cover
Contact Name
Gst. Ayu Vida Mastrika Giri
Contact Email
vida@unud.ac.id
Phone
+6285737241069
Journal Mail Official
jeliku@cs.unud.ac.id
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
(JELIKU) Jurnal Elektronik Ilmu Komputer Udayana
Published by Universitas Udayana
ISSN : 23015373     EISSN : 26545101     DOI : https://doi.org/10.24843/JLK
Core Subject : Science,
Aim and Scope: JELIKU publishes original papers in the field of computer science, but not limited to, the following scope: Computer Science, Computer Engineering, and Informatics Computer Architecture Parallel and Distributed Computer Computer Network Embedded System Human—Computer Interaction Virtual/Augmented Reality Computer Security Software Engineering (Software: Lifecycle, Management, Engineering Process, Engineering Tools and Methods) Programming (Programming Methodology and Paradigm) Data Engineering (Data and Knowledge level Modeling, Information Management (DB) practices, Knowledge Based Management System, Knowledge Discovery in Data) Network Traffic Modeling Performance Modeling Computer Security IT Governance Networking Technology Robotic Instrumentation Information Search Engine Multimedia Security Information Retrieval Mobile Processing Natural Language Processing Artificial intelligence & soft computing and their applications Neural networks Machine Learning Reasoning and evolution Intelligence applications Computer vision and speech understanding Multimedia and cognitive informatics Data mining and machine learning tools, heuristic and AI planning strategies and tools, computational theories of learning
Articles 488 Documents
Penerapan Algoritma Learning Vector Quantization Pada Game Edukasi Belajar Menulis Aksara Bali
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 1 (2022): JELIKU Volume 11 No 1, August 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i01.p22

Abstract

Almost every region in the nusantara has its own regional script, one of which is in Bali the people know the Balinese script as a script commonly used by their ancestors in writing. In order to keep this Balinese script sustainable and not extinct, learning about this script is applied in schools in Balinese language subjects. In addition to applying learning about script in schools, it would be better if learning about Balinese script could be done in more interesting ways and concepts. One of them is by making an educational game for the introduction of Balinese characters. Which in this application the user will provide input in the form of Balinese script characters written on the application, which then the input will go through a preprocessing process then proceed with diagonal feature extraction, then the results of the feature extraction will go through a classification process using the Learning Vector Quantization method. . The result is a web-based application that can recognize Balinese script writing using the Learning Vector Quantization classification method with an accuracy rate of 58.6% and get a good response from each respondent who has tested the application.
Perancangan Aplikasi Augmented Reality Location Based Service Nusa Dua Tourism Guide
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 2 (2022): JELIKU Volume 11 No 2, November 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i02.p03

Abstract

Nusa Dua adalah salah satu pusat pariwisata di pulau Dewata Bali, yang menjadi tujuan wisatawan berkunjung saat liburan ke Bali. Sebagai salah satu objek wisata yang sering yang dikunjungi wisatawan, Nusa Dua masih mempunyai permasalahan dalam penggunaan navigasi dan marka jalan pada area lokasi wisata. Dalam penelitian ini dirancang sebuah aplikasi objek wisata mobile di Nusa Dua dan memberikan navigasi dengan Location Based Service untuk memberikan petunjuk rute atau suatu objek wisata yang dituju menggunakan augmented reality. Aplikasi telah berhasil dikembangkan dengan mengintegrasikan environment android dan AR agar fungsi pada aplikasi dapat berjalan sesuai dengan kebutuhan pengguna. Aplikasi ini juga dilengkapi dengan fitur rekomendasi objek wisata terdekat yang diimplementasikan menggunakan algoritma Haversine dengan akurasi 99.85%. Aplikasi ini dapat menjadi media untuk mengenalkan objek wisata di Nusa Dua dengan menampilkan detail informasi wisata dan bernavigasi secara interaktif dengan teknologi augmented reality. Berdasarkan hasil rekap skor usability pada pengujian usability dari tanggapan 32 responden terhadap 17 pertanyaan, ditemukan bahwa secara keseluruhan nilai rata-rata aplikasi 4.2, dimana menunjukkan bahwa aplikasi Nusa Dua Tourism Guide mendapatkan kategori usability yang sangat baik.
Rancang Bangun Sistem E-Tendering Kerajinan Khas Bali Dengan Metode Hybrid Collaborative Filtering
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 1 (2022): JELIKU Volume 11 No 1, August 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i01.p02

Abstract

Bali merupakan salah satu daerah di Indonesia yang mempunyai banyak kerajinan. Banyak peminat yang menjadikan kerajinan khas Bali sebagai souvenir maupun digunakan sendiri. Banyaknya peminat belum diimbangi dengan informasi lokasi pemesanan kerajinan khas Bali. E-tendering akan memudahkan pembeli dalam melakukan pemesanan kerajinan khas Bali. E-tendering merupakan cara pemilihan penyedia barang/jasa yang diikuti oleh semua penyedia barang/jasa yang terdaftar pada sistem pengadaan elektronik. Untuk mendapatkan hasil yang sesuwai berdasarkan spesifikasi pengguna digunakan sistem rekomendasi. Sistem rekomendasi adalah sistem yang memberikan rekomendasi kepada pengguna dalam menemukan tempat pembuatan kerajinan khas Bali berdasarkan kriteria serta pengguna sebelumnya. Sistem rekomendasi ini dibangun menggunakan metode ICHM (item-based clustering hybrid method) dan algoritma slope one. Sistem ini akan memberikan rekomendasi berupa tempat pemesanan kerajinan khas Bali berdasarkan rating item dan konten item. Pengujian menggunakan MAE (Mean Averange Eror) yang mendapatkan nilai kurang dari 1,000. Semakin rendah nilai MAE maka nilai rekomendasi semakin akurat.
Implementasi Metode Convolutional Neural Network Untuk Pengenalan Pola Motif Kain Tenun Rote Ndao Berbasis Android
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 1 (2022): JELIKU Volume 11 No 1, August 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i01.p17

Abstract

Rote ndao Ikat Weaving has interesting characteristics in each fabric motif because it has different motifs which indicate the ethnic differences contained in each of the resulting motifs. Rote Ndao weaving has a variety of motifs that are still unknown to many people, so in this study a classification of motifs of rote ndao woven fabrics was carried out using the Convolutional Neural Network method. Weaving motif classification uses 3 motifs with a total of 1050 data including 70 data for Ai Bunak, Dula Kakaik and Lafa Langgak motifs each. Data for 3 fabric motifs is divided into 80% training data and 20% testing data. The classification of the Rote Ndao Weaving motif is carried out by building an architectural model of MobileNetV2 plus Dropout and using a Learning Rate of 0.0003 which is trained and evaluated using K-Fold Cross Validation with a value of K=5, obtaining an accuracy of 93%; The precision is 94% for the Ai Bunak motif, 88% for the Dula Kakaik motif, and 100% for the Lafa Langgak motif. Recall of 87% for the Ai Bunak motif, 94% for the Dula Kakaik motif and 100% for the Lafa Langgak motif. Then the F-Score value obtained is 90% for the Ai Bunak motif, 91% for the Dula Kakaik motif and 100% for the Lafa Langgak motif.
Text Summarization terhadap Berita Bahasa Indonesia menggunakan Dual Encoding
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 2 (2022): JELIKU Volume 11 No 2, November 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i02.p13

Abstract

Text summarization or automatic text summarization can make readers receive information quickly without having to read the entire news text, so readers can get more time in reading other news texts. Making text summarization can use two techniques, namely, extractive and abstractive techniques. Abstractive techniques have the aim of producing summary sentences with concepts as humans take the essence of a document that is read. In this study, the author builds an abstractive summarization model using the Dual Encoding method consisting of GRU. The evaluation was carried out using K- Fold Cross Validation, the number of folds used was 5. By using K-Fold Cross Validation, the ROUGE- 1, ROUGE-2, and ROUGE-L values were 0.2127749, 0.119851, dan 0.1880595, respectively. For testing when using new data ROUGE-1, ROUGE-2, and ROUGE-L values were 0.3387776, 0.2395176, dan 0.3077376, respectively.
Cover & Table of Contents JELIKU Vol. 11 No. 2
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 2 (2022): JELIKU Volume 11 No 2, November 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sistem Informasi Pura Kahyangan Jagat Berbasis Ontology
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 2 (2022): JELIKU Volume 11 No 2, November 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i02.p08

Abstract

Bali is one of the tourist attractions that are in great demand by tourists both from foreign tourists and from within the country because it has a diversity of arts and culture. However, many people do not know the meaning of the temple itself and the types of temples. Therefore, in this study, the development of the Kahyangan Jagat Temple information system was carried out using the Prototyping method and using the ontology as the backbone of the system. The development of the ontology model is built using the Methodology method. The system has features of browsing and searching. In evaluating the system's functionality, a Black-Box Testing test of the browsing and search features was carried out. The results obtained in the system provide good functionality testing results.
Implementasi Algoritma Genetika Dalam Penentuan Jadwal Perkuliahan Berdasarkan Kebutuhan Pengguna
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 1 (2022): JELIKU Volume 11 No 1, August 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i01.p07

Abstract

Education is an important thing in life. In practice, education consists of teachers and students. A teacher teaches a subject to students. Students are taught by several or more teachers. There is a provision in which a class of students can only receive one subject at a time. Teachers can also only teach one subject at a time. This requires a system that is used to regulate so that these provisions can be fulfilled without ignoring other provisions. The system used to manage these problems is a subject scheduling system. This system regulates the class placement of students with the subjects they study. In manual implementation, the process is very inefficient in terms of time, human resources and thought power. The method that can be used to solve this problem is the genetic algorithm. A genetic algorithm is a heuristic method or procedure inspired by the natural selection process. Genetic algorithms are generally used to produce high-quality solutions to problems in the form of optimization and search by relying on biologically inspired operators such as mutation, crossbreeding, and selection
Rancang Bangun Website E-Learning Menggunakan Metode User-Centered Design dan Evaluasi Heuristik
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 2 (2022): JELIKU Volume 11 No 2, November 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i02.p20

Abstract

The practice of using the internet in everyday life makes online learning more flexible than face-to-face learning. The online learning process is implemented through e-learning websites at various universities. The e-learning website used in online learning is still minimal attention in evaluating and does not apply elements of user experience and usability in it. We can find out whether a user is satisfied by testing the e-learning website to get feedback from the user. The research was conducted using a user-centered design (UCD) method which focuses on solving problems experienced by a user. Questionnaires will be distributed to users who need a new way of learning through Google Forms to get information about the actual problems experienced by users. This study found that the LearningKu website satisfies users with an average heuristic evaluation score of 1.04 or a scale of 1 included in the cosmetic problem category, which means that the problem does not need to be fixed unless there is time left in project work.
Pengembangan Aplikasi Optimasi Rute Destinasi Wisata di Banyuwangi Menggunakan Modern Android Development (MAD) Pattern
JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) Vol 11 No 2 (2022): JELIKU Volume 11 No 2, November 2022
Publisher : Informatics Department, Faculty of Mathematics and Natural Sciences, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JLK.2022.v11.i02.p16

Abstract

The closest route optimization problem is a classic problem that is still often found in everyday life, one of them is the Traveling Salesman Problem (TSP). This study aims to find solutions in the form of optimal distances to various tourist destinations in Banyuwangi. In this study, the author uses the Python programming language as the backend and the Kotlin programming language as the frontend of the Android application as part of Modern Android Development. The results of the system evaluation, namely Black Box and User Acceptance Test on the application, show that the system that has been carried out can be concluded that the functional system can work well without experiencing bugs or problems on every available feature and page. In designing the application, the author uses the Modern Android Development pattern.