cover
Contact Name
Tri Wahyu Martiningsih
Contact Email
atthufulah@gmail.com
Phone
+6282257814543
Journal Mail Official
atthufulah@ibrahimy.ac.id
Editorial Address
Jl. KHR. Syamsul Arifin No. 01-02 Sukorejo Situbondo
Location
Kab. situbondo,
Jawa timur
INDONESIA
Atthufulah : Jurnal Pendidikan Anak Usia Dini
Published by Universitas Ibrahimy
ISSN : 27456838     EISSN : 2745682X     DOI : https://doi.org/10.35316/atthufulah
Core Subject : Education,
Atthufulah : Jurnal Pendidikan Anak Usia Dini merupakan jurnal ilmiah berkala yang diterbitkan setiap bulan April dan Oktober oleh Program Studi Pendidikan Islam Anak Usia Dini (PIAUD), Fakultas Tarbiyah Universitas Ibrahimy Situbondo. Jurnal ini berfokus pada isu-isu terkini Pendidikan Anak Usia Dini (PAUD). Redaksi menerima naskah berupa hasil penelitian, studi pustaka, pengamatan atau pendapat atas isu-isu yang timbul dalam kaitannya dengan bidang-bidang pendidikan anak dan belum pernah diterbitkan oleh jurnal lain. Redaksi berhak memperbaiki atau mempersingkat tanpa mengubah isi. Artikel dimuat setelah melalui tahap seleksi.
Arjuna Subject : Umum - Umum
Articles 7 Documents
Search results for , issue "Vol 2 No 2 (2022): Atthufulah - April" : 7 Documents clear
HUBUNGAN BERMAIN GAME ONLINE DENGAN GANGGUAN KESEHATAN MATA ANAK USIA DINI DI TK DHARMA WANITA PERSATUAN PROVINSI LAMPUNG Asmi Asmi; Heny Wulandari; Kanada Komariah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (485.343 KB) | DOI: 10.35316/atthufulah.v2i2.2215

Abstract

Play online games more than 4 hours a day this includes the abnormal category because the normal category of children playing online games is (> 2 hours a day) this study aims to determine the relationship between playing games and eye health disorders in early childhood dharma wanita unity kindergaten, lampung province the formulation of problem in this research is there a relathionship between playing online game with eye health disorders in early chilhood.This type of research is quantitative research with cross sectional method. This type of research is to look at the relationship jbetween one variable and another. Data collection techniques jused are through questionnaires, Observations, and documentation. The population in this study were 24 children in the dharma wanita unity kindergaten in lampung province. The sample in this study were 24 children using purposive sampling technique. Based on the results of data analysis, it is known that there is a maderate and significant relationship between playing online games with health problems with a corelation value of 0,517 and sig 0,01 < 0,05. The relationship that occurs in positive or unidirectional, so that if children often play online games the higher the chance that the child will experience eye helath problems.
UPAYA PENINGKATAN PENGUASAAN KOSA KATA BAHASA ARAB ANAK MELALUI MEDIA KARTU KATA BERGAMBAR Indah Giah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.185 KB) | DOI: 10.35316/atthufulah.v2i2.2216

Abstract

This research is motivated by the number of children of RA Al-Hidayah, especially in the mastery of Arabic vocabulary is still very low. The purpose of the study was to describe the form and results of the implementation of activities using pictorial word cards in improving Arabic vocabulary mastery of children in group B RA Al-Hidayah. This study uses Arikunto's design class action research with 4 stages, namely, Planning, Implementation, Action, Observation and Reflection. The conclusion of this study is that each group consists of 2 children, after that the teacher gives a signal starting from group 1, namely the teacher gives a flashcard to group 1 then the teacher asks what picture they are holding and the teacher also reads the Arabic language that is in the group. in the flashcard, after that the child is asked to imitate what the teacher has said by repeating it three times, after that the child is asked to paste the flashcard on the blackboard and look for the same word card as what is on the word card. picture and then affixed it again under the flashcard and the one who finished first read it immediately along with its meaning. The first cycle meeting obtained a completeness rate of 57%. While in the second cycle, the child's mastery value increased to 85%. This means that the use of pictorial word cards can improve the Arabic vocabulary mastery of children in group B of RA Al-Hidayah.
UPAYA PENINGKATAN KEMAMPUAN KOGNITIF ANAK AUTIS DALAM MENGENAL KONSEP WARNA MELALUI PERMAINAN ALAT MUSIK ANGKLUNG Nur Wahyuni
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (300.708 KB) | DOI: 10.35316/atthufulah.v2i2.2217

Abstract

The focus of this research is how the form of the implementation of the game using angklung media in recognizing the concept of color to improve aspects of the cognitive development of autistic children and how the results of applying the angklung musical instrument game method to the cognitive abilities of autistic children in KB Inclusion Angrek Mandiri. The method used is the Kemmis and Mc class action research cycle model. Tanggart. The subjects studied were autistic children in the Anggrek Mandiri KB Inclusion with a total of eight children. Data collection techniques through observation, interviews and documentation. The data analysis technique used in this research is descriptive qualitative and quantitative. The assessment instrument for observation activities is an observation sheet (checklist). The standard indicator of classical completeness in this study is 75% of the indicators achieved by children. The results showed that there was an increase in cognitive ability to recognize the concept of color in autistic children after practicing through the Angklung musical instrument. The results of observations in the pre-cycle that reached the completion criteria of 12.5% ​​then increased by 50% in the implementation of the first cycle and increased by 75% in the second cycle.
PENGEMBANGAN KREATIVITAS MELALUI PERMAINAN KONSTRUKTIF PADA ANAK Sulastri Sulastri
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (394.535 KB) | DOI: 10.35316/atthufulah.v2i2.2218

Abstract

The formulation of the problem in the research is how the process and results of implementing constructive game activities in an effort to develop children's creativity through constructive games for group A children at KB Nuril Asror Trigonco Asembagus. The type of research used is study room activity research by destroying homeroom school issues. Critical thinking is pursued in stages from pre-cycle, cycle I, to cycle II. Each cycle consists of Composition, Activity, Perception, and Reflection. Determined to work on the nature of the training in the study room. Based on observational exploration, the results of the study show that the use of productive game exercises to build children's imagination at KB Nuril Asror Trigonco Asembagus includes the educator inviting the children to sit on the sofa and work area, then, at that time, the instructor understands the movement and offers examples of strategies. to play. The test results show that there is an increase in children's imagination through productive games where children can make various types of structures with puzzles, especially pre-cycles, the average value reaches 37.5% there is also normal achievement. of the child's score is 4, 5. After trying the Cycle I activities, the level value reaches 75%, there is also the normal achievement of the child's instructions, which is 6.5 and the Cycle II pattern, the value reaches 87.5%, the normal value of the child's achievement is 7.5. Tests have found fair and equitable development of children's creativity through valuable play assuming that children face an increase in their imagination.
MENINGKATKAN KEMAMPUAN SAINS ANAK MELALUI KEGIATAN EKSPLORASI BINATANG DI KELOMPOK A TK PGRI 7 TAPEN BONDOWOS Ilzam Dhaifi; Iqmatul Qamariyah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.337 KB) | DOI: 10.35316/atthufulah.v2i2.2219

Abstract

One of the aims of learning science for early childhood is for children to acquire knowledge and have a scientific attitude. Through exploration activities, it will be easier for children to gain more knowledge and experience because of the unlimited nature of exploring. Based on the results of action research conducted in group A of TK PGRI 7 Tapen Bondowoso on Improving science through animal exploration activities, the following results were obtained: a) the implementation process consisted of two cycles. In cycle 1, the teacher invites children to observe animals from the pictures given and observe animals directly in cycle II. The teacher explains and asks questions about the animals that have been observed. Learning is carried out actively and fun. The teacher gives a lot of ice breaking and invites children to play so that children still enjoy the learning that is carried out. In the assessment carried out, the teacher refers to eight predetermined indicators. Learning runs effectively and efficiently as evidenced by the results of observations and learning outcomes obtained, namely in the first cycle reaching 52%, and increasing in the second cycle 78%. while the classical mastery target set is 75%.
KONSISTENSI PENILAIAN DALAM MELAKSANAKAN PEMBELAJARAN DI PAUD Khulusinniyah Khulusinniyah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.141 KB) | DOI: 10.35316/atthufulah.v2i2.2220

Abstract

Carrying out an assessment is one of the teacher's obligations in carrying out a series of learning. Even in PAUD, assessment becomes an obligation for teachers to find out the extent of child development and the success of the stimulation carried out by the teacher. The results of the assessment will then become an evaluation of the learning process carried out, so that the assessment must be truly objective. To achieve the objectivity of an assessment in PAUD, there needs to be consistency in setting indicators, assessment criteria, and learning outcomes, so that children are not disadvantaged, and the follow-up of these assessments can really develop the child's potential optimally.
UPAYA PENINGKATAN KOGNITIF ANAK DENGAN ALAT PERMAINAN EDUKATIF POHON ANGKA Aushafil Karimah; Holifatus Sa’diah
Atthufulah : Jurnal Pendidikan Anak Usia Dini Vol 2 No 2 (2022): Atthufulah - April
Publisher : Program Studi Pendidikan Islam Anak Usia Dini Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (301.644 KB) | DOI: 10.35316/atthufulah.v2i2.2221

Abstract

This study aims to describe and find out the results of the use of number tree APE in improving children's cognitive at TK PGRI 07 Tapen. This study uses action research Arikunto's design class with 4 stages, namely: planning, implementing action, observing, and reflecting. This research is used to understand children's development and as an effort to improve children's cognitive abilities. The conclusion of this study is that children are able to count 1-10 well, can point to numbers and sort numbers, mention colors and shapes. The results of the cognitive improvement of children using the number tree educational game tool at TK PGRI 07 Tapen Bondowoso are: In the initial pre-cycle observation, the average score was 4.1 and the percentage of classical completeness was 26.1%. Based on the results of the first cycle, children's cognitive improvement with the number tree educational game tool has not been considered successful, as evidenced by twenty-three children only twelve children are categorized as complete, with an average score of 4.6 and a percentage value of classical completeness 52.2% . In the results in the second cycle, the children's learning completeness was said to be successful, as evidenced by the twenty-three children, twenty of them were said to be complete with an average score of 5.2 and the percentage of classical completeness was 86.9%.

Page 1 of 1 | Total Record : 7