cover
Contact Name
Satria Mihardi
Contact Email
jltp@unimed.ac.id
Phone
+6285270533047
Journal Mail Official
mihardi@unimed.ac.id
Editorial Address
Jl. Willem Iskandar Psr V Medan Estate 20221, Indonesia
Location
Kota medan,
Sumatera utara
INDONESIA
Journal of Learning and Technology in Physics
ISSN : 27212718     EISSN : 27211274     DOI : https://doi.org/10.24114/jltp
Journal of Learning and Technology in Physics is a journal that develops under the Expertise Group, especially Physics Lecturers. This journal is scientific based on the results of research studies of scientific literature and the development of products resulting from research in supporting the development of Physics. With the development of Physics in all sectors both education and technology makes the results of Physics research able to be a solution and an alternative for the Improvement and Progress of Science.
Articles 5 Documents
Search results for , issue "Vol. 4 No. 1" : 5 Documents clear
THE EFFECTIVENESS OF THE EDMODO BASED SELF-COMPETENCY TEST TO IMPROVE STUDENT'S SELF-CONFIDENCE ON MOMENTUM AND IMPULSE MATERIALS Arini, Dinni
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jltp.v4i1.33018

Abstract

This study aims to analyze whether the computer-based self-test program can increase students' self-confidence in physics subjects and analyze whether the computer-based self-test program developed can increase effectiveness in processing competency test results accurately, practically and effectively. This research is a research and development with the development process using the ADDIE model which includes the stages, namely; Analyze, Design, Development, Implementation, and Evaluation. The subjects of this study were students of SMA Muhammadiyah Medan. The instruments used are testing aspects of functionality, usability, and student self-confidence questionnaires. Based on the results of expert validation on the functionality test, a percentage of 94.15% was obtained with very good criteria and already met the functionality aspect, the results of expert validation on the usability test obtained a percentage of 93.65% with very high criteria and already met the usability aspect. Furthermore, the percentage of students' self-efficacy questionnaires/questionnaires is 82.15% with very high criteria
Pengembangan Bahan Ajar Berbasis PBL Berbantuan Multimedia Presentasi Pada Materi Fluida Statis Nasiah, Dibi; Megalina, Yeni
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jltp.v4i1.43965

Abstract

Penelitian ini bertujuan untuk mengembangkan multimedia presentasi berbasis problem based learning berbantuan canva pada materi fluida statis yang layak dan efektif digunakan dalam pembelajaran. Jenis penelitian yang digunakan dalam penelitian ini ialah jenis penelitian Research and Development (R&D) dengan model pengembangan 4D (four-D). Instrumen yang digunakan ada tiga yaitu, instrumen kelayakan media pembelajaran ditinjau dari ahli media, instrumen kelayakan materi ditinjau dari ahli materi dan instrumen respon siswa terhadap keefktifan media pembelajaran. Subjek dalam penelitian ini yaitu 30 siswa kelas XI MIA di SMA Negeri 16 Medan. Hasil penelitian menunjukkan dalam uji coba yaitu 30 siswa memperoleh nilai rata-rata 91,4 dikategorikan sangat layak. Hasil perolehan nilai 30 siswa kelas XI MIA-3 memperoleh rata-rata pretest 25,5 dan postest 85 jika dihitung dengan gain ternormalisasi menunjukkan nilai gain sebesar 0,78 dengan kategori tinggi. Adanya peningkatan tersebut menunjukkan bahwa multimedia presentasi berbasis model problem based learning berbantuan canva pada materi fluida statis efektif digunakan di SMA Negeri 16 Medan.
PENGEMBANGAN E-BOOK PEMBELAJARAN FISIKA BERBASIS PROBLEM BASED LEARNING (PBL) PADA MATERI POKOK USAHA & ENERGI KELAS X SEMESTER GENAP DI SMA N 3 BINJAI T. A. 2021/2022 Ramadana, Ahmad; Megalina, Yeni
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jltp.v4i1.44431

Abstract

The purpose of this study was to develop an e-book physics learning media based on problem based learning (PBL) using a professional flip pdf on the Business & Energy material and to test the feasibility of the e-book media developed through expert validation and to find out the attractiveness of teacher and student responses. The research and development steps are guided by the 4-D Thiagaraja cycle model (Define, Design, Develop, Disseminate). The develop stage involves two validators to assess the feasibility of the material and media. The Disseminate stage involved 31 students (at SMA N 3, Binjai). The data collection instrument used was a questionnaire with qualitative descriptive data analysis. The results of this study indicate that; (1) The variable of the feasibility test of e-books as learning media by media experts, the overall average score is 100% and by material experts, the overall average score is 98% which belongs to the high category, meaning that e-books developed with professional flip pdf is very feasible to use. (2) The effectiveness variable has an overall average score of 90.93% which is classified in the very effective category, meaning that the e-book is quite effective in helping students increase the value of learning physics in the work & Energy material. (3) The results of the physics teacher response at SMA N 3 BINJAI to the e-book with an overall average score of 88.2% with the Eligibility criteria and product trials for students to respond to the e-book with an overall average score of 86 % with Eligible criteria, it can be concluded that the e-book received a good response from teachers and students.
PENGEMBANGAN LKPD DENGAN PENDEKATAN STEM BERBASIS E-LEARNING PADA MATERI BESARAN DAN SATUAN Abdillah, Muhammad Taufiq; Wulandari, Dewi
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jltp.v4i1.44434

Abstract

Designing relevant, effective, and valid student worksheet teaching materials is the goal of this project. by utilizing a STEM strategy focused on e-learning for magnitude and units. The ADDIE model and the R&D approach were used to conduct this study. Three validators are used to determine the product's validity during the creation stage: material experts, media experts, and teachers. A normalized gain test (N-Gain) was conducted to evaluate the product's efficacy. Moreover, depending on the feedback from the students, to assess the product's practically. There are small-scale tests with 10 students and large-scale tests with 20 students used in product development. The instruments employed were expert validity questionnaires and student response questionnaires. Testing for validity, efficacy, and practicality on goods reveals that the produced LKPD is highly valid, highly effective, and highly practical as a teaching resource in learning activities.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Terhadap Hasil Belajar Siswa Zikri S, Valery Mahda; Siregar, Alkhafi Maas
Journal of Learning and Technology in Physics Vol. 4 No. 1
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jltp.v4i1.44877

Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar siswa yang diajarkan dengan modelpembelajaran kooperatif tipe Team Games Tournament dan konvensional, mengetahui aktivitasbelajar siswa menggunakan model pembelajaran kooperatif tipe Team Games Tournament sertamengetahui pengaruh model pembelajaran kooperatif tipe Team Games Tournament terhadap hasilbelajar siswa. Jenis penelitian yang dilakukan adalah quasi eksperiment. Populasi penelitian adalahseluruh siswa kelas X MIA Semester I yang terdiri dari 2 kelas. Sampel dipilih dengan teknikpurposive sampling. Kelas X MIA A sebagai kelas kontrol dengan menggunakan pembelajarankonvensional dan kelas X MIA B eksperimen dengan menggunakan model pembelajaran kooperatiftipe Team Games Tournament. Instrumen yang digunakan untuk mengetahui hasil belajar siswaadalah soal-soal tes hasil belajar berjumlah 10 soal dalam bentuk pilihan berganda. Hasil data dapatdilihat dari nilai rata-rata post-test dari masing-masing kelas, rata-rata nilai post-test siswamenggunakan model pembelajaran kooperatif tipe Team Games Tournament berada pada kriteriacukup baik dibandingkan nilai rata-rata post-test siswa menggunakan pembelajaran konvensional.Nilai rata-rata aktivitas belajar siswa selama pembelajaran berlangsung tergolong aktif danmengalami peningkatan setiap pertemuan. Sehingga diperoleh kesimpulan adanya pengaruh modelpembelajaran kooperatif tipe Team Games Tournament terhadap hasil belajar siswa pada materigerak lurus.

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