cover
Contact Name
Buyung
Contact Email
buyung@unib.ac.id
Phone
-
Journal Mail Official
diadik.fkip@unib.ac.id
Editorial Address
Jalan W.R. Supratman, Kandang Limun Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
Diadik: Jurnal Ilmiah Teknologi Pendidikan
Published by Universitas Bengkulu
ISSN : -     EISSN : 26558130     DOI : 10.33369/diadik
Core Subject : Education, Social,
Diadik : Jurnal Ilmiah Teknologi Pendidikan adalah jurnal ilmiah yang dikelola oleh Program Studi Magister Teknologi Pendidikan, FKIP Universitas Bengkulu. Jurnal ini memuat hasil penelitian maupun kajian yang berkaitan dengan perkembangan teknologi pendidikan.
Articles 25 Documents
Search results for , issue "Vol 12 No 2: Oktober 2022" : 25 Documents clear
IMPLEMENTASI PROGRAM DUNIA INDUSTRI, DUNIA USAHA DAN DUNIA KERJA DI SEKOLAH Kiki Eva Maria
DIADIK Vol 12 No 2: Oktober 2022
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v12i2.24778

Abstract

This study aims to find out how to plan, organize, implement and evaluate the cooperation program with DUDIKA, especially the Field Work Practice program. The method used is descriptive qualitative with data collection methods, interview observations and documentation. The research subjects were the Principal, Deputy Principal for Curriculum, Deputy Principal for Quality Assurance, Vocational Maple Teachers, and one of DUDIKA is PT. POS Pagar Alam City . Data analysis is to perform data reduction, data presentation and conclusions and verification. The results of the research that has been done at SMK Muhammadiyah and PT. POS Kota Pagar Alam has several research findings, such as (1) Planning of industrial work practice activities for DUDIKA is based on synchronizing joint curriculum, making MoU between schools and DUDIKA, student readiness planning (competency mapping), and placement planning (DUDIKA place mapping). in accordance with the competence of students required by DUDIKA. (2) Organizing the industrial work practice activity program by dividing the organizational structure and division of labor, as well as placing students in each DUDIKA. (3) The implementation of the industrial work practice program for DUDIKA is carried out flexibly in accordance with the policies of each school. By conducting training, direct industrial work practices, as well as recruiting students who meet DUDIKA's needs. (4) Evaluation of the industrial work practice program for DUDIKA is carried out with an assessment from DUDIKA using an assessment format from each school
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR AND SHARE UNTUK MENINGKATKAN PARTISIPASI DAN PRESTASI BELAJAR SISWA Ester Sandrestika
DIADIK Vol 12 No 2: Oktober 2022
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v12i2.24779

Abstract

This study was conducted to increase students participation and learning achievement on English subject for eleventh grade students and to describe the effectiveness of cooperative learning Think Pair and Share in improving students achievement. The research design used was classroom action research and quasi-experimental research. The population of this study was the 11th grade students of SMK Negeri 2 Pagar Alam Academic Year 2021/2022. The sample for the classroom action research was the eleventh grade students majoring in hospitality 2 (XI AP2). The sample for quasi-experimental research was 11th grade students majoring in office management automation (XI OTKP2) and the sample for control class was the 11th grade students majoring in hospitality 1 (XI AP1). The research instrument used was observation sheets and tests. The research data then were analyzed using descriptive statistics, mean, percentage and t-test. The result of the study show that the application of cooperative learning model Think Pair and Share could increase students’ participation and learning achievement and the application of cooperative learning model Think Pair and Share is effective in improving students achievement of the eleventh grade students of SMK Negeri 2 Pagar Alam.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN SIKAP TOLERANSI DAN PRESTASI BELAJAR Reni Ariani; Bambang Sahono
DIADIK Vol 12 No 2: Oktober 2022
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v12i2.24780

Abstract

This study aims to increase the attitude of tolerance and learning achievement of students in the science subjects of class VIII SMP Negeri 8 Pagar Alam. The types of research used are Classroom Action Research (CAR) and Quasi-Experimental Research. The subjects of this study were students of class VIII SMP Neeri 8 Pagar Alam. The sample of PTK class is class VIII.A, the sample of the experimental class is class VIII.C and the sample of the control class is class VIII.B. The data collection technique used in this study was an observation assessment sheet and student test results. The data in this study were then analyzed using mean, percentage and t-test. The results showed that the application of the Teams Games Tournament type of cooperative learning model can increase students' tolerance and learning achievement and the implementation of the Teams Games Tournament type of cooperative learning model is effective in improving the learning achievement of eighth grade students of SMP Negeri 8 Pagar Alam.
PENGARUH MODEL PEMBELAJARAN TERHADAP KETERAMPILAN DESAIN DAN PRESTASI BELAJAR SISWA SMK NEGERI 4 DI KOTABENGKULU Emmy Hasmiri; Riyanto
DIADIK Vol 12 No 2: Oktober 2022
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v12i2.24781

Abstract

This study aims to see the effect of the Project Based Learning (PjBL) model on design skills and student achievement of SMK Negeri 4 in Bengkulu City. The type of research conducted is quantitative research with quasi-experimental research methods (quasi-experimental), the research design used is quasi- experimental. The population in this study were students of SMKN 4 in Bengkulu City in class XI of Software Engineering (RPL) expertise. The sample used by the author is probability sampling XI RPL 1 and XI RPL 2. Testing the hypothesis using two-way ANOVA analysis and t-test. Based on the analysis obtained, it can be concluded that (1) the learning achievement of the group of students who use the Project Based Learning (PjBL) learning model is higher than the students who use the conventional learning model, (2) the learning design skills of students who use the Project Based Learning learning model (PjBL) is higher than the group of students who use conventional learning models. It is shown by the difference in the average design skills and student achievement using the Project Based Learning (PjBL) Model and the Conventional Learning Model.
PENERAPAN METODE BERMAIN PERAN UNTUK MENINGKATKAN KREATIVITAS DAN KETERAMPILAN BERBICARA ANAK KELOMPOK B DI PAUD RA. KARTINI PONDOK KELAPA KABUPATEN BENGKULU TENGAH Lisna Ningsih; Nina Kurniah
DIADIK Vol 12 No 2: Oktober 2022
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diadik.v12i2.24782

Abstract

The research objective was to describe the application of the role playing method to improve the creativity and speaking skills of group B children in PAUD RA. Kartini Pondok Kelapa, Central Bengkulu Regency. The type of research used is Classroom Action Research (PTK). Research subjects at the PTK were 15 children of group B PAUD RA. Kartini Pondok Kelapa, Central Bengkulu Regency. The data collection technique used was observation. The PTK data analysis technique used the average value formula, for the PTK data analysis the significance t-test was used. Based on the results of the study, it can be concluded that the application of the role playing method can significantly improve children's creativity and speaking skills. Therefore the teacher can apply the role playing method by using an attractive classroom setting so as to create fun learning activities in role playing.

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