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Contact Name
Shabrina An Adzhani
Contact Email
shabrina.aa@staff.uinsaid.ac.id
Phone
+6282220350853
Journal Mail Official
jurnal.crossover@uinsaid.ac.id
Editorial Address
Fakultas Adab dan Bahasa UIN Raden Mas Said Surakarta Jl. Pandawa, Pucangan, Kartasura Sukoharjo 57168, Jawa Tengah Indonesia
Location
Kab. sukoharjo,
Jawa tengah
INDONESIA
CrossOver:Journal of Adaptation Studies
ISSN : 27986829     EISSN : 27985148     DOI : 10.22515/c.v
CrossOver Journal of Adaptation Studies is an open-access journal published by the English Letters Study Program, Faculty of Cultures and Languages, UIN Raden Mas Said Surakarta. CrossOver is a venue for literature, linguistics, and translation studies scholars, and practitioners to discuss about adaptation investigated from the perspectives of the three disciplines. Articles can discuss the following topics of adaptation: Novelization, Film Adaptation, TV Series Adaptation, Comic Book Adaptation, Computer/Video, Game Adaptation, Dramatic Adaptation, Poetic Adaptation, Adaptation for Younger Audiences, Adaptation for Mature Audiences, Translation, Transadaptation, Transcreation, Fan Fiction, Song Cover, Localization, & Intertextuality.
Articles 5 Documents
Search results for , issue "Vol. 2 No. 2: December 2022" : 5 Documents clear
INTROJECTION RAISES THE DEATH DRIVE FOR ACHIEVING PLEASURE PRINCIPLE IN THE HOURS MOVIE (SIGMUND FREUD’S PSYCHOANALISIS APPROACH) Evi Irawanti Saragih
CrossOver Vol. 2 No. 2: December 2022
Publisher : UIN Raden Mas Said Surakarta

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Abstract

The Hours is a Psychology movie directed by Michael Cunningham and broadcast for the first time in 2002. This movie is about three women whose lives are mutually connected with the story in the novel Mrs. Dalloway by Virginia Woolf. Clarissa Vaughan, a lesbian, decided to take care of Richard, a man and her best friend who suffered from HIV AIDS. Laura Brown, the second character in the movie, has experienced some similarities in her way of life with the character in the novel Mrs. Daloway after she read it. Virginia Woolf, the author of that novel, takes part in the movie as a writer whose work influences other characters. Losing a loved one makes the characters feel unreal happiness. Thus, according to their principle, the characters try to put things from the outside into themselves and raise death drive to achieve pleasure. This study aims to explain how the introjection process carried out by the characters in The Hours movie leads to a death drive and then find out which characters resisted the introjection process and got out of the death drive. The result shows that each character does introjection by imitating and applying what they receive from outside. It raises the death drive, and some of them commit suicide.
EKRANISASI NOVEL TERJEMAHAN KIM JI-YEONG BORN 1982 KARYA CHO NAM-JOO: TRANSFORMASI BUDAYA MISOGINI KE LAYAR LEBAR DALAM LINGKUP SASARAN MASYARAKAT MISOGINI KOREA SELATAN Risalah Damar Ratri
CrossOver Vol. 2 No. 2: December 2022
Publisher : UIN Raden Mas Said Surakarta

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Abstract

Penelitian ini memiliki dua tujuan: (1) Untuk melacak bagaimana perubahan yang terjadi dalam film Kim Ji-yeong Born 1982 dari bentuk novelnya dari lensa masyarakat Korea Selatan, (2) menjelaskan bagaimana transformasi budaya misogini yang dialihkan dalam film. Teori Ekranisasi akan digunakan untuk mengungkap perubahan dari novel dan film. Penelitian ini juga menggunakan metode deskriptif kualitatif. Dari teori dan metode yang dilakukan, diperoleh hasil bahwa fenomena misogini yang ditampilkan di novel dan film memiliki perbedaan sesuai perspektif medianya. Dalam proses ekranisasi terdapat perubahan, pengurangan, dan penambahan yang befokus pada alur, tokoh, dan perwatakan para pelaku praktik misogini. Proses ekranisasi yang dilakukan sineas dengan melakukan variasi perubahan, pengurangan, dan penambahan merupakan upaya untuk mendapatkan ketepatan cerita, kelogisan cerita, dan pemanfaatan waktu penceritaan. Abstract This study aims to: (1) reveal the changes from the adaptation of Kim Ji-yeong Born 1982 novel to film, and (2) explain how misogyny is transformed in the adaptation. The theory of ecranization is used to analyze the changes occur in the adapation process. Using descriptive qualitative method, this study analyzes the data which are taken from the novel and the film entitled Kim Ji-yeong Born 1982. The result shows that the phenomenon of misogyny presented differently in the novel and the film. The changes are in accordance with the perspective of the media.  Some strategies in ecranization process, alteration, omission, and addition, are applied to the plot, characters, and characterization of those who practice mysoginy. The ecranization process carried out by the filmmaker using the strategies is an attempt to make sense of the whole story in the film, considering time limitation a film has.
ADAPTATION ANALYSIS OF AMERICAN VIDEO GAMES MORTAL KOMBAT INTO FILM MORTAL KOMBAT REBOOT 2021 Arya Saputra; Rista Nur Kholifah; Salman Alfarisi
CrossOver Vol. 2 No. 2: December 2022
Publisher : UIN Raden Mas Said Surakarta

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Abstract

Nowadays, many games are transformed into adaptation works. One of them is Mortal Kombat Game, adapted into Film Mortal Kombat Reboot 2021. Using these objects, the Mortal Kombat Game and its film adaptations Mortal Kombat Reboot 2021, this research analyzes the movie adaptation process since it contains some changes and omissions. The changes are inevitable because the media is transformed, which was originally in the form of game and adapted into a version with a shorter duration, a movie. This is in accordance with Hutcheon’s adaptation theory in the Interacting to Showing section, which is also used as the main theory to analyze the object of this research. There are also differences in terms of audiovisual and interaction with the audience. There are two problem formulations to be discussed in this research. First, what changes are made in the movie adaptation, and second, the consequences of differences in media of the stories in the games and films. To conduct this research, we use the descriptive comparative method to explain the differences. This method supports written information and pictures, which is important to study this article. The results of the research reveal that there are two changes that occur in this film adaptation. First, there are five different character visualizations and one additional character, and second, four plot changes. The researchers conclude that the adaptation made by the film production team is not much different from the appearance of the characters and the plot of the original game. Thus, the adapter does not completely change it from the original game but only expands it as a new story made for the film, but keeps the game as the main reference.  
The THE POTRAYAL OF KING ARTHUR IN VIDEO GAMES FROM TRANSSTYLIZATION PERSPECTIVES: AN INTERTEXTUAL STUDY Evita Peron
CrossOver Vol. 2 No. 2: December 2022
Publisher : UIN Raden Mas Said Surakarta

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Abstract

Transstylization is a stylistic rewriting, a transposition whose main function is a change of style. It is concerned with the preparation of a text. In a stylistic rewriting of a text, it can be applied by stylization or superimposing additional stylistic elements onto a hypotext. This research attempts to reveal what transstylization techniques are applied on the portrayal of King Arthur in video game, which is adapted from the book entitled King Arthur Myth-Making and History, and how the transstylization generates losses and gains in the characterization of King Arthur. This study uses qualitative method that allows researcher to collect, analyze, and draw conclusions from  the data. The data of this research are in the form of visualization, characteristics, names, and stories that  are in accordance with the book entitled King Arthur Myth-Making and History. The data in this study were analyzed using Spradley’s technique of analysis. Transstylization by Gerard Genette and adaptation theory by Linda Hutcheon were applied to answer the problem in this research. 76 data were found in this research. From the data found, it was concluded that destylization is the dominant technique of transstylization in this research. This shows that the visualization, name and story of King Arthur in this research have a different pattern with the book. This research also shows how the transstylization causes losses and gains in the characterization of King Arthur in video games through the process Telling-Interacting. These findings contribute to knowledge about the transstylization of  King Arthur from the book entitled King Arthur Myth-Making and History into video games.
ANALISIS TRANSFORMASI METAFORA ‘KUCING ANGGORA’, ‘NAGA’, DAN ‘CINTA’ DALAM KUMPULAN PUISI ESAI ROTI UNTUK HATI KARYA DENNY J.A MENGGUNAKAN KAJIAN METAFORA PAUL RICOEUR Dwi Rahariyoso; Layzi Sw Azzahra
CrossOver Vol. 2 No. 2: December 2022
Publisher : UIN Raden Mas Said Surakarta

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Abstract

Penelitian ini bertujuan untuk menganalisis transformasi metafora ‘Kucing Anggora’, ‘Naga’, dan ‘Cinta’ yang terdapat dalam kumpulan puisi esai Roti untuk Hati karya Denny J.A. Puisi esai tersebut berjudul Karena Kucing Anggora – Hal Sepele menjadi Pokok, Naga Seribu Wajah – Khayalan menjadi Pegangan, dan Barat Lebih Islami? – Substansi atau Label. Kajian yang digunakan untuk mengidentifikasi metafora ‘Kucing Anggora’, ‘Naga’ dan ‘Cinta’ tersebut yaitu kajian metafora Ricoeur. Transformasi di sini menggunakan teori alih wahana Sapardi. Dalam hal ini penciptaan metafora atau penggunaan metafora ‘Kucing Anggora’, ‘Naga’ dan ‘Cinta’ sebagai bentuk alih wahana terhadap gejala sosial. Metode penelitian menggunakan metode kualitatif deskriptif dengan pengumpulan data menggunakan studi kepustakaan. Analisis data dilakukan dengan menggunakan pembacaan hermeneutik. Kesimpulan dari penelitian ini yaitu bahwa metafora ‘Kucing Anggora’, ‘Naga’, dan ‘Cinta’, menunjukkan bahwa terdapat hubungan timbal balik atau sebab-akibat antara metafora dan puisi esai dengan simbol-simbol tradisi dan praktik keberagaman dan keyakinan di Indonesia. Dalam hal ini fenomena keberagaman di Indonesia menjadi suatu referensi penyair dalam menulis karya sastranya (puisi esai). Kontribusi kajian terhadap karya sastra (puisi) bisa menjadi suatu pembacaan terhadap fenomena keberagaman di Indonesia. Secara keseluruhan, Denny J.A dalam karyanya (kumpulan puisi esai) tersebut, menautkan bagaimana fakta-fakta sosial ditransformasikan ke ranah metafora yang lebih baru dan dekat dengan keseharian masyarakat Indonesia, yakni berupa Kucing Anggora, Naga, dan Cinta. Posisi metafora dalam puisi esai tersebut adalah suatu bentuk korelasi intertekstual penyair terhadap simbol-simbol kultural keindonesiaan, dalam konteks keberagaman dan keyakinan. Abstract This study aims to analyze the transformation of the metaphors of “Angora Cat”, “Dragon”, and “Love” contained in the collection of essay poetry Roti untuk Hati by Denny J.A. The poetry essays areKarena Kucing Anggora – Hal Sepele menjadi Pokok, Naga Seribu Wajah – Khayalan menjadi Pegangan, and Barat Lebih Islami? – Substansi atau Label. The theory used is Ricoeur’s metaphor theory and the transformation here is explained using is Sapardi’s media transformation theory. In this case, the metaphors are used as the transformation of social phenomena into essay poetry. The method used is descriptive qualitative and the data is obtained by library research. Data analysis was performed using hermeneutic readings. It was then concluded that metaphors of “Angora Cat”, “Dragon”, and “Love” show a reciprocal relationship between metaphors in essay poetry and symbols of traditions and practices of diversity and beliefs in Indonesia. Diversity in Indonesia becomes a reference for the poet in writing the essay poetry. This study will enrich research findings regarding Indonesian diversity depicted in poetry. Overall, Denny J.A in his works links how social facts are transformed into a realm of metaphors that are newer and closer to daily lives of Indonesian people like angora cats, dragon, and love. The metaphors’ position in the poetry is as a form of intertextuality with Indonesian cultural symbols, with diversity and beliefs as the context.  

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