cover
Contact Name
Rianda Dirkareshza
Contact Email
riandadirkareshza@zhatainstitut.org
Phone
+6285283990991
Journal Mail Official
kreatif@zhatainstitut.org
Editorial Address
Jl. Pisangan Baru Utara, RT/RW 004/012 Matraman - Jakarta Timur
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Kreatif : Karya Pengabdian untuk Masyarakat Aktif dan Inovatif
Published by Zhata Institut
ISSN : 30326532     EISSN : 30325897     DOI : -
Jurnal ini difokuskan pada publikasi hasil kegiatan pengabdian kepada masyarakat yang dilakukan oleh akademisi, khususnya dosen dan mahasiswa. Lingkupnya mencakup semua kegiatan pengabdian kepada masyarakat, termasuk program-program kreatif dan inovatif yang bertujuan untuk memberikan manfaat langsung kepada masyarakat. Jurnal ini bertujuan untuk mendokumentasikan, menganalisis, dan mempublikasikan hasil-hasil kegiatan pengabdian kepada masyarakat yang dapat memberikan inspirasi dan manfaat bagi masyarakat luas. Jurnal ini terbit setiap bulan Januari, April, Juni, September, dan Desember.
Articles 5 Documents
Search results for , issue "Vol 1 No 02 (2024): JUNI" : 5 Documents clear
ANALISA PENGGUNAAN PERANGKAT DIGITAL DALAM PEMBUATAN KOMIK DIGITAL: Chat GPT Norenza, Zara; Cita Zunurahma, Fathma
Jurnal Kreatif : Karya Pengabdian untuk Masyarakat Aktif dan Inovatif Vol 1 No 02 (2024): JUNI
Publisher : Zhata Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64578/jkreatif.v1i02.6

Abstract

This research aims to examine content materials by searching for and analyzing the use of three tools, namely Chat GPT, Gemcraft, and Book Creator as tools for developing digital comics. This research involved hands-on testing of all three pieces of software to understand how they are used, as well as focusing on creating useful usage tutorials. This research was conducted at the PIAUD UIN Jakarta Study Program by utilizing the social media Instagram of the UIN Jakarta PIAUD Study Program. The method used in this research is experimental. The data sources for this research use primary data sources and secondary data sources. Primary data sources are Chat GPT, Gemcraft, and Book Creator software. The secondary data source is literature study. The results obtained are that the three software are media that can accommodate the creation of digital comics and can be used as learning resources. The implications in academic activities can be an interesting alternative learning media for students, as well as a form of actualization of digital-based media updates according to changing times.
STRATEGI BARU DALAM PENGEMBANGAN SDM UNTUK PENGURUS PEMERINTAHAN DESA: MENINGKATKAN KUALITAS PELAYANAN DAN EFEKTIVITAS KEPEMIMPINAN Syaifuddin
Jurnal Kreatif : Karya Pengabdian untuk Masyarakat Aktif dan Inovatif Vol 1 No 02 (2024): JUNI
Publisher : Zhata Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64578/jkreatif.v1i02.29

Abstract

This service activity aims to improve the quality of service and effectiveness of leadership at the village level by strengthening the human resource capacity of village government administrators. By involving various parties, such as local governments, educational institutions and civil society organizations, a series of structured and sustainable education, training and mentoring programs were carried out. The results of this activity show a significant increase in the knowledge, skills and attitudes of village administrators regarding public service management and leadership. Implementation of new practices, increased community participation, application of information technology, and changes in organizational culture are positive indications of the success of this strategy. However, further efforts are still needed in routine monitoring and evaluation, increasing collaboration between institutions, and encouraging community participation to ensure the continuity and success of these human resource development efforts in the long term. It is hoped that the results of this activity can make a significant contribution in improving the quality of life and public services in Cipagalo Village and in other similar places.
PENDAMPINGAN PENERAPAN METODE BERMAIN PERAN DALAM SEBUAH DRAMA Napratilora, Martina; Mardiah; Sri Erdawati
Jurnal Kreatif : Karya Pengabdian untuk Masyarakat Aktif dan Inovatif Vol 1 No 02 (2024): JUNI
Publisher : Zhata Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64578/jkreatif.v1i02.48

Abstract

The aims of this service is to improve collage students skill in playing a drama using role playing method. This activity involve three lecturers and PGMI Students of STAI Auliaurrasyidin Tembilahan. The service structured is presenting the material, and practice together in applying it. The result show that collage student knowledge and skill in playing a drama are improving, like in the aspects of using facial expression. However, it gives positive effects , this event need continuously accompaniment, evaluation and sometimes can invite special drama tutor to increase students’ motivation or spirit in mproving their skill in a drama. It is hoped that the service result can give positif contribution in improving the skill and quality of students in playing a drama in STAI Auliaurrasyidin Tembilahan
IMPRESI GAME JUDI ONLINE HIGGS DOMINO TERHADAP MANAJEMEN KEUANGAN MAHASISWA Siregar, Rahmat Hakim; Afwan Mukhairi; M. Agung Rizki Satria
Jurnal Kreatif : Karya Pengabdian untuk Masyarakat Aktif dan Inovatif Vol 1 No 02 (2024): JUNI
Publisher : Zhata Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64578/jkreatif.v1i02.49

Abstract

Perjudian adalah tiap-tiap permainan, dimana pada umumnya kemungkinan mendapat untung bergantung pada keberuntungan belaka, juga karena pemainnya lebih terlatih atau lebih mahir. Ada berbagai macam alasan kenapa perjudian online ini menjadi pilihan selain karena di awali oleh rasa penasaran kemudian coba-coba dan di dukung dengan kemudahan akses. Judi online adalah kegiatan perjudian atau taruhan yang dilakukan secara online melalui website atau situs tertentu. Akibatnya perjudian semakin berkembang pesat dan menyebar ke seluruh lapisan masyarakat, terutama di kalangan pelajar. Mahasiswa adalah orang-orang yang menuntut ilmu pada lembaga-lembaga pendidikan tinggi, seperti universitas, institut, dan akademi, dimana menuntut ilmu merupakan tanggung jawab dan kewajiban yang paling utama. Sebagai calon intelektual masa depan negara, mahasiswa harus mampu berpikir kritis terhadap realitas sosial, namun sebagai generasi muda seringkali mereka tidak menyadari risiko yang ada di depan. Oleh karena itu, keterlibatan pelajar dalam perjudian online merupakan masalah yang serius dan serius karena berdampak signifikan terhadap fungsi sosial mereka sebagai pelajar yang kritis dan aktif serta sebagai intelektual muda.
FENOMENA BAHAYA INVESTASI ILEGAL PADA APLIKASI ONLINE DI KOTA MEDAN Ummu Hajar; Rika Natasya; Ramadhani, Yanti
Jurnal Kreatif : Karya Pengabdian untuk Masyarakat Aktif dan Inovatif Vol 1 No 02 (2024): JUNI
Publisher : Zhata Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64578/jkreatif.v1i02.50

Abstract

Recently, cases of illegal investment or fraud have increased in Indonesia. Illegal investment incidents occur frequently and harm people. It is called illegal because it carries out activities without permission from the relevant institutions. Illegal investment must be stopped because it can cause great losses to society.The research method used in this journal research is a qualitative method with data collection tools with literature studies both offline and online. Investment is regulated in Law Number 25 of 2007 concerning investment. Compensation is a legal way to protect parties who suffer losses.The Indonesian government has ordered the . Financial Services Authority (OJK) to monitor all parties engaged in investment to prevent cases of illegal investment fraud.

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