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Contact Name
Abdul Karim
Contact Email
abdkarim6@gmail.com
Phone
+6285261776876
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misjurnal@gmail.com
Editorial Address
Sekretariat: Jalan Sisingamangaraja No. 338
Location
Kota medan,
Sumatera utara
INDONESIA
Management of Information System Journal
ISSN : -     EISSN : 29649455     DOI : https://doi.org/10.47065
Management of Information System Journal merupakan jurnal yang mempublikasi hasil penelitian pada bidang Manajemen Informatika maupun Sistem Informasi, namun Management of Information System Journal dapat juga menampung kajian pada bidang Computer Science. Management of Information System Journal publish pada periode 4 bulanan, yaitu November (Issue 1), Maret (Issue 2) dan Juli (Issue 3). Management of Information System Journal memiliki ISSN 2964-9455 (media online) dengan no SK 29649455/II.7.4/SK.ISSN/12/2022.
Articles 45 Documents
Combination of Sequitur and Leveinstein Algorithms for Text File Compression Hasan, Muhammad
Management of Information System Journal Vol 3 No 1: November 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i1.1914

Abstract

Data is one of the main things in computer science engineering (ICT) problems, data can mean a situation, image, sound, letter, number, mathematics, language or other symbols. Facts that often occur about data are the need for storage capacity and the need for Data transfer time, which is a case that must be observed in this requirement, is caused by the increasing amount of data that must be stored in RAM memory. Based on the results of the tests carried out: Files compressed by the sequitur algorithm make it easier to use the internet so that the time required will be shorter and the possibility of download and upload jobs failing will be smaller. Then transferring files over the network will be faster, the delivery time depends on whether the provider is fast or not and the size of the file to be sent and helps in reducing the size of the file so that it can reduce the storage capacity of a memory / RAM. A text file is a collection of various related information in text form, text files originating from documents, letters, numbers and symbols will be compressed with a sequitur algorithm. The need for large storage capacity seems increasingly important. This need is caused by the increasing amount of data stored over time, especially for the business and banking world. These companies generally need very large capacity to store all important data and files. The Leveinstein algorithm is a development of the sequitur algorithm, where a file approximates the difference between a string and the source string. The difference value between strings is expressed as the edit distance value. In contrast to the Leveintein algorithm which works on a character-by-character basis, the sequitur algorithm operates by enforcing uniqueness diagram constraints and usability rules.
Rhabdomyosarcoma Diagnosis Expert System Applying Adaptive Neuro Fuzzy Inference System Method Iringin Telaumbanua, Dian
Management of Information System Journal Vol 3 No 1: November 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i1.1915

Abstract

Rhabdomyosarcoma (RMS) is a cancer that originates from striated muscles (muscles that move the body). Is a cancer that is formed from the soft tissues in the body, such as muscles, fat cells, bones, joints and blood vessels. This cancer grows and develops in any part of the body and Rhabdomyosarcoma disease is most commonly found in children. To get an accurate diagnosis, it requires an expert system using the Adaptive Neuro Fuzzy Inference System (ANFIS) method. Rhabdomyosarcoma disease was designed using the Visual Basic Net 2008 programming language and using the MYSQL database, hoping that it could become an alternative tool and bring positive impacts for all its users.
Application of the Unary Codes Algorithm for Compressing Video Files in the Kinemaster Application Anderson Situmorang, Johanes
Management of Information System Journal Vol 3 No 1: November 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i1.1916

Abstract

Speed in sending information is something that is really needed in today's technology. Information is a message or a collection of messages or data that has been processed to produce something needed by those in need. Information can take the form of various data formats, including text, video or images. The problem of sending information speed is often a little hampered due to the large file size of the information. In addition, the security factor is also very important, because there are many irresponsible parties who will try to steal this information and can harm the party whose information has been stolen if the information is misused. The data used has a very large size. For that we need a technique to change the size of the data to make it smaller. This technique is called compression or what we are more familiar with as compression. Data compression is a process of converting a set of data into a form of code to save the need for data storage space. In this study, researchers used the Unary Codes algorithm in compressing video files.
Designing Game File Compression Applications With Implementing the Stout Code Algorithm Iqbal, Iqbal
Management of Information System Journal Vol 3 No 1: November 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i1.1917

Abstract

Games today are increasingly modern and have stunning graphics so that the size of the game files contained in the game becomes very large, because these games are increasingly modern and have very stunning graphics so that the graphics are very realistic. Games that are now available on computers or smart phones have stunning graphics and each one must have a game file that is on the storage media. Game files contained in the storage media can cause the capacity of the storage media to reach its limit, and game files on the computer version usually require that the game be downloaded or files that have not been installed, in contrast to the mobile version, in the mobile version the requirements for playing the game must download the application that has been provided to download the game. The problem in this research is that there is a game file whose size is very large so that it will be a problem for storage media and this can cause the performance of devices such as computers or smart phones to become slower. Therefore for the solution in the previous paragraph, namely by using the compression technique. Compression is reducing the size, or in computer science compression is reducing the bit size of the data contained on the storage media so that the capacity space on the storage media is decreasing. The type of compression technique used in this study is lossless. Lossless compression is a compression technique, in which the use of this lossless compression technique, when compressed data is not the same as the data before compression and the data after compression can be decompressed into data like the original before compression. In this study, we will design a special compression application for game files, where game files have a large size so that it can cause the capacity of the storage media to decrease and this can cause performance on devices such as computers or smart phones to slow down. . And in this research, to compress the game file, it will apply an algorithm, namely the stout code algorithm. The stout code algorithm is one of the algorithms related to data compression, and in this study we can see the results of game file compression by applying the stout code algorithm. After doing the compression and decompression process using the stout code algorithm, the application for game file compression that has been designed before can be run, namely by running the application, then press the file search button to find the game file to be compressed, then press the save file button to save the game file will be saved, then press the compression button to compress the game file and the game file is successfully compressed, to decompress do the same thing, find and save the file then press the decompress button and the game file is successfully decompressed
Implementasi Metode Waspas Dengan Pembobotan Roc Dalam Penerimaan Peserta Didik Baru Syahputra, Dedi
Management of Information System Journal Vol 3 No 1: November 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i1.1918

Abstract

− The aim of this research is to implement the WASPAS method with weighting using ROC in the process of accepting new students at S Panglima Polem Rantauprapat Middle School. The WASPAS method is used as a framework for evaluating and ranking prospective students based on a number of relevant criteria. ROC is commonly used in performance analysis in the medical and computer science fields to produce more accurate weightings in the selection process. This research will outline the steps for implementing the WASPAS method with ROC weighting, including data collection, identification of criteria, and weighting calculations. It is hoped that the results of this research can make a significant contribution to improving the process of accepting new students at S Panglima Polem Rantauprapat Middle School, by increasing objectivity, accuracy and transparency in the selection of prospective students. It is hoped that this will help the school in selecting prospective students who best suit the school's needs and improve the quality of education at the school.
Rancang Bangun Media Pembelajaran Pakaian Adat Sumbawa Berbasis Android Susainanda, Riki; Esabella, Shinta
Management of Information System Journal Vol 3 No 2: Maret 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i2.1878

Abstract

Sumbawa Regency, West Nusa Tenggara Province (NTB) in eastern Indonesia is in great demand by local and international tourists. It is necessary to preserve diverse cultures, one of which is traditional clothing. Where the community still does not understand the traditional clothes of Sumbawa and the people tend to combine in dressing. This research aims to design an Android-Based Sumbawa Traditional Clothing Learning Media Application with the Waterfall method, which aims to produce web-based and android-based applications presented with visuals and text. The application presents Home, History, Clothing Categories and About features. The data collection methods carried out are observation, interview, and literature study methods. The application is built using the Waterfall method software development methodology, with the Laravel Framework, Flutter Software Development Kit, the Dart programming language and Visual Studio Code text editor as well as black box testing. The result of this research is the Sumbawa Traditional Clothing Learning Media Application.
Sistem Informasi Pengolahan Data Pedagang dan Retribusi pada Pasar Seketeng Kabupaten Sumbawa Azzahratun Jannah, Linda; Esabella, Shinta
Management of Information System Journal Vol 3 No 2: Maret 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i2.1879

Abstract

Seketeng Market is one of the traditional markets as a center for economic and social activities for the community in Sumbawa Regency, West Nusa Tenggara, which is under the auspices of the Diskoperindag. The use of digital technology in managing data and fees at Seketeng Market is still done manually. This research aims to design and develop an information system for managing trader data and levies at Seketeng Market, Sumbawa, which aims to produce a web-based application with an attractive appearance with features, namely trader data management menu, levy management menu, report and monitoring menu. The data collection methods used were observation, interviews and literature study methods. This application was built using the prototype software development methodology, with black box testing. The results of this research are a web-based information system for managing trader data and fees at the Seketeng Market in Sumbawa. It is hoped that this application will be able to increase efficiency and accuracy in managing trader data and levies at Seketeng Market and facilitate reporting and monitoring of payments by market managers.
Implementasi Algoritma Seal Pada Pengamanan Data Penjualan Tiket PT. Amanda Tour & Travel Suwondo, Suwondo
Management of Information System Journal Vol 3 No 2: Maret 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i2.1919

Abstract

- SEAL is a type of stream cipher, which processes units or input data, messages or information at one time. Units or data are generally bytes. In this way, encryption or decryption can be performed on variable lengths. This algorithm does not have to wait for a certain amount of input data, messages or information before processing, or add additional bytes for encryption. The encryption technique used in the SEAL algorithm is to encrypt and decrypt each input data to secure customer data at PT. Amanda Tour & Travel, a travel company in Medan that provides airline ticket booking services. To prove the encryption results, direct access to the system is demonstrated by applying the SEAL algorithm stored in the database using a database access interface. The cryptographic algorithm to be used in securing PT. Amanda Tour & Travel is a symmetric cryptographic algorithm and a stream cipher, so that the encrypted data (ciphertext) has the same size as the original data (plaintext). Symmetric cryptography was chosen because it is expected that this algorithm will securely encrypt and decrypt customer data.
Pengamanan File Teks Dengan Algoritma Enkripsi Pohlig-Hellman Dan Steganografi Ezstego Pada File Audio Herwansyah, Herwansyah
Management of Information System Journal Vol 3 No 2: Maret 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i2.1942

Abstract

In cryptography, the encryption process is carried out by changing the data into another form of data that cannot be understood and its meaning can be understood. However, with other forms of data, this can raise suspicion, so after the data is encrypted, it is necessary to hide the data into an object without changing the object's shape using steganography techniques. The process of double securing text files is done by using cryptographic techniques using the Pohlig-Hellman algorithm, then the encryption results in the form of ciphertext are inserted back into the audio object using the Ezstego algorithm. From the analysis, the ciphertext characters that have been encrypted using the Pohlig-Hellman algorithm can be accurately inserted into the audio object without changing the audio form using the Ezstego algorithm.
Penerapan Metode Dbscan Dalam Penentuan Mahasiswa Yang Layak Memperoleh Bidikmisi Supriadi, Fajar
Management of Information System Journal Vol 3 No 2: Maret 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/mis.v3i2.1943

Abstract

- Bidikmisi is a government-funded educational assistance programme aimed at prospective students from economically disadvantaged families who demonstrate academic potential. This assistance is distributed through higher education institutions under the Ministry of Research, Technology, and Higher Education (Ristek Dikti). The selection of Bidikmisi applicants is conducted during the admission process for new students by higher education institutions designated by Ristek Dikti. The distribution of Bidikmisi must also consider specific criteria before being awarded to eligible students who have passed the administrative selection and met other evaluation components as requirements for receiving the scholarship. In making decisions to determine which students are eligible to receive Bidikmisi, the process sometimes takes a considerable amount of time, and at times, the Bidikmisi program provided is perceived as not being targeted appropriately. The objective of this study is to develop an information system based on data mining analysis that can be used by the academic department as a recommendation for making quick decisions so that the Bidikmisi program can be distributed on time and targeted appropriately in the Bidikmisi selection process. The clustering technique is used to group records in a database based on specific criteria. The clustering results are provided to end users to give an overview of what is happening in the database. One method that can be used in clustering is the DBSCAN method. The DBSCAN method works by growing areas with high density into clusters and finding clusters in random forms in a spatial database containing noise. DBSCAN defines a cluster as the maximum set of density-connected points.