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Media Card Quartet Dikda Art Dance Based on Outdoor Learning Ariyanti, Siti Eva; Ary, Deasylina da
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29035

Abstract

In dance education, in the second grade of Bawu 03 elementary school had not used innovative learning media, so that media development was needed in learning. This research aimed to develop, to find out the results of feasibility, and test the effectiveness of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material. The type of this study was Research and Development (R & D) adapted from Sugiyono's theory. The participants of this study were the second grade at Bawu 03 elementary school in the number of 41 students. Data analysis techniques included product data analysis, initial data analysis, and final data analysis in the form of t-test and n-gain test. The results showed that learning media in the media of DIKDA quartet cards on dance education based on outdoor learning was very feasible to use by obtaining a percentage of 96.88% by media experts, 96.88% by material experts and 93.75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. 88% by material experts and 93.75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. 88% by material experts and 93.75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade.
Development of Tie Dye Technique and Its Impact On Students Learning Outcome and Fine Motor Development Putri, Riska Yuliastanti; Ary, Deasylina Da
Elementary School Teacher Vol 3, No 1 (2019): Elementari School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v3i1.27919

Abstract

This study aims to develop a color barrier technique in the class III charge of Cultural Arts and Skills at SDN Purwoyoso 06 Ngaliyan, Semarang. This research is a Research and Development (RnD) research with steps namely: potential and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, product revision, and final product. The population of this study was 42 third grade students of SDN Purwoyoso 06 Ngaliyan Semarang. Data analysis techniques use product data analysis, learning outcomes, and student activities. The results of the study showed: (1) the development of color barrier techniques, namely the media and tools used and the motives produced. Based on expert validation shows the color barrier technique in the test of learning techniques experts and material get a percentage of 96.4% and 97.5% with very feasible criteria; (2) the use of color barrier techniques influences the effectiveness of SBK learning as evidenced by student learning outcomes with an average student score of 78.33%; (3) student activities obtain an average percentage of 94.83% with very high criteria. The conclusions of the study showed that the results of the development of the color barrier technique based on the validation of the learning techniques experts and the material fulfilled the criteria were feasible, could improve the effectiveness of student learning and activity.
PENINGKATAN KETERAMPILAN BERBICARA KRAMA LUGU MELALUI MODEL ROLE PLAYING BERBANTUKAN MEDIA AUDIOVISUAL Santoso, Deasylinada Ary, Budi
Joyful Learning Journal Vol 3 No 2 (2014): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v3i2.5902

Abstract

Abstrak___________________________________________________________________Tujuan penelitian ini adalah meningkatkan keterampilan berbicara krama lugu menggunakan model role playing dengan media audiovisual pada siswa kelas V SDN Plalangan 04. Penelitian ini merupakan penelitian tindakan kelas. Penelitian ini dilakukan dalam tiga siklus dengan setiap siklus terdiri atas tiga kali pertemuan. Subyek penelitian ini adalah guru dan siswa kelas V SDN Plalangan 04 Kota Semarang. Teknik pengumpulan data menggunakan teknik tes dan nontes. Hasil penelitian menunjukkan peningkatan pada setiap variabel setiap siklus, Tingkat pencapaian keterampilan guru di siklus I adalah 19 dengan kategori cukup, siklus II sebesar 26 dengan kategori baik, dan siklus III adalah 29 dengan kategori sangat baik. Tingkat pencapaian aktivitas siswa pada siklus I sebesar 18,10 dengan kategori cukup, siklus II sebesar 22,40 dengan kategori baik dan siklus III sebesar 28,10 dengan kategori sangat baik. Hasil belajar siswa pada siklus I memperoleh nilai rata-rata 65,17 dengan persentase ketuntasan klasikal 57,14%, siklus II nilai rata-rata 70,17 dengan persentase ketuntasan ketuntasan klasikal 75%, dan siklus III nilai rata-rata 74,55 dengan persentase ketuntasan klasikal 85,71%. Simpulan penelitian ini adalah model role playing dengan media audiovisual dapat meningkatkan keterampilan berbicara krama lugu siswa kelas V SDN Plalangan 04 Kota Semarang.The purpose of this research was to improve the skills of speaking krama lugu of Java language using the Role Playing model with media audiovisual in class V SDN Plalangan 04. The research was carried out in three cycles, with each cycle consisted of one session. Subjects of this study were teacher and students in class V SDN Plalangan 04. The data collection technique was used engeneering tests and non-test. The results showed an increase in each variable of each cycle. The level of achievement of the skills of teachers in the first cycle was 19 with a enough category, the second cycle of 26 with good category, and the third cycle of 29 with very good category. Achievement level of student activity in the first cycle was 18.10 with enough category, and the second cycle was 22.40 with good category and and the third cycle of 28.10 with very good category. Student learning outcomes of first cycle got average score 65.17 with percentage classical completeness was 57.14%, the second cycle got average score 70.17 with percentage classical completeness was 75%,and third cycle got average score 74.55 with percentage classical completeness was 85.71%. The Conclusion showed that using Role Playing model with audiovisual could improve the skill of spekaing krama lugu of fourth grade students of SDN Plalangan 04 Semarang City.
PENINGKATAN KETERAMPILAN MEMBACA NYARING BERBAHASA JAWA MELALUI PENDEKATAN INTERAKSI EDUKATIF PADA SISWA KELAS III SDN 2 CAMPUREJO KENDAL Kusuma, Deasylina da Ary, Pramita Hanggar
Joyful Learning Journal Vol 3 No 3 (2014): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v3i3.5912

Abstract

Abstrak___________________________________________________________________Rendahnya keterampilan membaca bahasa Jawa disebabkan oleh faktor internaldan eksternal. Faktor internal yaitu siswa merasa bosan dengan pembelajaran membaca dan lemahnya penguasaan siswa terhadap bacaan berbahasa Jawa sehingga mengakibatkan siswa kurang termotivasi dalam mengikuti proses pembelajaran, sedangkan faktor eksternal salah satunya berasal dari penerapan pendekatan pembelajaran. Pemilihan pendekatan interaksi edukatif sebagai upaya meningkatkan keterampilan membaca berbahasa Jawa berdasarkan tuntutan kurikulum tingkat satuan pendidikan memberikan kesempatan belajar dan berlatih lebih banyak bagi siswa dan guru berperan sebagai fasilitator sesuai dengan tujuan pembelajaran.Hasil keterampilan membaca nyaring berbahasa Jawa siswa kelas III SDN 2 Campurejo menunjukkanpeningkatan dari siklus I kesiklus II. Hasil dari tes siklus I skor rata-rata kelas sebesar 68,76 meningkat menjadi 80,63 pada siklus II atau meningkat sebesar 11,53%.The low Javanese reading skills were caused by internal and external factors. Internal factorlike feeling bored resultedin a less motivated students. The external factors was from less application of learning approaches. Educational interaction approach was applied to improve javanesereading skills it providedopportunities to learn and practice more for the students.The teacher acted as a facilitator in learning process.The results showed javanese reading aloud improved from the first cycle to the second cycle. In the first cycle,it scored68.76 to 80.63 in thesecond cycle. It increased 11.53%
PROSES KREATIF KARYA SENI “PACITANIAN” (MODEL PENDIDIKAN SENI BERORIENTASI LINGKUNGAN) Ary, Deasylina Da
Jurnal Kreatif : Jurnal Kependidikan Dasar Vol 9, No 1 (2018): Jurnal Kreatif : Jurnal Kependidikan Dasar
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (237.796 KB) | DOI: 10.15294/kreatif.v9i1.16510

Abstract

Kabupaten Pacitan mempunyai potensi alam yang kaya, bukan hanya segi keindahannya saja, akan tetapi juga jejak sejarah evolusi manusia yang terkandung di dalamnya. Potensi ini sangat menginspirasi dan memberikan ide untuk kemudian diwujudkan ke dalam sebuah model pendidikan yang menyadarkan anak-anak tentang hal ini. Pendidikan yang menempatkan fenomena lingkungan alam sebagai orientasi utama. Seni dijadikan sebagai wahana. Materinya adalah latihan ketubuhan di lingkungan alam Pacitan. Model pendidikan seni ini juga dapat dipergelarkan di ruang publik sebagai pertunjukan site specific. Karya seni “Pacitanian” adalah sebuah persilangan antara Seni, Pendidikan, dan Ilmu Pengetahuan (Kehidupan Prasejarah). Sebuah gagasan baru yang mengawinkan antara keindahan seni, proses regenerasi dan transformasi pengetahuan melalui pendidikan, dan ilmu pengetahuan tentang fakta ilmiah kehidupan prasejarah di lingkungan Pacitan yang juga disebut sebagai kerajaan prasejarah.
Development of Tie Dye Technique and Its Impact On Students Learning Outcome and Fine Motor Development Putri, Riska Yuliastanti; Ary, Deasylina Da
Elementary School Teacher Vol 3, No 1 (2019): Elementari School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v3i1.27919

Abstract

This study aims to develop a color barrier technique in the class III charge of Cultural Arts and Skills at SDN Purwoyoso 06 Ngaliyan, Semarang. This research is a Research and Development (RnD) research with steps namely: potential and problems, data collection, product design, design validation, design revision, product testing, product revision, usage testing, product revision, and final product. The population of this study was 42 third grade students of SDN Purwoyoso 06 Ngaliyan Semarang. Data analysis techniques use product data analysis, learning outcomes, and student activities. The results of the study showed: (1) the development of color barrier techniques, namely the media and tools used and the motives produced. Based on expert validation shows the color barrier technique in the test of learning techniques experts and material get a percentage of 96.4% and 97.5% with very feasible criteria; (2) the use of color barrier techniques influences the effectiveness of SBK learning as evidenced by student learning outcomes with an average student score of 78.33%; (3) student activities obtain an average percentage of 94.83% with very high criteria. The conclusions of the study showed that the results of the development of the color barrier technique based on the validation of the learning techniques experts and the material fulfilled the criteria were feasible, could improve the effectiveness of student learning and activity.
Media Card Quartet Dikda Art Dance Based on Outdoor Learning Ariyanti, Siti Eva; Ary, Deasylina da
Elementary School Teacher Vol 4, No 2 (2020): Elementary School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v4i2.29035

Abstract

In dance education, in the second grade of Bawu 03 elementary school had not used innovative learning media, so that media development was needed in learning. This research aimed to develop, to find out the results of feasibility, and test the effectiveness of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material. The type of this study was Research and Development (R D) adapted from Sugiyono's theory. The participants of this study were the second grade at Bawu 03 elementary school in the number of 41 students. Data analysis techniques included product data analysis, initial data analysis, and final data analysis in the form of t-test and n-gain test. The results showed that learning media in the media of DIKDA quartet cards on dance education based on outdoor learning was very feasible to use by obtaining a percentage of 96.88% by media experts, 96.88% by material experts and 93.75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. 88% by material experts and 93.75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. 88% by material experts and 93.75% by language experts. The results of small scale got a percentage of 100% of students and 92% of teachers and on a large scale get a percentage of 97,9% of students and 100% of teachers. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade. The results of the test large scale got on average obtained results of 0.567 on a small scale and 0.466 on a large scale. The conclusion of this research was the media of DIKDA quartet cards on dance education based on outdoor learning on daily and natural motion material was feasible and effective in improving students psychomotor learning outcomes in the second grade.
Internalization of Conservation Values in Multicultural Education Courses through Traditional Games Ary, Deasylina da; Busyairi, Ahmad
Edukasi Vol 15, No 1 (2021): May 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukasi.v15i1.30013

Abstract

The Indonesian state is very prone to triggering conflicts and divisions because Indonesia is actually a pluralistic and heterogeneous country. The discourse on multicultural education is predicted to be able to anticipate ethnic, social and cultural conflicts that often arise in the midst of a plural-faced society, especially the implementation of multicultural education in tertiary institutions. The understanding created from multicultural education is not just a theory that is used as mere memorization, but can be developed into application in a multicultural-based learning process. One example of its application is through traditional games which require cultural values. Traditional games have even become a symbol of the region where each region uses traditional games as regional identities so that traditional games are a form of conservation value, namely preserving the cultural heritage of the local area. The research objectives: 1) Describe traditional games that contain conservation values in the multicultural education course for PGSD UNNES students; 2) Analyzing the conservation value contained in traditional games in multicultural education for PGSD UNNES students; 3) Analyze the achievement of internalization of conservation values in multicultural education courses for PGSD UNNES students. This study uses a qualitative research method which will be analyzed descriptively. Each traditional game imparts different conservation values depending on the play pattern. Traditional games that have been born for thousands of years are the result of ancient human cultural processes that are still thick with local wisdom values. In essence, conservation means maintaining and protecting something regularly to prevent damage and destruction by means of preservation. So that playing traditional games is a form of conservation value, namely preserving the cultural heritage of the local area.
Analysis of the Causes of Students Lack of Creativity in SBdP Learning Pencil Drawstring Collage Works Pramesti, Ardhya; Ary, Deasylina da
Jurnal Prima Edukasia Vol 12, No 2 (2024): July 2024
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v12i2.72474

Abstract

This research was conducted to determine the causes of the lack of creativity in fourth grade students at Kanisius Beringin Elementary School. This type of research is qualitative-descriptive research with the method used is the case study method, where the data collection techniques collected were obtained through observation, interviews and documentation of the research subjects. The results of this research prove that there are several factors causing students' lack of creativity in learning pencil draw collage work, including: 1) Teacher factors, 2) Student factors, 3) Facilities and infrastructure factors, 4) Family and environmental factors. The lack of creativity of fourth grade students at Kanisius Beringin Elementary School in pencil drawing collage material makes it difficult for students to develop their ideas, apart from that, the lack of motivation, inspiration and also students' freedom in imagination makes this one of the causes of students' lack of creativity, resulting in close collaboration between teachers, students, parents and schools are needed to create a learning environment that supports, stimulates and facilitates the optimal development of student creativity. The solution that can be provided by researchers is that teachers can take simple actions, such as paying more attention to the learning methods used. Learning methods are one of the important things in the continuity of learning in order to achieve good learning goals and can provide more motivation to students and provide freedom and opportunity. for them to explore more deeply, in learning Pencil Shaved Collage Work.
UPAYA PENDIDIKAN KARAKTER MELALUI PERMAINAN TRADISIONAL UNTUK GENERASI ALPHA DI LKP SENI PRADAPA LOKA BHAKTI PACITAN Ary, Deasylina Da; Setiawan, Deni
Joyful Learning Journal Vol 12 No 1 (2023): Joyful Learning Journal: March 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v11i4.66966

Abstract

Keberadaan sebuah sanggar seni bukan hanya sebagai pelestari seni dan budaya tradisional, akan tetapi juga dengan konsep pembelajaran seni yang mengedepankan pembentukan mental kreatif, karakter dan membangun rasa kebersamaan dalam berkesenian. Salah satu sanggar dengan konsep tersebut adalah LKP Seni Pradapa Loka Bhakti yang terletak di Desa Pelem, kecamatan Pringkuku, Kabupaten Pacitan. Sebuah lembaga pendidikan non formal dengan jumlah siswa 95 anak berumur 8-15 tahun. Para siswa ini disebut sebagai generasi Alpha, yaitu generasi yang lahir tahun 2010-2024 yang akrab dengan teknologi sejak lahir. Akrabnya mereka dengan perkembangan teknologi ini dapat membawa dampak negatif terhadap pembentukan karakter dan jati diri mereka. Oleh karena itu sangatlah penting untuk memperkenalkan permainan tradisional dalam proses pendidikannya. Selain untuk menumbuhkan nilai-nilai karakter pada anak seperti mematuhi aturan, empati, persahabatan, kerja sama, gotong royong, kejujuran, menghargai orang lain, dan kesabaran, permainan tradisional terbukti memiliki peran penting dalam perkembangan kemampuan dasar dan menstimulasi kecerdasan majemuk seorang anak baik fisik, kognitif, emosional dan sosial. Kegiatan ini dilakukan dengan menggunakan metode yang meliputi: Ceramah, pelatihan, dan evaluasi. Materinya yaitu: Jelungan, Enthik, Gobag sodor, Jamuran, Cublak-Cublak Suweng, Engklek, Betengan, Lompat Tali, Kasti, Congklak, yang mana dalam setiap pola permainan terdapat lebih dari satu nilai karakter yang diajarkan