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ANALYSIS OF VALIDITY, RELIABILITY AND FEASIBILITY OF STUDENT CONFIDENCE ASSESSMENT INSTRUMENTS
Andi Maulana
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.119
This research is part of a research on the development of student self-confidence assessment for elementary school. The purpose of this study was to determine the content validity and reliability of an instrument. The instrument developed was in the form of a questionnaire sheet. Content analysis and observation sheets used Coefficient V by Aiken's while Reliability used Cronbach's Alpha with the help of Ms. Excel. The results of this study indicate that: the questionnaire sheet in the form of a scoring rubric and this research proved valid, the highest with a coefficient of V Aiken s 0.74 and reliable with a coefficient of Cronbach's Alpha = 0.76 which means high. The instrument's feasibility test also shows 100% of the statement items are eligible to be used. Based on the results of this study, the assessment of increasing student self-confidence is appropriate to use.
EARLY CHILDHOOD MATHEMATICS COMMUNICATION IN REASONING AND APPLICATION OF MATHEMATICS THROUGH THE NUMBERS BOTTLE GAME IN Kindergarten ANNUR 2 KARANGTENGAH DEMAK
Aliyah
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.120
Mathematical communication ability in learning mathematics is something that is needed by every student in order to facilitate the teaching and learning process.. While the number bottle game is a visual medium that can stimulate children's intelligence and memory in understanding number symbols. This study aims to describe early childhood mathematical communication in the application and mathematical proof through the number bottle game at Annur 2 Kindergarten Karangtengah Demak. This research uses qualitative method with descriptive research type. The subjects in this study were 15 students of group A TK Annur 2 who were selected through student results in math games. The method of collecting data is through observation, interviews, and documentation. The data were analyzed qualitatively by using the method of reduction, data assessment, and drawing conclusions. The results of the study show that in developing children's mathematical logic through the application of the number bottle game, they are as follows: a). Children are able to recognize numbers 1-10, b). The child is able to name the numbers 1 – 10, c). Children are able to sort numbers 1 – 10, d). The child is able to put objects into the number bottle according to the numbers listed on the number bottle and e). Children are able to do simple additions 1-10. So the writer can conclude that the teacher's role in developing mathematical logic through the implementation of steps in developing early childhood mathematical logic through number card games has shown optimal results.
Analysis of the Validity and Reliability of Indonesian Vocabulary Mastery Instrument Items Using AIKEN'S Model Calculations
Kartika Rismawati
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.121
This research is part of the research on the development of domino card learning media to improve elementary school students' mastery of Indonesian vocabulary. The purpose of this study was to determine the content validity and reliability of the items of the Indonesian vocabulary mastery instrument that had been prepared in the form of entries. The analysis of the instrument content uses Coefficient V by Aiken's while Reliability uses the Cronbach Alpha calculation. The results of this study indicate that: each item of the Indonesian vocabulary mastery instrument that has been compiled is proven to be valid, the highest with Aiken's V coefficient of 0.94. However, in this case the instrument compiled is still low in the reliability test with the Cronbach's Alpha coefficient of 0.309. So that the instrument that has been prepared needs to be revised before being used.
VALIDITY AND RELIABILITY TEST OF ANDROID-BASED INTERACTIVE LEARNING MEDIA DEVELOPMENT INSTRUMENTS
Hartanto
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.122
Instrumen penelitian adalah suatu alat yang digunakan untuk mengumpulkan data atau mengukur objek dari suatu variabel penelitian. Untuk mendapatkan data yang benar demi kesimpulan yang sesuai dengan keadaan sebenarnya, maka diperlukan suatu instrumen yang valid dan konsisten serta tepat dalam memberikan data hasil penelitian (reliabel). Uji reliabilitas instrumen meliputi test-retest, ekuivalen, dan internal consistency. Uji internal consistency memiliki beberapa teknik pengujian tergantung jenis instrumennya. Teknik pengujian tersebut meliputi uji split half, KR 20, KR 21, dan Alfa Cronbach. Nilai validitas dan reliabilitas suatu instrumen dipengaruhi oleh subjek yang diukur, pengguna instrumen, dan instrumen itu sendiri. Sehinggga, validitas dan reliabilitas harus selalu diuji sebelum instrumen digunakan. Dibutuhkan alat ukur validasi produk media pembelajaran yaitu berupa angket validasi media pembelajaran interaktif yang telah melalui tahap uji validitas dan tahap uji reliabilitas. Dari hasil uji validitas dari 22 pernyataan terdapat 22 soal yang dinyatakan valid serta uji validitas mendapatkan nilai sebesar 0,899 yang berarti termasuk dalam kategori excellent agreement. Dengan begitu instrumen validasi produk media pembelajaran interaktif dapat dipergunakan sebagai alat mengukur layak atau tidaknya produk media pembelajaran interaktif digunakan.
MATHEMATICAL REPRESENTATION OF CHILDREN'S PLAY PROCESS THROUGH PUZZLE GAMES AT KB AL MUTTAQIN WEDUNG DEMAK
Zumrotus Sa’adah
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.123
This study aims to find out the improvement of mathematical connection skills in early childhood through snakes and ladders game activities. This study is backgrounded by low mathematical ability, namely cognitive development in children aged 5 - 6 years. This is allegedly due to the lack of interesting media that teachers use in learning. Many teachers pay less attention to the use of real-world contexts, particularly in cognitive development programs. Teachers tend to use more worksheets and the games used are also less attractive to children. This study uses case study method, data collection technique using observation, interview, and documentation. Based on the results of the study, it can be concluded that through the game Snakes and Ladders can improve the ability of mathematical connections in cognitive development in early childhood, especially in children aged 5 - 6 years.
ANALYSIS OF VALIDITY, RELIABILITY AND FEASIBILITY OF STUDENT CONFIDENCE ASSESSMENT INSTRUMENTS
Maulana, Andi
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
Show Abstract
|
Download Original
|
Original Source
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Check in Google Scholar
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DOI: 10.26877/schola.v1i1.119
This research is part of a research on the development of student self-confidence assessment for elementary school. The purpose of this study was to determine the content validity and reliability of an instrument. The instrument developed was in the form of a questionnaire sheet. Content analysis and observation sheets used Coefficient V by Aiken's while Reliability used Cronbach's Alpha with the help of Ms. Excel. The results of this study indicate that: the questionnaire sheet in the form of a scoring rubric and this research proved valid, the highest with a coefficient of V Aiken s 0.74 and reliable with a coefficient of Cronbach's Alpha = 0.76 which means high. The instrument's feasibility test also shows 100% of the statement items are eligible to be used. Based on the results of this study, the assessment of increasing student self-confidence is appropriate to use.
EARLY CHILDHOOD MATHEMATICS COMMUNICATION IN REASONING AND APPLICATION OF MATHEMATICS THROUGH THE NUMBERS BOTTLE GAME IN Kindergarten ANNUR 2 KARANGTENGAH DEMAK
Aliyah
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.26877/schola.v1i1.120
Mathematical communication ability in learning mathematics is something that is needed by every student in order to facilitate the teaching and learning process.. While the number bottle game is a visual medium that can stimulate children's intelligence and memory in understanding number symbols. This study aims to describe early childhood mathematical communication in the application and mathematical proof through the number bottle game at Annur 2 Kindergarten Karangtengah Demak. This research uses qualitative method with descriptive research type. The subjects in this study were 15 students of group A TK Annur 2 who were selected through student results in math games. The method of collecting data is through observation, interviews, and documentation. The data were analyzed qualitatively by using the method of reduction, data assessment, and drawing conclusions. The results of the study show that in developing children's mathematical logic through the application of the number bottle game, they are as follows: a). Children are able to recognize numbers 1-10, b). The child is able to name the numbers 1 – 10, c). Children are able to sort numbers 1 – 10, d). The child is able to put objects into the number bottle according to the numbers listed on the number bottle and e). Children are able to do simple additions 1-10. So the writer can conclude that the teacher's role in developing mathematical logic through the implementation of steps in developing early childhood mathematical logic through number card games has shown optimal results.
Analysis of the Validity and Reliability of Indonesian Vocabulary Mastery Instrument Items Using AIKEN'S Model Calculations
Rismawati, Kartika
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
Show Abstract
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Download Original
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Original Source
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Check in Google Scholar
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DOI: 10.26877/schola.v1i1.121
This research is part of the research on the development of domino card learning media to improve elementary school students' mastery of Indonesian vocabulary. The purpose of this study was to determine the content validity and reliability of the items of the Indonesian vocabulary mastery instrument that had been prepared in the form of entries. The analysis of the instrument content uses Coefficient V by Aiken's while Reliability uses the Cronbach Alpha calculation. The results of this study indicate that: each item of the Indonesian vocabulary mastery instrument that has been compiled is proven to be valid, the highest with Aiken's V coefficient of 0.94. However, in this case the instrument compiled is still low in the reliability test with the Cronbach's Alpha coefficient of 0.309. So that the instrument that has been prepared needs to be revised before being used.
VALIDITY AND RELIABILITY TEST OF ANDROID-BASED INTERACTIVE LEARNING MEDIA DEVELOPMENT INSTRUMENTS
Hartanto
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.26877/schola.v1i1.122
Instrumen penelitian adalah suatu alat yang digunakan untuk mengumpulkan data atau mengukur objek dari suatu variabel penelitian. Untuk mendapatkan data yang benar demi kesimpulan yang sesuai dengan keadaan sebenarnya, maka diperlukan suatu instrumen yang valid dan konsisten serta tepat dalam memberikan data hasil penelitian (reliabel). Uji reliabilitas instrumen meliputi test-retest, ekuivalen, dan internal consistency. Uji internal consistency memiliki beberapa teknik pengujian tergantung jenis instrumennya. Teknik pengujian tersebut meliputi uji split half, KR 20, KR 21, dan Alfa Cronbach. Nilai validitas dan reliabilitas suatu instrumen dipengaruhi oleh subjek yang diukur, pengguna instrumen, dan instrumen itu sendiri. Sehinggga, validitas dan reliabilitas harus selalu diuji sebelum instrumen digunakan. Dibutuhkan alat ukur validasi produk media pembelajaran yaitu berupa angket validasi media pembelajaran interaktif yang telah melalui tahap uji validitas dan tahap uji reliabilitas. Dari hasil uji validitas dari 22 pernyataan terdapat 22 soal yang dinyatakan valid serta uji validitas mendapatkan nilai sebesar 0,899 yang berarti termasuk dalam kategori excellent agreement. Dengan begitu instrumen validasi produk media pembelajaran interaktif dapat dipergunakan sebagai alat mengukur layak atau tidaknya produk media pembelajaran interaktif digunakan.
MATHEMATICAL REPRESENTATION OF CHILDREN'S PLAY PROCESS THROUGH PUZZLE GAMES AT KB AL MUTTAQIN WEDUNG DEMAK
Sa’adah, Zumrotus
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.26877/schola.v1i1.123
This study aims to find out the improvement of mathematical connection skills in early childhood through snakes and ladders game activities. This study is backgrounded by low mathematical ability, namely cognitive development in children aged 5 - 6 years. This is allegedly due to the lack of interesting media that teachers use in learning. Many teachers pay less attention to the use of real-world contexts, particularly in cognitive development programs. Teachers tend to use more worksheets and the games used are also less attractive to children. This study uses case study method, data collection technique using observation, interview, and documentation. Based on the results of the study, it can be concluded that through the game Snakes and Ladders can improve the ability of mathematical connections in cognitive development in early childhood, especially in children aged 5 - 6 years.