cover
Contact Name
Viska Mutiawani
Contact Email
viska.mw@usk.ac.id
Phone
+6285132239480
Journal Mail Official
jsign@usk.ac.id
Editorial Address
Jalan Syech Abdurrauf Nomor 3, Darussalam, Banda Aceh 23111, Gedung A Lt. 3
Location
Kab. aceh besar,
Aceh
INDONESIA
J-SIGN (Journal Of Informatics, Information System, And Artificial Intelligence)
ISSN : 29881846     EISSN : 30249635     DOI : 10.24815/j-sign.v1i01.XXXXX
J-SIGN is an open access, peer-reviewed journal that will consider any original scientific article that expands the field of information technology and various other related applied computer sciences themes. The journal publishes articles of interest to information technology, researchers and practitioners. Manuscripts must be original and educationally interesting to the audience in the field. The goal is to promote concepts and ideas developed in this area of study by publishing relevant, peer-reviewed scientific information and discussion. This will help information technology practitioners advance their knowledge for greater benefit and output in their professional contexts. The focus and scope are Software Engineering, Network and Communication Technology, Geospatial Cloud Computing, Computer Vision, Data Science, Machine Learning, Bioinformatics, Fuzzy Systems, Natural Language Processing , and Multimedia
Articles 5 Documents
Search results for , issue "Vol 1, No 01 (2023): May" : 5 Documents clear
Pembuatan Sistem Informasi Geografis Gangguan Jaringan PT Indonesia Comnets Plus Zulfan, Zulfan; Nahyadi, TWK. Muhammad Akbar; Husaini, Husaini
J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) Vol 1, No 01 (2023): May
Publisher : Department of Informatics, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/j-sign.v1i01.31958

Abstract

Perkembangan teknologi yang pesat dewasa ini mengakibatkan banyak perubahan yang terjadi di kehidupan sehari-hari, salah satunya terkait dengan pemanfaatan fasilitas internet. Layanan web merupakan salah satu contoh dari fasilitas internet. Dengan menggunakan gadgets, seseorang bisa dengan mudah mengakses berita, memperoleh ataupun menyebarkan informasi, mendapatkan hiburan, melakukan komunikasi, dan lain-lain. Untuk itu, tujuan dari penelitian ini adalah untuk membuat sistem informasi geografis gangguan jaringan pada PT. Indonesia Comnets Plus (ICON+). Sehingga nantinya melalui sistem ini pengguna/staf dapat secara langsung melaporkan gangguan jaringan yang terjadi di lapangan. Disamping itu juga, sistem informasi ini juga menyediakan informasi tentang lokasi gangguan dan sejauh mana laporan gangguan ini ditindak lanjuti oleh penyedian layanan dalam hal ini pihak ICON+. Penelitian ini dilakukan dengan mengidentifikasi masalah secara langsung sehingga didapatkan hasil analisis kebutuhan sistem yang dibutuhkan. Sistem ini dibangun dengan menggunakan Framework Codeigniter dan Google Maps API. PHP merupakan bahasa pemrograman yang digunakan dalam pengembangan sistem ini dan MYSQL sebagai basis datanya.
Rancang Bangun Aplikasi Pengujian Usability Berbasis Web Zulfidiana, Zulfidiana; Yunardi, Dalila Husna; Mutiawani, Viska
J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) Vol 1, No 01 (2023): May
Publisher : Department of Informatics, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/j-sign.v1i01.31805

Abstract

Usability is one factor that influences software design success during the software testing process. Usability testing is used to evaluate whether the software meets user needs or not. Usability testing is usually carried out using a certain questionnaire method, but the distribution and measurement of the results are carried out separately. This makes the researchers spend more time testing the application. Therefore, this study provides a solution by designing and building web-based applications to measure the usability of a software design or product with the SUS, UMUX, and UMUX-lite questionnaires. The development method used in this study is Rapid Application Development (RAD) with the stages of the process starting with problem identification, literature study, needs planning, RAD design workshops, implementation, and report writing. The application was built using the Laravel framework and the database using MySQL. The main features of the online questionnaire application were the creation of a questionnaire and the analysis of the results of the questionnaire. The functionality of the application was tested by using the Black Box testing method. Then the developed application was also utilized in usability testing using the SUS, UMUX, and UMUX-lite questionnaires. The results of application usability testing using the SUS, UMUX, and UMUX-Lite methods obtained a final score of 88; 91,28, and 82,05 where all these values mean the application can be accepted and used. Keywords: Usability Testing, Rapid Application Development, SUS, UMUX, UMUX-Lite
Sebaran Gerai Vaksinasi Covid-19 Di Kota Banda Aceh Berbasis WebGIS Mawaddah, Jihan; Nazhifah, Sri Azizah; Muzaillin, Muzaillin; Putri, Andriani
J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) Vol 1, No 01 (2023): May
Publisher : Department of Informatics, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/j-sign.v1i01.31761

Abstract

Perkembangan teknologi informasi memudahkan siapa saja untuk berbagi dan mendapatkan informasi yang salah tentang vaksinasi COVID-19. Informasi terkait vaksinasi COVID-19 seperti capaian vaksinasi per kecamatan dan desa dalam bentuk peta, sebaran lokasi vaksinasi dan jalur menuju lokasi vaksinasi serta formulir pendaftaran vaksinasi dapat disampaikan melalui WebGIS. Pengembangan WebGIS ini menggunakan Laravel sebagai framework, Leaflet sebagai library dan MariaDB sebagai basis datanya. Informasi capaian liburan dibagi menjadi 3 kelas warna sesuai capaian vaksinasi yang divisualisasikan dalam bentuk peta tematik. Selain itu, informasi capaian vaksinasi COVID-19 juga tersedia dalam bentuk grafik dan diagram. WebGIS ini telah menguji usability pada 30 user dengan menggunakan 30 pertanyaan dari metode USE Questionnaire yang dibagi menjadi 4 bagian yaitu usability, ease of use, ease of learning dan satisfaction. Hasil pengujian WebGIS ini memperoleh skor 88, 67%, artinya WebGIS ini termasuk dalam kategori sangat layak.
Sistem Penyewaan Ruang dan Fasilitas Gedung Academic Activity Center (AAC) Dayan Dawood berbasis Web Kurniawaty, Risma; Irvanizam, Irvanizam; Saputra, Kurnia
J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) Vol 1, No 01 (2023): May
Publisher : Department of Informatics, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/j-sign.v1i01.31794

Abstract

Syiah Kuala University has the Dayan Dawood Academic Activity Center (AAC) Building as a non-academic business unit that focuses on renting rooms and facilities for various purposes. This building is very often used for various activities, but unfortunately, the rental procedure is still conventional so it is prone to errors and loss of reservation data so the income calculation is not optimal. In addition, price and facility information is not yet accessible to the public. The problem will be solved by creating a website-based information system that can manage the rental of the Dayan Dawood Academic Activity Center (AAC) building with two groups of users, namely admins and tenants. This system was built using the CodeIgniter framework and MYSQL database. The system creation process applies the Scrum method as project management. System testing consists of functionality testing using Black Box Testing and Usability Testing using UMUX-LITE. Black Box Testing has successfully run all test scenarios as they should. Usability Testing was conducted on 29 respondents and resulted in a score of 83.97, the application is in the "A" category so it can be concluded that the application can be accepted with a grade scale of "B" and its adjective rating is "Good".
Rancang Bangun Film Pendek Animasi 3d Berjudul Level Up Menggunakan Blender Versi 3.2 Junidar, Junidar; Sukiakhy, Kikye Martiwi; Umam, Teuku Khairul
J-SIGN (Journal of Informatics, Information System, and Artificial Intelligence) Vol 1, No 01 (2023): May
Publisher : Department of Informatics, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/j-sign.v1i01.31921

Abstract

A short 3D animation film titled Level Up tells about a robot that wants to create a work using different illustrations, namely blueprints and Blender. The purpose of making this animated 3D short film is to increase understanding of illustrations in 3D object design, where using the Blender 3.2 application the design process will be easier to do. This film has a video resolution of 1920x1080 and a frame rate specification of 30 frames per second with the .mp4 extension. Designing and creating videos using the Blender application which refers to the process of storyboarding, modeling, texturing, animation, lighting, rendering, Adobe Premiere Pro and Vlog Now for video editing. With this 3D animated short film, it is hoped that it can be a reference in making other works.

Page 1 of 1 | Total Record : 5