cover
Contact Name
Faizal Risdianto
Contact Email
register@uinsalatiga.ac.id
Phone
+6282138192095
Journal Mail Official
register@uinsalatiga.ac.id
Editorial Address
Jl. Lingkar Salatiga Km. 02, Pulutan, Sidorejo, Salatiga 50716 Central Java, Indonesia Phone (0298) 323706, 323433, Fax (0298) 323433
Location
Kota salatiga,
Jawa tengah
INDONESIA
REGISTER JOURNAL
Register Journal is the Journal of English for Islamic Educational Institutions and Moslem Communities
Articles 3 Documents
Search results for , issue "Vol 6, No 2 (2013): REGISTER" : 3 Documents clear
The Impact of Structural Competence towards Speaking Competence of the Fourth Semester Students of English Department Muhammad Nafi Annury
Register Journal Vol 6, No 2 (2013): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v6i2.53-76

Abstract

This paper tries to define any impact of structural competence towards speaking competence. In this research, the writer used descriptive co-relational method. It was used to describe whether there was an impact between two variables, i.e. structural competence (X) as independent variable and speaking competence (Y) as dependent variable. The subject of study was the fourth semester students of English department of Tarbiyah Faculty IAIN Walisongo Semarang. After the data had been analyzed, it was found that there was significant impact of structural competence especially in appropriateness. It helped students to arrange words into sentences that they utter.  Keywords :Structural Competence; Speaking Competence
The Influence of Digital Games Based Learning on Students’ Learning Outcomes and Motivation Rahmat Yusny
Register Journal Vol 6, No 2 (2013): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v6i2.77-100

Abstract

There is no doubt that the emergence of today's digital age greatly affects the human life - including students in their educational life. In order to simplify the process of studying languages, especially English, many scientists and experts continue to find new and innovative methods.  One of them is the method of Digital Games Based Learning (DGBL).  However, the implementation effort of DGBL method to improve English language skills of students is still a matter of controversy. It is mainly caused by the use of game - which is assumed by the public just as merely means of entertainment rather than as a medium of learning. Judging on this reason, researchers are interested highlighting them to be their research. This research was conducted in order to view the significance and influence of DGBL in improving English language skills of students - particularly the ability to hear and read - as well as their motivation to learn. The study was conducted over five sessions in March 2013 with a sample of 13 students were selected at random stratification of 68 second -year student population PBI , Ar - Raniry UIN .Researchers collected data by applying the experimental use of games in the classroom , provide pre-test and post-test , as well as distributing  questionnaires dealing with motivation. From the analysis of quantitative data, it can be concluded that the method of Digital Games Based Learning (DGBL) can be used to improve student’s achievement and learning motivation in learning English.keywords:   Digital Games Based Learning (DGBL) ; Learning outcome ; Motivation   
Autonomous Learning Writing Promoted by the Use of Facebook Group Khairil Razali
Register Journal Vol 6, No 2 (2013): REGISTER
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v6i2.101-124

Abstract

In aglobalized world, internet facilities and social media are becoming increasingly important and take a strategic role in most of human activities. One of them is in the education and learning sector. This qualitative research explored the role of a Facebook group to increase students' autonomy in learning writing. The experiment was conducted with qualitative methodology to 6 students as a sample. The process of data collection is done through the media Facebook group which was developed during the data collection through observation and interviews. The research lasted for 30(thirty) days in which researchers became the administrator and facilitator. From the process of collecting and analyzing the data assumed that Facebook group influenced the autonomy and promote independent of students learning in writing. Keywords: Facebook group ; Students autonomy ; Learning writing

Page 1 of 1 | Total Record : 3