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Lontar Komputer: Jurnal Ilmiah Teknologi Informasi
Published by Universitas Udayana
ISSN : 20881541     EISSN : 25415832     DOI : 10.24843/LKJITI
Core Subject : Science,
Lontar Komputer [ISSN Print 2088-1541] [ISSN Online 2541-5832] is a journal that focuses on the theory, practice, and methodology of all aspects of technology in the field of computer science and engineering as well as productive and innovative ideas related to new technology and information systems. This journal covers research original of paper that has not been published and has been through the double-blind reviewed journal. Lontar Komputer published three times a year by Research institutions and community service, University of Udayana. Lontar Komputer already indexing in Scientific Journal Impact Factor with impact Value 3.968. Lontar Komputer already indexing in SINTA with score S2 and H-index 5.
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Articles 6 Documents
Search results for , issue "Vol. 6, No.1 April 2015" : 6 Documents clear
Rancang Bangun Game Kartu Spirit Berbasis Android dengan Fitur Online Multiplayer Agung Jodi Pratama; A.A. Kompiang Oka Sudana; I Nyoman Piarsa
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.1 April 2015
Publisher : Institute for Research and Community Services, Udayana University

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Abstract

The development of game as entertainment is growing rapidly. Digital game that used to be played only in console, now can be played in computer and even a mobile device especially Android. Spirit Card Game is one of the most famous card game in Bali. This game is played with maximum of 8 players and one of them was assigned as dealer. Winner is declared when player’s card value is bigger than dealer’s card value. Android device is used as the media to play the game with online multiplayer feature based on client-server architecture. Android devices which connected to Internet can login with Facebook account or as a guest then create a room or join a room in order to play. The game started with the dealer deals first card to every player in room, then deals second card to player while every player places their bet, and the last is the dealer deals third card to players that call an optional card. Bet is paid in the final turn of the round.The performance of application is assessed by questionnaire survey in four aspect. User Interface Aspect is assessed with good performance by 36% of votes, Software Engineering by 55%, Entertainment by 49%, and Content by 50%.
Rancang Bangun Game Tapel Bali Pada Platform Android I Dewa Made Yuda Aditya Putra; AA Kt Agung Cahyawan Wiranatha; Putu Wira Buana
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.1 April 2015
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (703.221 KB)

Abstract

Perkembangan teknologi membuat game dapat diaplikasikan pada Smartphone Android yang mendukung fungsi touchscreen. Game dapat dimanfaatkan sebagai media untuk mendukung pelestarian budaya dan meningkatkan kecintaan terhadap budaya. Game Tapel Bali bertujuan untuk mengenalkan Tapel Bali ke masyarakat luas terutama tapel yang sudah jarang ditemui. Game Tapel dapat mengenalkan atau mendeskripsikan Tapel Bali sesuai data yang benar dan valid dari sumber-sumber tentang budaya lokal Tapel Bali. Hasil yang didapat dari Game Tapel Bali adalah game dengan alur permainan dan desain yang menarik sesuai dengan hasil survey yaitu 73% kriteria baik dari aspek grafis dan 60% kriteria baik dari aspek entertainment. Game Tapel Bali menghasilkan sebuah game dengan 12 level permainan yang terdiri dari Tapel Drama, Tapel Calonarang, Tapel Wayang, dan Tapel Barong. Pemain yang berhasil menyelesaikan setiap level memperoleh informasi mengenai tapel yang berhasil diselesaikan. Game Tapel Bali dapat dimainkan tanpa error pada device Android dengan berbagai dimensi layar. Kata kunci: Game untuk Android, Tapel Bali, Corona SDK, Lua, Budaya Lokal.
Rancang Bangun Aplikasi Pendeteksi Tipe Dan Nilai Resistor Berbasis Android I Putu Pratama Andika; I Putu Agung Bayupati; Ni Kadek Ayu Wirdiani
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.1 April 2015
Publisher : Institute for Research and Community Services, Udayana University

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Abstract

Android can be identified as the phone with the ability a high degree resembling computer, by making use of technological progress, an error in the determination of type and value of obstruction from resistors led a series of electronics result of the damage can be avoided, this is because of a resistor having the function of as parapet an electric current or as voltage divider of the series, detection so that the application of type and value of resistor able to contribute to the introduction of a resistor, by using processing tecnology digital image that is a method of hsv ( hue saturation value ). Hsv useful as a limit of a color become a reference of the rings of color resistor, by applying this method application can do the introduction of against resistors diinputkan, to then give them the information relating to a type and value of a resistor. It has the percentage research success in the introduction of the value and type resistor by 57 %, to misidentified 30 % and not being recognized of 13 % .
Audit TI Kinerja Manajemen PT. X Dengan Frame Work Cobit 4.1 I Putu Ade Ambara Putra; I Made Sukarsa; I Putu Agung Bayupati
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.1 April 2015
Publisher : Institute for Research and Community Services, Udayana University

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Abstract

The development of information technology is now widely used by companies of airport to improve service to customers. The use of such technology to facilitates of information, communication, and banking transactions. The use of information technology in the operations of PT. X have many risks. The Risks that exist on the PT. X requires the existence of information technology governance to minimize it. The objective is to obtain information regarding the level of IT maturity and gaps. The framework used is COBIT 4.1. The Results found the maturity level on the current state is level 3 and the expected conditions to be reached is level 5. The analysis carried out on the gap and then made a recommendation strategies to existing gaps, so that the level of maturity that expected to be achieved. To minimize the gap maturity level, need the suggestions for improvement that taken from the high control objectives COBIT 3rd edition. The importance level give the process is a standard model, among others Critical Sucess Factor (CSF), indicators such as the Key Goal Indicators (KGI) and Key Performance Indicator (KPI).
Perancangan Sistem Informasi Manajemen Modul Front Office Pada Rumah Sakit Kevin Wijaya; A.A.K. Oka Sudana; Ni Kadek Dwi Rusjayanthi
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.1 April 2015
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (773.076 KB)

Abstract

Information systems can be used to provide information quickly. It also can be used by management to make a decisions and to run the hospital’s operations. One of the manual activity that will take a lot of time is for example, searching the data of the patient. It will also waste a lot of space for the file storage. The Design of the Front Office Module of Information System in Hospital was made to support the business processes in the hospital. It also made to replace all the activities that were still done manually in the Front Office Departement. The Method that used to make the system design is TAS (Total Architecture Synthesis) which devided into five steps. The design of the system is integrated with six other modules. The processes in Front Office Module are Data Master Management, Registration, Information, Marketing, Payment, and Reporting. The result of this system design is a design of Modules Relation, Context Diagram, Hierarchy Chart, Overview Diagram, Data Flow Diagram, Database, and Graphical User Interface.
Perancangan SIMRS Terintegrasi Modul Human Resource Development Pada Rumah Sakit Pendidikan A.A Primaningrat Gita Puspita; I Made Sukarsa; A.A. K. Oka Sudana
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.1 April 2015
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (957.755 KB)

Abstract

Human resources at the hospital consists of many kind of disciplines and professions that can be divided into Medical and Non-Medical Personnel. Management Information System Human Resource Development Module needed to accelerate and facilitate the processing of employee data and helpful for management decision making. The module also needs to be integrated with the Payroll Module to facilitate the process of Payroll and remuneration in the hospital. Stage of the system design was conducted by TAS (Total Architecture Syntesis), they are the determination of initial scope, determination of needs, determination of business processes, system design, and evaluation. Human Resource Development Module contains the data collection process, transfer, performance assessment, absences, schedulin, hiring, and reporting. Payroll module contains Payroll and remuneration. This work described by Data Flow Diagrams, Database Structure, and User Interface Design. This design can be used as guidelines for programmers in the manufacture of Hospital Information System are integrated.

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