cover
Contact Name
Ernita Vika Aulia
Contact Email
ernitaaulia@unesa.ac.id
Phone
-
Journal Mail Official
pensa@unesa.ac.id
Editorial Address
Jurusan IPA, Fakultas MIPA, Universitas Negeri Surabaya Gedung C-12 Lt. Dasar Kampus Unesa Ketintang
Location
Kota surabaya,
Jawa timur
INDONESIA
PENSA E-JURNAL: PENDIDIKAN SAINS
ISSN : -     EISSN : 22527710     DOI : -
Core Subject : Science, Education,
Pensa E-Jurnal : Pendidikan Sains is an open access scientific journal to promoting scholarly science education research of interest to a wide group of people since 2012. Pensa E-Jurnal : Pendidikan Sains managed by Department of Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Surabaya and published by Universitas Negeri Surabaya. Pensa E-Jurnal : Pendidikan Sains focused on science education research (SER), especially innovation in the science curriculum, development of local instructional theories, implementation of innovative learning models on science education, and also examines secondary, tertiary, and informal learning as they relate to science education. Pensa E-Jurnal: Pendidikan Sains published periodically (thrice a year) in January, July, and December.
Articles 20 Documents
Search results for , issue "Vol 8 No 2 (2020)" : 20 Documents clear
VALIDITY OF SCIENCE BOOK ORIENTED SETS IN ENVIRONMENTAL POLLUTION MATERIAL FOR JUNIOR HIGH SCHOOL STUDENTS Karennina Putri Aristyani; Siti Nurul Hidayati
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aimed to describe the validity of SETS-oriented science book for junior high school students in environmental pollutions materials. In this research, researcher uses a quantitative descriptive method and uses validation sheet in the form of questionnaire as data-collection techniques. The questionnaire contains the criteria of material feasibility, language, and presentation. The result of validation gave the material feasibility score 3.9, for the language is 3.6, and the presentation criteria scored 3.9. So, it can be concluded that a science book with SETS-oriented is very well to be used as a learning facility according to the assessment of the validator.
LEMBAR KERJA SISWA (LKS) BERBASIS GUIDED INQUIRY UNTUK MELATIHKAN KETERAMPILAN BERPIKIR KRITIS SISWA SMP Shokhib Zaky Fananto; Tutut Nurita
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aimed to describe the effectiveness of students worksheet based guided inquiry to facilitate students critical thinking skills by knowledge test and student questionnaire responses. The trial design in this study was a pre-experimental One Group Pretest-Posttest. The instruments used were the pre-test and post-test questions of critical thinking skills and student questionnaire responses. The sample of this study was 38 7th grade students in a school in Surabaya. The results of the critical thinking skills test students obtained an N-Gain score from the indicator gave a simple explanation of 0.79 with high criteria; build basic skills of 0.81 with high criteria; and concluded of 0.76 with high criteria. The results of the questionnaire responses from students showed 93.20% of students gave a positive response to the students worksheets with very effective criteria. Based on the research that has been done, then it can be concluded that students worksheet based guided inquiry get to facilitate students critical thinking skills.
VALIDITAS LKS BERBASIS PROBLEM BASED LEARNING MATERI PEMANASAN GLOBAL UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA KELAS VII SMP Sisca Firdayanti; Hasan Subekti; Dhita Ayu Permata Sari
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The research aims to describe the validity of the PBL-based student sheet of global warming material towards critical thinking skills in grade VII students in junior high school. This type of research studies the development. Step in development activities using the 4D stage (Define, Design, Develop, Disseminate), but this research is limited to the stage of Develop. The participants of this research are two members of the FMIPA UNESA faculty and a Junior science teacher at junior high school SHAFTA Surabaya as a validator. Data collection techniques for measuring eligibility using poll techniques. The instrument used is a validation sheet for measuring validity, with the assessed aspect being the presented content and language. The data analysis techniques used are quantitative quasi with average and analysis based on the Likert scale. The student sheet can be said to be worthy if the score in all aspects of the validation sheet reaches a percentage of >61%. Data analysis results show the validity of the sheet of students for a content of 89.33% (very decent), and the aspect of the language is 86.67% (very decent). Thus, the conclusion suggests that a PBL-based student sheet of critical thinking skills on global warming matter qualifies as valid and deserves to be used as a learning resource at junior high school.
VALIDITAS PERMAINAN CONGKLAK PADA MATERI TATA SURYA UNTUK SISWA SMP KELAS VII Luvi Festy Zarafayana; Laily Rosdiana
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The research carried out aims to describe the validity of the Congklak game on solar system material for seventh grade junior high school students. This research was conducted at SMPN 2 Pungging with a total of 24 students. This research is a development research that is using the ADDIE development model. The resulting data instrument was in the form of a study sheet and a validation sheet. The results of the research on the validity of the Congklak game can be reviewed from the results of the validation sheet and the study sheet that has been filled in by expert lecturers and science subject teachers. Analysis of the results on the validation sheet is obtained an average mode value of 4. The conclusion of this study is the validity of the developed Congklak game consists of several aspects namely the content aspect, linguistic aspects, media presentation aspects, and aspects of the game function get a very decent category used with a feasibility mode value of 4.
THE EXPEDIENCY OF LUDO GAME ON SUBSTANCE PRESSURE MATERIAL TO IMPROVE STUDENTS SCIENTIFIC LITERACY Mas Al Fath Imru’ul Qais As-Syauqi; An Maulida Fauziah
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This research aims to describe the feasibility of the ludo game on substances pressure material to improve students’ scientific literacy skills based on validity, practicality, and effectiveness. This type of research is a developmental research using the ADDIE model. The research design used is one group pretest-posttest design conducted on 32 students of class VIII-I of SMPN 40 Surabaya. The results obtained are based on the validity of the ludo game getting the average percentage of 86.67% with decent category, the practicality of the ludo game in terms of the results of the students' responses obtained an average percentage of 99.73%, the results of the feasibility of learning obtain an average percentage of all phases of 92.59%, then the results of student activities that obtain an average percentage of 87.50%, the effectiveness of the ludo game in terms of the pretest results students get an average of 60.15, while the posttest results obtained an average of 84.30 with mastery learning outcomes of 71.87%, the completeness of the indicators on the posttest obtained results namely in the aspect of science content obtained a percentage of 91.40 %, in the aspect of the science context gained a percentage of 88.28%, and lastly in the aspect of science content obtained a press entage of 83.59%. The percentage increase in science literacy scores through the calculation of N-Gain scores obtained an average value of 0.59 in the medium category. Based on these results it can be concluded that the game of ludo on material pressure substances to improve students' scientific literacy skills is feasible based on validity, practicality, and effectiveness.
RESPON PESERTA DIDIK TERHADAP KETERLAKSANAAN PEMBELAJARAN DENGAN MODEL PEMBELAJARAN GUIDED INQUIRY Gerin Risma Khartaningtyas; Laily Rosdiana
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The purpose of this research to describe the responses of students in Junior High School toward development of Guided Inquiry on the liquid pressure material. This research uses quantitative descriptive data collection techniques used by questionnaire (questionnaire) after guided inquiry instruction. Respondents were 30 students of class VIII A and 30 students of class VIII B Junior High School of 17 Surabaya. The results showed that all the aspects contained in the student questionnaire responses showed 96% in VIII A with very good category and 90% in VIII B with very good category.
VALIDITAS MEDIA PEMBELAJARAN ANIMASI TATA SURYA DALAM PEMBELAJARAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD) Muhammad Wildan Ainun Sholeh; Erman Erman; Wahyu Budi Sabtiawan
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aims to describe the validity of the solar system animation learning media used in STAD learning. The subject of this research is the animation media that includes material for the junior high school solar system. The validity of the animation media is determined based on the validation results sheet which is assessed by experts. Analysis of the results of the validation was carried out using a quantitative descriptive method by giving an assessment by experts who were then known to score mode and media criteria. Animation media has several aspects to be assessed, namely general aspects, material aspects, audio-visual aspects, and technical aspects. The assessment from the experts shows that the validation sheet of the solar system animation media in STAD learning has a score of 4 which shows very valid criteria. This shows that the Solar System animation media is appropriate to be used in STAD learning at the junior high school level.
VALIDITY OF ETHNOSCIENCE BOOKLET MEDIA IN THE REGION OF PONOROGO ON SOUND WAVE SUB MATERIAL Alsa Vika Zuyina; Wahono Widodo
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This research aims to develop innovative media in the learning of the students in form of ethnoscience booklet in the region of Ponorogo for junior high school students in sub material of sound wave. Ethnoscience media booklet is one of the learning support materials of students that associate the sound wave material with tone alignment technique on traditional music instruments of gong, boning, and saron in Ponorogo. Type of research used is R&D (Research and Development), namely potential analysis and problem stage, data collection, booklet design, media validation, and media revision. Instrument validation of media ethnoscience booklet uses material validation sheets and media validation sheets of ethnoscience booklet. The material validation sheets of ethnoscience booklet is assessed of content feasibility, linguistic, presentation technique, and ethnoscience orientation. For a while, the media validation is composed of cover design and content design. The validation result shows the cover design gets 95%, content design gets 96%, content feasibility aspect gets 98%, linguistic 91%, presentation technique 92%, and ethnoscience orientation gets 96%. In this study, it can be concluded that the ethnoscience booklet based on assessment of material expert and media expert with the tendency of criteria is very feasible to be used as learning media.
VALIDITAS PERANGKAT PEMBELAJARAN INKUIRI BERBASIS KONTEKS DALAM MENINGKATKAN KEMAMPUAN SISWA MEMAHAMI KONSEP CAHAYA Leny Fryda Noviana; Erman Erman; Wahyu Budi Sabtiawan
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

The research that has been conducted aims to describe the validity of context-based inquiry learning tools in enhancing the ability of students to understand the concept of light The method used in this research is quantitative descriptive method. The research data was obtained from the results of validation conducted by two science lecturers and one junior high school science teacher. In the RPP containing 12 aspects of validity, a score 4 mode was obtained with valid criteria and in the LKS which contained aspects of content, language aspects, presentation aspects and suitability aspects. learning models get a score mode of 5 with very valid criteria. Based on these results, it can be concluded that the validity of the context-based inquiry learning tool is valid in improving students' ability to understand the concept of light.
VALIDITAS PERMAINAN KARTU TRUTH AND DARE MATERI PENCEMARAN LINGKUNGAN UNTUK SISWA SMP KELAS VII Gandha Tirta Bagus Renatha; Laily Rosdiana
PENSA: E-JURNAL PENDIDIKAN SAINS Vol 8 No 2 (2020)
Publisher : Jurusan IPA, Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Negeri Surabaya

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Abstract

This study aims to describe the results of the validation of the Truth and Dare card game for seventh grade junior high school students on environmental pollution material. The media created are used to improve the learning outcomes of the remaining junior high schools based on validity, practicality and effectiveness. This research is a research development using the Research and Development (R&D) method which consists of five stages namely determination of potential and problems, information gathering, product design, review and revision, and validation. The data generated in the form of the results of the study sheet and the results of the validation sheet with 4 criteria namely linguistic criteria, presentation criteria, content criteria, and criteria for game functions. The Truth and Dare card game media review sheet aims to find things that are considered inappropriate for the Truth and Dare card game media. The results of the review sheets that have been reviewed are the linguistic criteria to reproduce the questions containing the C3 and C4 domains and the content criteria to adjust the game card points to the question domain. On the validation, sheet knows the validator's assessment of the level of eligibility or validity of the Truth and Dare card game media. In the validation sheet results obtained mode of 4 with a very decent category and a percentage of the validity of 97.6% with a very valid category. Then it can be concluded that the media of Truth and Dare card games as learning media on environmental pollution material is suitable for use in learning based on the results of studies and validation.

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