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Contact Name
Siti Nurmaini
Contact Email
comengappjournal@unsri.ac.id
Phone
+6285268048092
Journal Mail Official
comengappjournal@unsri.ac.id
Editorial Address
Jurusan Sistem Komputer, Fakultas Ilmu Komputer, Universtas Sriwijaya, KampusUnsri Bukit Besar, Palembang
Location
Kab. ogan ilir,
Sumatera selatan
INDONESIA
ComEngApp : Computer Engineering and Applications Journal
Published by Universitas Sriwijaya
ISSN : 22524274     EISSN : 22525459     DOI : 10.18495
ComEngApp-Journal (Collaboration between University of Sriwijaya, Kirklareli University and IAES) is an international forum for scientists and engineers involved in all aspects of computer engineering and technology to publish high quality and refereed papers. This Journal is an open access journal that provides online publication (three times a year) of articles in all areas of the subject in computer engineering and application. ComEngApp-Journal wishes to provide good chances for academic and industry professionals to discuss recent progress in various areas of computer science and computer engineering.
Articles 6 Documents
Search results for , issue "Vol 6 No 1 (2017)" : 6 Documents clear
Network-on-Chip Paradigm for System-on-Chip Communication Rahmat Budiarto; Lelyzar Siregar; Deris Stiawan
Computer Engineering and Applications Journal Vol 6 No 1 (2017)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (36.543 KB) | DOI: 10.18495/comengapp.v6i1.186

Abstract

Developments of modern technologies in electronics, such as communication, Internet, pervasive and ubiquitous computing and ambient intelligence have figured largely our life. In our day micro-electronic products inspire the ways of learning, communication and entertainment. These products such as laptop computer, mobile phones, and personal handheld sets are becoming faster, lighter in weight, smaller in size, larger in capacity, lower in power consumptions, cheaper and functionally enhanced. This trend will persistently continue. Following this trend, we could integrate more and more complex applications and even systems onto a single chip. The System-on-Chip (SoC) technologies, where complex applications are integrated onto single ULSI chips became key driving force for the developments.
Object Following Design for a Mobile Robot using Neural Network Neta Larasati; Tresna Dewi; Yurni Oktarina
Computer Engineering and Applications Journal Vol 6 No 1 (2017)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (334.427 KB) | DOI: 10.18495/comengapp.v6i1.189

Abstract

Deciding the best method for robot navigation is the most important tasks in mobile robot design, defined as the robot's ability to reach the target or/and move around its environment safely using the installed sensors and/or predefined map. To achieve this objective, wall or object detection can be considered. It is common to derive kinematics and dynamics to design the controls system of the robot, however by giving intelligence system to the robot, the control system will provide better performance for robot navigation. One of the most applied artificial intelligence is neural networks, a good approach for sensors of mobile robot system that is difficult to be modeled with an accurate mathematical equations. Mostly discussed basic navigation of a mobile robot is wall following. Wall following robot has been used for many application not only in industrial as a transport robot but also in domestic or hospital. Two behaviors are designed in this paper, wall following and object following. Object following behavior is developed from wall following by utilizing data from 4 installed distance sensors. The leader robot as the target for the follower robot, therefore the follower robot will keep on trying reaching for the leader in a safe distance. The novelty of this research is in the sense of the simplicity of proposed method. The feasibility of our proposed design is proven by simulation where all the results shows the effectiveness of the proposed method.
Least Significant Braille Method in Steganography Using Digital Image Media For Security Message Megah Mulya; Zikry Sugiwa
Computer Engineering and Applications Journal Vol 6 No 1 (2017)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (252.61 KB) | DOI: 10.18495/comengapp.v6i1.193

Abstract

Confidentiality of the message or the information is the most important and essential. It is very influential on the party who has the valuable message when they want to exchange messages on others. To keep the message is not known to others, the necessary security on the message. Steganography is one technique for providing security to the message. Steganography is a technique to hide messages in a medium, such as pictures, sounds, and video. Steganographic technique used in this study is the Least Significant Braille (LSBraille). This technique makes use of human vision in the message on the bit value was not significant. This study focuses on how much resistance level stego image to various image processes and measure results accuracy Peak Signal to Noise Ratio (PSNR). From the result of the insertion of a secret message, that the level of resistance stego image is not resistant to digital image processing. The result of the calculation of PSNR value obtained from experiments on all data samples between 51-73 dB
Towards Racing Gamification with Natural Interface for post stroke Rehabilitation Ahmad Hoirul Basori; Alaa Omran Almagrabi
Computer Engineering and Applications Journal Vol 6 No 1 (2017)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.881 KB) | DOI: 10.18495/comengapp.v6i1.196

Abstract

Stroke patient basically suffer from limited movement, they cannot control their balance very well, therefore the therapy that involve repetitive motion, harmonization and stability workout should be applied to them. The invention of Kinect has lead people to applied this device as a tool for recovering patient from stroke because its capability on tracking the skeletal of human body. Racing Game is very popular among the adults, elderly and even kids, the rule it’s quite simple and understandable. The combination between the racing game and natural interface will lead to innovative application which is potential to be used as home therapy for post stroke patient. User will be required to move some parts of their body such as both hand, arm, head and even shoulder. The body tracking is provided by depth camera that can capture and interpret human body gesture recognition to be used as interaction command. The human skeleton will be displayed onto screen to control the car in the game and the result of racing will be synchronized with user excitement which is recorded through Kinect video.
Priority based computation: "An Initial study result of paradigm shift on real time computation" Sukemi Sukemi; Riyanto Riyanto
Computer Engineering and Applications Journal Vol 6 No 1 (2017)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (762.871 KB) | DOI: 10.18495/comengapp.v6i1.198

Abstract

This research is purposed to increase computer function into a time driven to support real time system. This purposed would the processor can work according to determined time variable and can work optimally in a certained deadline. The first approachment to design some of processor that has a different bit space 64, 32, 16 and 8 bits. Each processor will be separated by selector/arbiter priority of a task. In addition, the design of the above processors are designed as a counter with varying levels of accuracy (variable precision computing). The selection is also done by using statistical control in the task are observed by the appearance of controller mounted on the front of the architecture bit space the second approach above. The last approach to ‘add’ certainty in the form of interval arithmetic precision cutting task that can be the upper bound and lower bound of the area (bounds). These four approachment can be structured orthogonally into a processor/several processors by introducing a new classifier that serves as a selector or a task arbiter. The results of the four approaches to prove that the processor is prepared by incorporating a variable bitspace adder selectors can provide optimality of 0.43%.
Weighting Facial Features Extraction using Geometric Average Saparudin Saparudin
Computer Engineering and Applications Journal Vol 6 No 1 (2017)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (160.833 KB) | DOI: 10.18495/comengapp.v6i1.206

Abstract

Human facial feature extraction is an important process in the face recognition system. The quality of the results from the extraction of human facial features is determined by the degree of accuracy. The weighting of human facial features is used to test the accuracy of the methods used. This research produces the process of weighting the facial features automatically. The results obtained are the same as those seen by the human eyes.  

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