cover
Contact Name
Dewa Made Sri Arsa
Contact Email
dewamsa@unud.ac.id
Phone
-
Journal Mail Official
jurnal.merpati@unud.ac.id
Editorial Address
Gedung Teknologi Informasi-Fakultas Teknik Jalan Raya Kampus UNUD, Jimbaran, Badung, Bali
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi)
Published by Universitas Udayana
ISSN : 22523006     EISSN : 26852411     DOI : https://doi.org/10.24843/JIM
Core Subject : Science,
The journal publishes work from all disciplinary, theoretical and methodological perspectives. It is designed to be read by researchers, scholars, teachers and advanced students in the fields of Information Systems and Information Science, as well as IT developers, consultants, software vendors, and senior IT executives seeking an update on current experience and future prospects in relation to contemporary information and communications technology.
Articles 8 Documents
Search results for , issue "Vol. 5, No. 1 April 2017" : 8 Documents clear
Aplikasi Sistem Informasi Geografis Kunjungan Wisatawan di Bali I Gde Arya Aristha; I Nyoman Piarsa; Ni Kadek Ayu Wirdiani
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (828.06 KB) | DOI: 10.24843/JIM.2017.v05.i01.p08

Abstract

Increasing tourist arrivals in Bali should be followed by the preparation of the supporting factors of tourism. One of taurism support in Bali is spreading out tourist attraction in all Bali’s regency.Wide diployment and many tourist attraction cause less equalization on maintenance and promotion. The idea of Geographic Information System Applications Tourist Visits obtained byless inequality in the development of tourism in Bali. Application design utilize Google Maps asmaps provider. In this application is also equipped with features forecasting tourist visits.Forecasting is done by using least square method by processing number of tourist visitshistory. Result of application design is a application which can give information in text andimage of tourist attraction in entire Bali’s regency shown by infoWindow in each marker on map.Forecasting feature in geographical mapping application tourist visit be used for forecast number of visits coming.
Pengembangan Sistem Keamanan untuk E-Commerce I Gusti Ngurah Indra Saputra; Gusti Made Arya Sasmita; Anak Agung Ketut Agung Cahyawan Wiranatha
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.648 KB) | DOI: 10.24843/JIM.2017.v05.i01.p03

Abstract

E-commerce is a remote goods or services transaction activity between two company (business to business) or between company with customers (business to consumer). Ecommerce was simplifying the transaction process between producers and consumers, butthere is a risk of security issue if doing transactions on e-commerce. A common e-commercesecurity system using another protocol security e.g. SSL (Secure Socket Layer) so these ecommerce security system is very dependent with these security protocol. The e-commercesecurity problem was fixed by developed security system that using security system directly onthe web page. The system is designed to securing transaction data using RC6 encryption, RC6encryption key is secured by RSA encryption, and encrypted data is encoded by Base64. Theresulting security system is blocking transaction data when users clicking submit transactionbutton, then these transaction data encrypted using applied algorithm before send it into serverso transaction data was secured without aid of another security protocol e.g. SSL (SecureSocket Layer).
Aplikasi Web Augmented Reality Villa Gede Yudha Prema Pangestu; Ni Made Ika Marini Mandenni; Ni Kadek Dwi Rusjayanthi
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (806.468 KB) | DOI: 10.24843/JIM.2017.v05.i01.p04

Abstract

Bali is one of the highly developed tourist destination in Indonesia. The arrival of tourists having holiday in Bali led to increase residential needs with complete amenities. The occupancy rate of hotel and villa in Bali is increase significantlly during the long vacation. The emergence of new villa and hotel occupancy raises the level of competition in business, so it needs a correct use good marketing communication strategy in marketing the product in order to attract the attention of consumers. Web Application Augmented Reality Villa can help visualize the residential villa in three-dimensional shapes that look more attractive and practical. The use of brochures as written information and the application of augmented reality technology on the Web Application Augmented Reality Villa aims to develop an application that can provide information about the villa to visitors. Web Application uses Augmented Reality Villa designed by FlarToolkit library. Based on the test results show the application can display 3-dimensional objects by scanning marker villa in a brochure which already contain marker.
Rancang Bangun Game Edukasi Caru Rsigana Berbasis Android Pande Made Satrya Dinata; Putu Wira Buana; Ni Made Ika Marini Mandenni
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (987.886 KB) | DOI: 10.24843/JIM.2017.v05.i01.p05

Abstract

Caru Rsigana is caru undertaken by Hindus to the balance of nature with the Concept of Tri Hita Karana is Parhyangan, Pawongan, and Palemahan. Information about Caru Rsigana usually manifested in a book medium. Game of Caru Rsigana developed as a new innovation infrastructure caru introduction that is implemented in the form of Android-based learning media. Game of Caru Rsigana application built using Corona as system debugging and programming language Lua. This application is a game application stringing or making offerings is needed on Ceremony of Caru Rsigana corresponding to the location, direction of the wind, and color. The Gameplay of Caru Rsigana’s Game created with the concept of drag and drop that is attractive means caru and put in place the appropriate means caru, as well as the time limit specified. Data from the questionnaires Game of Caru Rsigana based on the results of 20 respondents was good, with the percentage Aspects of Visual, Graphics, and Audio amounted to 86.25%, as well as Entertainment and Leisure Aspects of 88.33%.
Rancang Bangun Aplikasi Pengenalan Ukiran Bali dengan Metode ORB I Gusti Lanang Trisna Sumantara; I Putu Agung Bayupati; Ni Kadek Ayu Wirdiani
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2017.v05.i01.p06

Abstract

Balinese carving is one of the arts and culture in Bali and have various types in its application, but the lack of information resulted in people do not really know the kinds of Balinese carving. Lack of information about Balinese carvings can be solved by utilizing advances in information technology in image processing, which is to make application that can recognize Balinese carvings. Applications that made is a mobile application that can be used on smartphones with Android operating system. The method that applied is Oriented FAST and Rotated BRIEF (ORB) that able to recognize the image of Bali carving based on the features keypoints. Carved image matching using Bruteforce Hamming Distance to find the similarity between features carved images so that they can be identified. The results of the accuracy of the research process recognition Balinese carving method ORB reaches the percentage of 48% Balinese carvings recognizable and 52% did not recognize, so it can be concluded the result method ORB is quite good to recognize Balinese carving.
Media Pengenalan Properti 3D Berbasis Web Aplikasi Gede Riska Wiradarma; I Nyoman Piarsa; I Ketut Gede Darma Putra
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2017.v05.i01.p01

Abstract

Architect is one of business services in creating property design to make it become a reality. To design a property development, an architect requires the ability to visualize the object as a preview design to clients. A mock-up is a way to promote a design property, but as time goes on, the cost in making mock-up is too big and it is usually takes a long time to finish a mock-up, sometimes it burdens the developer. The utilizations of digital medias in this century, are still not enough in promoting an accurately and detailed architectural work, make the information that received by the consumers not optimal, because of it, it is needed appropriate technologies. Computerized technology enables to build the 3D technology on the browser as a promotional tool-based architecture 3D artwork. The WebGL technology gives a lot of advantages to the architect’s side, the construction company’s side and also the property developer’s side. The WebGL technology also makes the architectural work looks real, like 3D programs that are in market. The cloud-based technology can be used in many cases, such as property business.
Rancang Bangun Game “Mrajan Bali” Sebagai Media Pembelajaran Berbasis Android I Putu Wirawan; Putu Wira Buana; Anak Agung Ketut Agung Cahyawan Wiranatha
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2017.v05.i01.p07

Abstract

Bali is famous for having a lot of sacred building which was built as a symbol of manifestation of the God Almighty according to the beliefs of Hindus. The sacred building was built accordance to the rules of sacred building of Hindus in Bali. Bali's sacred buildings is one of the Balinese culture that it's existence need to be preserved. The goal of this game design is to introduce the sacred buildings in Bali by creating an educational game that can provide learning about sacred building in Bali as well as an entertainment media which can be use by the user. Game is built on Android application as an operating system with Drag and Drop game method in which the user compose the attributes of a sacred building with a predetermined time. Game designed have two steps of quest that is, Quest one Mrajan Alit and Quest two Mrajan Agung, Quest one has four Levels and Quest two has nine levels of game, as well as having information about Mrajan Bali in Gallery. The main focus of the game is to be able to introduce the names of sacred buildings, how to construct sacred buildings and to know the layout of a sacred building and it's attributes through information and games on the game according to the rules Hindus in Bali. Based on the results of the questionnaire showed that 82.5% of respondents said assessment is very good for the musty Graphic Visual and ratings 90% of respondents expressed very well for entertainment aspect.
Aplikasi Augmented Reality Jurusan Teknologi Informasi Universitas Udayana (AR-TI) Desak Ayu Sista Dewi; I Ketut Gede Darma Putra; I Putu Agung Bayupati
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 5, No. 1 April 2017
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2017.v05.i01.p02

Abstract

Augmented Reality is a technology that combines object 2-dimensional and 3-dimensional into a real envireonment in real time. Department of Information Technology is an eight years old department that has basic amenity such as a building with several rooms where the learning processes take place. Application of Augmented Reality technology used in the design of applications Augmented Reality or AR Department of Information Technology-IT is designed to be user friendly. The design uses a marker of the rupiah currency aims to simplify the user to get information anywhere and anytime because it is universal. The performance of AR-IT application that users use the rupiah currency scanning the marker using Android smartphone then the application can display 3-dimensional objects and voice narration about Udayana University Information Technology building.

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