Fahma : Jurnal Informatika Komputer, Bisnis dan Manajemen
Jurnal FAHMA adalah jurnal yang memuat naskah ilmiah dari peneliti, akademisi, maupun praktisi, berupa hasil penelitian, tinjauan pustaka ( literature review ) dan/atau bentuk karya tulis ilmiah lainnya, yang khusus mengkaji bidang Ilmu Komputer antara lain sebagai berikut : Kecerdasan Buatan, Pembelajaran Mesin, Penambangan Data, Sistem Pakar, Sistem Pendukung Keputusan, Pemrograman Web, Komputasi Bergerak, Jaringan Komputer, Sistem Informasi, Sistem Basis Data, Sistem Keamanan, Strategi Bisnis, Ánalisis Bisnis, Bisnis Digital, Etika Bisnis, Model Bisnis, Strategi Manajemen, Manajemen Proses Bisnis, Manajemen Hubungan Pelanggan, Aplikasi Enterprise, Pemasaran Digital
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133 Documents
PERANCANGAN AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN BENDA BUDAYA
Sudarmanto;
Edi Faizal
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 3 (2020): September 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i3.60
Augmented reality (AR) as a technology enabler is becoming very popular in various fields such as education, design, navigation, and medicine. The aim of AR is to develop technology that allows real-time integration of digital content created by computers with the real world. Until now the development and introduction of tourism, especially sites and cultural objects in the village of Pleret is still not optimal. On the other hand, learning models in the introduction of culture and cultural objects that are commonly used today still use textbooks containing text and still images. Students tend to prefer playing gadged or mobile phones rather than learning with conventional methods because they tend to be boring and unattractive. One solution to overcome these problems is to use learning media that can display 3D objects in real-time. The application of technology using AR is expected to be able to provide motivation and enthusiasm for learning, so that the learning process becomes fun and the results of guarded learning will increase. This research will design an augmented reality technology design for the introduction of cultural objects in Pleret Village as an interesting learning media. The results of this study are in the form of AR application design which can be an interesting alternative learning media for introducing cultural objects in addition to being a means of cultural preservation as well as being a promotional media.
PENGEMBANGAN SMART VILLAGE KAKI LANGIT DENGAN PENGOPTIMALAN WEB INTEGRATIF
Edi Iskandar;
Sri Redjeki;
Dini Fakta Sari
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 3 (2020): September 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i3.61
Smart Village is a village that has the ability to use Information and Communication Technology systems in developing the potential for both natural and human resources. Smart Village can indirectly improve the economy of a village, this is supported by the ability of a smart village to communicate the potentials of natural resources outside the village, and provide knowledge or understanding in managing village potential by the villagers. The development of the Kaki Langit Tourism Village is to accommodate people who love their village to work together to carry out their respective activities with TOURISM as a binding knot by prioritizing the value of local wisdom, so that the community will be more prosperous. Likewise, the role of information technology is needed in realizing the skyline tourism village as a smart village pioneer. Kaki Langit Smart Village Development with Integrative Web Optimization can manage data related to kaki langit tourism villages, thus helping visitors in choosing the desired tourist attraction, and applications are developed by integrating web and homestay management applications so as to help visitors in choosing homestays and packages the desired tourism.
PENGEMBANGAN MOBILE VILLAGE (M-VILLAGE) MEWUJUDKAN PLERET DESA CERDAS
Sumiyatun;
Thomas Edyson Tarigan
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 3 (2020): September 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i3.62
The potential of the village is the strength, capability and capability of the village which has the possibility to be developed to improve the welfare of the community. Karet Village which is located in Pleret Bantul Village has tourism, handicraft, culinary and cultural potential to be developed towards the Tourism Village. However, it is unfortunate because no application development has been seen so that this potential is not yet known by the wider community. For this reason, efforts are made to make this area more famous so that it can improve the welfare of the local community. This research will develop the concept of a mobile village by building an Android-based mobile technology application to inventory tourism, culinary and cultural potential in Karet Village, Pleret Village, Bantul, as a supporter of the Smart Village concept. This research is expected to be able to provide a mobile application to inventory the potential for tourism, culinary and culture. This application can also be used to support the promotion and realization of the Smart Village concept.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN SANTRI BARU TERAS TAHFIDZ DI TERAS DAKWAH MENGGUNAKAN METODE TOPSIS
Yuli Praptomo PHS;
Selfia Destiana
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 3 (2020): September 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i3.63
This research was made to build a decision support system application for selecting new prospective students in the Teras Tahfidz. The methodology used in the decision support system process uses the TOPSIS (Technique For Others Reference by Similarity to Ideal Solution) method. It is hoped that this research can improve the quality of students enrolled later, and can make time efficient in selecting students. By using the Topsis Method, in this study a case will be raised, namely finding the best alternative based on predetermined criteria using the Topsis method. This method was chosen because it is able to select the best alternative. A number of alternatives, in this case the intended alternatives are new students of Teras Tahfidz who register based on specified criteria. The study was conducted by finding the value of the level of importance for each attribute, then carried out the process.
PERANCANGAN APLIKASI ANDROID PENGUCAPAN HURUF HIJAIYAH SEBAGAI MEDIA PEMBELAJARAN FAST QURAN MENGGUNAKAN FLUTTER
Faishal Arif Wibowo;
Hartatik
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 3 (2020): September 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i3.64
Technological developments provide enormous benefits to all circles of society. In terms of education, it has also taken advantage of the development of android. Likewise in the field of religious education. Technology really supports the learning process among vulnerable ages, one of which is android as a medium for learning to read the Al-Qur'an. In countries that are predominantly Muslim, in fact there are still many who cannot read the Al-Qur'an. Based on PTIQ Jakarta's research, approximately 50 to 60 percent of Muslims cannot read the Qur'an. From this research, it was found that almost half of Indonesia's Muslim population could not read the Al-Qur'an. This condition is very concerning. By taking advantage of technological developments, utilizing Android and seeing existing realities, prompted me to design this application to make it easier for users to learn to pronounce hijaiyah letters correctly according to the character of the letters and according to the place where the hijaiyah letters came out. With this application to support the learning process in Fast Quran. This application uses the Flutter framework with the Dart programming language and is developed with Visual Studio Code.
PEMANFAATAN FIREBASE REALTIME DATABASE PADA APLIKASI PEMBELAJARAN AGAMA ISLAM MENGGUNAKAN FRAMEWORK FLUTTER
Femi Dwi Astuti;
Yogo Hermawan
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 2 (2020): Mei 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i2.65
Smartphone is now a device that is in great demand by children. In addition to playing, smartphones can be used for learning for children. Making mobile applications is often considered difficult because it requires high laptop specifications, but with all the flutter resolved. Firebase is able to connect mobile applications to cloud storage. One feature of firebase is the realtime database. This is very suitable to be applied for learning applications that require changing the theory periodically. The results showed that the application of Islamic learning for children using flutter framework can help the process of learning Islam because it can be done anywhere. Theory and questions can change automatically without having to be refreshed by the user.
IMPLEMENTASI POIN MAHASISWA
Indra Yatini;
Edi Iskandar;
Yoseph Yohantoro
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 2 (2020): Mei 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i2.66
Todays the needs of graduates who have hard skills or soft skills are increasing, Hardskill is obtained from academic processes such as learning during college, while soft skills are obtained from extracurricular or non-curricular activities that can form distinct and clear student characters. To encourage STMIK AKAKOM students to have good soft skills, a Student Achievement Assessment Guideline was issued as a guideline for the student and student sections in calculating the number of extracurricular and non-curricular activities of each student called the Credit Performance Unit (SKP). Each S1 student must collect 110 SKP, D3 students only need 100 SKP during the lecture period that is evenly obtained in each semester so students must start to have activities from the first semester. Every semester the SKP value must be validated by the student affairs department. Ease of validation and time efficiency is absolutely necessary, therefore a computer-based SKP management system was developed. In the system there is a database for storing SKP data, facilities for students to report their SKP, and facilities for student affairs managers
IMPLEMENTASI DAN PENGUJIAN SISTEM PENDAFTARAN SISWA PADA SMK KESEHATAN MAHARISHI DENGAN FRAMEWORK LARAVEL
Ni Luh Gede Pivin Suwirmayanti;
Ni Kadek Sukerti;
I Wayan Sumiarta
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 2 (2020): Mei 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i2.67
Maharishi Health Vocational School is one of the Educational Institutions in Bali, precisely in the City of Gianyar. In improving the quality of service to the general public, especially to prospective new students, a computerized system is needed, one of which is by creating a PSB or Registration process for new students that is not limited by place, time and energy. Until now Maharishi Health Vocational School still uses a manual system to register prospective students, so prospective students must, queue in registering at school. To increase the registration of prospective new students so that it runs smoothly and prospective new students do not need to queue in registering and make it easy to get information from schools, the means that can be used to overcome these problems is the use of an online registration system. This system will help prospective students, especially those who have great distances to go to school, can register online. So that makes the basis for researchers to create web-based new student registration applications with the concept of MVC (Model View Control) using the laravel framework. The method used in the development of this system is Waterfall and its design uses UML (Unified Modeling Language). The test results use the Black Box Testing method to ensure that the prospective student registration process is in accordance with the desired scenario, and student data and test scores can be stored in a database. Meanwhile information on prospective students who have passed or failed can be sent to all prospective students through the announcement menu. The process of registering prospective students and new students is expected to be done in a short time and can help the process of enrolling new students at the Maharishi Vocational Health School.
SISTEM PENDUKUNG KEPUTUSAN SELEKSI CALON PENERIMA BEASISWA DI SEKOLAH TINGGI PENDIDIKAN ISLAM BINA INSAN MULIA YOGYAKARTA MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW)
Yuli Praptomo PHS;
Edi Sastrawijoyo
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 2 (2020): Mei 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i2.68
Bina Insan Mulia Yogyakarta College of Islamic Education offers a scholarship program for underprivileged and outstanding students. To determine the prospective scholarship recipients, the Islamic Education College of Bina Insan Mulia Yogyakarta still uses the manual method by comparing the criteria data one by one that must be adjusted to the predetermined criteria, this causes the selection process to experience difficulties and data errors due to the number of registrants many. This research aims to build a Scholarship Recipient Selection Decision Support System by applying the Simple Additive Weighting (SAW) method in it. The research method used is the study of literature which aims to study and understand the basic theories of decision support systems and the theory of Simple Additive Weighting (SAW). To find out the problem under study is the interview method, to find out information data relating to the problem under study is a method of collecting data and to study documents related to the object of research is the method of documentation. The results of testing the performance of the Decision Support System application using the Simple Additive Weighting (SAW) method stated that this system is able to provide a ranking of scholarship recipients' recommendations in accordance with the criteria used. The conclusion of this study is that this system was built to help the Islamic Education College of Bina Insan Mulia Yogyakarta to select prospective scholarship recipients. The method applied in this system is able to provide a solution to the problem of selection of prospective scholarship recipients with a ranking model that matches the applicable criteria and the weights of those criteria.
APLIKASI PENGELOLAAN DATA ALUMNI BERBASIS WEB PADA STMIK AKAKOM MENGGUNAKAN METODE WATERFALL
Indra Yatini Buryadi;
Sur Yanti
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 2 (2020): Mei 2020
Publisher : LPPM STMIK El Rahma Yogyakarta
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DOI: 10.61805/fahma.v18i2.69
The Alumni and Akakom Career Center (ACC) of STMIK Akakom is tasked with managing alumni and career data of the alumni. The implementation of ACC activities in the tracer study was carried out on a computerized basis using google forms which would then be downloaded in the form of excell to produce reports. The purpose of this research is to develop a web-based STMIK AKAKOM alumni data management application with the waterfall method that can be used by the Alumni Section and Akakom Career Center to manage tracer study data. The scope of the research includes the management of alumni data collection as a means of evaluation and reporting to the leadership or as an accreditation instrument of PT. Data collection techniques include observation, documentation and interviews. There are 3 (three) entities involved in this system, namely the ACC, Management and Alumni Sections, each of whom has access rights to log into the system. Data processed in the system includes survey name data, alumni data, alumni survey question data and alumni answer data. The application system for tracer study generated is web-based with the waterfall method.