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OKTAL : Jurnal Ilmu Komputer dan Sains
Published by CV. Multi Kreasi Media
ISSN : -     EISSN : 28282442     DOI : -
1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan Algoritma Terdistribusi Pemrosesan Informasi Manusia, 9. Komputasi Berkinerja Tinggi, 10. Penyimpanan informasi, 11. Keamanan, integritas, privasi, dan kepercayaan, 12. Pemrosesan Sinyal Gambar dan Ucapan, 13. Sistem Berbasis Pengetahuan, 14. Jaringan Pengetahuan, 15. Multimedia dan Aplikasi, 16. Sistem Kontrol Jaringan, 17. Klasifikasi Pola Pemrosesan Bahasa Alami, 18. Pengenalan dan sintesis ucapan, 19. Kecerdasan Robot, 20. Analisis Kekokohan, 21. Kecerdasan Sosial, 22. Statistic 23. Komputasi grid dan kinerja tinggi, 24. Realitas Virtual dalam Aplikasi Rekayasa, 25. Intelijen Web dan Seluler, 26. Data Besar, 27. Manajemen Informatika, 28. Sistem Informasi, 29. Desain Permainan, 30. Sistem Multimedia, 31. Pemrosesan Gambar, 32. IOT 33. Pemrograman Seluler, 34. Desain Basis Data, 35. Pemrograman Jaringan, 36. Sistem Terdistribusi, 37. Sistem Pendukung Keputusan, 38. Sistem Pakar, 39. Kriptografi, 40. Model dan Simulasi, 41. Jaringan 42. Perhitungan 43. Metematika 44. Kimia 45. Teknik Elektro 46. Robotik 47. Fisika
Articles 1,093 Documents
Decision Support System Penilaian Afektif Siswa Berdasarkan Standar Kurikulum Tingkat Satuan Pendidikan Menggunakan Metode AHP Studi Kasus SMA Muhammadiyah Parung Ananda Novprico Syahdaya; Sewaka
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

SMA Muhammadiyah Parung in assessing student learning is determined not to be objective which creates problems among students and other parents and triggers social jealousy. That is determined by the proximity of the teacher to the parents of students. To avoid existing problems, one of the evaluations that must be assessed is the Affective Realm because the affective component greatly determines the success of student learning. The Decision Support System here helps make assessments in the affective domain and facilitates decision making in this case knowing problems related to attitude tendencies, interests, talents, social control and student learning readiness.
Perancangan Aplikasi Donasi Pendidikan Dengan Metode Extreme Programming Berbasis Website (Studi Kasus: Yayasan Pendidikan Al-Quran) Khoirul Nur Ikhwan; Nardiono
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 03 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Seeing the shortcomings in the effectiveness of the use of technology and information in terms of managing donations, correspondence and distribution reports, it is necessary to improve the system that has been running at the Al-Quran Education Foundation. In designing a website-based donation application using the Extreme Programming method. This model was chosen because the implementation is very flexible and fast in making the application, the stages themselves include planning, design, coding which has refactoring in it and finally testing. The design of this Education donation application is website-based and built with the PHP programming language and assisted by the MYSQL database. The implementation of this website-based donation application design is made from the design of proposals, use cases, activity diagrams, class diagrams, page layout designs and database classification. Then after the application is made, the provider and the foundation carry out a testing process together with the provider. The presentation of the success of testing that has been carried out has reached 95,7%. So now the Al-Quran Education Foundation has an application that can facilitate the ongoing donation program. The Foundation has a system that can manage transactions and recapitulation, more organized correspondence and structured disbursement report documentation.
PEMBUATAN GAME 3D CORONA SURVIVAL MENGGUNAKAN UNITY BERBASIS ANDROID Jeswit Pulohot Haromunthe; Joko Riyanto
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Games can be used as a means of education that is happening in the surrounding environment, suchas the Covid-19 pandemic that has hit the whole world. The media for information circulating on Covid-19 is still minimal for children. The dangers of Covid-19 and invitations for vaccines can be conveyed through childfriendly media in the form of games. Games also have other benefits such as brain development, practice solving problems, increasing concentration, training speed and others. Currently, the games in circulation are still used for entertainment and can be addictive. Corona Survival game is an example of a child-friendly educational game media. This game is made using the Game Development Life Cycle method. Many people do not know about educational games, due to the lack of educational games compared to other games.
Implementasi Supply Chain Management (SCM) Untuk Stok Dan Pendistribusian Barang Pada CV. Seloagro Berbasis Web Alan Apriyan; Ahmad Fikri Zulfikar
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 02 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

CV. Seloagro is a manufacturer and exporter of rattan wicker baskets from Indonesia. We are a company engaged in rattan wicker baskets and handicraft products. Currently our products have been marketed not only in Indonesia but also abroad. We manufacture and distribute all baskets to several countries. Therefore, here we need technology that can facilitate us in the search process for stock and goods that have been distributed. In the end we discovered web technology. Many advantages of web technology, among others, the information received is more effective and efficient. The problem formulation of this research is how to make a supply chain management information system for stock and distribution of goods for CV. Web-based Seloagro. The research method used is literature, observation, analysis, design, testing and implementation. This supply chain management information system for stock and distribution of goods is built using the PHP programming language and utilizes the MySQL database as a database server. The result of this study is the implementation of a supply chain management program for the stock and distribution of these goods, it is hoped that later the search process for stock and goods that have been distributed can run quickly, so that work is more efficient and effective. The management can directly find out the report on the stock process and the distribution of goods directly, because the program created by the management can access the program directly to view stock reports and the distribution of goods.
PERANCANGAN SISTEM INFORMASI PENJUALAN BERBASIS WEB PADA TOKO SAMO Jureka Samosir; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Toko Samo is a store that is engaged in selling Korean fashion which still requires an expansion of the area in the sale and marketing of products provided both for customers within the city of Depok and outside Depok. Currently, the promotion of products sold at the Samo Store is only done using Whatsapp and Facebook, the recording of transactions at this store is also still manual so that it allows errors in recording and also allows data loss. At this time the method of purchasing at the Toko Samo is that customers go directly to the store to view and order the products provided. By building a web-based sales information system at the Samo Shop, it can help stores and customers in making buying and selling transactions, as well as helping companies promote products via the internet. This system will be developed using the Waterfall method and implemented using UML (Unified Modeling Language), PHP and Mysql. The results of this study are in the form of designing a web-based sales system that can be implemented properly by the company in order to promote products and make buying and selling transactions easily to customers.
Implementasi Metode Visekriterijumsko Kompromisno Rangiranje (VIKOR) dalam Sistem Penunjang Keputusan Berbasis Web Untuk Penentuan Karyawan Terbaik (Studi Kasus: Prime Parking Polda Metro Jaya) Witry Eviliah Gumay; Nardiono
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 12 (2022): OKTAL : Jurnal Ilmu Komputer dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Prime Parking is one of the companies engaged in the management of parking services in Indonesia. To improve the quality of profits and the progress of the company, one of the programs implemented by the company is the welfare of its employees through several programs, including realizing the best employees. But in the best implementation, companies often experience problems in performing calculations, they still perform calculations manually using the form of performance appraisal and are analyzed manually. So it is considered less efficient because the data processing will take a long time and less accurate. There is an inaccuracy in giving value to employees which has a negative impact and creates social jealousy among employees. Therefore, it is hoped that the decision-making process can be assisted by a computerized decision support system using the Visekriterijumsko Kompromisno Rangiranje (VIKOR) method which is suitable for linear ranking, so subjectivity in decision making is expected to be reduced or even eliminated. So that the selection can be done objectively for the company's progress in the future.
PERANCANGAN SISTEM INFORMASI DATA E-LEARNING BERBASIS WEB PADA SMP/SMA SOLIDEO BSD Dalton F Munthe Rasnika Sihite; Surtikanti
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The e-learning system is absolutely necessary to anticipate the times with the support of information technology where everything is heading to the digital era, both mechanism and content. In its development, the system must be preceded by analyzing the needs of the user (user needs). E-learning is an electronic learning system, where students or students do not need to sit in class to listen to any learning material delivered by the teacher directly, but can be listened to at any time in any place that is connected to internet facilities. Solideo BSD School has problems to continue to be connected to each other even though they are not face to face so that the teaching and learning process continues without any obstacles. Some of the problems that form the basis of this research include the absence of online during/online-based learning media that can be accessed anytime and anywhere, thus hampering the learning process. The teaching and learning activities of teachers are limited because they are only carried out in class face-to-face. One of the efforts to improve the quality of education is by utilizing information technology, namely by using web technology to support the process of teaching and learning activities in the classroom, or commonly known as E-Learning.
RANCANG BANGUN SISTEM INFORMASI PENJUALAN KAP LAMPU BERBASIS WEB PADA JAYA LAMP Andyka Pratama Putra; Nardiono
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Jaya Lamp is a line of business engaged in the manufacture and sale of lampshades. In marketing and selling lampshades, Jaya Lamp still uses a simple system such as social media which raises several obstacles, namely the small scope of product marketing and less known by the public. To optimize Jaya Lamp's marketing, in writing this thesis a sales information system website was created to display product information that has been produced by Jaya Lamp. So that customers can become members and can easily place orders and purchase lampshades online. The purpose of this research is to build a web-based product sales information system as a promotional medium to expand the sales area and can be accessed by consumers which includes various kinds of products, sales transactions and making sales reports. With this web-based sales system, marketing transactions and business processes will become easier. This website was built using the Waterfall method as a system development method. The programming languages ​​used are HTML, PHP, MYSQLI database as storage and software testing is done by Blackbox Testing methods. With a web-based sales information system, sales and ordering transactions can be done more easily and consumers don't have to come directly to the Jaya Lamp Lampshade manufacturer.
IMPLEMENTASI METODE PROTOTYPE PADA SISTEM INFORMASI AKADEMIK BERBASIS WEB PADA SMK STB DEPOK DENGAN TERINTEGRASI WHATSAPP DAN EMAIL Rizki Hadi; Mochamad Adhari Adiguna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The presence of computer technology today, in 2022 continues to grow rapidly making the need for human information increase, especially in education so that the education sector must be able to keep up with technological developments, especially computer technology. In the field of education, an academic information system for high school students is a major need for related managers to assist the processing of student academic data so as to produce useful and accurate information. Educational institutions have utilized information systems to encourage students' academic development, one of which is in High School Student Education (SMK). Based on the results of interviews, the STB Vocational School currently does not have an academic information system with WhatsApp and email features, and is unable to record, manage, search, store and present academic information data and student reports (transcripts) are carried out using Microsoft Word and Microsoft Excel so that developmental data students' academics have not been centered on one database. This is less efficient and can occur errors, errors, and the existence of duplicated data in making reports on student progress (Raport). In designing this system using a prototype and web-based model that can shorten the process and time required by using PHP as a programming language and MySQL as a database and using the CodeIgniter Framework, this system can provide information such as academic year data, teacher data, student data, data class. In addition, the data obtained can be more accurate and errors can be avoided.
IMPLEMENTASI METODE PROTOTYPE PADA SISTEM INFORMASI HASIL PANEN DAN TRANSAKSI AGROWISATA WANAYASA PURWAKARTA BERBASIS WEB DENGAN NOTIFIKASI EMAIL Rafi Al-Faathir Koeswidayanto; Mochamad Adhari Adiguna
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 1 No 09 (2022): OKTAL : Jurnal Ilmu Komputer Dan Sains
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Abstract

Agriculture has a very important role in the process of human survival. In Indonesia, most of the population or people work in agriculture. This study aims to facilitate landowners and agro-tourism farmers in wanayasa purwakarta in processing and obtaining information about crop yields and transactions. Data obtained from direct observation of the object of research. The data is processed using the Prototype method. This research is the author's innovation with the hope of making it easier for agro-tourism farmers to process harvest data and transactions so that they are faster, more precise, and tidy in managing data, and can also help owners of agro-tourism land in Wanayasa Purwakarta in getting information about harvests and transactions with email notifications which makes land owners know if there is new harvest data and transactions without opening a website, and can be accessed anywhere without the need to visit the farmer concerned. The author designed a web-based information system for harvest data and transactions using the support software Visual Studio Code.

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