cover
Contact Name
Tri Anggraeni
Contact Email
tri.anggraeni@mmtc.ac.id
Phone
+62895391032353
Journal Mail Official
jitu@mmtc.ac.id
Editorial Address
Jln. Magelang Km. 6 Sleman, D.I. Yogyakarta, 55284
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
Journal of Information Technology and its Utilization
ISSN : 29854067     EISSN : 2654802X     DOI : https://doi.org/10.56873/jitu
To explore scientific developments in the field of information technology and its utilization, including data mining, IoT, Artificial Intelligence, Digital Processing, and Information Systems.
Articles 5 Documents
Search results for , issue "Vol 7 No 2 (2024): December 2024" : 5 Documents clear
CLUSTERING THE HAPPINESS LEVEL OF PROVINCES IN INDONESIA USING K-MEANS Heti Mulyani; Ricak Agus Setiawan
Journal of Information Technology and Its Utilization Vol 7 No 2 (2024): December 2024
Publisher : Sekolah Tinggi Multi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jitu.7.2.5854

Abstract

Community welfare is a government goal related to the fulfillment of basic needs, education and employment, which can be measured through the happiness index. The purpose of this research is to cluster provinces in Indonesia based on their resident’s happiness level. The data obtained from the Indonesian Central Bureau of Statistics website. The method used in this research is K-means clustering. There are 2 dimensions used, namely the personal dimension which includes education, employment, household income, health, housing conditions and, assets. The social dimension includes social relations, environmental conditions, security conditions, family harmony, and availability of free time. Based on the results of the study, 2 provincial groups were obtained based on the level of happiness. Testing is done using the Davies Bouldin Index (DBI). The optimal K is obtained, namely K = 2 with a DBI value of = 0.776. The first group is the happiest group including the provinces of North Maluku, Maluku, North Sulawesi, North Kalimantan, Gorontalo, Central Sulawesi, West Papua, Riau Islands, East Kalimantan. The other provinces are in the second group. The unhappiest groups are Banten, Bengkulu and Papua.
Mountain Selection for Beginner Climbers:a Simple Additive Weighting (SAW) Method Liza Wikarsa; Michael George Sumampouw; Christofel Mario Tore
Journal of Information Technology and Its Utilization Vol 7 No 2 (2024): December 2024
Publisher : Sekolah Tinggi Multi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jitu.7.2.5859

Abstract

Over the years, mountain climbing has become more popular among ordinary people, with interest suddenly spiking during this recent time. A well-prepared and route-knowledgeable climber is most likely to win half the battle. The task of selecting a mountain for first-time climbers can be a daunting one. The Simple Additive Weighting (SAW) method can help beginner climbers determine which mountain is best for them. This method enables users to assign weights to each criterion and alternative based on their preferences, facilitating direct comparisons between options, and calculating all possible combinations, making the process faster and more accurate. According to this study, a campsite, mountain height, natural resources, mountain beauty, and terrain difficulty are major factors to consider when choosing a mountain. The alternatives consist of six mountains in North Sulawesi—Mount Klabat, Lokon, Soputan, Mahawu, Empung, and Tampusu—assessed according to the established criteria. In conclusion, the Decision Support System using the SAW method was successfully developed to help beginner climbers choose mountains based on their preferences. This system includes features such as mountain search, SAW calculations, and top recommendations. Future updates could consist of more detailed mountain specifications and a broader selection of mountains.
An Assistive Technology for A Deaf Student: Many-to-One System Using Button Board Speech-to-Image Based On Microcontroller ESP8266 Kristian Dame; Lianly Rompis; Julie Rante; Ryan Singgeta
Journal of Information Technology and Its Utilization Vol 7 No 2 (2024): December 2024
Publisher : Sekolah Tinggi Multi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jitu.7.2.5865

Abstract

Education is the right of every nation and society including disable students which have physical, emotional, mental, intellectual and social disorders. In an effort to facilitate proper education for students with special needs, especially deaf students, our research team consisting of permanent lecturers from Electrical Engineering Study Program Universitas Katolik De La Salle Manado were called to care and commit to conduct research on assistive technology for deaf students. Our team designed and created a Button Board Speech-to-Image tool based on the ESP8266 microcontroller which is intended for Deaf Students to make it easier for them to communicate and interact with teachers while in class, especially during exams or learning process activities. The research method used for this research was system design and data mining. The assistive technology development method used is Research and Development (R&D). The inputs on the Button Board were processed into sound (speech) which was sent to the recipient wirelessly so that what the Deaf Student wants to convey in class can be understood by the Teacher through the speaker. The assistive technology development method used is Research and Development (R&D). The technology operates well with WiFi network and well accepted for learning process and communication.
PENENTUAN PRIORITAS PEMBANGUNAN DESA RENGEL BERBASIS SISTEM PENDUKUNG KEPUTUSAN DENGAN METODE FAHP-WP Izra Noor Zahara Aliya; Rizka Hadiwiyanti; Reisa Permatasari
Journal of Information Technology and Its Utilization Vol 7 No 2 (2024): December 2024
Publisher : Sekolah Tinggi Multi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jitu.7.2.5887

Abstract

Villages play a strategic role in national development, particularly in improving the quality of life and community welfare. Rengel Village, located in Tuban Regency, East Java, holds significant potential for development. However, decision-making in development through the “Musrenbangdes” (village development planning forum) is often hindered by conflicts of interest between neighborhood units (RT and RW) and the lack of an objective system to assess priorities. Therefore, a Decision Support System (DSS) utilizing the Fuzzy Analytic Hierarchy Process (F-AHP) and Weighted Product (WP) methods is needed to prioritize development. F-AHP determines criterion weights based on relative importance and addresses uncertainty in assessments, while WP ranks alternatives based on these weights. This study involves data collection, calculation of criterion weights, alternative development ranking, system development, and deriving conclusions. The results show that the CR value of 0.033 indicates a good level of consistency in comparisons, yielding the following criterion weights: RPJM (0.331), Urgency Level (0.278), Impact and Benefits (0.237), Regulatory Compliance (0.14), and Budget (0.014). Meanwhile, the alternative development ranking results indicate the following priority order: AP41 (1), AP06 (2), AP33 (3), AP49 (4), AP12 (5), AP40 (6), AP13 (7), AP11 (8), AP43 (9), and AP28 (10).
Enhancing Maritime Safety Education through Mobile Gamification: Development and Design of an Android-Based Learning Game for Safe Working Practices on Board Ship Atmaja Septa Miyosa; Aka Shakthi Avri Afika; Restu Bumi Krisaputra Krisaputra; Muhammad Irfan Hanafi; Firdi Kurnia Rahman; Tri Anggraeni; Adi Sucipto
Journal of Information Technology and Its Utilization Vol 7 No 2 (2024): December 2024
Publisher : Sekolah Tinggi Multi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56873/jitu.7.2.5996

Abstract

Semarang Maritime Polytechnic (PIPS) requires an Android-based English learning tool that is integrated with courses related to work safety on ships. This study aims to create an English learning tool that is integrated with courses related to work safety on ships in the form of a quiz and is Android-based. The development of this game uses the Game Development Life Cycle (GDLC) method which is a guideline that includes the game development process (Hendrick in Ramadan and Widyani, 2013). This method consists of six development phases: Initiation, Pre-production, Production, Testing, Beta testing, and Release. This application is called "Safe Working Practices on Board Ship" and is expected to be an alternative or new media for students to practice their English language skills while understanding work safety on ships.

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