cover
Contact Name
Dwi Sulisworo
Contact Email
sulisworo@iistr.org
Phone
+6281328387777
Journal Mail Official
pbpsp@journal.iistr.org
Editorial Address
Jalan Sugeng Jeroni No.36 Gedongkiwo Mantrijeron Yogyakarta 55142 Indonesia
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
ISSN : 29625785     EISSN : 29621682     DOI : https://doi.org/10.56741/pbpsp
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren is a journal that disseminates the results of applying theories, and concepts in building knowledge, skills, and attitudes in schools and boarding schools. This application can be in various forms and perspectives such as school action research, classroom action research, experiments, literature studies, and creativity of teachers and students in various fields of science and technology in the school context.
Arjuna Subject : Umum - Umum
Articles 5 Documents
Search results for , issue "Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren" : 5 Documents clear
Enhancing Students' Learning Interest through the Use of Vascak Physics Animation as a Physics Learning Medium Syifa, Annisa; Mastul, Al-Rashiff Hamjilani
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/pbpsp.v2i03.366

Abstract

Technology has made various activities easier, including the process of teaching and learning in schools. The development of diverse technology-assisted learning media can enhance students' learning interest. Learning activities can be conducted in various ways, one of which is through the use of instructional media. Vascak Physics Animation is an interactive learning medium developed to support physics education. This media utilizes captivating animations, simulations, and visualizations to help students better understand physics concepts. Moreover, students can visually observe how physics concepts operate in real-life situations. The animations can also be customized with various parameters, enabling students to conduct virtual experiments and observe the effects of changes in the studied phenomena. By practicing with virtual physics labs, students are able to engage in practical activities and review learned materials anytime and anywhere. The development of innovative and varied learning media is expected to increase students' learning interest and academic achievements.
Implementation of the Flipped Classroom Learning Model for Reading Procedure Text Material during the COVID-19 Al Hakim, Adam
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/pbpsp.v2i03.408

Abstract

The objectives of this research are to apply the procedures used in the implementation of the flipped classroom model in learning English reading skills to the procedure text material for 11th-grade students at SMA Muhammadiyah 1 Yogyakarta due to the pandemic situation of Covid-19 disease and to find out what activities are used in the implementation of the flipped classroom model in learning English reading skills on procedure text material for 11th-grade students at SMA Muhammadiyah 1 Yogyakarta due to the pandemic situation of Covid-19 disease. This research is based on action research. Action research is a reflective method aimed at resolving a specific teaching-learning issue that has been discovered. This research was conducted for 11th-grade students at SMA Muhammadiyah 1 Yogyakarta. The number of students in one classroom was 33, each with a background for each student. As a result, it can be seen that using the Flipped Classroom learning model generally has a very positive impact on improving students' reading ability, particularly in procedural text.
Insersi Nilai Disiplin Pendidikan Antikorupsi dalam Mata Pelajaran PPKN untuk Meningkatkan Kedisiplinan Siswa Pratiwi, Sindi Aspika Estu
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/pbpsp.v2i03.409

Abstract

Penelitian ini bertujuan untuk mengimplementasikan nilai-nilai disiplin Pendidikan Antikorupsi dalam mata pelajaran PPKn dan meningkatkan kedisiplinan siswa kelas X IPS 1 di SMA Muhammadiyah 1 Yogyakarta. Penelitian ini merupakan penelitian tindakan kelas dengan 2 siklus yang melibatkan perencanaan, tindakan, pengamatan, dan refleksi. Pada Siklus I, digunakan model pembelajaran Discovery Learning, yang kemudian ditingkatkan menjadi Project Based Learning pada Siklus II. Data dikumpulkan melalui lembar observasi, catatan lapangan, dan angket kedisiplinan. Hasil penelitian menunjukkan bahwa insersi nilai-nilai disiplin Pendidikan Antikorupsi dalam PPKn dapat dilakukan dengan langkah-langkah inisiatif, keterlibatan peserta didik, dan penyusunan jejaring. Penggunaan Project Based Learning memperbaiki partisipasi peserta didik, sementara penugasan berbasis proyek bertemakan disiplin dalam mendukung implementasi wawasan Nusantara Aspek Politik meningkatkan jejaring. Selain itu, hasil penelitian menunjukkan peningkatan kedisiplinan siswa, dengan persentase kedisiplinan naik dari 63% pada Siklus I menjadi 71% pada Siklus II. Pengamatan disiplin dalam pembelajaran juga menunjukkan peningkatan dari 2 kejadian positif pada Siklus I menjadi 9 kejadian pada Siklus II.
Respon Peserta Didik terhadap Renderforest sebagai Media Pembelajaran Matematika Fitrofa
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/pbpsp.v2i03.410

Abstract

Belajar dan pembelajaran merupakan aktivitas yang terencana untuk mencapai tujuan tertentu yang dicirikan dengan keterlibatan sejumlah komponen yang saling terkait satu sama lain. Keberhasilan pembelajaran matematika tentu tidak terlepas dari peran guru dalam merancang desain pebelajaran. Salah satu inovasi pembelajaran yang dapat dikembangkan adalah media video pembelajaran. Penelitian ini bertujuan untuk mengetahui respon peserta didik terkait penggunaan Renderforest dalam pembelajaran matematika. Penelitian ini merupakan penelitian deskriptif tentang tingkat kepuasan peserta didik dalam proses pembelajaran menggunakan teknologi media video pembelajaran berbasis Discovery Learning. Pengumpulan data respon peserta didik menggunakan angket kebergunaan, kemudian dianalisis menggunakan teknik persentase nilai. Berdasarkan analisis data diperoleh bahwa terdapat tiga aspek mencapai taraf persentase lebih dari 75%. Sedangkan pada aspek kemudahan untuk dipelajari dalam penggunaannya memperoleh tingkat persentase kurang dari 74%.
Achieving Effective Math Learning with Animated Video-Based Media: A Study on 11th-Grade Students Rasmini, Rida; Berngacha, Suhairee
Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren Vol. 2 No. 03 (2023): Jurnal Praktik Baik Pembelajaran Sekolah dan Pesantren
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/pbpsp.v2i03.420

Abstract

This study aimed to develop animated video-based learning materials tailored to the learning trajectory of 11th-grade students in the second semester. The Renderforest application facilitated the creation of these instructional videos. The research employed a developmental approach utilizing the ASSURE model. The research participants comprised 11th-grade students. Data collection methods included questionnaires and semi-structured interviews conducted indirectly. The study's outcomes were primarily based on student feedback and validation by media experts. The developed instructional media demonstrated feasibility and practicality, as confirmed through validity and practicality assessments. Media expert validation yielded an average score of 3.7, indicating that the instructional video met the criteria for being excellent and suitable for educational use. Additionally, the students' responses yielded an average score of 3.8, meeting the requirements for being excellent and convenient for instructional purposes. These materials align with the student's learning trajectory and can enhance the overall learning experience in the educational context.

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