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Contact Name
Andrian Saputra
Contact Email
andriansaputra@fkip.unila.ac.id
Phone
+6285768233166
Journal Mail Official
jpmipa@fkip.unila.ac.id
Editorial Address
FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan MIPA
Published by Universitas Lampung
ISSN : 14112531     EISSN : 26855488     DOI : http://doi.org/10.23960/jpmipa
Core Subject : Education,
Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based Education and Digital Competence Higher Order Thinking Skills Multicultural and Inclusive Education Attitude towards Mathematics and Science Learning Models, Methods, Strategies of Math & Science Learning Virtual and Blended Learning Teacher Education
Articles 1 Documents
Search results for "Fostering Statistical Reasoning and Numeracy Literacy" : 1 Documents clear
Fostering Statistical Reasoning and Numeracy Literacy: The Role of Scratch-Based Interactive Multimedia in Seventh-Grade Mathematics Ramadhan, Muhammad Ryan; Pamungkas, Megita Dwi; Nurjanah, Arifta
Jurnal Pendidikan MIPA Vol 27, No 1 (2026): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v27i1.pp82-99

Abstract

Interactive learning multimedia is needed to improve students’ numeracy literacy skills. Based on this, this study aims to analyze the validity, practicality, and effectiveness of interactive learning multimedia assisted by Scratch to improve students’ numeracy literacy skills. Based on this, this study aims to develop and evaluate interactive multimedia learning assisted by Scratch to improve students' numeracy literacy skills. This study used a Research and Development (R&D) method based on the ADDIE model. In this study, the sample comprised 32 students from class VII A at SMP Negeri 2 Temanggung. The Sampling technique used was cluster random sampling. Data collection techniques used questionnaires, interviews, completing test questions, and observations. The novelty of this research lies in the development of interactive multimedia using Scratch, a tool that has not previously been used to improve numeracy literacy skills. The multimedia developed was categorized as very valid, with material validity of 85.64% and media validity of 85.78%. Its practicality was also rated very high, as indicated by student responses of 85.94% and teacher responses of 90%.  The multimedia also proved effective in improving numeracy literacy skills, as indicated by the N-Gain score of 0.5550 (moderate category) and significant differences between pretest and posttest results (t = 9.554, df = 31, p < 0.05). Interactive multimedia learning assisted by Scratch was also found to be very practical, with 85.94% of students responding positively in the student response questionnaire and 90% in the teacher response questionnaire. Thus, it can be concluded that interactive multimedia developed using Scratch is valid, practical, and effective in improving students’ numeracy literacy skills. Keywords: numeracy literacy, interactive multimedia, scratch.

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