl. Pawiyatan Luhur IV/1, Bendan Dhuwur Semarang, Indonesia
Location
Kota semarang,
Jawa tengah
INDONESIA
Journal of Business and Technology
ISSN : -     EISSN : 27760332     DOI : https://doi.org/10.24167/jbt
Core Subject : Science, Education,
ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information Systems.
Articles 72 Documents
Web Development of Maria Bakery Tayu Based on Qris Using Waterfall Method Hariyanto, Marcellino Kevin; Nugroho, Agus Cahyo; Chandrawati, Thecla Brenda
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10543

Abstract

A website is a page that contains certain information and can be accessed easily by anyone, anytime and anywhere via the internet. With the rapid development of technology, websites are also often used as a place to buy and sell online, whether food products, goods or reservations and much more. To place an order through the website, it is necessary to have a system that supports ordering, order processing and payment. This research uses the waterfall method to create an online ordering web from a bakery called Maria Bakery. The rapid development of technology it allows us to be easier to order or buy something because it is much more efficient and can also be done anywhere and anytime.
Digital Marketing Effectiveness Through Social Media (Facebook, TikTok, Instagram) Against Te Boo Boo Setiawan, Gabriellla Alicia; Nugroho, Agus Cahyo; Harnadi, Bernardinus
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.11242

Abstract

Offline and online digital marketing strategies for brand recognition have different effects on product sales, so researchers conduct research using brand recognition strategies through social media, Instagram, Facebook, and TikTok. This research aims to measure the effectiveness of digital marketing through social media on Te Boo Boo brand awareness. Measuring the engagement rate of posts on social media can be used to determine how much people know about the Te Boo Boo business. The method used in this research is to measure the engagement rate of daily posts on social media Instagram, TikTok, and Facebook per month. Daily engagement rate measurement data were collected for two months. Comparisons were made in the context of days between engagement rates and daily sales data for two months. The results found in the study were that the comparison between engagement rate and sales results showed a correlation. However, it was insignificant due to the influence of offline events that were also applied, such as participating in bazaars and night markets. Research showed that when promotions used endorsement programs, sales showed a sharp upward pattern.
Making A Web-Based Visual Novel Game To Introduce The Library Of UNIKA Soegijapranata Alvin L.K, Alfonsus; Harnadi, Bernardus; P, FX Hendra
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10515

Abstract

As technology develops, its impact can be felt in human daily life. One of the aspects affected by the development of technology is the library. The library must be able to show that the library can also adapt as technology evolves. Of course this also applies to the library of Unika Soegijapranata, the game "mengenal perpustakaan" will help players get to know and learn about the facilities owned by the library of Unika Soegijapranata. The purpose of this research is to design and create a game that introduces the Unika library that is also interesting to play. This game is intended for the general public. So the planned game is going to be a web-based Visual Novel game using Ren'Py using various assets that are royalty free. For the surveys. The total subjects were 34 people, most of them were 22-24 years old. For the results of the survey, the results were valid and reliable. The correlation result says that Enjoyment and Effort Expectancy have a high correlation on Behavior Intention, while Performance Expectancy has a moderate correlation. The end result of this research is a visual novel game where players can read and answer quizzes about the library of Unika and the various facilities owned by them. To make the game interesting there are quizzes for each floor.
Product and Business Development of Another Path Game in Myhand Studio Santosa, Daniel; Widyarto, Erdhi; Sanjaya, Ridwan
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.5365

Abstract

Game can be used for entertainment purpose and can also be used for educational purpose, in the world of game development there are many positions or roles in a team commonly referred to as a developer, the roles in a developer team are, programmer, artist, product manager, game marketing, market research etc, each position or role has its own responsibility for the success of a game that is in the development process, the market research position is one of the roles that is quite important for the success of a game product on the market, it does not mean other role do not play an important role in the success of a game product but the market research position is the main basis for making a game because this position will see directly to the market what trends are trending in the market or game genres that are in high demand by consumers, but after doing research on student related to game developing is very unfortunate very few students know about how to do market research and game product validation, here we will discuss how to do market research and product validation and a little bit about marketing game products in the market, in this journal will talk about how to make game step by step from doing market research, product validation and get to the point where developer get the data to make the game is demanded by the market, result of this research is before we need to make any decision about the game we need to make sure its not just assumption but the idea have a proof, to get the proof for ideas we can make a survei or posting things to social media and wait for responds, after some time waiting we found that our marketing strategy is working best with Facebook Ads, with small amount of money like $10 we got 9500 reach with only five days of campaign.
Chatbot-Based Solo Culinary Tourism Management Information System Web Setyawati, Monica; Nugroho, Agus Cahyo; Harnadi, Bernardius
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10554

Abstract

Solo city is an ancient Indonesian city home to various cultural artifacts from ancient to modern eras. Finding famous Solo culinary treats on Google can be difficult for many individuals inside and outside of Solo. This study was conducted to make it simple for people living in and outside of Solo to find delicious foods in Solo by improving the Solo culinary website. Users can access the Solo Culinary tour SIM web by supplying details about culinary locations, addresses, and Solo Culinary phone numbers. Try the Solo chatbot and WhatsApp bot on the Solo culinary tourism SIM site to see their effect on implementing the Solo chatbot and Solo culinary tourism. PHP, HTML, and CSS were used to construct the Making Solo food website. A chatbot-based Solo culinary tour SIM online and system testing approach employing interviews was used in this project. For the author's data analysis and to make it easier for locals inside and outside of Solo to enjoy the culinary delights of Solo, interviews were held in the city. The study's findings demonstrate that residents within and outside of Solo can discover culinary information, locations, and phone numbers for Solo Culinary by using the chatbot.
Internship Management Information System at Batik TV Pekalongan Giarto, Debora Octavia; Nugroho, Agus Cahyo; Harnadi, Bernardinus
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10164

Abstract

Batik TV Pekalongan City as a government agency provides opportunities for students and college students to do internships. Batik TV does not yet have an internship information system so that internship management is still manual and not computerized. This makes it less efficient and time-consuming because interns must meet the supervisor every day to report daily activities. The purpose of this research is to create an Information System for Managing Internship Activities at Batik TV Pekalongan to make it easier to manage internship activities. This system uses a prototype development method including listen to customer, build/revise mock up, customer test drives mock up. The result of this research is the establishment of an Internship Management Information System that makes it easier for interns to write daily internship activities, makes it easier for supervisors to check daily activity reports, and makes it easier for admins to manage internship data.
Design Of Web Based RT Citizen Cover Letter System Pramuditya, Reza Santika; Sanjaya, Ridwan; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10601

Abstract

The coronavirus (covid-19) pandemic has claimed many lives and poses a threat to the entire world. The government has implemented numbers of rules to suppress the spread of the coronavirus, one of them are implementing all physical activities into online. To support these rules, both the government and the community really need support from digital technologies. However, not all digital technology support is available to all citizens, like the smallest government auxiliary institutions, namely the scope of RT and RW, need digital technology assistance to provide maximum service to the community. This research aims to assist one particular service of RT and RW for the community to be maximized, which is the creation of a web-based community cover letter system.
Design and Build a Web Service for Financial Technology Dashboard at PT. Mitra Kasih Perkasa with React JS Muljanto, Yehuda Joy; Sanjaya, Ridwan; Widiantoro, Albertus Dwiyoga
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10153

Abstract

PT Mitra Kasih Perkasa or MKP is a financial technology or fintech company, as well as a system integrator. MKP processes thousands, even millions, of financial transaction data every day, requiring efficient data management through the use of a dashboard. Information from the dashboard is used to monitor business processes and improve company performance. This research focuses on the development of efficient and effective web services for financial technology dashboards, integrating attractive and user-friendly user interfaces (UI/UX). Additionally, this research will discuss how to access web services using React JS, a popular JavaScript framework for responsive user interface development. The research will also outline the steps in building a financial technology dashboard that can help PT. Mitra Kasih Perkasa efficiently and effectively manage financial information using modern and innovative React JS technology.
Financial Management Information System Website for Contributions in Taman Kradenan Asri Cluster Area Namudani, Ninggar; Nugroho, Agus Cahyo; Widiantoro, Albertus Dwiyoga
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.11087

Abstract

A social contribution payment system in a housing estate is usually applied for specific purposes. At Taman Kradenan Asri Cluster Area several fees are imposed. The system used today is still conventionally applied, where the person assigned to collect the contribution bill records when payment is made in a book. Because there are several fees, several books are needed and adjusted to the type of contribution. This system requires more workforce and costs and allows human error to occur. Besides, residents cannot access it to check their bills. Therefore, research was carried out with the title "Financial Management Information System Website for Contributions in Taman Kradenan Asri Cluster Area" to solve the solution to the problem above. In its creation, this web page applies the CRUD concept (Create, Read, Update, and Delete) and connects to a MySQL database which is used to store data in real time. This system has an admin and citizen side, where the admin side can carry out the process of adding, updating, and deleting contribution billing data. Meanwhile, on the citizen side, they can see data on paid contributions and make an appointment to collect contributions. Testing of this system was carried out by conducting interviews with related parties and the results of these interviews showed that the system designed could facilitate the process of recording and checking contribution bills from the side of officers and residents.
Game Design for Eysenck Method Personality Test Using Unity Liniarto, Edbert; Nugroho, Erdhi Widyarto; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10211

Abstract

In this day and age, there continues to be a growth in technology that makes things easier and more effective. In addition, the distance that was originally a major problem for connecting, talking, exchanging thoughts or data with others disappeared because of the globalization that occurred. The growth of science and technology is basically a growth that aims to achieve and fulfill human aspirations and needs in using resources. Therefore, the idea arose to design a simple personality test game.The purpose of this research is to design a windows10 operating system-based game into the "Personality Test" game. Questions from the Eysenck test will be made into the game. This game will be implemented into the game using unity. The method used in research is to collect data by interviewing users to get data quickly.