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Hadi Sutopo
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info@topazart.info
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+6281215900707
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INDONESIA
International Journal of Educational Technology and Artificial Intelligence
Published by CV. TOPAZART
ISSN : -     EISSN : 29645387     DOI : -
Core Subject : Science, Education,
The International Journal of Educational Technology and Artificial Intelligence (IJETAI) is an open-access peer-reviewed journal that publishes articles that contribute new results in all educational technology and artificial intelligence areas. This journal aims to bring together researchers and practitioners from academia and industry to focus on understanding recent developments in this area and establishing new collaborations in these areas. It aims to provide an international forum to exchange ideas and findings from researchers across different fields and encourages research on artificial intelligence and educational technology, including theory and practice. It also seeks to promote knowledge transfer between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices. Areas Covered: Educational Technology and Artificial Intelligence
Articles 37 Documents
Visualizing the Digital Differential Analyzer (DDA) algorithm using Adobe Animate Troka, Monica
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 1 (2024): Educational Technology and Information Technology
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Abstract

This research presents an innovative approach to visualizing the Digital Differential Analyzer (DDA) algorithm using Adobe Animate, a versatile tool known for its animation and graphics capabilities. The Digital Differential Analyzer is a fundamental algorithm in computer graphics, and our work focuses on creating an engaging and educational visualization that demystifies its step-by-step execution.The project begins by designing a comprehensive storyboard that outlines the key components and stages of the DDA algorithm. Leveraging Adobe Animate’s user-friendly interface, we implement frame-by-frame animations that dynamically illustrate the algorithm’s progression. Each frame depicts a specific step in the DDA process, with graphical elements representing points, lines, and the calculated variables involved in drawing a line.The visualization incorporates interactive elements, allowing users to control parameters such as slope and starting coordinates. By utilizing Adobe Animate’s scripting capabilities, we enable real-time updates and dynamic feedback, enhancing user engagement and understanding. The inclusion of sliders, buttons, and dynamic text labels empowers users to actively manipulate and observe the algorithm in action.
Analysis of Determining Superior Products Micro, Small and Medium Enterprises (MSMEs) East Belitung Regency Using Combination of AHP and SMART Methods Nurjanah, Siti; Rachim, Abdul; Haris Oktabian, Roy; Muharam, Harjum
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 1 (2024): Educational Technology and Information Technology
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COVID-19 pandemic has affected economies globally and how these effects could potentially apply to a region like East Belitung. The determination of superior products for Micro, Small and Medium Enterprises (MSMEs) of East Belitung Regency aims to encourage the acceleration of the growth of economic businesses based on the potential of local resources in order to create jobs and increase community income. The determination of the leading product is carried out in two steps, namely through the Analytical Hierarchy Process (AHP) method to determine the weight of 12 criteria that have been determined by East Belitung Regency Regional Regulation Number 10 of 2021 and then determine the ranking of leading products using the Simple Multi Attribute Rating Technique (SMART) method. The resources used are the results of interviews and questionnaires distributed to parties who are experts in the development of MSMEs, both internal to the Regional Government and external to the MSME Development Group. The results showed that pepper products have the potential to become the flagship product of East Belitung Regency MSMEs so that it needs to be determined through a Regent Decree as mandated by the Regional Regulation.
Webtoon Design with Alternative Universe Theme Humaira Muchsin, Aulia; Septian Rachman, Vicky
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 1 (2024): Educational Technology and Information Technology
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With the development of technology, comics can be accessed anywhere and anytime with various devices and sites. Comic artists no longer have to rely on publishers to publish their work. Many companies are also updating their products from changing their brand look to providing the new product to a new platform. Webtoon os an online comic platform that has become popular with its application and website. Even though it looks like it wont make any profit, Webtoon has become a platform for novice and advanced comic artist to earn income from becoming a brand ambassador. On the Webtoon platform there are many comic genres, one of the popular genres is the alternative universe where the new original characters enters a world that already exist such as the world of a film or comic. This design aims to explore characters and develop alternative universe genres in webtoon comics that are interesting for readers on online platforms.
Developing Visualization for Learning Algorithm: Decimal to Binary Visualization Xiao, Minze; Chang, Yuan
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 1 (2024): Educational Technology and Information Technology
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This research presents an innovative approach to visualizing the decimal to binary conversion algorithm using Adobe Animate, a versatile tool known for its animation and graphics capabilities. The Digital Dif-ferential Analyzer is a fundamental algorithm in computer graphics, and our work focuses on creating an engaging and educational visualization that demystifies its step-by-step execution. The project begins by designing algorithm that outlines the key components and stages of the decimal to binary conversion algorithm. Leveraging Adobe Animate’s user-friendly interface, we implement frame-by-frame animations that dynamically illustrate the algorithm’s progression. Each frame depicts a specific step in the conver-sion process, with of binary animation of bits. The visualization incorporates interactive elements, allow-ing users to control parameters such a decimal input. By utilizing Adobe Animate’s scripting capabilities, we enable real-time updates and dynamic conversion results, enhancing user engagement and under-standing. The inclusion of sliders, buttons, and dynamic text labels empowers users to actively manipu-late and observe the algorithm in action. Summarizing the key findings and emphasizing the importance of visualizing binary numbers in algorithm education. Encouraging educators to adopt these methods to make algorithmic concepts more accessible and enjoyable for students.
Assessing Character Education in Higher Education: A Qualitative Case Study Utilizing NVivo for Data Analysis Siregar, Nurliani; Siregar, Hisar
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 1 (2024): Educational Technology and Information Technology
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Character education is a fundamental component of higher education, contributing to the holistic development of students and their readiness for ethical decision-making in an increasingly complex world. This study presents a qualitative case study evaluation of character education programs within a university setting. The research employs NVivo, a powerful data processing tool, to analyze and interpret the rich qualitative data collected. By examining the multifaceted dimensions of character education, the study explores its impact, effectiveness, and challenges in its implementation. Findings provide insights into how character education shapes students’ values, behaviors, and ethical perspectives. The study also sheds light on the strategies employed by the university to foster character development. The research findings offer valuable perspectives for higher education institutions committed to cultivating character education as an integral part of their academic mission.
Developing Game-based Learning on Unity in Diversity using GameMaker Studio Siregar, Hisar; Siregar, Nurliani
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 1 (2024): Educational Technology and Information Technology
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Learning “Unity in Diversity” is hard to implement. Students are bored with what the teacher says. Learning is not enjoyable, especially for the young generation. In an increasingly diverse world, fostering an understanding and appreciation of different cultures, perspectives, and backgrounds is paramount. This article introduces the development of a game-based learning approach to promote diversity education, using GameMaker Studio as the primary development tool. With the potential to reach and engage a broad audience, game-based learning offers a unique platform to explore and celebrate diversity. This article outlines the critical components of the development process, from conceptualization to implementation, highlighting the advantages of using GameMaker Studio. The article discusses the significance of incorporating technology and gamification into diversity education and offers insights into the practical implementation of such educational games. Developing the application, the researcher conducts qualitative approaches to the Game Development Life Cycle (GDLC), which contains six stages: initiation, pre-production, production, testing, beta, and release. It is the utmost hope that the new game-based earning model could facilitate more accessible, more fun, and exciting things, especially for youth. Research findings show that mobile-based learning, including games, are the most feasible model to be implemented.
The Influence of Industry 4.0 and Firm’s Level Characteristics Toward Business Model Innovation and Its Impact on Performance Iskandar, Donant Alananto; Wahyudi, Triyono Arief
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 2 (2024): Artificial Intelligence and Information Technology
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companies compete with others which are not only within industry. Therefore managers should have the valuable orientation in managing their resources to achieve the competitive advantage through creating innovation performance. This research offers entrepreneurial marketing as this valuable orientation. The objective is to analyze the effect of entrepreneurial marketing on managing resources and also to analyze the influence of managing resources on innovation performance. It is quantitative research which has a conceptual model consisting of three constructs. These were entrepreneurial marketing, managing resources and innovation performance. There are 2 hypotheses. The unit of analysis was the managerial level of manufacturing companies. The data is collected through distributed questionnaires. The collected questionnaire is 91 out of 215 distributed questionnaires. The data set is analyzed by using the SPSS (Statistical Package for the Social Sciences) for reliability test, validity test, normality test and hypothesis tests. The results are all hypotheses supported by the data. The contribution on theoretical manner is the empirical evident of the effect of entrepreneurial marketing on managing resources and also the effect of managing resources on innovation performance. The managerial implication of this research is the entrepreneur could creatively explore entrepreneurial marketing’s elements which are proactiveness, opportunity focus, calculated risk taking, innovativeness, customer intensity, resource leveraging and value creation to manage resources for achieving the best innovation performance.
How Effective Social Marketing Approach Used in Promoting Behavior Changes – The Prevention of Corona Virus Transmission (COVID-19) In Indonesia Nurjanah, Siti; Iskandar, Donant Alananto; Sumbogo, Ignatius Ario
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 2 (2024): Artificial Intelligence and Information Technology
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This study aims to determine the extent to which social campaigns affect the level of acceptance of the Indonesian people towards social distancing behavior, using masks, washing your hands in 20 seconds and no handshake when greeting someone - as positive social behavior towards social welfare. In addition, this study also aims to determine the effectiveness of the level of public acceptance of the occurrence of voluntary social behavior as promoted by the government. This study uses a quantitative approach. Respondents in this study were Indonesian people. The grouping for the object under study includes public service places, places of worship, workplaces, malls, traditional markets. The results of this study indicate that Social Marketing has a positive and significant effect on Social Behavior. Social Marketing has a negative effect on Public Acceptance. Social Marketing has a positive and significant effect on Public Acceptance.
Determinant Variables of MSMEs’ Digital Transformation In Pharmacies In Indonesia during the COVID-19 Pandemic Lawita, Florencia Irena; Iskandar, Donant Alananto; Adrian, Michael
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 2 (2024): Artificial Intelligence and Information Technology
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Micro, Small and Medium Enterprises (MSMEs) are the backbone of the Indonesian economy. According to several definitions, pharmacies can be counted as Medium Enterprises. However, the COVID-19 Pandemic dealt a blow to the world’s economy which resulted in many MSMEs being forced to close. MSMEs had to adapt using various ways in order to survive. One of the possible ways to adapt is by adopting a Business Model Innovation that integrates Digitalization, in other words, part of the business is done online. This research aims to see whether pharmacies in DKI Jakarta, the City of Tangerang and the City of South Tangerang have already implemented Digitalization by collaborating with the Halodoc application. This research also will see what are the motivations for Digitalization and whether it has had a positive impact for the pharmacies in terms of the sales of products. Furthermore, this research also will investigate the influence of Interprofessional Collaboration, Green Economy and Responsibility to the Government on Digital Transformation. Data will be collected quantitatively, and quantitative data will be processed by way of descriptive statistics using the program SPSS 22nd Version. The results of the research can be used by the Government and related institutions to craft policies that can encourage the Digitalization of MSMEs in Indonesia in order to reach the Sustainable Development Goals in the effort to develop a Green Economy.
Climate Change on Environmental Health and the Spread of Infectious Diseases Chang, Yuan; Li, Xinyan
International Journal of Educational Technology and Artificial Intelligence Vol. 3 No. 2 (2024): Artificial Intelligence and Information Technology
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The article examines the intricate relationship between climate change, environmental health, and the proliferation of infectious diseases. As global temperatures rise, shifts in weather patterns, and alterations in ecosystems are becoming increasingly evident. These environmental changes are facilitating the spread of infectious diseases by expanding the range of vectors, such as mosquitoes and ticks, and altering the timing and intensity of outbreaks. The article delves into the mechanisms through which climate change exacerbates the vulnerability of human populations to diseases like malaria, dengue fever, and Lyme disease. It also discusses the implications of these changes for public health infrastructure, particularly in regions already burdened by inadequate healthcare resources. The study emphasizes the need for interdisciplinary approaches that integrate climate science, epidemiology, and public health strategies to mitigate the impact of climate change on global health.

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