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Contact Name
Aris Nurbawani
Contact Email
dinamikailmuorg@gmail.com
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+6282333526690
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dinamikailmuorg@gmail.com
Editorial Address
Dusun Talunrejo, RT 004 RW 004, Desa Sembulung, Kecamatan Cluring, Kabupaten Banyuwangi, Provinsi Jawa Timur, Indonesia
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Jawa timur
INDONESIA
Progressive Journal of Educational Science
ISSN : -     EISSN : 31098851     DOI : https://doi.org/10.65729/progressive
Core Subject : Education,
Progressive Journal of Educational Science will consider for publications original research as well as technical reports that can further our understanding of education issues and concerns. Meaningful teaching and learning Interesting curriculum Student behavior and engagement Teachers and lecturers and teaching experiences Learning media and educational innovation Philosophy of education Educational management Educational leadership
Articles 2 Documents
Search results for , issue "Vol. 1 No. 3 (2025)" : 2 Documents clear
Inovasi Pembelajaran Berbasis Game untuk Menarik Minat Generasi Z dan Alpha Ari Dewantara; Defqiyani Fauza; Rayi Darma Reksa
Progressive Journal of Educational Science Vol. 1 No. 3 (2025)
Publisher : Yayasan Dinamika Ilmu Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65729/progressive.v1i3.219

Abstract

The development of digital technology has brought significant changes to the characteristics of students, especially Generation Z and Generation Alpha who have grown up as digital natives. This condition demands learning innovations that are able to accommodate their learning needs, which tend to be interactive, visual, and experience-based. This article aims to examine the learning characteristics of Generation Z and Generation Alpha, the concepts and principles of Game-Based Learning, its benefits in increasing learning interest and motivation, implementation strategies, and digital tools that support game-based learning. This research uses a qualitative approach with a literature study method, through the analysis of various literature sources in the form of reputable journal articles, academic books, and relevant scientific publications. The results of the study show that Game-Based Learning is a relevant and effective learning approach to increase the engagement, motivation, and conceptual understanding of digital generation students. In addition, the application of this method also contributes to the development of students' social and emotional skills. With proper planning, digital support, and teacher competence in designing game-based learning, Game-Based Learning has the potential to be an innovative solution in improving the quality of learning in the digital era.
Penerapan Model 4D dalam Pengembangan Modul Layanan Bimbingan dan Konseling pada Siswa Sekolah Dasar Anggun Shaqhira; Hadiarni
Progressive Journal of Educational Science Vol. 1 No. 3 (2025)
Publisher : Yayasan Dinamika Ilmu Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65729/progressive.v1i3.259

Abstract

Psychological violence among elementary school students is a problem that affects the emotional, social, and academic development of students. One preventive measure that can be taken is through guidance and counseling services supported by educational media that are appropriate for the characteristics of students. This study aims to develop a poster-based guidance and counseling service module as an educational tool for the prevention of psychological violence among elementary school students. The research method used is Research and Development (R&D) by adapting the Four-D (4D) model, which includes the define, design, and develop stages. Data collection techniques were carried out through the distribution of needs instruments and expert validation sheets. Data analysis used quantitative descriptive statistics and Kendall's W concordance test to determine the level of agreement among assessors. The results showed that the developed module was in the highly feasible category based on expert assessment. Thus, the poster-based guidance and counseling service module has the potential to be an effective supporting medium in efforts to prevent psychological violence in elementary schools.

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