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Contact Name
Andrian Saputra
Contact Email
andriansaputra@fkip.unila.ac.id
Phone
+6285768233166
Journal Mail Official
jpmipa@fkip.unila.ac.id
Editorial Address
FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
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Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan MIPA
Published by Universitas Lampung
ISSN : 14112531     EISSN : 26855488     DOI : http://doi.org/10.23960/jpmipa
Core Subject : Education,
Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based Education and Digital Competence Higher Order Thinking Skills Multicultural and Inclusive Education Attitude towards Mathematics and Science Learning Models, Methods, Strategies of Math & Science Learning Virtual and Blended Learning Teacher Education
Articles 1 Documents
Search results for "Implementation of PjBL-STEM Based with Online Game to Improve Critical Thinking Ability" : 1 Documents clear
Implementation of PjBL-STEM Based with Online Game to Improve Critical Thinking Ability Dewi, Yessica Chrisna; Yusup, Muhamad; Fathurohman, Apit; Rahman, Nor Farahwahidah Abdul
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

This study investigates the effectiveness of project-based learning integrated with STEM (PjBL-STEM) using online games to enhance critical thinking skills among junior high school students on the topic of energy and its changes. A mixed-method approach with a sequential explanatory design was used in this study. The quantitative phase involved pretests and posttests using a standardized critical thinking skills test, while the qualitative phase included observations of student activities during learning. This study was conducted at SMP Negeri 03 Belitang Madang Raya, involving eighth-grade students divided into experimental and control groups in the odd semester of the 2024-2025 academic year. The experimental group (32 students) implemented the PjBL-STEM model using Minecraft Education, while the control group (23 students) received conventional instruction. Data analysis included Rasch modeling for pretest and posttest results, N-gain calculations to measure learning effectiveness, and thematic analysis of observation data to assess student engagement and application of STEM concepts. The findings revealed a significant improvement in the experimental group's critical thinking skills, with an N-gain score of 0.60 (effective category) compared to 0.04 (less effective category) in the control group. Projects such as wind, hydroelectric, and solar power plants, developed in Minecraft Education, highlighted students' ability to integrate scientific knowledge, engineering principles, and teamwork. Observations showed active engagement and collaboration among experimental group students during the project design and implementation phases, which were absent in the control group. This study demonstrates that integrating online games into PjBL-STEM provides an effective approach to enhancing 21st-century skills. The results underscore the potential for adapting this model to diverse educational settings and materials. However, differences in students' technological skills remain challenging, suggesting additional support and scaffolding.         Keywords: critical thinking skills, energy, minecraft education, online games, PjBL-STEM DOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1361-1377

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