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Andrian Saputra
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+6285768233166
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FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
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INDONESIA
Jurnal Pendidikan Progresif
Published by Universitas Lampung
ISSN : 20879849     EISSN : 25501313     DOI : https://doi.org/10.23960/jpp
Core Subject : Education,
urnal Pendidikan Progresif is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Pendidikan Progresif covers all the educational research at the level of primary, secondary, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establishing new collaborations in these areas. Original research papers, state-of-the-art reviews are invited for publication in all areas of Education. Topics of Interest include, but are not limited to, the following Disaster literacy and Risk Management Education Ethnopedagogy-based STEM Education Integrating technology into the curriculum: Challenges & Strategies Collaborative & Interactive Learning Tools for 21st Century learning Learning Analysis Education Management Systems Education Policy and Leadership Business Education Virtual and remote laboratories Pedagogy Enhancement with E-Learning Course Management Systems Teacher Evaluation Curriculum, Research, and Development Web-based tools for education Games and simulations in Education Learning / Teaching Methodologies and Assessment Counselor Education Student Selection Criteria in Interdisciplinary Studies Global Issues in Education and Research Technology Support for Pervasive Learning Artificial Intelligence, Robotics and Human-computer Interaction in Education Mobile/ubiquitous computing in education Web 2.0, Social Networking, Blogs and Wikis Multimedia in Education Educating the educators Professional Development for teachers in ICT
Articles 1 Documents
Search results for "Cultural Monopoly Game" : 1 Documents clear
Cultural Monopoly Game: Designing and Testing Game-Based Media for Intangible Cultural Heritage Learning in Elementary School Puspitasari, Dina Sri; Ary, Deasylina da
Jurnal Pendidikan Progresif Vol 14, No 3 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Abstract

Development of Cultural Monopoly Learning in Intangibel Cultural Heritage Materials Elementary School. Objectives: The ineffective use of learning media and low student learning outcomes are one of the problems found at Kedungjenar Elementary School. This study was conducted with the aim of developing, testing the feasibility, and testing the effectiveness of game-based media, namely cultural monopoly with the material of intangible cultural heritage in the fifth grade.  Methods: he research method used in this research is R&D (Reasearch and Development) with research design by Borg and Gall. Data collection techniques using tests (pretest and posttest), with non-test techniques (observation, interviews, questionnaires, and documentation). Findings: The results showed that the media was feasible to use based on the percentage of assessments from media experts and material experts of 90,15% with a very feasible category. The analysis technique used normality test, t-test, and n-gain test. The results of the data normality test showed a sig value. > 0,05 so that the data is normally distributed. The t-test results obtained 19,270 with sig. <0,05 indicates that there is an increase in learning outcomes before and after using cultural monopoly media. While the results of the N-Gain test obtained an increase in learning outcomes of 0,6498 with moderate criteria. Conclusion: With an increase in the average, it can be concluded that the cultural monopoly learning media on intangible cultural heritage material is effectively used in fifth grade elementary school. Keywords: learning media, monopoly game, intangible culture.DOI: http://dx.doi.org/10.23960/jpp.v14.i3.2024126

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