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Contact Name
ade saputra
Contact Email
jurnaljt3g@gmail.com
Phone
+6281261246650
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jt3g@rcf-indonesia.org
Editorial Address
Riset Sinergi Indonesia http://rcf-indonesia.org Riset Sinergi Indonesia Jl. Garuda III Blok C/10 Komplek Pondok Permai, Kec. Limau Manis Salatan, Kel. Pauh, Padang, Sumatera Barat, Kontak : 082161246650
Location
Kota padang,
Sumatera barat
INDONESIA
Jurnal Teknik dan teknologi tepat guna
ISSN : -     EISSN : 29631068     DOI : -
J-T3G merupakan publikasi berkala yang diperuntukkan untuk Jurnal Penelitian semua bidang Ilmu Teknik dan Terapan serta dalam Bentuk Teknologi Tepat Guna, yang dikelola oleh Riset Sinergi Indonesia Focus and Scope Fokus Jurnal ini adalah Ilmu Teknik Murni, Teknik Industri, dan Teknologi Tepat Guna . Tetapi juga meliputi aspek, Sistem Manufaktur, Proses Produksi, Sistem Industri dan Teknik Ekonomi, Desain alat dan Pengukuran Kerja, Penelitian Operasional, Fasilitas dan Manajemen Energi, Rekayasa Kualitas dan Realibilitas, Faktor Ergonomi dan Manusia, Teknik dan Manajemen Operasi, Manajemen Rantai Pasokan, Teknik Manajemen Keselamatan Kerja dan Lingkungan, Desain dan Pengembangan Produk, teknologi pendidikan, pembelajaran dan pengajaranserta dalam bentuk Teknologi Tepat Guna pada umumnya.
Articles 51 Documents
Rancang Bangun Media Pembelajaran Pengenalan Hewan Dalam Bahasa Inggris Pada Siswa Sekolah Dasar Berbasis Mikrokontroler J, Shafa Adillah; Retno Devita, Retno Devita; Putra, Ondra Eka; Rianti, Eva
Jurnal Teknik dan Teknologi Tepat Guna Vol. 4 No. 1 (2025): Jurnal Teknik dan Teknologi Tepat Guna
Publisher : Riset Sinergi Indonesia

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Abstract

The development of digital technology is driving innovation in education, particularly in creating interactive and engaging learning media for elementary school students. This research aims to design and build a microcontroller-based English learning media for first-grade elementary school students. This system integrates an Arduino Mega 2560 as the main controller, connected to various components such as touch sensors, RFID, push buttons, LEDs, LCDs, and a DFPlayer module to support interaction and learning. This system offers two main features: visual and audio animal name recognition, and an interactive quiz mode that tests students' understanding by providing multiple-choice questions based on the story. When students touch an animal image, the system displays the animal's name in English and Indonesian, along with pronunciation sounds and descriptions. The quiz can be accessed using an RFID card, and students answer using the touch sensor. Feedback is displayed via LEDs and audio from the speaker. Test results indicate that the system operates well and is responsive, and is able to increase students' interest in English lessons. This research is expected to provide an alternative solution for enriching foreign language learning methods at the elementary level with a simple yet effective technological approach.