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49 Documents
ANALYSIS OF VALIDITY, RELIABILITY AND FEASIBILITY OF STUDENT CONFIDENCE ASSESSMENT INSTRUMENTS
Andi Maulana
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.119
This research is part of a research on the development of student self-confidence assessment for elementary school. The purpose of this study was to determine the content validity and reliability of an instrument. The instrument developed was in the form of a questionnaire sheet. Content analysis and observation sheets used Coefficient V by Aiken's while Reliability used Cronbach's Alpha with the help of Ms. Excel. The results of this study indicate that: the questionnaire sheet in the form of a scoring rubric and this research proved valid, the highest with a coefficient of V Aiken s 0.74 and reliable with a coefficient of Cronbach's Alpha = 0.76 which means high. The instrument's feasibility test also shows 100% of the statement items are eligible to be used. Based on the results of this study, the assessment of increasing student self-confidence is appropriate to use.
EARLY CHILDHOOD MATHEMATICS COMMUNICATION IN REASONING AND APPLICATION OF MATHEMATICS THROUGH THE NUMBERS BOTTLE GAME IN Kindergarten ANNUR 2 KARANGTENGAH DEMAK
Aliyah
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.120
Mathematical communication ability in learning mathematics is something that is needed by every student in order to facilitate the teaching and learning process.. While the number bottle game is a visual medium that can stimulate children's intelligence and memory in understanding number symbols. This study aims to describe early childhood mathematical communication in the application and mathematical proof through the number bottle game at Annur 2 Kindergarten Karangtengah Demak. This research uses qualitative method with descriptive research type. The subjects in this study were 15 students of group A TK Annur 2 who were selected through student results in math games. The method of collecting data is through observation, interviews, and documentation. The data were analyzed qualitatively by using the method of reduction, data assessment, and drawing conclusions. The results of the study show that in developing children's mathematical logic through the application of the number bottle game, they are as follows: a). Children are able to recognize numbers 1-10, b). The child is able to name the numbers 1 – 10, c). Children are able to sort numbers 1 – 10, d). The child is able to put objects into the number bottle according to the numbers listed on the number bottle and e). Children are able to do simple additions 1-10. So the writer can conclude that the teacher's role in developing mathematical logic through the implementation of steps in developing early childhood mathematical logic through number card games has shown optimal results.
Analysis of the Validity and Reliability of Indonesian Vocabulary Mastery Instrument Items Using AIKEN'S Model Calculations
Kartika Rismawati
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.121
This research is part of the research on the development of domino card learning media to improve elementary school students' mastery of Indonesian vocabulary. The purpose of this study was to determine the content validity and reliability of the items of the Indonesian vocabulary mastery instrument that had been prepared in the form of entries. The analysis of the instrument content uses Coefficient V by Aiken's while Reliability uses the Cronbach Alpha calculation. The results of this study indicate that: each item of the Indonesian vocabulary mastery instrument that has been compiled is proven to be valid, the highest with Aiken's V coefficient of 0.94. However, in this case the instrument compiled is still low in the reliability test with the Cronbach's Alpha coefficient of 0.309. So that the instrument that has been prepared needs to be revised before being used.
VALIDITY AND RELIABILITY TEST OF ANDROID-BASED INTERACTIVE LEARNING MEDIA DEVELOPMENT INSTRUMENTS
Hartanto
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.122
Instrumen penelitian adalah suatu alat yang digunakan untuk mengumpulkan data atau mengukur objek dari suatu variabel penelitian. Untuk mendapatkan data yang benar demi kesimpulan yang sesuai dengan keadaan sebenarnya, maka diperlukan suatu instrumen yang valid dan konsisten serta tepat dalam memberikan data hasil penelitian (reliabel). Uji reliabilitas instrumen meliputi test-retest, ekuivalen, dan internal consistency. Uji internal consistency memiliki beberapa teknik pengujian tergantung jenis instrumennya. Teknik pengujian tersebut meliputi uji split half, KR 20, KR 21, dan Alfa Cronbach. Nilai validitas dan reliabilitas suatu instrumen dipengaruhi oleh subjek yang diukur, pengguna instrumen, dan instrumen itu sendiri. Sehinggga, validitas dan reliabilitas harus selalu diuji sebelum instrumen digunakan. Dibutuhkan alat ukur validasi produk media pembelajaran yaitu berupa angket validasi media pembelajaran interaktif yang telah melalui tahap uji validitas dan tahap uji reliabilitas. Dari hasil uji validitas dari 22 pernyataan terdapat 22 soal yang dinyatakan valid serta uji validitas mendapatkan nilai sebesar 0,899 yang berarti termasuk dalam kategori excellent agreement. Dengan begitu instrumen validasi produk media pembelajaran interaktif dapat dipergunakan sebagai alat mengukur layak atau tidaknya produk media pembelajaran interaktif digunakan.
MATHEMATICAL REPRESENTATION OF CHILDREN'S PLAY PROCESS THROUGH PUZZLE GAMES AT KB AL MUTTAQIN WEDUNG DEMAK
Zumrotus Sa’adah
Schola Vol. 1 No. 1 (2023): May
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i1.123
This study aims to find out the improvement of mathematical connection skills in early childhood through snakes and ladders game activities. This study is backgrounded by low mathematical ability, namely cognitive development in children aged 5 - 6 years. This is allegedly due to the lack of interesting media that teachers use in learning. Many teachers pay less attention to the use of real-world contexts, particularly in cognitive development programs. Teachers tend to use more worksheets and the games used are also less attractive to children. This study uses case study method, data collection technique using observation, interview, and documentation. Based on the results of the study, it can be concluded that through the game Snakes and Ladders can improve the ability of mathematical connections in cognitive development in early childhood, especially in children aged 5 - 6 years.
DEVELOPMENT OF JAVANESE SCRIPT APPLICATION TO INCREASE LEARNING MOTIVATION OF ELEMENTARY SCHOOL STUDENTS
Shofiyatul Muna;
Achmad Buchori;
Theodora Indriati Wardani
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i2.326
This research, which aims to increase the learning motivation of elementary school students, was conducted at Loireng State Elementary School. Research and Development (R&D) method were used to develop this Javanese script application. The subjects in this study were grade 5 (five) students at SDN Loireng. The results of motivation before and after using the Javanese script application amounted to 65% and 98%, it was concluded that the learning motivation questionnaire obtained the results of 46% of students in the moderate category. In normality testing, the results of the Asymp.Sig. (2-tailed) significance value of 0.000 < 0.05, so the data is not normally distributed. In the Wilcoxon Signed Rank Test test, it is known that Asymp.Sig. (2-tailed) is 0.000 because the value of 0.000 < 0.05. So it can be concluded that there is an influence on increasing the learning motivation of grade 5 (five) students of Loireng State Elementary School.
ANALYSIS OF CLASS IV STUDENTS' DIFFICULTIES IN PERFORMING MANDATORY PRAYERS
Fuad Abdullah Fuad;
Nuza Heri Setyani;
Achmad Buchori;
Joko Sulianto
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i2.328
Articles are created with the aim of describing students' difficulties; Factors responsible for the difficulties involved in salat; And the effort that can be made to overcome the students' difficulties of performing mandatory religious services. The type of research used is qualitative descriptive. Main data retrieval techniques using study literature study. The factors behind the student's difficulties in mandatory worship match the theory of sheikh abdul shuuja 'ahmad bin husein and the ahmadi and supriyono. The difficulties students experience in performing mandatory religious services need attention early and early teacher support, parental example at home before coming up with the interest of the students in performing mandatory services without any coercion. Research concludes that motivation, interest, interactive religious studies, school facilities and parental example require students to mandatory salat.
ANALYSIS OF THE NEED FOR DIGITAL GAME-BASED LKPD TO IMPROVE PRIMARY SCHOOL STUDENTS' CRITICAL REASONING ABILITY
Citra Kumala Waty;
Puji Sugiyartini
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i2.331
The purpose of this article is to determine the level of need for using game-based digital LKPD in improving critical reasoning skills. The method used is descriptive qualitative. Data collection techniques used questionnaires and interviews. The data analysis technique uses descriptive through interview activities and quantitative based on the percentage of questionnaire distribution results via Google Forms. The results of the initial needs analysis of students regarding the need for game-based digital LKPD are (53.5%) of students strongly agree in using Wordwall media, (46.5%) of students agree with using Wordwall media, (0%) students do not agree in using media Wordwall, (0%) of Students show a high level of disapproval of the use of Wordwall media. However, in thematic learning using Wordwall media, its effectiveness can be seen from the majority of students who strongly agree or agree, reaching 98.2%. This is compared to the minority of students who disagree or strongly disagree, which is only 1.8%. and it was found that 85.3% of students were able to complete the evaluation of KKM questions and 14.7% still needed to receive special guidance from educators. From the results of this analysis, the need for game-based digital LKPD is very effective in learning activities to improve elementary school students' critical reasoning abilities.
VALIDITY AND RELIABILITY TEST FOR INDEPENDENCE STUDENT SCHOOL BASE CLASS 6
Ardiana Dwi Suratimah;
Dwi Suratimah
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i2.333
Every research project needs a tool to gather data using. The validity and reliability criteria must be followed while preparing test and non-test data. It is feasible to confirm the data's consistency and correctness using SPSS software. This research project will outline the phases of learning evaluation courses in the validity and reliability test. Data on student independence surveys were taken at several primary schools, including SDN Srondol Kulon 03 and SDN Srondol Kulon 02. The instrument's preparation findings were used for this purpose. If the count of r is more than the table of r, then the validity test is valid. This means that out of a total of ten things, six are valid, seven are comments about food parenting, eight are statements about psychosocial parenting, and seven are statements about hygiene parenting. Additionally, with relation to healthcare, three out of the six assertions are applicable to parents. If the reliability test has a Cronbach's alpha better than 0.6 or the r-table, then it is considered reliable. Every single statement question in this survey that passed the reliability test yielded reliable data.
Learning Assessment in the Independent Curriculum
Candra Kristiyan;
Sri Mujiatun
Schola Vol. 1 No. 2 (2023): November
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/schola.v1i2.334
An expansion of the 2013 Curriculum, the tailored curriculum is designed to maximize learning outcomes according to student needs. Utilize the assessment findings to inform the design of the lessons at the start, middle, and conclusion of the learning process. An overview of assessments that are often utilized in stand-alone courses is what this research attempts to give. Utilizing a qualitative descriptive approach, research materials are recorded, processed, and library data is gathered. According to research, self-paced courses utilize three different kinds of evaluations: formative, summative, and initial or diagnostic learning assessments. Cognitive diagnostic assessment and non-cognitive diagnostic evaluation are the two categories of diagnostic evaluation.