cover
Contact Name
Mudin
Contact Email
ajp@portalpublikasi.id
Phone
+6289503141624
Journal Mail Official
ajp@portalpublikasi.id
Editorial Address
Jl. Serua raya Gg.haji nidi RT05/RW02 no.65, kelurahan serua/kecamatan sawangan kota Depok 16517
Location
Kota depok,
Jawa barat
INDONESIA
Abdi Jurnal Publikasi
ISSN : 29633486     EISSN : -     DOI : -
Abdi Jurnal Publikasi adalah jurnal yang mengumpulkan artikel hasil kegiatan pengabdian kepada masyarakat. Terbit 6 kali dalam satu tahun, setiap bulan September, November, Januari, Meret, Mei dan Juni.
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol. 4 No. 4 (2026): Maret" : 6 Documents clear
TRANSFORMASI HOBI MENJADI PENDAPATAN: STRATEGI EKONOMI KREATIF DI KALANGAN PELAJAR Nur Hayati; Paskalia Finish Laia; Muhammad Hikmah Fajar; Mudzakir
Abdi Jurnal Publikasi Vol. 4 No. 4 (2026): Maret
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan pemahaman serta kesadaran pelajar mengenai pemanfaatan hobi dan keterampilan pribadi sebagai potensi ekonomi yang menjanjikan melalui pendekatan ekonomi kreatif. Fokus utama kegiatan ini adalah memberikan wawasan baru bahwa kegemaran sehari-hari dapat ditransformasikan menjadi sumber pendapatan yang produktif bagi generasi muda. Kegiatan ini dilaksanakan secara langsung di SMAIT An Nawawi Al Bantani, sebuah institusi pendidikan berbasis pondok pesantren yang menerapkan kebijakan pembatasan penggunaan perangkat digital atau gadget dalam proses pembelajarannya. Kondisi lingkungan yang non-digital tersebut justru menjadi peluang strategis untuk mengoptimalkan kreativitas manual dan keterampilan interpersonal siswa. Metode pelaksanaan kegiatan menggunakan pendekatan edukatif dan partisipatif yang komprehensif, mencakup penyampaian materi secara sistematis serta sesi diskusi interaktif yang melibatkan peserta secara aktif. Materi yang dipaparkan meliputi pengenalan mendalam tentang konsep ekonomi kreatif, teknik identifikasi potensi diri, serta strategi praktis dalam mengembangkan hobi agar memiliki nilai ekonomi dan daya saing. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada aspek pemahaman konseptual dan motivasi pelajar. Para siswa kini mampu memandang hobi bukan sekadar pengisi waktu luang, melainkan sebagai aset penting untuk membangun kemandirian ekonomi dan jiwa kewirausahaan di masa depan.
PENINGKATAN KESADARAN MASYAKAT TENTANG WISATA ALAM DAN KEBERSIHAN LINGKUNGAN DIDESA PARDOMUAN AJIBATA Elfrido Lorensius Lumbangaol; Tambos August Sianturi; Jhon Sufriadi Purba
Abdi Jurnal Publikasi Vol. 4 No. 4 (2026): Maret
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Community Service Program (KPPM) that has been implemented has had a positive impact on the community, particularly in raising awareness about the importance of maintaining environmental cleanliness. Through this program, the people of Pardomuan Village—especially the youth—have gained a deeper understanding of the importance of keeping the environment clean as an integral part of daily life. As a result of this activity, the community has become more active in mutual cooperation and in working together with the local government to create a waste-free environment. Considering that environmental cleanliness is both a right and a shared necessity in maintaining a healthy environment, it is hoped that similar activities can be carried out sustainably to provide long-term benefits for both the local community and visiting tourists.
EKSPLORASI POTENSI DAN BAKAT INDIVIDU SEBAGAI LANDASAN PENGEMBANGAN EKONOMI KREATIF Farrel Deano Haryanto; Fedra Tryastami; Femi Mauliddia Amanda; Mudzakir
Abdi Jurnal Publikasi Vol. 4 No. 4 (2026): Maret
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Community Service Program (PKM) aims to enhance high school students’ understanding of individual potential and talents as a foundation for developing the creative economy. The main problem faced by the partner institution is the low level of students’ awareness of their personal potential and the suboptimal utilization of their talents as productive activities with economic value. The PKM activity was conducted at SMAIT An-Nawawi Al-Bantani using interactive counseling methods, group discussions, and self-reflection. The participants were students from grades X and XI. The results of the program indicate an improvement in students’ understanding of how to identify their individual potential and talents and their relationship with opportunities in the creative economy. Furthermore, the students demonstrated greater enthusiasm and motivation to develop their potential in a positive and productive way. This activity contributes to fostering a creative and innovative mindset among students as preparation for facing the challenges of the creative economy in the future.
ENTREPRENEURIAL MINDSET: PROGRAM PENINGKATAN KREATIVITAS DAN INOVASI ANAK MUDA MELALUI EDUKASI EKONOMI KREATIF DAN PENGEMBANGAN HOBI Saqinaturrohimah; Larasati; Ulandari Yeni Zulian
Abdi Jurnal Publikasi Vol. 4 No. 4 (2026): Maret
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Community Service Program (PKM) aims to enhance youth creativity and innovation through creative economy education and hobby development as productive economic potential. This program was implemented as part of the Memorandum of Understanding (MOU)/Cooperation Agreement (MOA/PKS) between Universitas Pamulang and SMAIT An Nawawi Al Bantani Number: 041033/IA/2025/28615. The activity was conducted on Sunday, November 9, 2025, at SMAIT An Nawawi Al Bantani. The implementation method was participatory, educational, and applicative through material, presentations, interactive discussions, and mentoring in developing hobby-based ideas. The results indicate an increased understanding of creative economy concepts and growing awareness among students that hobbies can be transformed into economically valuable business opportunities. This program contributes positively to fostering creative, innovative, and independent mindsets among students in preparing for future economic challenges.
PROGRAM PENINGKATAN KREATIVITAS DAN INOVASI ANAK MUDA MELALUI EDUKASI EKONOMI KREATIF DAN PENGEMBANGAN HOBI Haris Fikrotul Alimi; Lintang Anggraeni; Amah; Mudzakir
Abdi Jurnal Publikasi Vol. 4 No. 4 (2026): Maret
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Community Service Program (PKM) aims to promote the enhancement of creativity and innovation among young people through creative economy education and the development of their personal hobbies. This activity is motivated by the relatively low level of awareness among youth in utilizing their hobbies as economically valuable opportunities. Through an educational and participatory approach, this program was implemented in the form of socialization, training, and interactive educational sessions that actively involved participants. The materials covered included an introduction to the creative economy, the importance of creativity and innovation, as well as methods to identify and develop hobbies into simple business opportunities.The results of the activity indicate an improvement in participants’ understanding of the concept of the creative economy, along with increased motivation to develop their personal potential. Participants began to realize that simple ideas derived from their hobbies can serve as an initial step in creating business opportunities. Therefore, this program is expected to have a positive impact in fostering independence and a creative mindset among young people.
IMPLEMENTASI LOGIKA PEMROGRAMAN DALAM PEMBUATAN GAME SEDERHANA MENGGUNAKAN SCRATCH BERBASIS MODUL PEMBELAJARAN BAGI SISWA/I PUSAT KEGIATAN BELAJAR MASYARAKAT SELUAS CITA NUSANTARA Ayesha Faiqa Nayyara; Bagus Pangestu; Fadhilatu Aisyah Ariani; Arya Saputra Adianto; Ade Sepriansyah; Salsha Trianingsih; Nabila Eka Aurul'aeni; Revi Fahrizqi; Ichsan Arrizqi; Muhammad Brata Ilham Mariko; Aniq Astofa
Abdi Jurnal Publikasi Vol. 4 No. 4 (2026): Maret
Publisher : Abdi Jurnal Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid development of digital technology has encouraged the use of interactive media as an effective learning tool, one of which is educational games. This study aims to implement programming logic in the game development process and analyze its role in improving logical thinking and problem-solving skills. The method used is a software engineering approach consisting of requirement analysis, design, implementation, and testing stages. The game is developed using fundamental programming logic concepts such as conditional statements, loops, and simple data structures integrated into the gameplay mechanics. The results show that the implementation of programming logic in game development not only produces an interactive and engaging product but also helps users understand logical concepts more intuitively. Therefore, the developed game has the potential to become an alternative learning medium to enhance computational thinking skills.

Page 1 of 1 | Total Record : 6