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Contact Name
Petrus A. Andung
Contact Email
petrusanaandung@staf.undana.ac.id
Phone
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Journal Mail Official
jikom@undana.ac.id
Editorial Address
Prodi Ilmu Komunikasi, FISIP, Undana Jl. Adisucipto, Penfui, Kota Kupang Nusa Tenggara Timur
Location
Kota kupang,
Nusa tenggara timur
INDONESIA
Jurnal Communio: Jurnal Jurusan Ilmu Komunikasi
ISSN : 22524592     EISSN : 27455769     DOI : https://doi.org/10.35508/jikom.v12i2
Core Subject : Education, Social,
Jurnal Communio focuses on publishing research on contemporary topics in the field of Communication Science from various perspectives, including: 1. Mass Communication including Media and Journalism Studies 2. Public Relations and Marketing or Business Communication 3. Intercultural or Cross-Cultural Communication 4. Tourism Communication
Articles 171 Documents
Illustrated Stories against Online Gambling Nusabela, Falah Anargya Setia; Mahdalena, Vina; Handayani, Lusia
Jurnal Communio : Jurnal Jurusan Ilmu Komunikasi Vol 15 No 1 (2026): January
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jikom.v15i1.10012

Abstract

The rapid growth of online gambling in Indonesia, marked by an 8,136.77% increase in transactions since 2018, highlights the urgent need for effective preventive communication targeting adolescents. This study aimed (1) to develop an illustrated story-based educational medium about online gambling and (2) to examine its effectiveness in improving adolescents’ knowledge and attitudes toward online gambling. A Research and Development (R&D) design was employed, combining expert validation of the media with a one-group pre-test–post-test experiment. Three experts in media design and online gambling content assessed the feasibility of the illustrated story using a validation questionnaire. Effectiveness testing involved 12 adolescents in Cilebut Village, Bogor, who completed knowledge and attitude questionnaires before and after exposure to the illustrated story. The results showed that the medium achieved an average expert validation score of 87.5%, indicating that it is feasible for educational use. Paired sample t-test analysis revealed a significant increase in knowledge scores from a mean of 6 to 9.16 (p = 0.001) and in attitude scores from 23.41 to 29.16 (p = 0.001) after the intervention. These findings conclude that illustrated story-based media is an effective tool to enhance adolescents’ knowledge and strengthen their attitudes against online gambling, and it holds promise for broader application in preventive education campaigns.