cover
Contact Name
Achmad Buchori
Contact Email
dianpriambudi@upgris.ac.id
Phone
+6281575711008
Journal Mail Official
upgrisschola@gmail.com
Editorial Address
https://journal2.upgris.ac.id/index.php/schola/about/editorialTeam
Location
Kota semarang,
Jawa tengah
INDONESIA
Schola Journal: Jurnal Ilmiah Pendidikan Dasar
ISSN : -     EISSN : 29887100     DOI : 10.26877
Core Subject : Education,
Jurnal Schola adalah Jurnal Ilmiah yang memiliki scope pada bidang Pendidikan khususnya adalah Pendidikan Dasar
Articles 5 Documents
Search results for , issue "Vol. 3 No. 1 (2025): May" : 5 Documents clear
The Effectiveness of Using YouTube as a Learning Media in Improving Early Childhood Literacy" Andriyani, Maria; Maria Andriyani; Yenni Pudji Rahmawati
Schola Vol. 3 No. 1 (2025): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i1.2324

Abstract

This study aims to examine the effectiveness of using YouTube as a learning medium in improving early childhood literacy through the literature study method. Literacy is an important aspect of children's cognitive development that needs to be instilled early on. In the digital era, YouTube media is one of the interesting learning alternatives because it presents audio-visual content that can stimulate children's interest and understanding more optimally. This research was conducted by reviewing various scientific sources, journal articles, and relevant previous research results within the last five years. The results of the study show that the use of learning videos from YouTube, especially those containing letter recognition materials, vocabulary and children's stories, is proven to be able to improve literacy aspects such as the ability to recognise letters, understand initial sounds, and increase children's vocabulary. Educational animated videos presented with attractive colours, music and narration can create a fun and interactive learning atmosphere. Thus, it can be concluded that YouTube is an effective learning media in supporting early childhood literacy development, provided that its use must be directed and supervised by educators or parents wisely.
INNOVATIVE DIGITAL LEARNING MEDIA TO ENHANCE STUDENT ENGAGEMENT AND LEARNING OUTCOMES IN ELEMENTARY SCHOOLS anggitarachmawati
Schola Vol. 3 No. 1 (2025): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i1.2328

Abstract

This study examines the potential and implementation of digital learning media in improving student engagement, motivation, and learning outcomes in elementary schools. With the rapid advancements in information and communication technology, integrating digital media such as educational applications, interactive videos, simple virtual reality (VR), and educational games has become increasingly relevant to accommodate the learning characteristics of elementary school students in the digital age. This article analyzes various effective types of digital media, pedagogical strategies for their application, and their positive impact on enhancing conceptual understanding, developing 21st-century skills, and fostering an innovative learning environment. The method used is a comprehensive literature review of relevant prior studies and theoretical frameworks. The findings indicate that the appropriate utilization of digital learning media can transform the learning paradigm into a more dynamic, personalized, and effective experience for elementary school students.
Improving KPK and FPB Concepts Through Interactive TTS Media Eva Fitriana; Indah Setyaningsih; Mujiono
Schola Vol. 3 No. 1 (2025): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i1.2330

Abstract

ABSTRACT This study aims to improve the understanding of fifth grade students of Lobang 02 Elementary School regarding the concept of Least Common Multiple (LCM) and Greatest Common Factor (GCF) by using interactive media in the form of crossword puzzles (TTS). This study is included in the Classroom Action Research (CAR) type which is carried out in two cycles. The research subjects consisted of 16 students. Data collection tools used include learning outcome tests, observation sheets, and student response questionnaires. From the results of the study, there is an increase in student learning outcomes from the first cycle to the second cycle. In the pre-action stage, only 31.25% of students achieved learning mastery with an average score of 61.2. After the action was carried out in the first cycle, mastery increased to 56.25% with an average score of 72.8. In the second cycle, learning mastery reached 87.5% with an average score of 84.5. This increase shows that the TTS media is effective in helping students understand the concepts of LCM and GCF and creating a more active and enjoyable learning atmosphere. In conclusion, interactive media in the form of crossword puzzles can be an alternative learning strategy that can improve students' mathematics learning outcomes in elementary schools.
Implementation of Video-Based Hypermedia Learning in Science Material for Grade III Elementary Schools tripujiyuliani02; Riza Apriliniawati; Tri Puji Yuliani
Schola Vol. 3 No. 1 (2025): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i1.2331

Abstract

This study aims to explain the implementation of the use of hypermedia media based on learning videos for Natural and Social Sciences (IPAS) material among third-grade students of SD Negeri Deles 01. The method used in this study is a descriptive qualitative approach with a total of 18 students and one teacher as subjects. Data were obtained through observation, interviews, and documentation activities, then analyzed using data reduction, data presentation, and conclusion drawing techniques. The findings of this study indicate that the use of interactive videos in IPAS learning can increase student participation, facilitate understanding of abstract concepts such as the water cycle, and create a joyful learning atmosphere. Students appeared active in asking questions, providing answers, and were able to re-explain the material they had watched after watching the video. Teachers felt the benefits of this media because it allows for efficient and attention-grabbing delivery of material. Therefore, the use of video-based hypermedia media is considered effective for implementation in IPAS learning at the elementary school level as an effort to realize contextual, visual-based learning, and in accordance with the stage of students' cognitive development.
Literature Review: The Utilization of Augmented Reality (AR) and Virtual Reality (VR) in Learning Media at Elementary Schools STARTYANINGSIH, THERESIA; Ervita Dwi Kusumasari; Nurhafidhoh
Schola Vol. 3 No. 1 (2025): May
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/schola.v3i1.2344

Abstract

ABSTRACT The advancement of technology today has transformed society into a technology-based Society 5.0 era. This development must align with current trends in the world of education. Students now expect learning experiences that incorporate innovative elements in their implementation. The use of technology-based media can serve as an alternative to support optimal learning. One such development that can be applied today involves the use of technology-based media such as Augmented Reality (AR) and Virtual Reality (VR). The use of AR and VR-based learning media has a positive impact on both the learning process and outcomes for elementary school students. AR and VR media have been proven to enhance conceptual understanding, learning motivation, engagement, and problem-solving skills through the presentation of material in a more visual, interactive, and immersive manner — although there are some technical challenges in their implementation. Keywords: Augmented Reality; Virtual Reality; Learning Media.

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