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Contact Name
Eko Risdianto
Contact Email
eko_risdianto@unib.ac.id
Phone
+6285267321435
Journal Mail Official
ijoem.1001tutorial@gmail.com
Editorial Address
Perumnas Pinangmas Blok J No. 234 Bentiring Permai Kota Bengkulu Indonesia
Location
Kota surakarta,
Jawa tengah
INDONESIA
IJOEM: Indonesian Journal of Elearning and Multimedia
ISSN : 28302885     EISSN : 28302885     DOI : https://doi.org/10.58723/ijoem.v2i1.61
Indonesian Journal of E-learning and Multimedia with ISSN: 2830-2885 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on : 1. E-learning 2. Technology in Education 3. Multimedia 4. Instructional Media 5. Blended Learning 6. Content-Based Multimedia Retrievals 7. Digital Literacy in Education 8. Teacher education and professional development 9. Augmented Reality, Virtual Reality 10. Innovation and Creativity in Education 11. New technologies in teaching 12. MOOCs IJOEM: International Journal of Elearning and Multimedia starting in 2022 Three times a year, May, October, And January. Published articles can be downloaded for free, read, and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to ijoem.1001tutorial@gmail.com
Articles 91 Documents
Development of Multimedia Based Busy Book Learning Media to Improve Cognitive and Language Abilities in Early Childhood Indyani, Wiwit; Kurniah, Nina
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 3 No. 3 (2024): Indonesian Journal of E-learning and Multimedia (October 2024)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v3i3.291

Abstract

This study aimed to provide multimedia-based busy book learning resources to enhance the language and cognitive abilities of young children attending Bengkulu City's Lembayung Indah Kindergarten. Both books and multimedia-based busy books are the end products of this research project. Potential and problems, data collection, initial product design, expert validation, design revision, small group trials, product revision I, large group trials, product revision II, and final product are the ten steps that make up this research, which is a development research (Research & Development) using the Borg and Gall model. 36 youngsters made up the sample used in this study, which was selected at random. Children's abilities tests, open interviews, and observation were the methods used to get the data. T tests, percentages, and scores were employed in this study's data analysis. Based on the study's findings, the creation of multimedia-based busy book materials was deemed both practical and successful in enhancing the language and cognitive abilities of young children in group B of Lembayung Indah Kindergarten in Bengkulu City.
Designing UI and UX Design in GenApp Application Using Design Thinking Method Salsabila, Rifda Falsa; Padmasari, Ayung Candra
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 3 No. 3 (2024): Indonesian Journal of E-learning and Multimedia (October 2024)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v3i3.296

Abstract

This research aims to create an ARBook learning application design for high school students on genetic material. Today's growing technology has affected various fields, one of which is education. Generation Z is a generation that understands and is literate in technology. High school students born in Generation Z have characteristics that tend to like technology, are smart, open, and like to express themselves. To attract students' interest in learning, there needs to be media used by utilizing technology. It is necessary to understand the characteristics of students when making learning media design. The method used in this research is the design thinking method, which has five stages: emphasize, define, ideate, prototype, and test. This research produces an ARBook GenApp application design that suits the characteristics of Generation Z students. The test results from the student response trial obtained good results of 89.17%, which were included in the very feasible criteria.
Development of School Tour Video with Wall Tracking Technique (Planar Tracker) as a Promotional Media for The Introduction of Kak Seto School Facilities Fasya, Kemal; Padmasari, Ayung Candra
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 3 No. 3 (2024): Indonesian Journal of E-learning and Multimedia (October 2024)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v3i3.301

Abstract

This study aims to assess the quality improvement of the newly developed video (School Tour Sekolah Kak Seto) compared to the old video (Fasilitas Sekolah Kak Seto) and to understand user responses to the school tour video. This research was carried out because Kak Seto School faces challenges in utilizing digital media as the primary tool in its strategy to promote the school's facilities. Previously, Kak Seto School had a video titled “Fasilitas Sekolah Kak Seto” on its YouTube Channel, focusing on introducing all the facilities available at the school. However, the video has yet to implement visual effects, the text used in the video is still fundamental, the color grading remains dark and inconsistent, and the camera/footage techniques have not met current industry standards. Therefore, developing a new School Tour video for Kak Seto School is necessary, incorporating innovations such as wall-tracking visual effects to convey the school’s facilities better. This study uses the ADDIE development method by Robert Maribe Branch, consisting of analyzing, designing, Developing, Implementing, and Evaluating. The results demonstrate that the school tour video is of higher quality than the previous video, as it has greater engagement. User responses from media and content experts rated the video as "Very Good," while respondent assessments rated it as "Good" as a promotional medium for introducing school facilities.
Strategies for the Effective Implementation of Information and Communication Technology (ICT) in Colleges of Education, Enugu State Ibrahim, Tanimu Adam; Obinna, Joseph Okparaugo
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 3 No. 3 (2024): Indonesian Journal of E-learning and Multimedia (October 2024)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v3i3.302

Abstract

The purpose of this was to identify the effective strategies for implementing Information and Communication Technology (ICT) in Enugu State Colleges of Education. It assessed ICT implementation strategies in three colleges of education in Enugu State, concentrating on their scope, gender disparities, and techniques used across federal, state, and private colleges in the state. The study aimed to identify research variables based on behaviorist, cognitivist, and constructivist theories and their application in ICT and teacher education. The target population consisted of 2,500 100-level pre-service teachers from the three colleges of education. A proportionate stratified random sampling technique was used to select the sample from the three colleges of education in the state. 125 pre-service teachers participated in the study. The study used a descriptive survey research design, and pilot testing was conducted to ensure the validity and reliability of the questionnaire. The data were analyzed using both descriptive and inferential statistics using the Statistical Package for Social Scientists (SPSS). The results showed that ICT implementation in colleges of education is not fully utilized, resulting in low educational objectives. Based on the findings, it is recommended that the government, curriculum planners, in-service and pre-service teachers, and educational institutions be more proactive in adopting strategies that enhance the effective implementation of ICT in colleges of education.
Advanced Anomaly Detection in ECG Signals Through Convolutional Autoencoders Henderi, Henderi; Misinem, Misinem; Hamdani, Hamdani; Zakaria, Mohd Zaki; Kasim, Shahreen Binti
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 3 No. 3 (2024): Indonesian Journal of E-learning and Multimedia (October 2024)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v3i3.308

Abstract

This article aims to present a comprehensive study on convolutional autoencoders for advanced anomaly detection in ECG signals. Anomaly detection in complex datasets has become increasingly critical due to the rising need for systems that can effectively identify irregularities that may indicate fraud, system failures, or significant deviations from normal operations. Traditional methods often need help capturing nuanced patterns in high-dimensional data, necessitating more sophisticated approaches. This research uses an autoencoder-based model as a robust solution for anomaly detection, utilizing its capability to learn high-level representations in an unsupervised manner. The proposed model uses a convolutional autoencoder architecture to compress and decompress input data, thus highlighting anomalies through reconstruction errors. We outline detailed experiment strategies, including model training on average data to minimize reconstruction loss, setting an optimal threshold for anomaly sensitivity based on validation loss, and evaluating the model using precision, recall, F1-score, and AUC-ROC metrics. These experiments were conducted using a dataset with labeled normal and abnormal instances, allowing precise tuning and assessment of model performance. The results indicate that the autoencoder discriminates between normal and abnormal data, achieving high precision and recall at 99.22% and 98.98%, respectively. The confusion matrix and loss distribution analysis further validate the model's efficacy, clearly distinguishing between normal and abnormal data loss values concerning the defined threshold. This research shows the autoencoder model demonstrates high accuracy in anomaly detection and offers insights into the types of anomalies it can detect, supporting its application across various domains requiring reliable anomaly identification.
Comparative Analysis of Multimedia Tools for Enhancing English Grammar Instruction Among Adult Learners in Northeastern Nigeria Ya'u, Mohammed Sani
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 1 (2025): Indonesian Journal of E-learning and Multimedia (January 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i1.321

Abstract

This study investigates the effectiveness of multimedia tools such as mobile apps, online platforms, interactive textbooks, and video tutorials in enhancing English grammar instruction for adult learners in Nigeria, an area of growing significance given the rapid adoption of educational technologies worldwide. English plays a vital role in Nigeria's academic and professional landscapes; however, adult learners often face significant challenges in mastering English grammar due to limited exposure, inadequate foundational knowledge, and competing responsibilities. The approaches of this study adapt the mixed-methods framework, combining quantitative surveys with qualitative interviews and observations from classroom settings. A total purposive sample size of 200 adult learners was selected; 30 of these provided rich qualitative data. The study examines learners' perceptions of usability, accessibility, and engagement with multimedia tools, alongside their impact on motivation, interaction, and learning outcomes in grammar acquisition. The results show that mobile apps and online platforms are seen as the most effective tools because of their interactive features, like gamified quizzes and instant feedback. These features make learning more engaging and motivating. Additionally, these tools are easy to access and flexible, allowing learners to study at their own pace and fit lessons into their busy schedules. However, challenges such as content overload and technical difficulties were noted. This study concludes by recommending a blended learning approach to integrate multimedia tools with traditional instruction, which provides practical insights for educators and policymakers aiming to improve adult grammar education in resource-constrained settings.
Development of Android-Based Interactive Learning Media with SAC Integrated PBL Model on Temperature and Heat Materials Miranda, Agustina; Nanda, Nanda Novita; Tulus, Tulus Setiawan; Syafrizal, Syafrizal; Widya, Widya
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 1 (2025): Indonesian Journal of E-learning and Multimedia (January 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i1.323

Abstract

This study aims to develop interactive learning media based on android integrated with PBL model to improve students' critical thinking skills. Interactive learning media based on android developed with SAC based on PBL model is one type of interactive multimedia teaching material containing images, texts, and videos that are systematically arranged according to PBL model syntax which is useful for improving students' critical thinking skills. The purpose of this study was to evaluate the feasibility and benefits of using interactive learning media products based on android as a tool to help students of class XI SMA N 2 Lhokseumawe in studying temperature and heat material. The ADDIE paradigm is used in this development research to refer to the research and development (R&D) approach. The subjects of the study were physics teachers and students of SMA N 2 Lhokseumawe. The results of the study are as follows: 1) Media validation obtained a percentage of 82.5% with the category "Very Feasible", then validation by material experts obtained a percentage of 81.67% with the category "Very Feasible". 2) As many as 87.54% of students' answers (small scale) fell into the category "Very Practical". 3) The teacher's answer obtained a percentage of 98.32% in the "Very Practical" category, while the large-scale student answers obtained a percentage of 86.7% in the same category. This proves that the media developed by the researcher is declared feasible and practical to be used as teaching materials in the learning process.
Relationship Between Parenting Styles and Students’ Adaptability to Blended Learning Environments in Uyo Metropolis of Akwa-Ibom State Nigeria Udo, Menyene-AbasiAndem; Imafidon, Iniabasi Faith; Abdulkadir, Habiba Anazou
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 1 (2025): Indonesian Journal of E-learning and Multimedia (January 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i1.327

Abstract

This study examined the relationship between Authoritative, authoritarian, permissive and uninvolved parenting styles and students’ adaptability to blended learning environments in Uyo Metropolis of Akwa-Ibom state, Nigeria. The study sample consisted of 361 students. The study employed a correlational design. The instruments used for data collection were the parenting styles questionnaire and the students’ adaptability to blended learning environments questionnaire. Data were analyzed using descriptive and inferential statistics. The descriptive statistics were used to analyze the Bio-data of the respondent; while the inferential statistics of Pearson Product Moment Correlation (r) were used to test all four hypotheses at 0.05 alpha level of significance. Findings revealed a significant positive relationship between Authoritative Parenting and students’ adaptability to blended learning environments (r=0.714, p=0.001). There is a significant negative significant relationship that exists between authoritarian parenting style and students’ adaptability to blended learning environments (r= -0.625, p= 0.002). There is a strong negative significant relationship that exists between permissive parenting style and students’ adaptability to blended learning environments (r=0.792, p= 0.010). That there is a strong negative significant relationship that exists between uninvolved parenting style and students’ adaptability to blended learning environments (r=0.792, p= 0.010). Based on the findings, it was recommended that educational psychologists and school counselors should educate parents on the benefits of an authoritative parenting style, through Workshops and resources that will help parents create supportive environments that encourage independence and adaptability in their children.
Assessment of Knowledge and Skills for Technology Integration among Primary School Teachers in Kano State Nigeria Ibrahim, Tanimu Adam
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 1 (2025): Indonesian Journal of E-learning and Multimedia (January 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i1.333

Abstract

This study aimed to assess the knowledge and skills of primary school teachers in Kano State, Nigeria, in terms of integrating technology into classroom teaching. It studied the knowledge, skills, factors influencing technology integration, and barriers faced by primary school teachers in Kano State, Nigeria. The aim was to evaluate the readiness of teachers for effective technology use in the classroom and identify key challenges to its integration. A survey design was employed, with data collected from 365 teachers using a structured questionnaire. Descriptive and inferential statistical analyses were conducted to examine the teachers' technology knowledge, skills, and perceptions of the barriers to integration. The results revealed that most teachers possessed moderate to low levels of technology knowledge and skills, with positive attitudes and access to technology being key factors influencing adoption. Major barriers included inadequate infrastructure, limited access to training, and resistance to change. The study also identified significant differences in technology knowledge based on years of teaching experience, and significant relationships between barriers and technology use. The findings highlight the need for targeted interventions, including professional development programs, improved infrastructure, and policies that promote a positive attitude toward technology. These interventions are crucial for enhancing technology integration in primary education and improving educational outcomes in Kano State.
Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0" Caliston, Noel
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 4 No. 1 (2025): Indonesian Journal of E-learning and Multimedia (January 2025)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v4i1.349

Abstract

This study addresses a critical gap in adolescent health education strategies in the Philippines, as highlighted by the Young Adult Fertility and Sexuality (YAFS) survey series, which overlooks the use of games as a medium for disseminating health information. To bridge this gap, the research introduces AHlam Na, a game-based mobile application designed to enhance adolescents' awareness and understanding of key health-related topics. Using a single-group pretest-posttest design, the study involved forty junior high school students from a randomly selected school in the Philippines. They interacted with the application that embedded adolescent health topics into its gameplay. Data collected through pretest and post-test surveys revealed a significant improvement in the student's knowledge and attitudes toward adolescent health after engaging in the game, indicating that game-based learning effectively enhances their learning experience. The positive reception and knowledge gains suggest that AHlam Na is a promising tool for promoting adolescent health awareness. Based on these findings, it is recommended that the application be integrated into the adolescent health curriculum in schools across the Philippines. Future studies should examine the long-term impact of game-based learning on health behaviors and expand the sample size to include more diverse demographic groups. This research contributes to the growing body of literature on game-based learning in health education by demonstrating the potential of digital games to address the limitations of traditional teaching methods. The successful implementation of AHlam Na underscores the importance of exploring gamified learning tools to deliver critical health information to young people effectively.

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