cover
Contact Name
Ansar
Contact Email
jdale@umi.ac.id
Phone
+6281354397912
Journal Mail Official
jdale@umi.ac.id
Editorial Address
Jalan Urip Sumoharjo KM. 05 (Kampus II), Makassar, Sulawesi Selatan
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Journal of Digital Arabic Language Education
ISSN : -     EISSN : 31105467     DOI : https://doi.org/10.33096
Core Subject : Education,
The Journal of Digital Arabic Language Education (J-DALE) is a scholarly journal focused on research and innovation in using digital technology for Arabic language learning and teaching. It serves as a platform for researchers and practitioners developing methods, media, and models of Arabic language education based on modern technology to enhance the quality of education in the digital era. This journal aims to publish high-quality articles that advance theory and practice in digital technology-based Arabic language education. J-DALE encourages collaboration among academics, educators, and technology developers to present effective and impactful innovations in Arabic language education.
Articles 2 Documents
Search results for , issue "Vol. 2 No. 1 (2026): June" : 2 Documents clear
Penerapan Media Spinner dalam Meningkatkan Hasil Belajar pada Pembelajaran Bahasa Arab Kelas VII A di MTs Muallimin Muhammadiyah Makassar l Arham, Sitti Mutmainnah Arham
Journal of Digital Arabic Language Education Vol. 2 No. 1 (2026): June
Publisher : Program Studi Pendidikan Bahasa Arab, Fakultas Agama Islam, Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/e3cssg98

Abstract

This Classroom Action Research (PTK) aims to explore the effectiveness of the application of spinner media in improving Arabic learning outcomes of grade VII A students at MTs Muallimin Muhammadiyah Makassar. Using the Kemmis and McTaggart model with two cycles (planning, action, observation, reflection), the study found a significant increase from pre-cycle (22% completeness, mean score of 57) to cycle I (48%, value 74) and cycle II (85%, value 85), exceeding the KKM of 75. Media spinners increase enthusiasm, active participation, vocabulary mastery (mufrodat), and language skills, overcoming obstacles such as lack of motivation and conventional media. The conclusion affirms this media as an innovative solution for learning Arabic in madrassas.
Implementation of Game-Based Learning Method Using Digital Cards to Improve Understanding of Arabic Grammar kusni, iga; Wahab, Ruslan; Lawang, Hasanna; Wahyudin, Wahyudin; Malla, Agus Salim Beddu
Journal of Digital Arabic Language Education Vol. 2 No. 1 (2026): June
Publisher : Program Studi Pendidikan Bahasa Arab, Fakultas Agama Islam, Universitas Muslim Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33096/4kqg2m21

Abstract

This study aims to improve the understanding of Arabic grammar through the implementation of Game based Learning method using digital cards for class IX Skill students at MTsN 1 Makassar. This study was motivated by the low learning outcomes of students in understanding Grammar caused by the use learning methods that are less interactive. The type of research used is Classroom Action Research with the Kemmis and Mc Taggart model which was carried out in two cycles, each consisting of planning, implementation, observation, and reflection stages. The research subjects were 20 sudents. Data collection techniques were carried out through observation, and learning outcome test (pre test and post test). Data were analyzed quantitatively and qualitatively. The result showed that the implementation of the Game Based Learning method using digital cards was able to improve student learning outcomes significantly. In the pre cycle stage, the average student score was 58.3 with a 10% completion rate. In the first cycle, the average score increased to 79.25 with a 60% completion rate. Furthermore, in cycle II, further improvement occured, with an average score reaching 88.35 and a completion rate 95%. Furthermore, student activity and participation in learning also increased, as indicated by increased student involvement in discussions, group work, and educational games.  Therefore, it can be concluded that the Game based learning method using Digital cards is effective in improve understanding of Arabic grammar and creating more interactive and enjoyable learning. This method is recommended as an alternative inovative learning strategy.

Page 1 of 1 | Total Record : 2