cover
Contact Name
Ismail Arifin
Contact Email
journalsmartbengkulu@gmail.com
Phone
+628562911777
Journal Mail Official
journalsmartbengkulu@gmail.com
Editorial Address
Jalan Kalimantan RT 004 RW 001 Kelurahan Kampung Kelawi, Kecamatan Sungai Serut, Kota Bengkulu, Provinsi Bengkulu
Location
Kota bengkulu,
Bengkulu
INDONESIA
SMART : Jurnal Teknologi Informasi dan Komputer
Published by Gayaku Publisher
ISSN : -     EISSN : 29636388     DOI : https://doi.org/10.58222/sj.v1i1.818
SMART Jurnal Teknologi Informasi dan Komputer or SMART Journal of Information Technology and Computer Science is published by Gayaku Publisher. SMART publishes research papers in the fields of Information Technology and Computer Science. SMART is committed to publishing high quality articles in Indonesian and English that can serve as key references for researchers in the fields of Information Technology and Computer Science. The scope of this journal encompasses to study of Computer Science, Information Technology, Digital Media, Information System, Knowledge Management, System Management, Data Mining, Internet Of Things IOT, Artificial Intelligence AI, Robotic, Computer Networks, Cyber Security. The scope of SMART Journal of Information Technology and Computer Science is as follows: Domain Specific Frameworks and Applications IT Management dan IT Governance eGovernment eHealthcare, eLearning, eManufacturing, eCommerce ERP dan Supply Chain Management Business Process Management Smart Systems Smart City Smart Cloud Technology Smart Appliances and Wearable Computing Devices Robotic Systems Smart Sensor Networks Information Infrastructure for Smart Living Spaces Intelligent Transportation Systems Models, Methods and Techniques Conceptual Modeling, Languages and design Software Engineering Information centric Networking Human Computer Interaction Media, Game and Mobile Technologies Data Mining Information Retrievel Information Security Image Processing and Pattern Recognition Remote Sensing Natural Language Processing
Articles 8 Documents
Search results for , issue "Vol. 3 No. 1 (2024): January-June" : 8 Documents clear
The Effect of Using the Quizizz Application to Improve Learning Achievement of Informatics Students Firmanda, Anggia; Yulifda Elin Yuspita; Misdar
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technological advances have succeeded in producing significant transformations in the educational structure, creating changes in the way students learn, their thinking patterns and creative abilities. One thing that attracts attention is the use of technology in learning, including the use of media and applications in informatics learning. This research aims to evaluate the extent to which the Quizizz application influences student learning outcomes in class XI SMAN 1 Candung. This research uses a quantitative approach with experimental methods. The research design used was Pre-Experimental with One-Group Pretest-Posttest Design. The experimental class in this research consisted of class XI fase F students at SMAN 1 Candung. The Quizizz application is used as a tool to evaluate student learning outcomes after each lesson. The research results showed that in the first test, the average pretest score was 58.81 and the posttest score was 85.05 and in the second test, the pretest average was 59.43 with a posttest score of 87.52. Utilizing the Quizizz application can improve the learning outcomes of class XI students at SMAN 1 Candung in the Informatics subject. These findings have an important impact on our understanding of how Quizizz is used as a learning tool in schools.
Design Of A Financial Information System Based On Embarcadero RAD STUDIO XE2 At Ino Motor Tanjungpandan Prabowo, Brama Wahyu; Reza Firdaus
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to facilitate Ino Motor in entering, storing, and processing purchase, sales, and expenditure data, as well as printing financial reports. This research employed interview and observation methods. The research period spanned from May to July 2022, conducted at Dealer Ino Motor Tanjungpandan. The development of this financial information system used Embarcadero RAD Studio XE 2 as the application and Microsoft Access as the database. The development method used for this financial information system was the waterfall method, which consists of several stages: requirement, design, implementation, verification, and maintenance. To enter data into the financial information system, one must access the main menu and select the data menu. In the data menu, the administrator can input motorcycle data, supplier data, and customer data, then proceed to fill out the data and save it in the system. Afterward, the administrator can go to the transaction menu, where they can process and manage purchase, sales, and expenditure data. To print reports, the administrator can navigate to the report menu, select the desired report, and print it directly from the system.
The Effect of Combining Rig Joint and Blendshape Methods on Faces to Increase Efficiency in 3D Animation Imam Ainudin Pirmansah
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Facial animation is an important aspect in 3D character animation, because emotional delivery involves more animation on the face, such as how to express and dialogue between characters. Therefore animators must have experience in facial expressions, how to understand anatomy, and how facial muscles react and connect with each other. Facial Action Coding System or (FACS) is one of the reference systems in this study. This study uses a combination of approaches between joint-based matches and mixed-based rigging (blendshape) models. The face animation parameters based on 6 common expressions are; smile, disgust, anger, fear, sadness, and shock.This research uses experimental trials involving 3 parameters in testing, namely rigging efficiency, memory usage efficiency, and time estimation efficiency when rendering
Measuring Contingency Factors in the Application of Knowledge Management in the XYZ College Session Management System Process Aulia Faradilla Jasmine; Ida Nurlela; Jenyta Primaranti; Satria Valerian Shari; Riya Widayanti
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The phenomenon of knowledge management can be seen as a desire to restore the essence of "knowledge" and avoid the view that knowledge is an inanimate object. In organizational life, both for business and non-business, knowledge is always associated with the potential value that exists in various components or processes (flows) of the overall "capital" in the organization. In knowledge management, contingency factors refer to various conditions and situations that can influence the design and implementation of an organization's knowledge management system. By understanding these factors, an organization can adapt its knowledge management strategy to meet their unique needs and characteristics. The research method used by researchers in this study is a qualitative approach using descriptive methods, using descriptive-qualitative methods which can be used to measure contingency factors in the application of knowledge management in the trial management system process. Assessment of knowledge management for KM solutions has helped in creating, capturing, sharing, and apply knowledge and influence the 4 aspects of individual/person/employee, product, process, and overall organizational performance. The impact of knowledge management on organizations is also very important, which includes People, Product, Process, Over All Performance. KM processes can influence organizations at four levels in two ways. First, the process can help create knowledge, which can help improve organizational performance on all four measures. The terms "final project" and "thesis" are used in higher education to refer to scientific work which is a presentation of the results of Bachelor's Degree (S1) research which discusses a problem in a particular field using applicable rules.
Implementasi Aplikasi Sistem Pakar Untuk Mendiagnosa Penyakit Insomnia Menggunakan Metode Backward Chaining alwendi; Mandopa, andi saputra
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Health is the most important thing for everyone. Without a strong and healthy body, a person will have difficulty carrying out activities. Due to limited information about children's illnesses, it is difficult for parents to predict what disease their child will suffer from. This is something new for new parents. Parents want to hand over the diagnosis of the disease to a health professional or doctor. Insomnia is a sleep disorder that attacks people who feel tired or lethargic throughout the day, have difficulty falling asleep continuously, or wake up in the middle of the night and cannot go back to sleep. The causes include psychological factors, physical factors, environmental factors, and lifestyle habits. For some people, the cost of consulting a specialist or expert is not cheap. Therefore, many parents choose to raise their children themselves. Because treatment of the disease is delayed, the disease becomes more severe and difficult to cure. Lack of parental knowledge about the symptoms of diseases that occur in children. The role of pediatricians in treating children's illnesses is very important, but is often hampered by the limited number of pediatricians and the large number of people who need treatment at the same time. To reduce these limitations, it is necessary to create a tool in the form of an expert system. According to the capabilities of an expert system, it is a branch of artificial intelligence, namely it can act like an expert in a certain field of science.
Perancangan Perancangan Sistem Informasi Pendaftaran Pasien Rawat Jalan Online Pada Klinik Kirana Syaputra, Reka Dwi; Agusianita, Agusianita
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menentukan tujuan dan kebutuhan dari sistem informasi pendaftaran pasien rawat jalan online Klinik Kirana dengan menggunakan metode Waterfall. Tujuan khusus dari penelitian ini adalah untuk mengidentifikasi kebutuhan ide untuk sistem informasi ini dan untuk menentukan kebutuhan sistem informasi yang tepat untuk Klinik Kirana. Metode Waterfall dipilih karena menawarkan pendekatan yang terstruktur desain UML (Unified Bahasa Pemodelan) dan mudah digunakan untuk menyelesaikan sistem informasi. Dengan desain pemesanan ini sistem informasi dapat memberikan pelayanan yang maksimal kepada pelanggan dan meminimalkan kesalahan dalam pengolahan data. Itu Manfaat dari sistem informasi pemesanan ini diharapkan meningkatkan pelayanan kepada pelanggan dan mempermudah transaksi proses lebih cepat dan mudah. Salah satu masalah yang dihadapi dalam penelitian ini adalah bagaimana membuat sistem informasi yang dapat mempermudah proses pendaftaran pasien secara online, meningkatkan produktivitas, dan mengurangi kesalahan administrasi. Untuk memahami kebutuhan klinik dan pengguna, penelitian ini mengumpulkan data melalui observasi, wawancara, dan penelitian literatur. Hasil penelitian menunjukkan bahwa sistem informasi yang dibangun menggunakan metode Waterfall dapat memenuhi kebutuhan pendaftaran pasien secara online dengan fitur seperti pendaftaran mandiri, manajemen jadwal dokter, dan notifikasi otomatis. Diharapkan sistem ini akan meningkatkan kualitas pelayanan di Klinik Kirana dan memudahkan pasien untuk mendapatkan perawatan medis
Perancangan Sistem Manajemen Pemeliharaan Peralatan IT Berbasis Android Febryan Hari Purwanto
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

IT devices has become a primary requirement for most companies, agencies, universities and the business world. Dependency on IT equipment in operational processes requires well-managed care and maintenance. However, currently there is still a lot of equipment maintenance in companies or agencies that is only carried out if there is damage and is still recorded manually in logbook sheets which makes it difficult for technicians to see track records of maintenance and is less effective and takes time to make reports. In this research, an Android-based IT Equipment Maintenance Management System was designed. The Android application designed is able to help speed up the submission of repairs, maintenance actions as well as the time for creating maintenance reports and track records of IT equipment. Backend application is web-based using a MySql database with a server connected to the internet using a Static IP Public, so that it can be accessed from anywhere. Applications for users and technicians are made based on Android, making it easy to use anywhere and anytime. By using this application, equipment repair requests by users, equipment repair and maintenance actions by technicians and maintenance reports can be carried out quickly, efficiently and effectively.  
Introduction to Colors for Early Childhood Learning Media at PAUD BAITUL HIKMAH, Bengkulu City Dhika, Dhika
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 3 No. 1 (2024): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to help children recognize colors faster with learning media using macromedia flash 8 and introduce a new application designed to suit the needs of early childhood. The method used by the author is RAD (Rapid Application Development), a software development methodology that uses minimal planning to support rapid prototyping. This learning media is an option for how PAUD children can play while learning, and are able to communicate with this learning media. Consisting of examples of game objects and questions in the application using macromedia flash 8. In making an interactive media application in recognizing colors at Paud Hikmah. The interactive media application is very easy to use and understand so that PAUD Hikmah children can easily use this application. The menus available are examples of objects, game questions, and profiles. So this study can be concluded that with the application used, it can help learning to recognize colors quickly, because in its use it only by pointing the cursor at this game

Page 1 of 1 | Total Record : 8