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Contact Name
Eko Risdianto
Contact Email
eko_risdianto@unib.ac.id
Phone
+6285267321435
Journal Mail Official
ijoem.1001tutorial@gmail.com
Editorial Address
Perumnas Pinangmas Blok J No. 234 Bentiring Permai Kota Bengkulu Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
IJOEM: Indonesian Journal of Elearning and Multimedia
ISSN : 28302885     EISSN : 28302885     DOI : https://doi.org/10.58723/ijoem.v2i1.61
Indonesian Journal of E-learning and Multimedia with ISSN: 2830-2885 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on : 1. E-learning 2. Technology in Education 3. Multimedia 4. Instructional Media 5. Blended Learning 6. Content-Based Multimedia Retrievals 7. Digital Literacy in Education 8. Teacher education and professional development 9. Augmented Reality, Virtual Reality 10. Innovation and Creativity in Education 11. New technologies in teaching 12. MOOCs IJOEM: International Journal of Elearning and Multimedia starting in 2022 Three times a year, May, October, And January. Published articles can be downloaded for free, read, and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to ijoem.1001tutorial@gmail.com
Articles 94 Documents
Development of PBL-Based E-Book Teaching Materials on Occupational Health and Safety and Work Culture Lumbantobing, Yasha A.; Sitompul, Harun; Sinaga, Enny Keristiana
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.584

Abstract

Background: Vocational learning in Occupational Health and Safety, Environmental Health, and Work Culture requires instructional approaches that emphasize procedural understanding, safety awareness, and problem-solving skills. However, learning practices in many vocational schools still rely on conventional media, resulting in limited student engagement and suboptimal learning outcomes.Aims: This study aimed to develop a Problem-Based Learning (PBL)-based e-book and examine its validity, practicality, and effectiveness as an instructional solution for K3LH and Work Culture learning.Methods: This study employed a Research and Development (R&D) approach using the ADDIE model. The e-book was designed by integrating authentic workplace problems, visualized safety procedures, structured PBL stages, and performance-based assessments. Validation was conducted by material, media, and instructional design experts. Product testing included individual trials, small-group trials, and field implementation. Data were analyzed using normality and homogeneity tests, followed by an independent samples t-test.Results: The e-book demonstrated high validity, with a material expert score of 95.60%. Practicality testing showed very high ratings from teachers (96.67%) and students (94.89%). Effectiveness analysis indicated a significant difference in learning outcomes between the experimental and control groups (t = 5.79 > tₜₐᵦₗₑ = 2.00). The findings suggest that the e-book improves safety-oriented understanding and work attitudes, although advanced practical skills require additional simulation support.Conclusion: The PBL-based e-book is an effective instructional medium that enhances active learning and improves learning outcomes in vocational education, particularly in K3LH and Work Culture.
Analysis of Hotel Visual Branding and Multimedia Utilization via Instagram Platform: A Case Study of Mercure Hotel Bengkulu Cempakasari, Putri; Gushevinalti, Gushevinalti
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.514

Abstract

Background: The increasing competitiveness of the hospitality industry in the digital era has driven hotels to optimize social media as a strategic communication tool. Instagram, with its strong emphasis on visual branding and multimedia content, plays a crucial role in shaping customer perception, engagement, and brand attractiveness.Aims: This study aims to analyze the visual branding and multimedia utilization strategies implemented by Hotel Mercure Bengkulu through its Instagram platform, focusing on how visual and multimedia elements are integrated to strengthen brand identity and audience engagement.Methods: This research employed a qualitative approach using descriptive content analysis. Data were collected from 90 Instagram posts published by @mercure_bengkulu between January and June 2025, including photos, carousels, and reels. The analysis examined color schemes, composition, content themes, caption styles, and engagement metrics.Results: The findings indicate that Hotel Mercure Bengkulu consistently applies warm color palettes and balanced visual compositions that convey comfort and luxury. Food and beverage content dominates the posts (33.3%) and achieves the highest engagement rate (3.4%). The use of diverse multimedia formats, including photos, carousels, and short videos, effectively increase algorithmic visibility and audience retention.Conclusion: Consistent visual identity and strategic multimedia integration significantly strengthen Hotel Mercure Bengkulu’s digital brand positioning. The results highlight the importance of expanding audience interaction and authenticity through user-generated content. Well-planned multimedia-based visual branding is essential for building engagement and brand loyalty in the hospitality industry.
Developing Baamboozle-Based Learning Media to Enhance Badminton Footwork Techniques for Senior High School Students Qibtiyah, Maryatul; Aryanti, Silvi; Bayu, Wahyu Indra; Nanda, Fitri Agung; Hartati, Hartati; Azhar, Samsul
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.603

Abstract

Background: The use of technology-based learning media in Physical Education, Sports, and Health remains limited, particularly in badminton footwork instructional materials. This limitation affects students’ motivation, engagement, and understanding. Therefore, innovative and interactive learning media are required to support effective learning.Aims: The aim of this research is to develop Baamboozle-based learning media for badminton footwork technique materials for senior high school students and to evaluate its feasibility and examine student responses.Methods: This study employed research and development (R&D) using the ADDIE model with stages of analysis, design, development, implementation, and evaluation. The sample consisted of eleventh-grade students at Rambang Dangku State Senior High School 2. Data were analyzed using percentage analysis techniques.Results: This research resulted in a Baamboozle-based learning media product that was declared highly suitable by experts. Validation results showed a percentage of 86% from material experts, 84% from language experts, and 88.89% from media experts. Teacher responses reached 92.5%, categorized as very interesting. Student responses were 94.58% in minor trials and 93.86% in major trials, both classified as very interesting.Conclusion: The learning media developed using Baamboozle is highly suitable and effective for application in teaching badminton footwork techniques at the high school level and can be an alternative interactive learning medium for physical education subjects.
Academic Impact of Learning Activity Sheets (LAS) in Teaching Asian History at the Secondary Level Pecson, Ryan Ramolete
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.607

Abstract

Background: In today's educational environment, 21st-century learners excel with diverse, contextualized, and technology-driven instructional materials.Aims: The study assessed the impact of developed Learning Activity Sheets (LAS) on Grade 7 students' learning of Asian History in a secondary-level pilot school, using an experimental one-group pretest-posttest design.Methods: Initially, all students were pre-assessed using a 30-item teacher-made test. The three least mastered competencies were identified and targeted using LAS, involving 32 students who required intervention. After the validation of the LAS by three experts, pilot testing began. The activity sheets were implemented during the weeks focused on the least-mastered topics. A posttest was administered to compare academic performance before and after the intervention.Results: Student performance improved after LAS implementation, from 72.25 (did not meet expectations) to 88.91 (very satisfactory), supporting the intervention's effectiveness. The study recommended the broader use of LAS across the Social Sciences and other learning contexts via action research, with findings to be shared in professional development sessions, such as Learning Action Cell (LAC) meetings or in-service training (INSET).Conclusion: The study confirmed the effectiveness of the developed LAS in improving Grade 7 students’ academic performance in Asian History, thereby accepting the alternative hypothesis.

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