cover
Contact Name
Lukmanulhakim
Contact Email
ukmanulhakim@fkip.untan.ac.id
Phone
+6281345635378
Journal Mail Official
jurnalvisi@untan.ac.id
Editorial Address
FKIP Universitas Tanjungpura Jl. Prof. Dr. Hadari Nawawi, Pontianak 78124 Telp: (0561) 740144 Kotak Post 1049
Location
Kota pontianak,
Kalimantan barat
INDONESIA
Jurnal Visi Ilmu Pendidikan
ISSN : 20859848     EISSN : 2579552X     DOI : http://dx.doi.org/10.26418/jvip.vi.id
Core Subject : Education,
Jurnal Visi Ilmu Pendidikan published manuscripts on research in education, particularly related to teaching and learning, theory and practice in education, education policy, curriculum and materials development, education on culture and characters of nation, teacher education, and other relevant activities. The journal welcomes submissions from around the world Focus and Scope: 1. Research in education, 2. Teaching and learning, 3. Theory and practice in education, 4. Education policy, 5. Curriculum and materials development, 6. Education on culture and characters of nation, 7. Teacher education,
Arjuna Subject : Umum - Umum
Articles 8 Documents
Search results for , issue "Vol 12, No 1 (2020): Januari 2020" : 8 Documents clear
PENGEMBANGAN MEDIA PEMBELAJARAN KECEPATAN TENDANGAN PENCAK SILAT Purnomo, Edi
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v12i1.39214

Abstract

AbstractPencak Silat is a sport that is taught in schools, as a national culture that must be preserved. The results of kick learning in pencak silat learning in schools are usually used speed test instruments based on the lattice movements of pencak silat movements. In addition to tests that take the form of instrument tests, it can usually also be done by measuring the learning outcomes of pencak silat kick speed with a manual tool (stopwach). This tool has weaknesses in measurement. Usually there are deficiencies in turning on (on) and turning off (stop) the stopwach done by the tester. This deficiency can be helped by the development of the learning media of pencak silat kick speed. Development is done by designing the speed of pencak silat kicks with a microcontroller media that is coupled with a switch to start (on) and a switch to turn off (speed) the speed of pencak silat kicks. The research data of the development of learning media in the speed of pencak silat kicks was carried out from the material expert team at 82,5%, media experts at 90% and field trials at 92%. So the tool is feasible to use in the test results of learning speed pencak silat kicks.Keywords: Learning Media, Kick Speed, Pencak Silat
PENGEMBANGAN E-LEARNING GUNA MENDUKUNG PELAKSANAAN DIKLAT DI BALAI PENDIDIKAN DAN PELATIHAN KEAGAMAAN DENPASAR Sudarsana, Komang
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v1i1.39091

Abstract

This research aims to produce learning in the form of e-learning as a blended learning that is valid, practical, and effective in the execution of training preparation of learning materials in Balai Diklat Keagamaan Denpasar. This development research is based on the lack of a variety of media and learning materials that are used in the training process, the learning methods applied are still conventional, and the limited communication between lecturer with participants. The development procedure uses the ADDIE model consists of five stages: (1) analysis, (2) design, (3), development, (4) implementation, and (5) evaluation. The results showed that the teaching materials developed have met the aspects of validity, practicality, and effectiveness. The results of the validity test shows that e-learning as a blended learning is at a very good category based on test experts. E-learning also has fulfilled the practical aspect seen from the participants's response related to ease of use and interface attractiveness. The t-test results show that there is a significant difference between the mean score of learning outcomes before and after using e-learning as blended learning. Where the posttest average value is greater than the average value of pretest and has met the minimum predefined criteria that have been set. Based on this, e-learning as a blended learning is considered effective in improving learning outcomes.
PENGEMBANGAN MODUL PEMBELAJARAN TEMATIK BERBASIS SAINTIFIK PADA TEMA PERISTIWA DALAM KEHIDUPAN DI SEKOLAH DASAR Anggraini, Susi
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v12i1.39213

Abstract

AbstractThis research is a development research that uses 4D model consist of define, desain, develope, and disseminate. This study aims to study scientific-thematic learning modules. Data collection techniques in this research are observation techniques and interview techniques. The subjects research were students in grade V SDN 7 Sungai Raya. The research produces scientific thematic learning modules that the validity level with an average validity by material experts at 3.56, validity by media experts at 3.54 and validity by design experts at 3.65 which allows thematic module is valid. Student responses to modules reached an average of 3.31. This module shows valid and suitable for use.Keyword: Module, Thematic Learning, 4D Model.
EFFECTIVE TIME PEMBELAJARAN PENDIDIKAN JASMANI DI SEKOLAH MENENGAH ATAS SE-KOTA PONTIANAK Haetami, Mimi
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (25.55 KB) | DOI: 10.26418/jvip.v12i1.39145

Abstract

ABSTRACT        The study of physical education in schools is often criticized by both the school and community. The presumption that the subject of physical education as a complement, less meaningful learning, so there is the assumption that the subject of physical education is not important. This is a challenge for physical education practitioners in developing and improving the quality of learning better.         In the implementation there are still many problems in the learning of physical  education such as: [1] there is still a lot of time wasted during physical education lesson in progress, so that learning tends to be less meaningful., [2] involvement of students as a whole when lesson is not maximal, so that learners begin to feel bored in learning, [3] Utilization of learning time is still minimal, so the management of the class seemed not ready.       The purpose of this study is expected to know how much time effective in learning physical education in high school in the city of Pontianak. While the method used in this research is descriptive research method with quantitative approach, in the form of survey, with the number of samples of 5 public schools located in the city of Pontianak.        The conclusion of the calculation of the percentage of effective time of learning of learners in high school is found as follows: SMAN 1 with the proportion of time utilization (63.33%) and the total involvement of learners (83.33%); SMAN 2 with the proportion of time utilization (46.67%) and the number of students' involvement (75.00%); SMAN 3 with the proportion of time utilization (44.44%), and the number of students' involvement (85.00%), SMAN 4 proportion of time utilization (44.44%) with the total involvement of learners (61.90%), SMAN 5 with the proportion of time utilization (46.67%), and number of learner participation (45.00%). Keywords: effective time, learning
UPAYA MENINGKATKAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL THINK PAIR SHARE PADA PEMBELAJARAN BIOLOGI Wasilah, Lili
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (25.55 KB) | DOI: 10.26418/jvip.v12i1.39232

Abstract

Abstrak:Tujuan penelitian ini adalah untuk mengetahui  dan menganalisis pengaruh pembelajaran kooperatif model thimk fair share terhadap hasil belajar Biologi siswa kelas XII MIA 2 Tahun Pelajaran 2018/2019. Dengan menggunakan teknik penelitian observasi langsung dan teknik pengukuran data yang diperoleh  meliputi: hasil belajar siswa yang diambil dari pemberian soal tes pada akhir siklus, kemampuan guru dalam pembelajaran yang diambil dari lembar observasi dan aktivitas siswa. Adapun Indikator keberhasilan pada penelitian ini adalah: (1) apabila nilai rata-rata hasil belajar siswa ≥ 65, ketuntasan belajar secara klasikal ≥ 75  %, dengan ketuntasan individu sebesar 61 (2) apabila aktivitas siswa dalam pembelajaran meningkat yang diukur dengan melihat lembar hasil belajar siswa. Hasil penelitian pada siklus 1 menunjukkan rata-rata hasil belajar siswa sebesar 57,4 dan persentase ketuntasan belajar sebesar 70%. Dari penelitian ini diperoleh simpulan bahwa dengan menggunakan Model pembelajaran Think Pair Share   dapat meningkatkan hasil belajar Biologi siswa kelas XII MIA 2  SMA Negeri 1 Menjalin Kabupaten Landak . Kata Kunci : Hasil Belajar, Metode Think Pair Share,  Pembelajaran Biologi
UPAYA MENINGKATKAN KETERAMPILAN SISWA TENTANG MENYUSUN LAPORAN KEUANGAN PADA SISWA KELAS XI IPS 5 SMAN 3 KETAPANG MELALUI METODE SIMULASI Yustandar, Agus
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (25.55 KB) | DOI: 10.26418/jvip.v12i1.37501

Abstract

Classroom Action Research is based on the fact that students' ability to understand financial statements is still low. Whereas with the mastery of Economics in general students do not have difficulty learning other subjects. This observation took place in January to May 2017, because in those months students have completed general semester examinations and are still at the beginning of the semester so that student conditions can be observed from the beginning. Simulation method is a learning method wherein the teaching and learning process the teacher invites students to group together in completing assignments in class and allows students to find information that is traditionally informed or disguised. From this study it can be concluded that with the motivation in learning simulation learning methods the ability of students to compile financial statements and learning outcomes will be optimal. The more precise the motivation given, the more successful the lesson will be. With high motivation, the intensity of student learning efforts will also be high. So motivation will always determine the intensity of student learning. This will improve student learning achievement.Keywords: Compiling Financial Statements, Simulation Methods
PENERAPAN PERMAINAN KOCOK ARISAN DALAM MENGEMBANGKAN KETERAMPILAN MEMBACA PERMULAAN PADA ANAK USIA 5-6 TAHUN Halida, Halida
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v12i1.32569

Abstract

AbstrackThe purpose of this study is to develop the preliminary reading skills by using the arisan shake game. The method used is descriptive method.The techniques used are observation and interview techniques. Data Analysis Techniques used in this research are data collection, data reduction, conclusion, drawing/verification. Data analysis used in this study is Percentage Descriptive Analysis. Subjects in this study were kindergarten children aged 5-6 years, located in Primanda Untan Kindergarten, Jalan M. Sjafei Pontianak.In children's lives, playing has important meaning. Every healthy child always has the urge to play.Fun learning for early childhood is playing. Early childhood reading starts from reading pictures to letters.Early childhood reading starts from reading pictures to letters. In this study researchers gave a game of social gathering so that the children were interested and motivated to do the learning activities provided by the teacher, especially reading the beginning.The results of this study from the aspect of interest of children aged 5-6 years in Primanda Untan kindergarten have a "high" interest in reading the beginning.This means that the child has a high heart tendency towards the game of social gathering which is presented by itself due to the needs of the child himself. Furthermore, the child is very interested or motivated to pay attention and then do a preliminary reading activity which is done with a charcoal shake game first.In the game, the observations show that the child is very attentive and enjoys an activity with a sense of pleasure. Judging from the aspect of motivation the percentage is "High enough", meaning that children aged 5-6 years in Primanda Untan Kindergarten are attentive and enthusiastic in the activity, the children have a hard working attitude in carrying out the game to completion.The response of children when given learning in developing interest and motivation with the arisan shake game is good. Good means that children respond well to the game by wanting to do games without coercion. They approached and held the toy out of curiosity, and most importantly the children were very cooperative to carry out the game from start to finish.  
PENGGUNAAN MEDIA SOSIALISASI PEMILIH PEMULA BERBASIS ADOBE FLASH DI KABUPATEN SINTANG
Jurnal Visi Ilmu Pendidikan Vol 12, No 1 (2020): Januari 2020
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jvip.v12i1.39148

Abstract

Abstract: This study aims to determine: (1) adobe flash design for novice voter socialization, (2) the implementation of novice voter socialization using adobe flash, (3) interest in novice voters after using adobe flash, (4) critical attitude of novice voters to foster awareness and positive attitude towards the election after using adobe flash. This research is a research development. Data obtained from interviews, observations, questionnaires and documentation. The results showed that: (1) adobe flash design for novice voter socialization was carried out through the Borg and Gall stages, (2) the implementation of novice voter socialization using adobe flash was included in the very appropriate category, (3) interest of novice voters towards general elections after using adobe flash is included in the category of Good, and (4) Critical attitude of novice voters to foster awareness and positive attitude towards elections after using adobe flash into the category is very appropriate. Therefore, it is expected that the central KPU can develop socialization media that are easy to use, fun, do not cause boredom, can increase the interest of novice voters to participate in elections and make it easier to understand the concept of general elections. Keywords: Adobe Flash For, Socialization, Beginner Voters

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