Articles
176 Documents
APLIKASI MULTIMEDIA PENGENALAN TATA CARA BERWUDHU SEBAGAI MEDIA PEMBELAJARAN UNTUK ANAK USIA DINI BERBASIS ANDROID STUDI KASUS SDIT NURUL ISHLAH
Listia, Ika
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 3, No 2 (2014)
Publisher : JOURNAL OF INFORMATICS AND COMPUTER SCIENCE
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
Perkembangan multimedia saat ini semakin terasa oleh penggunanya. Penggunaannya bahkan meluas sampai keberbagai bidang, bahkan pada masalah keagamaan. Awalnya multimedia sering digunakan dalam dunia hiburan. Dengan perkembangan teknologi saat ini khususnya teknologi multimedia penggunaan tool (alat bantu) yang berbasis android dapat membantu anak-anak dalam mempelajari tata cara berwudhu dengan baik dan benar. Karena pada buku-buku tuntunan shalat yang ada mereka masih merasakan beberapa kendala, seperti bagaimana cara mengetahui bacaan wudhu, hukum wudhu serta tata cara berwudhu dengan jelas. Dalam skripsi ini penulis mencoba membuat solusi alternatife dari masalah yang ada, yaitu berupa Aplikasi Multimedia Pengenalan Tata Cara Berwudhu Sebagai Media Pembelajaran Untuk Anak Usia Dini Berbasis Android yang memiliki kemampuan memberikan gambaran gerakan wudhu, bacaan wudhu, serta hukum-hukum dalam berwudhu yang berupa Animasi 2D. Aplikasi ini dibuat dengan menggunakan software Eclipse, Android SDK, dan ADT. Hasil dari aplikasi ini dapat dijalankan pada perangkat android.Kata Kunci : multimedia, android, eclipse, wudhu, edukasi
GEUMPA-EARTHQUAKE AND TSUNAMI INFORMATION APPLICATION USING ANDROID
J. Hius, Jurnalis
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 1, No 2 (2015): Oktober 2015
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol1.Iss2.91
Indonesia as an archipelago that lies in meeting the world's three major plates of the Australian Plate, Eurasian, and Pacific lead this country susceptible to earthquakes. Therefore, the need for reliable earthquake information is required. For portability problem, one way to get earthquake information is to use portable devices such as mobile, laptop or the tablets. Android as an operating system that can be embedded in portable devices, can also be installed a variety of applications required by users. At the end of this project developed an application of information and maps of earthquake locations named Geumpa. This application is expected to be an alternative as an option for use applications on the Android – based devices, especially for users of Android in Indonesia because Indonesia lies that include prone to earthquake. Keywords: Android, Applications Earthquake Information, Earthquake Location Map, Geumpa
Design Archade Animated Game War Based on Flash Jedi
Fathiah, Fathiah;
Saputra, Hendra
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 2, No 2 (2016): Oktober 2016
Publisher : Universitas Ubudiyah Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
War games are already familiar to children today, but with the development of todays computer is one device that can provide many benefits to children in increasing dexterity and brain. War game system that has been often done by children at this time it would be nice to be converted into a game system in the form of computer applications in the form of 2-dimensional game that is easy to play. So oelh because it required a game application design that can run on computers that have a small memory and simultaneously increase the agility and brain of children by building Game Animation 2D-based Arcade Adobe Flash. The purpose of this research is to develop Arcade game application that is educational game that prioritizes on the speed of hand skill in collecting value and winning game by using mouse media. Research produces a computer game that supports 2 dimensional graphics and can run on a CPU that has a small memory has been successfully built and game applications that have been built prioritize on the skills of hand speed using mouse media.Keywords: game Arcade, Adobe Flash, 2 Dimensions
Study on The Use Of Experiment to Improve Software usability
Fathiah, Fathiah
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 1, No 2 (2015): Oktober 2015
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol1.Iss2.87
The use of experiment is a skill that is essential for practitioners and professionals whose sole purpose is to provide guidance for product developers to improve the ease o the f use of their products. Not that the science of testing is the only ability that must be owned by a professional, but knowledge about this very important. In addition, the use of experiment is a research tool, with its roots in the classical experimental methodologies. The range of tests that can be done fairly large, classic experiments with a large sample size and design of complex test or qualitative studies are very informal with only a single participant. Each testing approaches have different goals, and different time and resource requirements.Keyword: Usability, experiment, testing, research, design, requirement.
DETAMAL (ANTI-THEFT DETECTOR) : THEFT CASE PREVENTION DETECTOR APPLICATION OF MICROCONTROLLER ARDUINO UNO BASED AS HOME SECURITY SYSTEM
Ardian, Zalfie;
Dewi, Sarini Vita
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 2, No 2 (2016): Oktober 2016
Publisher : Universitas Ubudiyah Indonesia
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
The increasing criminal case nowadays makes people worried about losing their properties. In addition, they do not hesitate to act anarchist and often hurt the victim. These criminals frequently come to the victims house to perform the act of theft. However, theft is often successfully thwarted only by a shout or alarm sound that makes the thief to be panic and afraid then run while cancelling his intention to proceed with his action. Therefore the authors wanted to create an automatic detection system by relying on Arduino UNO, PIR sensor as motion detector and equipped with a camera that will capture images right after the sensor sounds and the sound is expected to thwart the robbery action. The advantages of this application is the camera will rotate automatically where the sensors that detect the presence of the thief detected. And the resulting sound is also derived from the micro SD memory card with MP3 format so that the users can use the sound of shouting, guard dog, or siren that will make the thief panic and run.Keywords : arduino uno, detector, pir sensor, theft
Expert System of Early Detection of Diseases by Blood Type Using Backward Chaining Method
Dewi, Sarini Vita;
Fauziah, Fauziah
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 3, No 2 (2017): Oktober 2017
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol3.Iss2.139
Expert System Application Design To Detect Disease Based on Android Based Blood Group Using Backward Chaining Method Expert system application design to detect disease based on android based blood group using bakcward chaining method has been successfully done. This expert system application is designed to generate information, so that people can understand the various diseases based on blood type and can make early prevention of the disease and can be used anytime so it is more efficient with time. The design of this expert system application consists of several software that is used, such as: Android Studio that works for android application development. Java serves as a java programming language used in a designed application, and PostgreSQL Database as a means of storing data in the server computer. The test results that have been done on expert system application to detect disease based on android based blood group using bakcward chaining method is expert system application program can solve the problem that can display the diagnosis result quickly and precisely based on the symptoms entered by User.Keywords: Expert System, Android, Backward Chaining, Blood type
THE INFORMATION SYSTEM OF ACEH CULTURE BASED ON ANDROID
Rahmi, Zulaida;
Mahli, Zahrol
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 1, No 1 (2015): April 2015
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol1.Iss1.28
Culture is a medium that has a significant role in introducing and Characterizing the identify of a nation. The Aceh province has a unique culture and diverse. Some cultures that exist today are the result of acculturation between the malay culture, Middle East and Aceh. behind it all, the lack of information about the culture media in Aceh. Make the public, especially young people have less interest in knowing about the culture. Research methods is modeling UML ( Unified Modeling Language). Result to be achieved is an Android- Based application Aceh Culture can increase our interest to preserve and conserve the culture of Aceh. Keywords : Culture, Android, Aceh
Disaster Recovery Planning by Using Cloud Computing Technology
Hamdi, Nurul;
Junidar, Junidar
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 2, No 1 (2016): April 2016
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol2.Iss1.118
The development of digital data storage technology has opened up a new era. Previously, there are only offline data storage media such as hard drive in the computer hardware or portable flash disk that let us take them everywhere, yet the development of technology has been offering online data storage media known as Cloud Storage. As a company goes forward, the enterprise data also increase every year. Indeed, most companies which run a great business have to deal with the possibility of losing their important data during some unexpected situations, such as natural disaster, fire, or virus and warm attack against their system. Therefore, data protection that has the flexibility and support of the up-to-date storage array platforms is required for digital companies to manage a large amount of data. Cloud computing is a model that enables a support service named “Everything-as-a-service†(XaaS). The Cloud is a computing model that integrates various elements with the scale and elasticity related to IT which aims to maximize the consumer service. Accordingly, companies are no longer bothered with the development of investment in the data center or others because it is provided as a service from the cloud provider. The use of Cloud Computing technology has a great role in reducing cost related to disaster recovery planning. The contribution is granted optimally by maximizing the infrastructure and computing resources, especially if the company uses web platform where the level of privacy and security of enterprise data becomes a major consideration. If disaster occurs, data will still be stored and the continuance of a company's business will not be disrupted.Keywords: cloud computing, disaster recovery planning
Simulation and Configuration Mpls VPN Technology on Computer Networks Using GNS3
Maizi, Zahrul
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 3, No 1 (2017): April 2017
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol3.Iss1.134
Advances in technology, especially information will help the progress of a company that uses it. Where information can be obtained from anywhere quickly and without knowing the distance. Needs service link between cities/ regions certainly can not be separated as the development of technology where the limitations of the place is not a barrier to be connected. For that we need to create a new system by using a VPN type Site to Site and failover link . configure Site to Site VPN Client on Router device , it will add Router performance that is continuously running the VPN Client-Server function plus more with its main function for connection Internet and local area network (LAN) networks . It is not efficient considering the fast, precise and continuous data exchange. Multiprotocol Label Switching (MPLS) is a network architecture for combining labeling mechanisms in layer 2 with routing in layer 3 to speed up packet delivery. MPLS VPN is used to create a private path from one node to another, and simplify packet routing and optimizing route selection (path) to the destination. MPLS VPN with its labeling mechanism can overcome the above problems . Fa ilover link itself aims to provide availability on the network by performing a backup link if the main link has problems.Keywords: Information, simulation, configuration
THE INFORMATION SYSTEM OF ACEH CULTURE BASED ON ANDROID
Rahmi, Zulaida;
Mahli, Zahrol
JOURNAL OF INFORMATICS AND COMPUTER SCIENCE Vol 1, No 2 (2015): Oktober 2015
Publisher : Ubudiyah Indonesia University
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.33143/jics.Vol1.Iss2.92
Culture is a medium that has a significant role in introducing and Characterizing the identify of a nation. The Aceh province has a unique culture and diverse. Some cultures that exist today are the result of acculturation between the malay culture, Middle East and Aceh. behind it all, the lack of information about the culture media in Aceh. Make the public, especially young people have less interest in knowing about the culture. Research methods is modeling UML ( Unified Modeling Language). Result to be achieved is an Android- Based application Aceh Culture can increase our interest to preserve and conserve the culture of Aceh. Keywords: Culture, Android, Aceh