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House of Wisdom: Journal on Library and Information Sciences
ISSN : -     EISSN : 30896002     DOI : https://doi.org/10.21070/how
Core Subject : Social,
House of Wisdom Journal on Library and Information Sciences seeks to publish high quality, peer-reviewed articles that contribute to the understanding and development of library and information sciences, while also addressing the United Nations Sustainable Development Goals SDGs. The journal welcomes submissions on a wide range of topics, including but not limited to Information Management studies on the organization, storage, retrieval, and dissemination of information, with an emphasis on ensuring inclusive and equitable access to information for all SDG 10 Reduced Inequalities. Library Technology innovations in library systems, digital libraries, and the impact of technology on library services, particularly in promoting sustainable development and reducing inequalities SDG 9 Industry, Innovation, and Infrastructure. Information Literacy research on programs and strategies to improve information literacy among various user groups, supporting quality education and lifelong learning opportunities SDG 4 Quality Education. Library Administration and Management best practices, case studies, and research on effective library management and administration that contribute to sustainable community development SDG 11 Sustainable Cities and Communities. Preservation and Conservation articles on the preservation of digital and physical collections, ensuring cultural heritage and knowledge are maintained for future generations SDG 11 Sustainable Cities and Communities. User Behavior and Information Seeking insights into user behavior, information needs, and the effectiveness of library services in meeting these needs, fostering inclusive societies SDG 10 Reduced Inequalities. Collection Development strategies and policies for developing library collections that meet the needs of diverse user communities, supporting diverse and inclusive knowledge bases SDG 4 Quality Education, SDG 10 Reduced Inequalities. Scholarly Communication studies on the changing landscape of scholarly publishing and its implications for libraries, promoting inclusive and transparent communication of research findings SDG 16 Peace, Justice, and Strong Institutions. Library Services innovations and improvements in services provided by libraries to various user groups, contributing to community well-being and lifelong learning SDG 4 Quality Education, SDG 11 Sustainable Cities and Communities. - Bibliometrics Analysis and Systematic Literature Reviews comprehensive reviews and quantitative analysis of academic literature in the field, providing insights into research trends and impact SDG 17 Partnerships for the Goals.
Articles 5 Documents
Search results for , issue "Vol. 1 No. 4: Desember" : 5 Documents clear
Weeb Simp Behavior Among Vtubers Through Uses and Gratifications: Perilaku Weeb Simp di Kalangan VTuber Melalui Penggunaan dan Kepuasan Maulana, Muhammad Rizky; Dharma, Ferry Adhi
House of Wisdom: Journal on Library and Information Sciences Vol. 1 No. 4: Desember
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/how.v1i2.97

Abstract

The phenomenon of simping among weebs towards VTubers is an intriguing topic to analyze through the lens of the Uses and Gratifications theory. This study aims to understand how VTuber fans fulfill their emotional, social, and identity needs through interactions with their virtual idols. Using a qualitative descriptive approach, this research conducted interviews with nine informants actively engaged in the VTuber fan community. The findings reveal four primary motivations driving attachment to VTubers: diversion, where VTubers serve as an escape from real-life pressures; personal relationships, which foster parasocial bonds that create a sense of emotional closeness; social identity, which strengthens a sense of belonging within fan communities; and surveillance, where fans actively seek information about VTubers to stay updated. These findings illustrate that VTubers are not merely a source of entertainment but also function as social agents that fulfill the psychological and emotional needs of their audience. Highlights:   VTubers serve as an emotional escape, providing diversion from real-life stress. Parasocial relationships foster emotional closeness and attachment among fans. Fans seek social identity and belonging within VTuber fan communities. Keywords: VTuber, Simp, Weebs
Analyzing Abi Azkakia's Online Game Preaching Using Giddens' Structuration Theory Perspective: Menganalisis Dakwah Game Online Abi Azkakia Menggunakan Perspektif Teori Strukturasi Giddens Perdana, Wahyu Ilham; Dharma, Ferry Adhi
House of Wisdom: Journal on Library and Information Sciences Vol. 1 No. 4: Desember
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/how.v1i2.98

Abstract

This study discusses Ustadz Abi Azkakia's da'wah strategy through online games with Anthony Giddens' structuration perspective. Digital da'wah, especially in the gaming community, is a new phenomenon that is interesting to study. Using the autoethnography method, this study directly observes the interactions and strategies used by Ustadz Abi in conveying Islamic messages in virtual space. The results of the study show that Ustadz Abi Azkakia utilizes religious symbols, such as peci, as well as a communication approach that is in accordance with gamer culture to build an identity as a da'wah. He consistently inserts the values of tauhid, qada and qadar, and Islamic ethics in the game. Giddens' structuration perspective explains that da'wah in online games occurs through interactions between agents (Ustadz Abi) and structures (game communities and digital platforms). Da'wah through this game is quite acceptable to most respondents. However, there are challenges in maintaining a balance between entertainment and religious messages. Some respondents see him as a relaxed and easy-to-receive figure, while others feel that the da'wah message sometimes interferes with the gaming experience. Nevertheless, Ustadz Abi has built legitimacy as a respected religious figure in the Mobile Legends community. Highlights: Innovative da'wah: Uses gaming culture and symbols to deliver Islamic teachings. Structuration view: Da'wah shaped by agent-platform-community interaction. Mixed reception: Some gamers welcome it, others find it intrusive. Keywords: Preaching Strategy, Online Games, Autoethnography, Giddens' Structuration, Digitalization of Preaching
Cyber Public Relations Strategies to Improve the Positive Image of High Schools: Strategi Cyber Public Relations untuk Meningkatkan Citra Positif Sekolah Menengah Atas Uddin, Adam Amir; Dharma, Ferry Adhi
House of Wisdom: Journal on Library and Information Sciences Vol. 1 No. 4: Desember
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/how.v1i2.99

Abstract

Brand Identity and Information on Instagram Social Media @Course Net: Identitas Merek dan Informasi di Media Sosial Instagram @Course Net Hastowo, Kiki Widyasari; Sinduwiatmo, Kukuh
House of Wisdom: Journal on Library and Information Sciences Vol. 1 No. 4: Desember
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/how.v1i2.100

Abstract

Interaction with technological and information developments builds communication efficiency. New media in the form of social media Instagram has become a form of mediation for the community's needs in conveying and receiving news or information. The era of industrial revolution 4.0 is building media interests which are accompanied by business and computer movements simultaneously. The Instagram account @course_net is one of many accounts that can provide access to all the interests of the 4.0 revolution era in one. Social media-based information with content related to IT and computers is packaged attractively through an information formation system with a visual communication style according to its characteristics so that it can build a new culture within the scope of Instagram accounts. The culture that is formed can be accepted by users with the ease of Instagram features for exchanging opinions and experiences. This research aims to identify the process of forming a brand identity and information system contained in the communication that occurs in the content on the @course_net Instagram account, and researchers want to know how the elements of visual communication are contained in the content. Researchers use the focus of netnography theory to analyze interactions that occur within accounts in any form. The culture of interaction on the Course Net account is part of an interaction that respects each other and accepts opinions across community circles. So that every member dares to express their opinions and arguments without any restrictions. Highlights: Communication Efficiency: @course_net uses Instagram to share IT content aligned with the Industry 4.0 era. Visual Identity: Content is attractively packaged with a distinct visual style to build brand identity. Cultural Interaction: The account fosters an inclusive culture that encourages open and respectful discussion. Keywords: Brand Identity, Social Media, Netnography, Instagram
Semiotic Analysis of Social Class Representation in Satria Dewa Gatotkaca Movie: Analisis Semiotika Representasi Kelas Sosial dalam Film Satria Dewa Gatotkaca Hidayatullah, Barriman; Hariyanto, Didik
House of Wisdom: Journal on Library and Information Sciences Vol. 1 No. 4: Desember
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/how.v1i2.101

Abstract

The study aims to analyze the representation of social class in the film "Satria Dewa: Gatotkaca" using a qualitative approach and Roland Barthes' semiotic analysis. The research methodology adopts a descriptive qualitative approach. Data were collected through three main methods: (i) a comprehensive observation of the film to understand its content and nuances; (ii) documentation, where the researcher selected and highlighted images of scenes depicting the representation and social class of Kurawa and Pandawa in the series; and (iii) a literature review of various sources such as theses, journal articles, websites, the internet, and relevant books. The collected data were then analyzed using Roland Barthes' semiotic approach. The analysis revealed four aspects related to the signs in the film: different lifestyles, differences in attire, unconscious social class boundaries, and class identity influenced by royal lineage. Highlights: Lifestyle: The difference in lifestyle depicts the difference in social class between the Pandavas and the Kuravas. Clothing: Clothes reflect social status and class differences. Lineage: Class identity is linked to royal lineage which affects social status. Keywords: Representation, Roland Barthes, Semiotic, Social Class

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