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Kota surabaya,
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INDONESIA
Jurnal Infra
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Articles 54 Documents
Search results for , issue "Vol 6, No 2 (2018)" : 54 Documents clear
Sistem Informasi Administrasi Servis dan Penjualan Motor Honda pada CV Anugrah Jaya Sumenep Erwan, Lie Verry; Yulia, Yulia; Rostianingsih, Silvia
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

CV Anugrah Jaya is an authorized dealer of Honda in Sumenep. Sales system offered by the company are the service, sales of motorcycles and spare parts. Currently, CV Anugrah Jaya forced Honda center to apply information systems. An analysis and design with data flow diagrams and entity relation diagrams are performed before application development begins. This application is created using the programming language HTML, PHP, JavaScript, AJAX, MySQL database, and Bootstrap. The created application contains features of purchase orders for motorcycles and spare parts as well as sales of motorcycles, spare parts, and services The final result of the application development is the calculation of the price of spare parts on the stock card when the purchase, sale of motorcycles and spare parts and service generate sales report, revenue report, stock report, and profit and loss, reminder service and file maintenance based on service transaction period and motorcycle.
Game Battleship Menggunakan Metode BFS dan Database Firebase Dengan Unity Pada Android Prasetiyo, Yosep Mikie; Setiabudi, Djoni Haryadi; Purbowo, Anita Nathania
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

The game is already a daily activity of the community. There are several types of games but the most playable game types today are mobile games where they can be played wherever and whenever. This thesis aims to perform the manufacture and similar research on mobile game battleship. Legitimate research has been done about battleship games on the PC platform by using LAN network. In this thesis will examine about mobile game battleship using BFS method and firebase database on mobile phone platform. The problem of this research is to measure how successful the application of BFS method and the implementation of firebase database used for multiplayer.In this battleship game research has been done the application process is the application of BFS method, and the application of firebase database. Process Where application on BFS method is done on program coding only. However, the application of firebase database is done by connecting Unity program with firebase SDK which is assisted by database calling on the program.Through testing it can be proven that the use of the BFS method of finding a very long route will take considerable time. For Firebase the database is less suitable for battleship action game where the mobile phone used to access the game can not receive data submissions sent from the database.
Perancangan dan Pembuatan Aplikasi Administrasi Toko Pertanian Mutiara Berbasis Website Gunawan, Hendra Kurniawan; Palit, Henry Novianus; Purba, Kristo Radion
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Mutiara Agriculture Shop still uses manual process in its operational activities, so much time consuming and prone to error. The owner takes a lot of time in checking the stock of each transaction. The owner can also forget to write a merchant's bill in a receivable book. Mutiara Agriculture Shop has also experienced theft by employees by writing fictitious stock. To overcome these problems, the necessary applications that can support business processes to be fast, precise, and efficient.The work of this thesis focuses on creating a store information system that can help run the business process while minimizing the gap for employees to do corruption. In addition, with up to date reports, help owners quickly and precisely take business decisions.Based on testing that can be done, the application can be used easily and has a fairly complete feature. Applications can be added in the form of graph reports and made more details for the development.[1]    Alatas, H. 2015.  Proyek Membangun Responsive Web Design Dengan Bootstrap 3 Dan 4. Indonesia:Lokomedia.[2]    Idcloudhost Laravel. Retrieved Febuary 1, 2017, fromhttps://idcloudhost.com/pengertian-dan-keunggulan-framework-laravel/[3]    Kumar, S.R., Aravazhi,.. R. 2013. Study on Ajax in Web Applications with Latest Trends. India: Ijritcc.[4]    Larsen, R. 2013. Beginning HTML and CSS. Indianapolis, IN: Wrox[5]    Medi, S. 2012.  Pembuatan Website Sekolah Menengah Pertama Negeri 3 Delanggu, Dengan Menggunakan Php Dan MySQL. Indonesia:ijns.org.[6]    Mitchell, J. 2013. Libjson. England: Author.[7]    Pouncey, I, & York, R. 2011.Beginning CSS: Cascading Style Sheets for Website Design, 3rd Edition. England:Wrox.
Sistem Informasi Koperasi pada PT. Jadi Abadi Corak Biscuit Hadiprasetyo, Darmawan; Rostianingsih, Silvia; Yulia, Yulia
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

In this current condition, cooperative PT Jadi Abadi Corak Biscuit still running all of their business processes manually. This condition causes profit from the minimarket still not included in the process of calculating the business revenue residu because of a lack of data integration between saving and loan of the cooperative and selling trasaction data of the minimarket. Moreover, the employee on duty is also having problem in doing stock opname and making the reports needed becuase they first have to adjust the data of purhcasing and selling mnually. Another problem is also found when calculating the business revenue residu, this process will waste a lot of time because they first have to gather all the reports in a year, make the profit and loss report, then they have to input all data of the member one by one into excel.The final result of making this cooperative information system is user of this system can see the remaining stock of goods, calculate the business revenue residu, and retrieves all the reports needed in managing the cooperative. From the questionnaire results, scores are given 100% on the assessment of the interface of the application, 100% in ratings features both selling and purchasing features, and 100% on an overall assessment of the problem either.
Pembuatan Aplikasi Kamus Istilah Dunia Bisnis Berbasis Android Djohan, Timotius Revelano Saliby; Andjarwirawan, Justinus; Santosa, Teguh
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

In today's world where globalization is very heavy and unstoppable, many young people today plunge into the business world. With so many words uptake and terms in the business world, then developed an application that can help ease in learning the term business world. In this thesis is done making the application to utilize Levenshtein Distance Algorithm and Wildcard as supporting media of information, so user easier in looking for a word. This app will run on android devices.
Website Pencari Produk Terlaris untuk Membantu Penjualan Pada Toko Online Setiono, Audrey; Rostianingsih, Silvia; Purbowo, Anita Nathania
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Development of technologies become a positive impact for people who want to open new business opportunities by selling their products online. The obstacle is in the selection of products that will be sold, people tend to have a hard time deciding the product that they needed because they don't know what products are on demand in the market. In order to facilitate users who want to know the current best-selling products, website by using Web Scraping method is made as a support to collect information about the best-selling products contained in the marketplace of Tokopedia, Shopee and Bukalapak. The informations include name of the goods, price of the goods, number of products sold, product image and origin of the site. In conclusion, the website can help users finding the best selling products according to the categories selected.
Penggunaan Audio Spectrum dan Genetic Algorithm Untuk Obstacle Generation Game Platforming Berbasis Musik Octaviano, Calvin; Purba, Kristo Radion; Palit, Henry
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Advancement in technology helps the development of hobbies such as listening to music and playing games, but in reality, both hobbies done simultaneously is rarely met, because of that, a program was developed to help in combining both hobbies into one activity with the help of Unity game engine while using widely known OGG audio file format to generate a level for a platforming game.Genetic algorithm was used as a method to deliver a process of developing level with hopes that the level structure matches the difficulty chosen by user, while also reducing the probability of a same level appearing twice, increasing game repetitiveness and minimalizing bore level.Penggunaan Audio Spectrum dan Genetic Algorithm Untuk Obstacle Generation Game Platforming Berbasis Musik
Perancangan dan Pembuatan Aplikasi Student Reminder Berbasis Android Pambudi, Robertus; Purba, Kristo Radion
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Student Reminder is an android based application. Unlike a reminder in general. And student reminder has a special user that is the student as the main user. Many students have difficulty in managing their college schedule and also the schedule of collecting tasks because of students' ignorance of the schedule of task collection. Most reminder apps need to manually procedure to input user activity schedules because has no feature for perform automatic updates to smartphone google calendar from Petra Christian University database. During this time students still use the manual way to record the schedule by using the agenda book or recorded in the smartphone with the manual. The process of making this application using android studio developer and using java programming language. Android studio is used to create a view on the application, making the function to retrieve data from PHP. And make auto synchronize to google calendar. PHP is used to extract values from a database and display those values in a web view. JSON is used to read data from PHP to java on android. SQL is used to create database tables and their relationships with other tables.From the results of the design and the making of Student Reminder Application can be concluded among others simple applications and easy to use applications, make it easier for students to view the schedule of lectures, and schedule will automatically enter to student’s google calendar smartphones.
Implementasi Streaming Media untuk E-learning pada Aplikasi Moodle Surjo, Gregorius Maria; Palit, Henry Novianus; Noertjahyana, Agustinus
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Teaching and learning process are growing over time and technology behind it are growing too so that the process of learning with online media or often referred to as e-learning where provided media that can be accessed via the internet. This phenomenon is interesting to examine because some e-learning systems that exist today are not yet fully secure, in the sense that it is still easy to be disseminated without any copyright and not used wisely. The purpose of this research is to produce an application that can be used as a media for e-learning of streaming audio and video without storing the file on local cache device so that the file residing in e-learning media cannot be disseminated and be used wisely. As a research methodology using deductive qualitative method, data collective process is done by literature study, interview, and observation. After the data collected, will result e-learning software based on website and mobile that can be used to stream media files without downloading it. The result of this test and analyze shown that streaming with RTSP protocol is can be used into e-learning software with a limited users.
Analisa Performa Hybrid Ant Colony Optimization dalam Memecahkan Vehicle Routing Problem with Time Windows. Wibawa, Timothy Handi; Intan, Rolly
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

In modern times, humans have been helped by many technological developments. One such field is the goods delivery field, called the Vehicle Routing Problem (VRP). Vehicle Routing Problem is a matter of where there is a freight fleet that has to deliver a certain amount of goods to various customers. The solution sought is the shortest route the fleet can take.,Hybrid Ant Colony Optimization (HACO)is an algorithm that is inspired from the foraging behaviour of ant species, that is one of the result of  development for Ant Colony Optimization. HACO has been published by Q. Ding et. al in 2012 to solve Vehicle Routing Problem with Time Windows. However, in that published journal, there were vagueness in some points like process time and memory usage. Therefore in this journal there is a need to review the performance of HACO to solve VRPTW, which will be done using unity. In this thesis is also discussed some development of HACO which are expected to fix and improve the result of HACO.