cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
SISTEM PENDUKUNG PERJALANAN WISATA DI KABUPATEN BANGKA BERBASIS ANDROID DENGAN ALGORITMA DIJKSTRA Joshua Saputra; Bagus Mulyawan; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v6i2.2639

Abstract

Application has been made as a system that help tourists who would plan their trip at Bangka Regency based on a shortest path. Furthermore, there also has a rent car feature with per day fare. Renter will be able to promote their cars for rent in the application so that the user can see all cars that have been rented by the renter. For the trip plan feature, system is using Dijkstra’s algorithm as a Support System to decide which path is the shortest one. The first current position and destination of tour places is determined by user. After choosing destination places, Dijkstra’s algorithm will find the shortest path gradually from each tour places that have been chosen by the user. And then the results are the minimum distances from each tour places. Most data of the locations in application are obtained using Google Maps API. However, some other data is saved in Server MySQL
PEMBUATAN PROGRAM APLIKASI PENJUALAN TIKET MUSEUM KERATON SURAKARTA BERBASIS WEB Ita Nilasari; Ery Dewayani; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v4i1.152

Abstract

Making the program application Surakarta ticket sales web-based Museum is to help staff workers from the Palace Museum to perform transaction processing ticket sales and report generation by using a computerized system. The methodology used in the making of this application program is using SDLC (System Development Life Cycle), where the method consists of the Planning Phase, Analysis Phase, Design Phase and Implementation Phase. Drafting the application program uses multiple helper applications, such as Microsoft Visio 2007 to draft such as Data Flow Diagrams (DFD), Entity Relation Diagram (ERD), Interpersonal Table, Page Hypertest Preprosessor (PHP) as a programming language and MySQL as database , The result of making this application program can assist the Surakarta Palace Museum to facilitate ticket sales transaction process and in preparing reports sales are becoming more efficient and effective.
DASHBOARD PENJUALAN DAN PEMBELIAN PT PETRA SEJAHTERA ABADI Utari Apriani; Dedi Trisnawarman; Zyad Rusdi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 7, No 2 (2019): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v7i2.7380

Abstract

Data warehouse is part of BI that can facilitate managers in analyzing data. From these data can be made as an input design dashboard. The purpose of this thesis is to design a data warehouse and dashboard design. The process used for the data warehouse is data mart, OLAP, OLTP, dimension table and fact table. The method used in making the dashboard is Requirements Prototype which has 7 stages consisting of needs analysis, making prototypes, adjusting prototypes with user desires, creating new systems, testing systems, adjusting user desires and using the system. The results of this system are expected to be visually clearly visible to the management of PT Petra Sejahtera Abadi and facilitate the analysis of sales and purchase developments and support company management in making decisions.
PENGENALANAN KARAKTER MANDARIN DENGAN BACKPROPAGATION DAN EKSTRAKSI CIRI DENGAN GLOBAL HISTOGRAM Michael Simon
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 1 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i1.3176

Abstract

Mandarin are the second language in the world, after English. Mandarin more difficult to study because of kanji mandarin have so many rules and many lines. Spoken mandarin are difficult too because when we speak example ‘Wo’, there was 4 kind of meaning because mandarin have 4 kind of sound. Today I built a application that can help us to practice mandarin. Key wordsSmoothing Gaussian Filter, Backpropagatiion Neural Network, Global Histogram
PEMBUATAN PROGRAM APLIKASI PENJUALAN DAN INVENTORI PADA TOKO SURYA JAYA Dio Suryana
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v4i2.91

Abstract

The goal of making Selling and Inventory Application Program on Toko SURYA JAYA is to minimalize errors on counting stocks and prices, also to record all of the transactions done. The benefit of making this Application Program is to help and to optimize the operation flow of the business. The computerization and the creation of the application program are done through several steps which are planning, analyzing, designing, and implementing. Several designing tools were used on this application program: Flowchart, Data Flow Diagram, Entity Relationship Diagram, and table intergration. MySQL is used as the database, Xampp as the connector between database and the display, Visual Basic as the programming language and display setting application. Blackbox testing dan user acceptance testing methods were used for the testing of this application.
PERANCANGAN SISTEM ELECTRONIC CUSTOMER RELATIONSHIP MANAGEMENT (E-CRM) PADA LAPANGAN FUTSAL Handsen Pandapotan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3311

Abstract

Implementation of business strategies Electronic Customer Relationship Management (e-CRM) in futsal company is to improve the quality from other competitors. Therefore, the purpose this paper is to build a system that can help every member in the transaction as well as shorten the time without having come or contact the company. Kata Kunci:CRM, E-CRM, Fisher Yates Shuffle algorithm, Futsal Sparring, Booking Online
PENGENALAN JENIS MAKER DENGAN METODE COLOR HISTOGRAM DAN EUCLIDEAN DISTANCE Fattah Wijdjaya Gandhi; Lina Lina
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 2 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v9i2.13100

Abstract

In the midst of the covid-19 virus pandemic the use of masks is increasing to prevent transmission, various types of masks are available among the public but not all types of masks are advised to avoid the transmission of the covid-19 virus. Among them the use of KN-95 masks is recommended to avoid transmission of the virus. This application program uses color histogram and euclidean distance methods to distinguish the types of medical and non-medical masks, the medical masks used in this application program are kn-95 masks that are white. Color histogram is a way to get color dissemination data in photos or images. While euclidean distance is used to get the distance difference between 2 points. A total of 97 photos of medical masks were used as training data, 59 photos of medical masks and 96 photos of non-medical masks were used as test data. The application program recognizes 38 medical masks and 49 non-medical masks, the success rate of this program for recognizing medical and non-medical masks is 58.27%.
Pembuatan Game Fire Fighter Berbasis Flash Aprizal Aprizal; Jeanny Pragantha; Darius Andana H
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3115

Abstract

Game Fire Fighter dirancang untuk memberikan pengetahuan seputar tugas dan kegiatan seorang pemadam kebakaran. Game Fire Fighter merupakan game membutuhkan kecepatan dalam bertindak untuk menyelesaikan setiap stage.Game ini dibuat dengan aplikasi Adobe Flash CS5.5 dan menggunakan bahasa pemrograman Action Script 3. Dalam game ada 4 jenis permainan, yaitu driving game, extinguish the fire, rescue falling people, dan climbing game. Skor ditentukan berdasarkan waktu yang dibutuhkan untuk menyelesaikan suatu level. Semakin cepat selesai maka semakin tinggi skor yang diperoleh.
PERANCANGAN APLIKASI BERBASIS WEB DAN ANDROID UNTUK PENJUALAN DAN PEMBELIAN PADA APOTEK CANON Havana Havana
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 1 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v6i1.2598

Abstract

Web and android based program for the sale of and the purchase by an apothecary is application made as to make it easier for an apothecary operational canon. The application of sales and the purchase by a canon of apothecary this is intended to help the proprietors in civil servants and manage the sales and the purchase by an apothecary of a canon , of employees will be manage the sales and the purchase of through the application of web and the owners will manage through android mobile .Application designed by using a programming language asp.net and android, in addition there are forecasting features stock uses the method linear regression simple .A method of the design of application using system development life cycle by using the method waterfall. The results of testing carried out using a method of user acceptance test and testing user satisfaction on the use of questionnaires .With the existence of this application can ease civil servants and the proprietors in the selling process and the purchase by an apothecary of a canon.
ANALISIS DAN PERANCANGAN SISTEM INFORMASI PADA PT. LYNEA PRIMISIMA Nani Widya
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3218

Abstract

PT. Lynea Primisima is a company engaged in the sale of baby products. The company is still using manual system in running its business and it is causing problems in the data processing, delays of information delivery, and the result of the reports not accurate. The purpose of this paper is to do analysis and design information system that can provide suggestions for company to overcome existing problems. The computerized system is also designed, to facilitate all transactions in each division thus improving the quality of the company’s performance. The design method that is used for the system is System Development Life Cycle (SDLC) method. The divisions include sales & marketing, import, finance,warehouse, and personnel. The design of system has a function that processes data storage of employees, stuff, suppliers, and customers; manage the process of selling and buying; manage cash; managing inventory in the warehouse; calculate salary; and preparing reports. Key words analysis and design, information system, company

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