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INDONESIA
Ammatoa : Journal of Informatics, Computer
ISSN : 29873789     EISSN : 29873789     DOI : https://doi.org/10.63989/ammatoa.v3i1.19
Journal of Informatics, Computer, And Information is a peer-reviewed national journal (overseas authors are welcome), aims to unite research in the fields of information science and technology, multimedia systems, and computational intelligence, including theory, methods, tools, technologies, applications , and Information. This journal is published twice a year starting (April And October)
Articles 33 Documents
Sistem Informasi Donor Darah Berbasis Android Pada Unit Transfusi Darah (UTD) Palang Merah Indonesia (PMI) Kabupaten Bulukumba Nurul Latifah; Adi Candra; Juniarti Iryani
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.133

Abstract

This study aims to (1) build an android-based blood donor information system for the PMI Blood Transfusion Unit (UTD) in Bulukumba Regency (2) find out how to display a map of the location and route from the user's position to the destination of the blood donor activity. The method used is the waterfall method, called Waterfall because the stages that are passed must wait for the completion of the previous stage and run sequentially. This development model is linear from the initial stage of system development, namely the planning stage, to the final stage of system development, namely the maintenance stage. The results of this study are: (1) With the Sidonor application, the PMI Blood Transfusion Unit in Bulukumba Regency can disseminate blood stock information, schedules and blood donor locations, besides that in this application, there is a question and answer form that can make it easier for users to communicate with the admin. In designing this blood donor information system using UML (Unifield Modeling language) as the system design and made using the Java programming language and Firebase as the database and testing this system using blackbox testing and the results of this test have run as expected (2) By clicking on the bottom location on the location & schedule menu, the system will direct the user to the location of the blood donor activity with the help of Google Maps, this can make it easier for the user to find the location of the blood donor activity.
Pengembangan Media Pembelajaran Ipa Tentang Pengenalan Tata Surya Berbasis Augmented Reality Haspiadi Syahrir; Farida; Juniarti Iryani
Journal System Information And Computer Vol 2 No 2 (2024): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v2i2.134

Abstract

This study aims to: (1) Design science learning media on the introduction of the solar system based on augmented reality. (2) Implementing science learning media on the introduction of the solar system based on augmented reality. (3) Knowing the responses of students and teachers to the application of science learning media in the introduction of the solar system based on augmented reality. This study uses the Multimedia Development Life Cycle (MDLC) method. This multimedia development model consists of six stages, namely concept, design, material collecting, assembly, testing, and distribution.Based on the results of discussing the development of science learning media about the introduction of the solar system based on augmented reality, it can be concluded (1) The development of science learning media about the introduction of the augmented reality based solar system has been designed using unity software version 2018.4.28f1 to build AR applications and process 3D objects. Vuforia Engine 10.12 is used as a tool that can insert target images into unity 3D, design markers using Coreldraw X7 software and create 3d objects for the arrangement of the solar system designed using Sketchup 2018 software. (2) Development of science learning media about the introduction of the solar system based on augmented reality is implemented in class VI students at UPT SPF SD 293 Tanah KongKong. (3) Student responses to the application of science learning media regarding the introduction of the Solar System based on augmented reality gave a "positive" response to the media. This can be seen in the total average percentage of 74.93%.
Prototype Monitoring Alat Elektronik Pada Masjid Nurul Amin Lahumbung Berbasis Internet Of Things Syamsul Ma'Arif; Adi Chandra; Muhammad Awal Nur
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.196

Abstract

This study aims to: (1) To make a prototype of monitoring electronic devices in nurul amin lahumbung mosque based on the internet of things. (2) To find out the implementation of the prototype monitoring of electronic devices in the nurul amin lahumbung mosque based on the internet of things. This research used the prototype (prototyping) method. The stages of making tools using prototypes are gathering needs, building prototypes, evaluating prototypes, coding systems, testing systems, evaluating systems, using systems. The results of this study indicate that: (1) Prototype monitoring of electronic devices at the Nurul Amin Lahumbung mosque based on the internet of things is designed or made using NodeMcu Esp8266, Relay, Dht11 Sensor, Dfmini Player, Speaker, Fan, Lamp, Android Smartphone, Blynk Application, Wifi and 5V Adapter. The Blynk application as a timer as well as media monitoring and the Blynk application can run on smartphone specifications of at least 1.5 GB RAM with Android version 10 and above. (2) Implementation of prototype monitoring of electronic devices at the Nurul Amin Lahumbung mosque based on the internet of things can turn on the sound automatically properly according to the specified time and notifications are displayed in the Blynk application. Can turn on the lights automatically well at dawn, maghrib and Isha prayers. Can turn on the fan / turn off the fan automatically properly where the fan will turn on when the temperature is above 25oC and the fan will turn off when the temperature is below 25oC.
Sistem Pengambilan Nomor Antrian Berbasis Website Pada Dinas Kependudukan Dan Pencatatan Sipil Kabupaten Bulukumba Fatimah Azzahra; Husni sulaiman; Andi Nurul Faizah
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.202

Abstract

This study aims to: (1) To design a website-based queue number retrieval system for the population and civil registration service in Bulukumba Regency. (2) To implement a queue number retrieval system at the Bulukumba Regency population and civil registration service. Because the development of information technology has had a major influence on organizational or agency activities, especially on the existing queuing system, while the queuing system at the Population and Civil Registration Office of Bulukumba Regency is still manual so that people have to come directly to the office to take queue numbers, so this is less efficient for taking numbers queue. Based on the existing problems, the queuing system is a solution where this queuing system is easier to access without having to wait long to get a queue number. This study uses the Waterfall method. This Waterfall model consists of several stages, namely analysis, design, coding, testing, implementation and maintenance. Based on the results of the tests that have been carried out in this study, a website-based queue number retrieval system was designed and built based on the problems that occur in taking queue numbers at Dukcapil, in designing this queuing system using UML as the system design and built using the php programming language using MySql database as database storage and using the waterfall method in the system development stage, testing is carried out using the black box method and based on the tests carried out this system is in accordance with the design. The results of the implementation of a website-based queue number retrieval system at the Bulukumba Regency population and civil registration service, namely assisting the community in taking queue numbers and assisting staff in preparing reports.
Prototype Monitoring Penyiraman Otomatis Pada Tanaman Tomat Berdasarkan Kelembapan Tanah Menggunakan Esp8266 Berbasis Iot salawati; farida; sri asfirawati khalik
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to: (1) To design a prototype for monitoring automatic watering of tomato plants using the IoT-based Esp8266. (2) To know how to build a monitoring prototype of automatic watering on tomato plants based on soil moisture using IoT-based ESP8266. This study uses the Prototype research method, where the stages are as follows: (1) needs analysis. (2) make a prototype (3) evaluate the prototype (4) code the system (5) test the system (6) evaluate the system (7) use the system. Based on the results of this study it can be concluded that : (1) Prototype monitoring automatic watering of tomato plants based on soil moisture using the iot-based Esp8266 is designed using soil moisture sensors, Esp8266, relay, water pump, jumper cabels, adpters and using the blynk application. The soil moisture sensor will detect soil moisture then it will be processed by the Esp8266 microcontroler to then be forwared to the relay to disconnect or connect the current to the water pump so that water can flow and notifications go to blynk (2) The prototype for monitoring automatic watering of tomato plants based on soil moisture using the iot-based Esp8266 was built in the form of a prototype with tomato plants provided in pots where the soil moisture sensor will detect soil moisture which will work in three humidity conditions, namely conditions <=60% (pump flush), 61-80% (safe state), >80% condition (ecessive fatigue) and notification goes to blynk and based on the results of the validation it get value 0,87 was found that all the aspects that were declared had very high validation, so that the working process of the tool worked optimally
Sistem Informasi E-Arsip Tugas Akhir Berbasis Web Pada Perpustakaan Institut Teknologi Dan Bisnis Bina Adinata Dana Wardana; Muhammad Awal Nur; sri asfirawati khalik
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to: (1) Designing a website-based final project E-Archive information system at the Bina Adinata Institute of Technology and Business library. (2) Knowing the implementation of the website-based final project E-Archive information system design in the Bina Adinata Institute of Technology and Business library. This research uses the Waterfall research method, where stages are as follows: (1) Requirement Analysis and Definition (2) System and Software Design (3) Implementation and Unit Testing (4) Integration and System Testing (5) Operation and Maintenance. Based on the research results it can be concluded that: (1) Web-based final project E-Archive information system at the Bina Adinata Institute of Technology and Business library in its design using a system design model, namely the Unified Modeling Language (UML) including use case diagrams, activity diagrams and sequence diagrams, class diagrams. The programming language used is PHP and MySQL as its database storage with the system development method used waterfall. System testing used is the blackbox method and Usability Testing. (2) Implementation of a web-based final project E-Archive Information System at the Bina Adinata Institute of Technology and Business library is done well. This can be seen from the results of system testing using the System Usability Scale (SUS) method with a value of 72.9 which means grade scala B or included in the Good category.
Prototype Sistem Pengering Gabah Otomatis Berbasis Arduino Uno Pada Kud Mattirobulu Desa Bontosunggu Kabupaten Bulukumba Sukmawati sukmawati; Raden Wirawan; Juniarti iryani
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.205

Abstract

Prototype of automatic grain dryer system using LDR sensor, Rain Sensor, RTC and Temperature Sensor as input variables to control the opening and closing of the dryer, stirrer and heater. Main control in this system is the Arduino Uno which uses the Microcontroller ATMega328. The cover for the grain dryer is connected to a rope that will be moved using a Motor Stepper. When the LDR sensor detects light and the rain sensor does not detect rain, the dryer cover will open. If the LDR sensor does not detect light and the rain sensor detects rain, the cover for the grain dryer will be closed. RTC is used for scheduling the time of grain stirring. The stirrer will move every 5 minutes. The temperature sensor is used to read the temperature, if the temperature is ≤50°, the incandescent lamp heater will be turned on. The whole system has been tested and runs as planned.
Information System for Sales and Ordering of Ornamental Fish at Rusdy Aquarium in Bulukumba Regency Based on a Website Ferdiansah Ferdiansah; Husni Sulaiman; Sri Asfirawati Halik
Journal System Information And Computer Vol 3 No 1 (2025): April
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v3i1.257

Abstract

This study aims to design a sales and ordering information system at Rusdy Aquarium online using a website, to implement a sales and ordering information system at Rusdy Aquarium using a website. The research method used in this study is a software development method known as Software Development Life. Cycles (SDLC). The Waterfall method is the earliest SDLC approach used for software development. The sequence in the Waterfall Method is serial, starting from the process of requirements analysis and definition, system and software design, implementation and unit testing, integration and system testing, and operation and maintenance of the system. The results showed that the information system for selling and ordering ornamental fish at the Rusdhy aquarium in Bulukumba district is website-based, in its design the system uses data flow diagrams (DFD), namely data flow diagrams, context diagrams, programming languages ​​used PHP, Javascript, MySQL as base storage. the data, and the laravel framework, nuxtjs, as well as the integration of payment gateways midtrans and shipping costs king onkir and testing is carried out using the black box method, testing uses the System Usability Scale (SUS) method with a value of 75 which means grade scale C or is included in the Good category which This means that the website-based information system for selling and ordering ornamental fish at Rusdy Aquarium in Bulukumba Regency can be used easily by its users.
SISTEM INFORMASI PENJUALAN BAJU BATIK BERBASIS WEB PADA BUTIK DANISWARA BULUKUMBA Nurlaelah Nurlaelah; Dedy Hendryadi; Nurwahid Syam
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i02.264

Abstract

This study aims to: (1) design a web-based information system for selling batik clothes at Daniswara Boutique Bulukumba. (2) implementing a web-based sales information system at the Bulukumba Daniswara Boutique. This research uses the waterfall method is a software development method with a linear sequential model, starting from the system requirements analysis, design, coding to the testing stage. This method has stages, namely: (1) Requirements analyst, (2) Design, (3) Implementation (Build & Coding), (4) Integration and Testing (Integration & testing), (5) Operation and Maintenance (Operation & maintenance). Based on the results of research on the web-based information system for selling batik clothes, it can be concluded that: (1) The web-based batik clothing sales system was built using Sublime software (text editor), MySQL Xampp 7 Database Management System (DBMS) uses the waterfall method and with the PHP programming language. (2) The batik shirt sales system consists of 2 users, namely Admin and Buyer. Based on the test, it was found that the web-based batik clothing sales information system can be used to facilitate data entry of goods, and make it easier for buyers to see the available categories of goods and can meet the needs of the user to select the desired item category.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INGGRIS MATERI POKOK VOCABULARY UNTUK SISWA KELAS V SDN 298 CABALU BERBASIS MACROMEDIA FLASH 8 darnilah darnilah; Raden Wirawan; Muh Awal Nur
Journal System Information And Computer Vol 3 No 02 (2025): Oktober
Publisher : Institut Teknologi dan Bisnis Bina Adinata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63989/ammatoa.v4i02.265

Abstract

The result of this research is (1) design stage English learning media vocabulary subject matter in grade V students of SDN 298 Cabalu, development method, namely the multimedia development life cycle (MDLC). This research aims to develop a more interesting and efficient learning so that it namely with the input design stage, namely Unified Modeling Language (UML), namely, use case diagrams, activity diagrams, sequence diagrams and statechart diagrams as well as output design using macromedia flash 8 software. (2)This mathematics learning media is implmented to grade V students of SDN 298 wich can be used in the learning procces as a new learning medium and has been validated with the results of the blackbox test and all buttons or icons work according to their functions. (3)The students learning motivation when using English learning media, the subject matter of vocabulary for class V SDN 298 Cabalu, is in the “MEDIUM” category, while after using learning media the level of learning is in the “HIGH” category. This can be seen from the average score of learning motivation before the use of learning media is “27,33” and after use of learning media the average score of student learning motivation is “46,73”

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