cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
PEMBUATAN PROGRAM APLIKASI REGISTRASI KOLEKSI MUSEUM RADYAPUSTAKA BERBASIS WEB Firdah Sholihah; Ery Dewayani; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8.9 KB) | DOI: 10.24912/jiksi.v4i1.147

Abstract

Application program of collection registrasion is to help employees or museum administrators to manage storage of data on a collection of objects that enter or registered, where the data is stored properly and computerized.The methodology used in the making of this application program is using waterfall method, where the method consists of the Planning Phase, Analysis Phase, Design Phase and Implementation Phase. The results achieved in this application program is the collection management activities can be run well and stored collections can be searched based on name of the collection, category of collection, storage areas and collection of contributor.
PEMBUATAN GAME PLATFORMERS "ROBOT HERO" MULTI-PLATFORM Herdiman Herdiman; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (152.957 KB) | DOI: 10.24912/jiksi.v7i2.7375

Abstract

Game "Robot Hero" adalah sebuah game berjenis platformers. Game ini dirancang dengan menggunakan Unity2D dan ditargetkan untuk platform mobile dan komputer. Game ini memiliki desain 2d game. Perancangan game ini menggunakan Unity sebagai engine dalam pembuatan game, Microsoft Visual Studio 2017 untuk pembuatan scripts, dan Adobe Photoshop untuk pembuatan desain sprite dalam game. Pemain harus menyelesaikan game secara berurutan. Pemain harus menyelesaikan world 1 sebelum bermain world 2 dan begitu juga untuk bermain world 3 harus menyelesaikan world 2 terlebih dahulu. Setiap world memiliki gameplay yang sama. Pemain hanya perlu menghindari rintangan, mengalahkan lawan, dan boss untuk menyelesaikan tiap world. Pemain dapat mengumpulkan koin untuk melakukan upgrade pada karakter utama yaitu Pigborg. Pengujian dilakukan dengan metode blackbox testing, alpha testing oleh dosen pembimbing, dan beta testing dengan melalui survei pada 30 responden. Hasil pengujian menunjukkan bahwa Robot Hero merupakan game yang dapat dimainkan oleh banyak orang. Hal ini dikarenakan Robot Hero ditargetkan pada multi-platform sehingga pemain dapat memilih untuk memainkan versi yang mana secara bebas.
APLIKASI SECURE VIRTUAL OFFICE MENGGUNAKAN METODE AES, RSA, DAN MD5 Jason Djatmiko; Lely Hiryanto; Bobby Tumbelaka
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 1 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i1.3171

Abstract

The developed application consists of three security features: MD5 hash that is used for login and registration purposes, RSA and AES encryption for uploaded files, and AES encryption for fetched e-mails which is performed before storing them to the database. The other features such as meetings management, task management, groups, discussion, etc. are designed to provide basic office functions to connected users. Each entry to the database is fully available to authorized administrators. Therefore, administrators will be able to maintain data if the need arises. Testing results show that the application has managed to withstand hacking attempts using SQL Injection. It also has been tested to process and secure user-inputted files and fetched e-mails. However, there is still a problem that arises whenever the user of the application tries to configure the mail client for Yahoo! Mail account. Key wordsAES, MD5, RSA, Secure Virtual Office.
PROGRAM APLIKASI INVENTORI PADA PD PRIMA JAYA Arleine Arleine; Ery Dewayani; Dedi Trisnawarman
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8.573 KB) | DOI: 10.24912/jiksi.v4i2.86

Abstract

PD Prima Jaya is a family Company which is sell materials like Batako, Bata Merah, and Hebel. PD Prima Jaya have a difficulty for recording data in and out because in a day they can sell many pieces of Batako, Bata Merah and Hebel. So it will be make an inventory application program for recording data in and out for PD Prima Jaya. The programming using SDLC method, betwixt the investigative stage, the analysis phase, design phase, and implementation phase. The programming language using Visual Basic 2012 and for Database using SQL Server 2012 Management Server. Inventory Application Program for PD Prima Jaya has been created so that admin can find out information about recording data in and out, can find out a best seller materials in a month.
ANALISIS DAN PERANCANGAN SISTEM INFORMASI PADA PT. BANJAR OPTIK Donavan Tanza; Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3306

Abstract

The purpose of this system analysis and design is to find the problems and weaknesses that exist in the company and design a new computer based information system to support business operation of the company. The old system in the company has various problems such as data recording errors, calculation errors, difficulty in accessing data, data loss, and low quality of reports for decision making. The methodology used in this system analysis and design is SDLC (System Development Life Cycle) which consists of planning, analysis, design, and implementation phase. This new system is analysed and designed to manage processes in various divisions with computerized data management and integrated database. Key wordsComputerized system, Database, System analysis and design. Information system.
PEMBUATAN GAME PLATFORMER “INTERVAL” DENGAN FITUR AUTO JUMPING Zinpo Subetha; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (963.357 KB) | DOI: 10.24912/jiksi.v9i1.11601

Abstract

Interval is a 2D platformer game made using the Unity game engine. The game tells the story of a treasure hunter finding a ruin that no one else has ever explored. Interval has a game mechanic called auto jumping. Auto jumping makes the player can’t control the character jumping ability. The game controls the timing when the character jumps in a certain interval. The time interval is determined by the game. Game testing is done by using the blackbox method, alpha testing and beta testing. The test results show that the game has features that are rarely found in other games, moderate difficulty level, and replayability.
Program Aplikasi Pendaftaran Online Untuk Pondok Pesantren Modern Daar El Azhar Ageng Gustiyana
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3110

Abstract

Education and learning are two things that are closely related and can not be separated from each other. Both are incredibly important point for the strategic development and the people and the construction of the Islamic community. Then each individual of Muslims in general and educators in particular need to improve education and teaching activities both in quality and quantity.The purpose of making this Online Registration application program is to assist students in registering online.In this thesis, the application program Online Registration For Modern Islamic Schools Daar El Azhar created using PHP programming language and database applications using MY SQL
ITINERARY WISATA BOYOLALI-SOLO-KLATEN Bianca Debby; Jap Tji Beng; Wasino Wasino
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 1 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (407.376 KB) | DOI: 10.24912/jiksi.v6i1.2593

Abstract

Making travel plan before going travelling is an important thing. With travel plan, we can easily get the whole picture for our travelling and make the trip more efficient because we don’t need to think about what place should be visited when we get there. Boyolali, Solo, and Klaten is an area in Central Java with lots of beautiful nature and historical heritage. The purpose of this system is to help people who wants to make their own travel plan (itinerary). Beside that, this system also take part in promoting places or tourist attractions in Boyolali, Solo, and Klaten.The methods used for collecting data are literature study and observation. The research method used is SDLC (System Development Lifecycle) method and the programming language used is PHP with MySQL database
PERANCANGAN PENILAIAN ESAI OTOMATIS DENGAN KNUTH MORRIS PRATT Jesica Jesica; Viny Christanti M
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3213

Abstract

Designation of automated essay scoring with Knuth Morris Pratt is an application used to score essay automatically. Essay in this application is Indonesian essay. The main process of this system is SyntacticSemantic Similarity that is supported with tagging process and Knuth Morris Pratt method to score essay. Stanford POS tagging is used in POS tagging process for Indonesian. This application can be used by teachers and students. This system compares students’ answers and key answers. Next step, system get the score based on the similarity of the answers. The score from the system gives quite good result but it still has weakness. System cannot produce perfect score even though all essay is answered correctly. Average score of 50 right answers is 99.739 and average score of 50 imperfect answers is 76.1 with average time is 1.51 seconds. Key words automated essay scoring, Knuth Morris Pratt, syntactic semantic similarity, Stanford POS tagging
SISTEM PENUNJANG KEPUTUSAN UNTUK MENENTUKAN PENERIMA BEASISWA PENINGKATAN PRESTASI AKADEMIK DI UNIVERSITAS TARUMANAGARA Steven Federico Giovano; Dedi Trisnawarman; Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.859 KB) | DOI: 10.24912/jiksi.v8i1.11489

Abstract

The distribution of scholarship sometimes is not relevant. The main cause of this problem is because the selection process of the scholarship awardee is not using the right method and tools. The purpose of this research is to develop a decision support system to determine the Peningkatan Prestasi Akademik scholarship (PPA Scholarship) awardee using a few criteria from Students and Alumni Directorate. The methods that are being used is Simple Additive Weighting (SAW). A few criteria that are being used in this system are GPA score, student’s total credit, parents earning, and student’s achievement. The calculation using SAW methods have increase the speed and accuracy in determining the right scholarship awardee.

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