cover
Contact Name
Adam Mudinillah
Contact Email
adammudinillah@staialhikmahpariangan.ac.id
Phone
+6285379388533
Journal Mail Official
adammudinillah@staialhikmahpariangan.ac.id
Editorial Address
Jln. Batu Tujuh Tapak, Jorong Sungai Tarab, Kec. Sungai Tarab, Kab. Tanah Datar Prov. Sumatera Barat
Location
Kab. tanah datar,
Sumatera barat
INDONESIA
Scientechno: Journal of Science and Technology
ISSN : 29864887     EISSN : 29637481     DOI : 10.70177/Scientechno
Scientechno: Journal of Science and Technology is published by Yayasan Pedidikan Islam Daarut Thufulah, West Sumatra, Indonesia. Is an international peer reviewed and open access journal in Science and Technology. The aim is to publish conceptual and research articles that explore the application of any Science and Technology. Its scope is international in that it welcomes articles from academics, researchers, graduate students and policy makers. All articles should be in English.
Articles 12 Documents
Search results for , issue "Vol. 3 No. 1 (2024)" : 12 Documents clear
Gender and Development Integration in the Curriculum towards Inclusive Education Boholano, Helen B.; Revita, Ike; Villaver, Debie Joyce B.
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.552

Abstract

This study investigates how students' attitudes regarding gender roles, academic success in STEM disciplines, and involvement in gender-related activism are affected by the inclusion of gender in development courses. In order to provide a thorough understanding of the consequences of gender integration, the study uses a mixed-methods research design that draws on feminist theory, social learning theory, and critical pedagogy. While qualitative analysis focuses on students' participation in gender-related activity, quantitative analysis looks at changes in students' perceptions toward gender roles and academic success in STEM disciplines. The results demonstrate the beneficial effects of gender integration on students' perceptions of gender roles, with inclusive curricula challenging prevailing prejudices and enabling learners to adopt more equitable viewpoints. Students are shown to be motivated to participate in gender-related activities by gender integration. An inclusive curriculum encourages active engagement and helps to bring about social change through bringing attention to issues, advancing social justice, and giving students the tools they need to confront gender inequality. Overall, this study emphasizes how important it is to integrate gender perspectives into the classroom in order to establish welcoming and equal learning environments. The findings underscore the necessity to include gender-related concerns in educational policies and practices and add to the body of research on gender integration. Society may work toward gender equality and enable people to be change agents by adopting inclusive education.
Simulation of Robot Arm Control System by Bluetooth Using Arduino Cahyono, Bagus Dwi; Nurdayanti, Nurdayanti; Azzahra, Nadiyah; Hardelia, Dea; Muhani, Muhani
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.607

Abstract

Era 4.0 is often referred to as the technological era. One application of technology in the industrial sector is the creation of a 4-arm robot. But in his case, 4-arm robots are rarely operated automatically. Therefore, a 4-arm robot simulation was designed using servo motors via Bluetooth. This research aims to design a 4-arm robot that is controlled using Bluetooth. The methodology used is the simulation method and literature study. The results of the simulation of a 4-arm robot controlled by Bluetooth can rotate at an angle of 45° and 90° and move automatically
A Picture Guessing Game to Improve English Skill at Sdn Baruh 1 Rohmah, Miftahur
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.655

Abstract

One of the difficulties students often experience in learning English is reading and speaking. Reading and speaking are activities that occur every day both at school, at home or in public places. Students in Indonesia experience difficulties when understanding reading and speaking English, mainly due to a lack of practice, the small vocabulary they have, and the lack of knowledge about appropriate English reading comprehension strategies. To improve the English language skills of students at Baruh 1 Elementary School, namely in the form of a picture guessing game to improve English language skills at Baruh 1 Elementary School. The approach used in this study is a descriptive qualitative research approach. The results of this study can be concluded that 6 students were very receptive and able to use English, because previously they had taken English lessons outside of school. 2 students are still classified as moderate in using English, they still experience a little difficulty in learning English. but he can know a little vocabulary used in learning English. 2 students still do not accept to use English, because they are not fluent in reading and cannot even read, so they find it difficult to do learning, including learning English. One of the most important skills implemented through deployment is the guessing game. Researchers use games as a learning medium. The picture guessing game is an activity that makes us more relaxed and fun. Based on research results, the proportion of success is 75%. The English picture guessing game for SDN Baruh 1 students is suitable for use and needs to be developed by increasing the number of pictures and adding the number of other categories, so that it can increase vocabulary in English. with picture game media to improve English learning, students are more enthusiastic in learning English and can train students' vocabulary, how to speak, where students are more efficient and more confident.
The Influence of Generative-Based Online Training Models on the Digital Capabilities of Businesses Nofaizzi, Mafrur Udhif; Kuswandi, Dedi
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.679

Abstract

This research aims to test the effect of a generative-based online training model on the digital capabilities of MSME players. This research uses quantitative research methods where there are two groups, namely experimental and control, with 20 participants each. Before and after being given treatment, participants were tested using a 25-question multiple choice test. The analysis test uses the normality test and the paired sample t test. The results showed significance for both the experimental group and the control group with a score of <0.05. This shows that there is a positive influence between the generative-based online training model and increasing digital capabilities for MSME players
Use of the Animal 4D Application to Improve English Vocabulary for Elementary School Children Rahmawati, Lailia
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.709

Abstract

Utilization of the animal 4D application as an approach to increasing English vocabulary for elementary school children. However, problems also often arise, namely that a teacher's efforts to collaborate with students are very minimal, and managing responsibilities is difficult to implement because students have different points of view regarding the use of the Animal 4D application. Then there are other problems that also have an impact on students' academic knowledge, so that students' thinking becomes complicated to understand. Apart from that, raising student enthusiasm requires a supportive environment, but high academic demands are a challenge for students to face new concepts. This research aims to examine the influence of using the Animal 4D application to improve the English vocabulary of elementary school children. Apart from that, researchers also admit that in the educational environment, especially elementary schools, it is very necessary to apply English vocabulary which becomes a reference for these schools to increase the use of the animal 4D application. This research method uses a quantitative method, namely this method is an indication for respondents that this research is in the form of numbers. This was obtained through observations in the classroom and outside the classroom to find out how collaboration and cooperation between teachers and students went well during learning based on the Animal 4D application. Next, the researchers conducted interviews with teachers and students regarding the use of the animal 4D application to improve elementary school children's English vocabulary, as well as collecting quantitative data by distributing online-based questionnaires in the form of Google forms. The results of this research explain that the use of the animal 4D application has an impact on the motivation of elementary school students. When students are able to collaborate with other students, these students are able to develop innovative thinking skills and foster a sense of caring for each other. The conclusion of this research shows that a combination of good collaboration in learning based on the use of the Animal 4D application has great potential to increase students' creativity in mastering English vocabulary.
Self-Directed Learning in STEM Teaching and Learning: A Systematic Review of Empirical Evidence Mercado, Justine
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.739

Abstract

Despite the growing popularity of self-directed learning (SDL) research, the impacts of this approach on science, technology, engineering, and mathematics teaching and learning (STEM-TL) still need to be well documented. To address this issue, this systematic review analysed and synthesised content from 50 published articles in the form of study characteristics, research methods, learning theories and strategies, technology platforms, impacts, challenges, and research opportunities related to the application of SDL in STEM-TL retrieved from the Web of Science (WoS) database and Scopus within the last five years. The studies examined reveal evidence that the use of SDL in STEM-TL has been quite diverse and holds promise for student success in acquiring and mastering 21st-century skills. Unfortunately, only some studies anticipate other potential concerns, such as early SDL application, student character degeneration, uncontrolled technological progress, and an unknown future educational environment. This systematic review gives a summary of what was found, which can be used to build a framework that teachers, schools, and policymakers can use in current and future STEM-TL settings and curricula.
Constructing Based Mathematics Learning Bruner's Theory to Improve Learning Outcomes Grade IV students at SD Negeri 15 Ternate City Fatah, Malinda
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.787

Abstract

This study aims to construct learning mathematics based on Bruner's theory to improve the learning outcomes of fourth grade elementary school students in studying the material for adding fractions with different denominators. The research approach used is a qualitative approach with a class action research design (CAR). Place of research, in SD Negeri 15 Kota Ternate. The subjects in this study were 4 students, taken one high ranking student, two medium ranking students, and one low ranking student. Data collection techniques in this study were student ability tests, observations, and interviews. The collected data were analyzed qualitatively and quantitatively. This research was conducted in 3 learning actions. Based on the results of this study it is suggested (1) in teaching fraction addition operations material, the teacher needs to relate the knowledge that students already have, namely the concept of fractions and the concept of equivalent fractions, (2) to teach the concept of arithmetic operations for adding fractions with different denominators, the teacher should make a learning plan through three stages of presentation namely the enactive stage, the iconic stage, and the symbolic stage by using a variety of teaching methods so that it is fun for students, (3) the teacher needs to know the difficulties and causes in learning the arithmetic operations of adding fractions with different denominators, and(4) the results of this study can be used as reference material for researchers, teachers who teach mathematics in elementary schools.
Constructing Realistic Mathematics Learning Assisted by Augmented Reality Technology to Improve Students' Mathematical Creative Thinking Ability Students' Mathematical Creative Thinking Hurulean, Fadila Annura; Miliyawati, Bety
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.788

Abstract

This article presents the results of quasi-experimental research with posttest control group design that examines the context of realistic mathematics assisted by Augmented Reality Technology (ART) on students' mathematical creative thinking skills. The population in this study were all public elementary school students in Ternate City. The sample involved 110 fourth grade students from two high and medium school level elementary schools. The instruments used were initial mathematical ability test, mathematical creative thinking ability test and student attitude scale. The research data for pretest, post-test, and normalized gain scores of mathematical creative thinking ability were analyzed by two-way ANOVA and Mann-Whitney and post hoc test of One-Way ANOVA. The assumptions of normality and homogeneity of variance were performed first before using this combined statistical test. The results showed that students who received learning through Realistic mathematics context assisted by Augmented Reality Technology (ART) were significantly superior to the improvement of mathematical creative thinking skills compared to students who received Ordinary Learning (OL). The results of this study also found that there was no interaction between Mathematical Creative Thinking Ability (MCTA) and students' attitude scale in terms of both school levels.
The Influence of a Realistic Mathematics Approach Based on Local Wisdom on Improving Elementary School Students' Mathematical Numeracy Ability Sangadji, Indira; Umar, Wahid
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.790

Abstract

The aim of this research is to comprehensively describe the influence of a realistic mathematics approach based on local wisdom on elementary school students' mathematical numeration abilities. The research method used was quasi-experimental, with a posttest control group research design design. The population in this study were all state elementary school students in class V odd semester of the 2022/2023 academic year in Ternate City. The sample involved 124 students spread across two elementary schools based on experimental and control levels and classes. The instruments used include mathematical numeracy ability test items and student attitude scale guidelines. Data analysis was carried out quantitatively and the statistical tests used were the t-test, Mann-Whitney test , and two-way ANOVA test. Next, to find out the average increase in students' mathematical numeration abilities, namely by using the mastery level and normalized gain test (N-Gain). Based on the results of data analysis, it shows that learning factors have an influence on increasing students' mathematical numeration abilities, namely where the normalized gain test (N-Gain) was obtained at 0.58 with a class average value of (62.82%), but there was no interaction between the learning approach and the students' KAM (initial mathematical ability) category. When viewed from Meltzer's classification, the overall increase in students' mathematical numeracy abilities is included in the high category. The conclusion is that there is an increase in the achievement of each indicator of students' mathematical numeracy abilities through a realistic mathematics approach (RML) based on local wisdom (LW) which is better than conventional/usual learning.
Revisiting Neoliberalism in Indonesian Minimarket Marketing Strategies and Financial Reporting: How Do They Perform? Destiana, Rina; Rawi, Rawi; Muthiarsih, Tiara
Scientechno: Journal of Science and Technology Vol. 3 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/scientechno.v3i1.1012

Abstract

This study analyzes the impact of neoliberalism in minimarket marketing strategies on financial reporting and financial performance in Indonesia, focusing on the case studies of Indomaret and Alfamart. Neoliberalism, with its emphasis on market liberalization and deregulation, has influenced the business model and marketing strategy of minimarkets. This study uses a qualitative approach with descriptive analysis. Data was obtained through in-depth interviews, literature studies, and analysis of financial statements. The results of the study show that marketing strategies influenced by neoliberalism have a significant impact on financial reporting and financial performance of the two minimarkets.

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