cover
Contact Name
Darius Andana Haris
Contact Email
dariush@fti.untar.ac.id
Phone
+6215676260
Journal Mail Official
jiksi@fti.untar.ac.id
Editorial Address
Gedung R Lantai 9 Kampus 1 Jl. Let. Jend. S. Parman No. 1 Jakarta 11440
Location
Kota adm. jakarta barat,
Dki jakarta
INDONESIA
JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)
ISSN : 23028769     EISSN : 23032529     DOI : -
Core Subject : Science, Education,
Jurnal Ilmu Komputer dan Sistem Informasi (JIKSI) diterbitkan oleh Fakultas Teknologi Informasi Universitas Tarumanagara (FTI Untar) Jakarta sebagai media publikasi karya ilmiah mahasiswa program studi Teknik Informatika dan Sistem Informasi FTI Untar. Karya-karya ilmiah yang dihasilkan berupa hasil penelitian kualitatif dan kuantitatif, perancangan sistem informasi, analisis dan perancangan progam aplikasi. Jurnal ini terbit dua kali dalam setahun yaitu pada bulan Januari dan Agustus.
Articles 937 Documents
PENGGUNAAN SPELLING CORRECTION DENGAN METODE PETER NORVIG DAN N-GRAM Ricky Martin; Dali Santun Naga; Viny Christanti Mawardi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1185.35 KB) | DOI: 10.24912/jiksi.v9i1.11591

Abstract

Typing errors in a document are human errors that are difficult to avoid as a result of which the message to be conveyed is not optimal. Using the Spelling Corrector feature is one way to check typing errors. The Spelling Corrector feature is able to provide only one word suggestion and correct it immediately. The combination of Peter Norvig and Ngram's methods was able to come up with one word suggestion and correct it right away. Both methods of looking for word suggestions use the probability value of the words that appear most frequently in the dictionary. The difference between the two methods is that Peter Norvig uses an algorithm that combines the delete, insert, replace, and transpose processes for the wrong word. Meanwhile, Ngram uses an algorithm that pays attention to the words before and after them based on the sentences in the dictionary. The dictionary used is a dictionary of word lists from KBBI and also a dictionary of sentences taken from several articles on the internet. This combination of methods was tested using 55 documents containing sentences that had one misspelled word. The test results show that the combination of the two methods provides an accuracy rate of 73,684% and a success rate of 37,037% for the total accuracy of this application is 69.09%. These two methods can be used to correct typing errors, although they cannot correct words with an error rate of two or more letters. This is because Peter Norvig was unable to correct a word with a two-letter error rate and needed a good corpus.
PROGRAM APLIKASI PEMESANAN MAKANAN DAN LAYANAN PESAN ANTAR PADA SHAWN’S SEAFOOD & BISTRO Tomy Tomy
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3092

Abstract

The Shawn’s Seafood & Bistro adalah sebuah  Restoran yang bergerak di bidang kuliner. The Shawn’s Seafood & Bistro telah berdiri selama empat tahun sejak tahun 2008. The Shawn’s Seafood & Bistro berlokasi di Jl.Pluit Kencana Raya No.39. Sistem yang berjalan selama ini di The Shawn’s Seafood & Bistro masih bersifat manual. Tentu saja dengan sistem yang berjalan manual, baik dalam hal pemesanan dan pembayaran, serta tidak memiliki sistem pesan antar yang menyebabkan kinerja dari  The Shawn’s Seafood & Bistro ini menjadi kurang maksimal, oleh karena itu masih sering terjadi penumpukan dalam pemesanan makanan dan pembayaran, di samping itu, pelanggan yang ingin memesan makanan dari rumah pun tidak bisa. Setelah mengamati bagian pemesanan makanan dan pembayaran pada perusahaan tersebut, masalah yang paling sering ditemui adalah sering adanya pelanggan yang ingin memesan makanan di dalam restoran ataupun ingin melakukan pembayaran harus menunggu lama, terlebih bila restoran ini sedang ramai sehingga hal itu menganggu kenyamanan dari pelanggan The Shawn’s Seafood & Bistro. 
IMPLEMENTASI QR-CODE UNTUK SISTEM PEMESANAN MAKANAN PADA FOOD COURT KARMEL Alrezky Irawan Putra
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8.079 KB) | DOI: 10.24912/jiksi.v4i2.77

Abstract

Restaurant Food Court Karmel still doing food ordering manually. To improve service quality, to simplify the booking process and move the calculation of the amount of payment required restaurant patrons applications in order to help that goal. In this regard, the Food Court Carmel implement application-based food ordering system QR-Code. Applications developed also includes features that provide information menus were booked into the kitchen, so as to facilitate the delivery of the order information between the cashier and the kitchen section. This application can simplify the delivery of information between the cashier food menu and the kitchen, as well as facilitate food orders and payments quickly and practically. Results of testing the QR-Code Scanner has been in line with expectations of the manufacturer of the application, for the dull paper scanner can read the entire laptop up to 100%, while the soiled paper can be read up to 90% of success, and for damaged paper can be read up to 90% success. For testing QR-Code with various sizes can read up 87.5% success. For testing QR-Code with various resolutions can be read up to 80% success.
PERANCANGAN APLIKASI EVALUASI KINERJA PENELITIAN PERGURUAN TINGGI MENGGUNAKAN METODE NAIVE BAYES Andrian Andrian
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3301

Abstract

This application is distributed to the management of scientific research and publication is an application that can help in the research report are inputting data via intranet and internet. The purpose of making these applications simplify the research process conducted by researchers and can monitor the progress of the research conducted UNTAR lecturer. Applications developed with the classification technique which is one of the techniques of data mining. Classification methods are used for applications that Naive Bayes algorithm. Data to be processed is the data research faculty from 2013-2014. Results of classification are categorized lecturer (presenter or not presenters), (researcher or not researcher), (publication or not publication). The classification results are expected to be used as an ingredient LPPI to monitor faculty research activities. Key wordsData Mining, Performance Evaluation, Research and Scientific Publications, Classification, Naive Bayes Methods,  University Tarumanagara. 
PEMBUATAN GAME 3D HORROR ESCAPE ROOM “THINK OR RUN ?” PADA PLATFORM ANDROID Vincent Vincent; Jeanny Pragantha; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 9, No 1 (2021): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (974.954 KB) | DOI: 10.24912/jiksi.v9i1.11596

Abstract

"Think or Run?" is a 3D game with the Horror genre on the Android platform. This game was designed by Unity as a game engine with the C# programming language. The game has 15 stages consisting of a word puzzle stage and a question and answer stage. The concept of this game is that players must complete each stage to continue to the next stage. The controls used in this game are gyroscope sensors. Testing was carried out by conducting the Blackbox, alpha, and beta testing through a questionnaire filled by 35 respondents. The results show that the game has high-difficulty and quite creepy with unique control.
KAJIAN TENTANG PENGENALAN KARAKTER MENGGUNAKAN SCALE-INVARIANT FEATURE TRANSFORM Willian Willian; Lina Lina
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3097

Abstract

Character recognition is one of the areas of the pattern recognition field that continues to be developed today. Character recognition is a process of recognizing a character independently or based on the similarity with the data that have been there before. Character recognition aimes to allow a system to recognize characters easily and effectively.One method of charater recognition is the Scale-Invariant Feature Transform (SIFT). SIFT is an algorithm that is designed to detect and explain the features of the image, while Mahalanobis Distance and Eulidean Distance is a method used to measure the similarity of an image by measuring the distance between test image and train image. The combined method is designed to achieve high recognition accuracy of a character recognition system.
PERANCANGAN PORTAL INFORMASI PARIWISATA BERBASIS WEBSITE (STUDI KASUS: LASEM) Rachel Andrea Christy; Desi Arisandi; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.2097

Abstract

The potential of tourism in Indonesia is vast and sometimes forgotten by the Indonesian society for the less visited location by the tourist. The potential that exists will be supported by this Jajak Indonesi’s Portal.This time, the case study is Lasem City which relatively far from big cities, making this Lasem City sometimes forgotten by the society, both public society and broad society. From the description above,that it will be built a system that has a goal to be able to provide clear and complete information to facilitate the tourists in order to access information on tourism in Indonesia by using the website and Google Maps. And also increasing the promotion that was inadequate or that used to print media only.The method used in collecting data is through interviews with those who have direct observation to Lasem City and collect information in the form of secondary data. In the process of making a program to integrate database, the MySQL is used with PhpMyAdmin tools. At the user and admin display, using tools like PHP, CSS, HTML, and JavaScript. The programming language is supported bt the Dream Weaver CC 2015
PEMBERIAN KELAS KATA PADA BAHASA LAMPUNG MENGGUNAKAN STANFORD POS TAGGER DENGAN METODE MAXIMUM ENTROPY Handoko Susanto; Viny Christanti M; Dali S. Naga, MMSI
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3208

Abstract

Fokus utama penelitian adalah mengembangkan sebuah sistem pos tagging bahasa Lampung menggunakan Stanford Pos Tagger. Dilakukan beberapa penyesuaian pada fitur dan dokumen training agar sesuai dengan bahasa Lampung. Model probabilitas yang digunakan pada penelitian adalah Maximum Entropy. Model ini digunakan dalam perhitungan probabilitas setiap kata oleh Stanford Pos Tagger dalam proses training. Penelitian pada tingkat akurasi dilakukan dengan membandingkan dokumen output hasil sistem dengan dokumen yang sudah diberi kelas kata secara manual. Pada hasil pengujian didapat hasil penggunaan fitur dan dokumen bahasa Lampung pada sistem Stanford Pos Tagger berhasil mendapatkan tingkat akurasi yang cukup tinggi pada dokumen bahasa Lampung dengan rata-rata akurasi 97,45% untuk set fitur satu dan 94,95% untuk set fitur dua. Key words Bahasa Lampung, Maximum Entropy, Natural Language Process, Stanford Pos Tagger.
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN LAPTOP DAN KOMPUTER BERBASIS WEBSITE MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS DAN WEIGHTED PRODUCT Renaldy Cahya; Bagus Mulyawan; Tri Sutrisno
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (270.685 KB) | DOI: 10.24912/jiksi.v8i1.11484

Abstract

The development of science and technology is now increasingly advanced and increasing rapidly, the use of laptops in the present times that are needed for everyday needs. Many choices of laptops and computers available on the market make people difficult to make choices. People usually only consider prices without regard to specifications. Analytical Hierarchy Process method is one method to help the calculation of selection criteria and Weighted Product methods to facilitate the community in choosing laptops and computers by ranking. The way it works is that the user chooses the 5 criteria provided, namely price, processor, ram, hdd, vga after choosing according to needs, the 10 best laptop ranking will appear based on the user's selection.
PERANCANGAN APLIKASI E-COMMERCE JAKARTA FRUIT MARKET Hartanto Hartanto; Ery Dewayani; Bagus Mulyawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (368.145 KB) | DOI: 10.24912/jiksi.v6i2.2634

Abstract

E-commerce merupakan proses pembelian dan penjualan jasa dan barang-barang secara elektronik dengan transaksi bisnis terkomputerisasi menggunakan internet, jaringan, dan teknologi digital lain. Selain untuk mempermudah pelanggan dalam mencari informasi produk yang ditawarkan, perlu dibuat perancangan aplikasi E-Commerce Jakarta Fruit Market agar pelanggan dapat mengetahui dan membeli barang yang ditawarkan. Program aplikasi ini berupa website. Website berisi informasi produk dan kategori produk. Dalam pengumpulan data digunakan metode studi pustaka dan wawancara. Sedangkan metode perancangan sistem yang digunakan adalah metode System Developtment Life Cycle/(SDLC). Pembuatan program aplikasi ini menggunakan bahasa pemograman PHP. Hasil dari perancangan aplikasi ini dapat menyediakan informasi buah, memudahkan pelanggan untuk membeli buah dan untuk mempromosikan buah Jakarta Fruit Market.

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