cover
Contact Name
Ahmad Ashril Rizal
Contact Email
ashril@uinmataram.ac.id
Phone
+6281805765431
Journal Mail Official
jatiskom@uinmataram.ac.id
Editorial Address
Jalan Gajah Mada No. 100 Mataram, Program Studi Teknologi Informasi, Universitas Islam Negeri Mataram, Mataram, Nusa Tenggara Barat, 50663
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
JATISKOM: Jurnal Aplikasi Teknologi Informasi dan Sains Komputer
ISSN : 30898668     EISSN : 30898668     DOI : https://doi.org/10.20414/jatiskom.v1i1
Core Subject : Science,
JATISKOM contains research papers in the field of Application of Information Technology and Computer Science. The scope of JTIIK is as follows: Domain Specific Frameworks and Applications: - IT Management dan IT Governance - e-Government - e-Healthcare, e-Learning, e-Manufacturing, e-Commerce - ERP dan Supply Chain Management - Business Process Management Smart Systems: - Smart City - Smart Cloud Technology - Smart Appliances & Wearable Computing Devices - Robotic Systems - Smart Sensor Networks - Information Infrastructure for Smart Living Spaces - Intelligent Transportation Systems Models, Methods and Techniques: - Conceptual Modeling Languages and design - Software Engineering - Information-centric Networking Human - Computer Interaction Media, Game and Mobile Technologies - Data Mining - Information Retrievel - Information Security - Image Processing and Pattern Recognition - Remote Sensing - Natural Language Processing
Articles 10 Documents
INTERACTIVE INFORMATION MEDIA OF THE GENERAL ELECTION COMMISSION (KPU) OF EAST LOMBOK DISTRICT BASED ON ANDROID Siti Hawari; Lalu Puji Indra Kharisma; Siti Rabi'atul Adawiyah; Anisa Muziya Rafa
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 1 (2024): June
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i1.11713

Abstract

The application of multimedia as information media has now expanded its use even to KPU information issues. The development of information technology, especially multimedia technology using android-based tools, can help the younger generation or the community in general in obtaining information on the East Lombok Regency General Election Commission in the existing KPU books, the younger generation or the community in general still feel some obstacles or problems such as how to find out East Lombok KPU information such as how to vote correctly, the history of the East Lombok KPU, KPU RI, temporary voter data (DPT). The purpose of this research is to create an Android-based General Election Commission (KPU) Information Media. It can be used to access East Lombok Regency election information and reduce election fraud. In this thesis, the author provides an alternative solution to the existing problems. These, namely several East Lombok KPU information media applications, can provide an overview or explanation in the form of text, images and videos. According to Luther Sutopo, the design and manufacture of the East Lombok KPU information media application based on Android use the multimedia development method, which consists of six stages: conceptualizing, design, material collecting, assembly, testing and distribution. The result or output of the application that the author designed is a packaged Android application.
DECISION SUPPORT SYSTEM FOR SELECTING STUDY PROGRAMS FOR NEW STUDENTS AT STMIK SYAIKH ZAINUDDIN NW ANJANI USING THE PROFILE PATCHING METHOD Wan Kamarul Zaman Haris Munandar; Lalu Puji Indra Kharisma; Ahmad Ashril Rizal; Asfal Fuad
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 1 (2024): June
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i1.11728

Abstract

The Decision Support System (DSS) is a computer-based information system that generates various alternative decisions to assist in addressing structured and unstructured problems. At STMIK Syaikh Zainuddin NW Anjani, the selection of study programs is still done manually, where prospective students are directly asked to choose which study program they wish to enter without any data processing based on their abilities and skills first. This approach can have negative consequences, as once they begin their studies in the chosen program, they may struggle to keep up due to misalignment with their skills, interests, and abilities, leading many to regret their choice and even decide to switch programs or transfer to another university; some may even attend less frequently. Therefore, there is a need for a system/application that can provide recommendations for study programs that align with their talents, interests, and capabilities. The Decision Support System for Selecting Study Programs for New Students at STMIK Syaikh Zainuddin NW Anjani uses the Profile Matching Method and the Prototype Method for software development, which begins with requirements gathering, prototype design, prototype evaluation, system coding, system testing, system evaluation, and system implementation. This decision support system calculates the exam scores taken by new students and successfully provides suitable recommendations based on their exam results. This application can also directly print the results of the calculations and recommendations for study programs for new students; they can also directly print the results of their tests.
ANDROID BASED 7 SUMMIT SEMBALUN E-TICKET APPLICATION Elpin Hendriawan; Lalu Puji Indra Kharisma; Wahyu Ramadhan; Ruly Hajar Fauziah
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 1 (2024): June
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i1.11729

Abstract

Sembalun Village, as one of the villages that already has infrastructure in the tourism sector, hopes to take advantage of developments in information technology for use in tourism services in the village. Sembalun Village, Sembalun District, East Lombok Regency has many tourist attractions, one of which is the 7 Summit Sembalun. According to ticket sales data for 2022, it is known that public interest is increasing over time, so an application is needed to manage ticket sales. E-ticket applications can help in this business sector by reducing transaction times faster, summarizing documents easily, providing detailed information, and minimizing errors when inputting data. The current ticket sales system for the 7 Summit Sembalun still uses the old or manual method as with conventional ticket sales. The method used in this research is the waterfall method. The waterfall method is a methodology for designing and building software systems; namely, the design process gradually flows downwards (similar to a waterfall). Based on the discussion explained in the previous chapters, through unit testing, it can be concluded that the "E-Ticket 7 Summit Sembalun Application Based on Android" can be concluded. This application makes it easy for users to book tickets without fear of running out of tickets. With this application, 7 Summit Sembalun climbers can now buy tickets without having to queue at the counter. With this application, the management of 7 Summit Sembalun can cut transaction times faster, summarize documents easily, provide detailed information, and minimize errors when inputting data.
LANGUAGE LEARNING MEDIA THROUGH READING SPEECH FOR THE DEAF BASED ON ANDROID Muhammad Hafizulloh; Lalu Puji Indra Kharisma; Nurnadiyah Syuhada; Qurratul Aini
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 1 (2024): June
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i1.11910

Abstract

The communication system for the deaf is non-verbal (non-verbal) communication using gestures, either with hand gestures or body gestures and facial expressions. Deafness can be interpreted as a state of hearing loss. Deaf children are children who experience hearing deficiencies so that they require special services. Deaf children have difficulty in observing sounds through their hearing, therefore they must capture sounds or voices or expressions of someone through their sight. In this study, the author examines and analyzes the problem of language learning media through reading speech for the deaf based on Android. The purpose of writing is as an aid or alternative media to be able to learn how to read the opponent's lip movements in the communication process. This application uses the research and development (R&D) method and in designing this learning media application, it uses the ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The results of this study are that the application of language learning media through reading speech for the deaf based on Android that has been created can help the learning process, especially between teachers and deaf students in learning at SLB Muhammadiyah Kelayu
HOME SECURITY SYSTEM BASED ON ARDUINO UNO USING SMS yudi Ahsana Maswa; Lalu Puji Indra kharisma; Arief Taufikurrahman; Sri Andani
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 1 (2024): June
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i1.12332

Abstract

Security is a crucial aspect for everyone. Homes that are frequently left unattended by their owners can become targets for thieves to carry out their actions. Therefore, an effective home security system is needed to enable homeowners to receive information if their house is broken into by a thief. The author has developed a home security system utilizing technology with an Infrared sensor and GSM module as an SMS alert information system, where all components are processed in an Arduino Uno microcontroller. The research methodology used includes several stages: data collection (literature review, observation, and experimentation) and software development using the prototype method (communication, quick planning, quick design modeling, prototype construction, deployment delivery, and feedback). The home security system works by using sensors placed at entry points, such as doors. This system automatically sends an SMS to the homeowner's mobile phone, regardless of their location.
PROTOTYPE OF PERSONAL SAFE SECURITY DEVICE USING AN ARDUINO UNO-BASED FINGERPRINT SENSOR WITH SMS NO-TIFICATION Penawati; Lalu Puji Indra Kusuma
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 2 (2024): December
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i2.12496

Abstract

As we know, a safe is a place to store money and other valuables and important items. Because the security of the safe is currently still minimal and still uses old security methods, making it easy for criminals to break into it or damage it, to prevent such crimes, adequate security is needed as well as sophisticated and modern tools in keeping up with current technological developments so that the security system is more secure. In this thesis, the author makes an alternative solution to the existing problem, namely a prototype of a personal safe security device using a fingerprint sensor that has the ability to protect a personal safe by being equipped with SMS notifications, thereby increasing security for users. The design and manufacture of a prototype of a personal safe security device using a fingerprint sensor with SMS notifications uses research and development (R&D), which is a process or steps to develop a new product or improve an existing product. The results, or output, of the tool that the author designed are a prototype of a personal safe security device using a fingerprint sensor with SMS notifications.
KOMPARASI METODE DEMPSTER SHAFER DAN CER-TAINTY FACTOR DALAM MENDIAGNOSA PENYAKIT STUNTING DI KABUPATEN DOMPU Dian Darmawan Dwi Saputra; Ismarmiaty; Ria Rismayati
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 2 (2024): December
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i2.12659

Abstract

Stunting remains a public health issue in Indonesia. Stunting in toddlers can lead to decreased productivity and quality of Indonesia's human resources in the future. Stunting is a chronic malnutrition problem caused by inadequate nutritional intake over a prolonged period due to improper feeding that does not meet nutritional needs. One solution proposed to help diagnose stunting problems, especially those caused by poor nutrition or malnutrition, is through the use of expert systems. An expert system is a program designed to make decisions, similar to those made by one or more experts, where these decisions can be recommendations or solutions based on the knowledge possessed by the experts. An expert system can also be seen as a duplicate of an expert, as the knowledge is stored in a database to aid in problem-solving. The stored data can include symptoms experienced by the patient, allowing the program to infer the type of illness the patient is suffering from. One method used in expert systems is Dempster Shafer. This research will apply a method to help identify stunting caused by malnutrition in toddlers using the Dempster Shafer Method and the Certainty Factor Method. The system designed and built in this study is intended to assist or provide information to users in analyzing stunting from the perspective of poor nutrition and growth disorders experienced by toddlers. The analysis of growth disorders will use the Dempster Shafer and Certainty Factor methods, which will produce uncertainty values in assessing the potential symptoms affecting the level of malnutrition risk in each toddler. The input actors provide data on toddlers, including BMI (Body Mass Index) based on body length/height and age, as well as gender. The output will indicate the level of malnutrition suffered and the growth disorders resulting from malnutrition in stunted patients. The expected benefit of creating this application is to implement the Dempster Shafer and Certainty Factor methods to analyze toddler malnutrition based on risk levels and growth disorders through experienced symptoms. This will help and provide information to users in preventing growth disturbances in toddlers, which is one of the main causes of stunting. Based on calculations using the Certainty Factor method, the final results differ from those obtained using the Dempster Shafer method, even with the same symptoms selected. The chosen symptoms are: 1. Lack of energy and appearing unenthusiastic and lethargic 2. Weight loss 3. Difficulty concentrating 4. Respiratory tract infections. The final results show diagnostic certainty values of (underweight = 0.4), (Marasmus = 0.232), (Kwashiorkor = 0.2), and (Stunting = 0.144). Therefore, based on the highest certainty factor value, the patient's condition is diagnosed as underweight with a certainty factor of 0.4 or 40%. Based on the two methods and the same symptoms, it can be concluded that the Dempster Shafer method has greater accuracy compared to the Certainty Factor method. The validation result from the questionnaire gives a validation score of 86.5 (Strongly Agree).
SISTEM PENDUKUNG KEPUTUSAN UNTUK PENENTUAN JURUSAN KULIAH MENGGUNAKAN METODE NAIVE BAYES Nur Utami Wahdaniati; Ria Rismayati; Ismarmiaty
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 2 (2024): December
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i2.12671

Abstract

This research aims to develop a Decision Support System (SKS) to help MAN 1 Bima City students in determining college majors that match their interests, talents, and potential. In this system, the Naive Bayes method is used to process data and provide recommendations based on factors such as academic grades, interests, and career prospects. This system is designed to overcome the limitations of manual processes that are often subjective and inconsistent. The methodology used in this research is Sythe Systemevelopment Life Cycle (S(SDLC),hich includes the stages of needs analysis, design, implementation, and testing. The data used includes students' report cards from sesemesters and 2 of grade 12. The system is also designed to allow the management of information related to college majors by administrators and provide statistical reports on the results of rerecommendations.he test results show that this SPK is able to provide accurate major recommendations and ccordance with student profiles. Testing was conducted using the blacblack boxhod to ensure all system features function properly. The system also proved to be efficient and can save time and resources compared to the manual method. The conclusion of this research is that SPK with the Naive Bayes method can be an effective and efficient tool in the process of determining college majors. In addition, it is recommended to continue developing this system, such as by adding more comprehensive interest and talent test features, as well as increasing the accessibility of the system through mobile applications.
SISTEM INFORMASI PENERIMAAN SISWA BARU BERBASIS WEBSITE SDN 3 GERUNG UTARA Rahmat Suci; Ismarmiaty; Ria Rismayati
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 2 (2024): December
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i2.12689

Abstract

In the current era of globalization, very fast, precise and accurate information is needed in running information for its users. Fast and precise information system management is very helpful for an educational institution where the implementers of education themselves need something that can support and facilitate in achieving their targets and goals. With the benefits and convenience of the internet and sophisticated websites, it should be developed in each school to make it easier to manage data. The problems include frequent errors in data processing because of the large number of prospective student applicants that must be processed, the difficulty of searching for student applicant data because the data is in the form of a pile of forms, the inefficiency of time in the selection process by viewing and checking one by one the requirements for the prospective student registration form, and the information obtained by prospective students is not fast because they have to come to school directly. The purpose of this study is to build a new student admissions information system based on a website using the Laravel Framework, which is able to help process new student admissions data at SDN 3 Gerung Utara in order to provide convenience in registering and announcing. The method used in the development of a new student admissions information system based on a website is the waterfall method. This method has several stages, namely the analysis stage, design stage, program code creation stage, testing stage, maintenance stage so that the application produced has advantages in registering and announcing. The results in making this application can help in processing student data and announcements, and can facilitate registration. It can be concluded that this system can help process new student admissions data at SDN 3 Gerung Utara in order to provide convenience in registering and announcing.
PERANCANGAN UI/UX APLIKASI PROJECT BASED LEARNING PADA MATA KULIAH PEMROGRAMAN WEB MENGGUNAKAN PENDEKATAN DESIGN THINKING Ahmad Yusron Anshori; Adam Bachtiar
JATISKOM : Jurnal Aplikasi Teknologi Informasi dan Sains Komputer Vol. 1 No. 2 (2024): December
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/jatiskom.v1i2.12780

Abstract

The advancement of information technology has transformed various aspects of life, including education. At the University of Mandalika Education, the web programming course has adopted the Project-Based Learning (PBL) method to enhance students' practical skills. This research aims to develop a Project-Based Learning (PBL) application using the Design Thinking approach to improve User Interface (UI) and User Experience (UX). The five stages of Design Thinking used are Empathize, Define, Ideate, Prototype, and Test. This research involves observations and interviews with users as well as testing using Quant UX. The test results show that the success rate of application features ranges from 85% to 100%, with user satisfaction reaching 97% for students and 100% for lecturers and administrators. This application is expected to increase learning motivation and facilitate the web programming learning process.

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