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Jurnal Informatika Upgris
ISSN : 24604801     EISSN : 24776645     DOI : -
Core Subject : Science,
Journal of Informatics UPGRIS published since June 2015 with frequency 2 (two) times a year, ie in June and December. The editors receive scientific writings from lecturers, teachers and educational observers about the results of research, scientific studies and analysis and problem solving closely related to the field of Information Technology and Communications / Informatics.
Arjuna Subject : -
Articles 19 Documents
Search results for , issue "Vol 5, No 2: Desember (2019)" : 19 Documents clear
Optimasi Pendistribusian Barang Menggunakan Algoritma Artificial Bee Colony Irma Surya Kumala Idris
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4608

Abstract

Distribution of goods is one of the important problems for a company. The spread of the customer location and the number of route choices and the absence of an information system application to determine the closest route, have an impact and influence on the distribution process. Delivery of goods carried out on time will increase customer satisfaction. The choice of route in distribution has an effect on the cost and time of travel, where the farther the distance traveled in the delivery of goods will lead to long delivery times resulting in delays in distribution and operational costs will be higher. Based on the settlement, optimization of the distribution process of goods is carried out. This study uses the Artificial Bee Colony algorithm to assist in finding the shortest route. The Artificial Bee Colony algorithm is an optimization algorithm that is considered quite good in the process of finding the shortest route.
Pengembangan Multimedia Interaktif Dengan Pendekatan Kontruktivis Pada Mata Kuliah Teknik Digital siti kholifah; Zaenal Mustofa; Paulus Hartanto
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.5055

Abstract

Abstract— This study aims to study the development process, the level of practicality, the level of validity, and the effectiveness of interactive multimedia with constructivist learning models to improve students' problem abilities. The research method used is R&D research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation. The research subjects are STEKOM Semarang students. The results of the validation of media experts, material, media design, student responses and teacher responses are good criteria, namely for media experts 93.33%, 80.88% learning media design experts, 87.3% material experts, 87.5% used, and 87.5% lecturer responses, and 87.05% student responses.This media is practical to use. From the calculation of the N-Gain Test for the experimental and control class which has a different average NGain score of 0.419 and 0.132. One-party t-test was obtained and where, then Ho was rejected interactively with a constructivist learning model better than the problem solving abilities of students who using conventional learning.
Implementasi TOPSIS (Technique For Order Preference By Similarity To Ideal Solution) Untuk Penentuan Tempat Pembuangan Akhir Rachmat Agung Pambudi; Agung B Prasetijo; Yudi E Windarto
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4297

Abstract

Human population produces a fairly high waste every year. In Pemalang District there is only one final disposal site which is at Pegongsoran Village. A decision support system is needed that is expected to provide alternative options for determining the best landfill location other than such a site. In selecting the location of the Final Disposal Site, a method that can process data from each available alternative is needed. (TOPSIS) Technique For Order Preference By Similarity To Ideal Solution is one of the various Decision Support System methods. TOPSIS is a multi-criteria method for identifying limited alternative sets based on minimizing the distance of the farthest ideal point and maximizing the distance of the lowest ideal point. Based on the calculation using the TOPSIS method, the available data is fourteen districts as an alternative location choice and seven parameters have been found that Warungpring District has the highest rank and Pulosari District has the lowest rank. Then the results of these calculations will be visualized using Carto Map on an information system.
PENERAPAN METODE PROMETHEE UNTUK SISTEM PENDUKUNG KEPUTUSAN PENERIMA BANTUAN SERAGAM SEKOLAH PADA KANTOR DESA PALOPO jorry karim
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4514

Abstract

School uniforms generally are shirts used by students of a school or certain educational institution as the symbol or identity of a school. As the symbol and identity of the school, school uniform must fulfill its conditions, among others: neat and fit in the body, not too loose or tight, not too short, made comfortable so the students are comfortable using it. The most common problem is the process of providing assistance in the village. Many jealousy between the beneficiaries and other poor people. Occasionally the beneficiaries had the same help several times due to incorrect data from the village apparatus. This is due to the current system that has not been computerized at the maximum, still in the form of moving notes from books to Office without any system that helps in decision making. The method used in this decision support system is MCDM MCDM method is one of the most used methods in the area of decision making, the research result shows that the implementation of the decision support system is capable Provides maximum results in decision making and overcoming weaknesses in the old system.
ANDROID-BASED SALES INFORMATION SYSTEM CASE STUDY ON NABILA BAKERY BREAD FACTORY GORONTALO CITY Olha Musa; Novita Adam
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4601

Abstract

Sales information system is a system designed to simplify the online sales process. Based on research at Roti Nabila Bakery Factory researchers found problems in the Promotion System that only relied on Sales in conducting sales promotions, Ordering system is still recorded in a piece of paper, Calculation of total sales transactions still use calculator tools and Sales Reports are still recorded in a Sales Book so The researcher wants to Design a Sales Information System Application to solve the problems that exist in the research site. This study uses whitebox and blackbox testing. Whitebox testing is testing with trial techniques on program flow, logic structure and program procedures by flowchart mapping, then calculating the number of edges and nodes. Black box testing method focuses on the functional requirements of the software. Therefore black box trials allow software developers to create a set of input conditions that will train all the functional requirements of a program whether it runs as expected or vice versa. Based on the results of examining Whitebox in one of the processes in this system, namely on the Ordering of bread menu with a balanced yield of Cyclometic Complexity (CC) = 4, this system is stated to work well. While the results of the Blackbox system test can run as expected. Keywords: Information System, Sales, Android, php, html and Mysql. 
Smart Contract Blockchain pada E-Voting Teresa Enades Hari Setia; Ajib Susanto
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4160

Abstract

Teknologi yang semakin berkembang di era globalisasi saat ini salah satunya yaitu e-voting. Hal yang sering dilakukan oleh masyarakat indonesia dalam melakukan e-voting adalah memiliki ketua dalam suatu jabatan contoh paling besar yaitu presiden. Dengan adanya e-voting akan sangat mudah dilaukan. Tetapi selalu ada permasalahan yang terjadi pada hasil pemilihan kandidat yang bisa dimanipulasi oleh siapa saja. Sehingga dari permasalahan yang terjadi dilakukan penelitian terhadap hasil pemilihan untuk mengurangi kecurangan pada pemilihan. Oleh kaena itu, penulis melakukan pengujian pengamanan hasil pemilihan, Dengan melakukan pengujian dengan bahasa pemrogaman Solidity dan smart contract menghasilkan code unik pada setiap pemilihan baru. Sehingga manipulasi hasil pemilihan tidak akan bisa dilakukan karena setiap pemilih hanya memiliki satu account dan satu address blockchain. Dari hasil pengujian penulis lakukan dapat disimpulkan bahwa smart contract blockchain bisa digunakan untuk membuktikan hasil peilihan yang aman dan menciptakan e-voting yang bersifat jurdil
SISTEM INFORMASI PENDAFTARAN MAHASISWA BARU BERBASIS ANDROID Arie Pramana; Ronal Watrianthos; Iwan Purnama
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.3807

Abstract

Pendaftaran mahasiswa baru merupakan suatu kegiatan yang wajib dilakukan pihak penyelenggara kampus yang bertujuan untuk menampung, menyaring, serta menyeleksi para calon mahasiswa sebelum dinyatakan sebagai mahasiswa tetap. AMIK Labuhanbatu adalah salah satu kampus komputer yang terus berkembang dengan bertambahnya jumlah mahasiswa baru yang mendaftar setiap tahunnya. Akan tetapi proses pendaftaran mahasiswa baru di AMIK Labuhanbatu masih menggunakan metode manual yang mengakibatkan banyaknya waktu yang terbuang dalam melakukan proses pendaftaran sehingga menyebabkan berkurangnya efisiensi waktu dari calon mahasiswa. Perancangan sistem dilakukan dengan metode waterfall yang merupakan model pengembangan sistem informasi yang sistematik dan sekuensial. Dalam pembuatan sistem alat yang digunakan dalam membuat perancangan dan desain sistem aplikasi pendaftaran mahasiswa baru yaitu dengan menggunakan Unified Modeling Language (UML). Aplikasi pendaftaran mahasiswa baru dibangun menggunakan eclipse dan menggunakan media penyimpanan database Mysql. Berdasarkan hasil uji coba, diketahui bahwa aplikasi pendaftaran mahasiswa baru berbasis Android dapat digunakan sebagai media pendaftaran mahasiswa baru.
SISTEM INFORMASI GEOGRAFIS DISTRIBUSI SEMBAKO MURAH PADA BADAN URUSAN LOGISTIK (BULOG)KOTA GORONTALO Farid Idham; Ruslin Nyungo
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4567

Abstract

Abstract - The problems encountered at Bulog Gorontalo city were a located to difficult find and knows seperate distribution rise done.The purpose of this study is to design a georafis information system to facilitate the public to gain access to information about the locations distribution rise status done or yet in the city of Gorontalo.Based on the test results by using test case proves that the geographic information system is more effective and efficient than the recording. Here is the conclusion of the test results V (G) = 6-6 + 2 = 2, V (G) = 1 + 1 = 2, Cyclomatic Complexity (CC) ie R1, R2 = 2.
Pengembangan PDPT Berbasis Framework Dengan Teknologi Web Service SOAP dan REST di Universitas Semarang Whisnumurti Adhiwibowo; Galet Guntoro Setiaji; Tirta Jurista Kumkamdhani
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4209

Abstract

One indication of the development of a tertiary institution can be seen from the number of students applying from year to year. The increasing number of students is an identification that the tertiary institution is in high demand by the community. University student data is stored in a university database or often called PDPT. PDPT data is used for various things, such as calculating the ratio of lecturers and students, calculating the number of graduations, calculating class ratios to university income. Because of the importance of the PDPT data, the validity of the PDPT data must be maintained. The problem that arises at the University of Semarang is that the data is only contained in the central server and is not distributed well globally or in detail up to the Study Program and the Quality Assurance Agency. This requires an alternative way to validate student data so that student data can be monitored continuously. The method can be done by using software development methods using a framework. Data obtained through the computer center by utilizing a web service so that data can be retrieved directly.
Prototype Aplikasi Interaktif sebagai Media Revitalisasi Artefak Masjid Agung Demak Mustagfirin Mustagfirin; Toto Haryadi; Dwi puji prabowo
Jurnal Informatika Upgris Vol 5, No 2: Desember (2019)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v5i2.4167

Abstract

Indonesia is known as a country which has a lot of physical cultures namely artifacts. In Central Java, artifacts based on religius are often found in Demak, as a Islamic civilization center in Java island. Demak is known as “Kota Wali” has various artifacts which stored in museum with condition such as damage, broken, cracked, missing writing, and so on. This become problem in introducing them to the youth. On the other hand, they prefers play gadgets like smartphone rather than visit museum. Bases on these, authors design revitalization media of Demak Geat Mosque’s artifacts digitally. This research use qualitative method with observation and literature study techniques, the revitalization media is designed use design thinking method to produce prototype of interactive application which can be accessed through smartphone. The result of this research is prototype which presents information about Demak Great Mosque’s artifacts, which is expected to be an educational media for introducing them to the youth. Keywords—application, artifacts, Demak, Design Thinking 

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