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Edu Komputika Journal
ISSN : 22526811     EISSN : 2599297X     DOI : https://doi.org/10.15294/edukomputika
Edu Komputika Journal menerbitkan artikel-artikel hasil penelitian dan kajian konseptual di bidang pendidikan TIK, komputer, teknologi informasi, multimedia, rekayasa software dan aplikasinya dalam bidang pendidikan.
Articles 249 Documents
Modul Belajar Elektronik pada Materi Ajar Merakit Personal Computer Putra, Ranggri Pratama R; Supraptono, Eko; Wibowo, Hendro
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Abstract

The purpose of this study was to develop an electronic learning modules that can be used to support learning assemble a personal computer (PC) as well as implement the electronic learning modules in order to increase interest and student learning outcomes. The method used in the study is the Research and Development (R & D) research design one-group pretest-posttest. The steps in the research include analysis of the potential and problems, data collection, product design, design validation to the expert media and materials, design revision, the revision of the product as well as product testing to students of class X TKJ SMK Islam Sudirman II Ambarawa. Media developed feasible for use as a learning support assemble a personal computer (PC) based on the results of the validation. The results of hypothesis testing using t-test showed that the value t table = 2.045 <t = 4.67 which means Ha accepted and the average yield learn to assemble personal computer (PC) using an electronic learning module is greater than 80. By testing n- the gain obtained by the gain of 0.44, or 44%, which is within the range of 0.3 <g <0.7 were categorized as moderate, it can be said has increased significantly. Results of student questionnaire responses to aspects of feeling happy, student interest, attention, and aspects of the involvement of students showed a very positive response.
Perbandingan Penggunaan Antara Model Guided Inquiry dengan Guided Discovery Learning dalam Peningkatan Hasil Belajar Siswa pada Pembelajaran TIK Fajar, Imade Bagus; Sudana, I Made
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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In this study the author tries to compare two models that guided inquiry learning and guided discovery learning. The subjects were three classes in junior Kesatrian 1 Semarang selected by purposive sampling, with details of the two classes of experiments is to apply the model guided inquiry with guided discovery learning in both classes, while classes only used as a control class. To find out improving student learning outcomes The author provides the initial test (pre-test) and final test (posttest). Based on analysis of survey data using t-test and classical completeness. The results of this study indicate that both modes give rise to learning outcomes with the acquisition of the t-test as follows, for a class of guided inquiry thitung 12.017> t table 1.994 (a significant difference), class guided discovery thitung 11.142> ttabel 1,994 (there is a difference significant). From the analysis it can be concluded that both the model can improve student learning outcomes. Then from these two models turned out to be a model guided inquiry further improve student learning outcomes when compared with the model of guided discovery learning. It can be seen from the acquisition value of classical completeness these two classes, namely guided inquiry 83.33% and 77.77% guided discovery learning.
Pengembangan Sistem Informasi Keluarga Sejahtera sebagai Tools Pendataan Posdaya Irwanti, Nur Endah; Djuniadi, Djuniadi; Supraptono, Eko
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The aim of this research is to build a prosperous family information system, and to test the validity and feasibility. The method used is the Research and Development, with three stages. The preliminary study stage aims to uncover the facts which related to data collection. The development phase includes the products making (analysis, design, and implementation or coding), and also product validation. The evaluation phase to test the limited scale of the KKN students. Instrument testing using ISO-9126 standard. The results showed that the information system of prosperous family has been successfully developed, client (android) and server (web). Validation of the material has a percentage of 94.167%, the validation system (server) amounted to 91.67%, the validation application (client) amounted to 92.22%, thus declared valid by the criteria very well, and the user test of 87.44%, to be feasible with the criteria very well too. The suggestions put forward is to test the vast scale of the field and the need for the development of information systems featured on both server and client.
Penerapan Pembelajaran Group Investigation (GI) Berbantu E-Modul Materi Microsoft Excel Terhadap Hasil Belajar Siswa SMP Fitria, Alif Wahyu S; Sutarno, Sutarno; Murnomo, Agus
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this study is to investigate the improvement of student learning outcomes using the GI compared to students who use the learning with lectures in knowing the functions of Microsoft Excel menu and icons. The method used is a method of quantitative experiments. The study population was class VIII SMP N 15 Semarang year 2015/2016. The research sample is selected by purposive sampling, the chosen class is a class I as an experimental class VIII and VIII F as the control class. The results showed an average of learning outcomes experimental class 78.75 and control class 71.75. The conclusions in this penelitiam is the value of student learning outcomes in the classroom experiments using model GI-assisted e-modules in the basic competencies identify the function menu and icons microsoft excel increased better than the value of learning outcomes in the control class with a lecture. Suggestions in this study, GI-assisted learning method e-modules can be recommended to improve student learning outcomes for GI to make students more active and e-modules can be a student guide that facilitates the learning process.
Strategi Pembelajaran Practice Rehearsal Pairs dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VIII di SMP Negeri 2 Ungaran Nurrika, Aswita; Sutarno, Sutarno; Sudana, I Made
Edu Komputika Journal Vol 3 No 1 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This study aims to determine the increase in student learning outcomes SMPN 2 Ungaran through the application of Practice Rehearsal Pairs learning strategies on the subjects of ICT Class VIII Junior High School 2 Ungaran. This research is classified as quasi-experimental research with Nonequivalent Control Group Design. The population in this study are all students of class VIII SMPN 2 Ungaran totaling 298 students. Samples were taken by purposive sampling with F VIII class as the experimental class and I class VIII as the control class with the number of 68 students. Data were analyzed using independent sample t-test test and n-gain test. The results showed that increased cognitive achievement of students in the experimental class is greater than the control class with n-gain experimental class > n-gain control class with 0.74> 0.62. In addition, there is an increased learning outcomes in the affective and psychomotor aspects of the experimental class larger than the control class. This shows that Practice Rehearsal Pairs learning strategies better than conventional learning. Suggestions based on the achievement of the implementation of Practice Rehearsal Pairs learning strategies in the learning process which can be used as an alternative in implementing learning in school and to the subsequent researchers to further develop the application of learning strategies Practice Rehearsal Pairs on subsequent learning process.
Pengembangan Sistem Monitoring Pengelolaan Tata Tertib Siswa sebagai Sarana Penunjang Layanan Bimbingan Konseling Supraptono, Eko; Suryono, Suryono
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research aims to produce a system of Monitoring the management of the student regulations and the test disqualified. This type of research is a Research and Development (R&D) and system development model using the model of the Waterfall. The system created by using Framework CodeIgniter and Boostrap. The results showed that the system has been successfully developed to support the services of BK in managing student violations and monitor student conduct offenses. Alpha testing generally indicates the system has managed to according to its functions. Performance testing shows Time behavior has an average time of 2.3 seconds with grade 93/A, whereas Resource ulitization shows results score/grade 85/B. Testing expert system shows all aspects of a quality system indicates the category “very decent” with percentage Correctness 97.92%, 93.06% Reliability, 100% Integrity, and Usability 91.64%, while beta testing User Responses gets percentage, Administrator 85.33%, operators 90.67% , and Users 90.95% which shows excellent results for support services BK.
Model Pembelajaran Snowball Throwing pada Mata Pelajaran TIK Kelas VII di SMP N 39 Semarang Sukamta, Sri; Suryono, Suryono
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research is motivated because the learning of ICT is still using the lecture method that is one direction and, teachers are one - the only source of information for students. So that students become passive and less active learning outcomes achieved less than the maximum. One effort to overcome this problem is by using Snowball Throwing learning model that aims to determine the activity and student learning outcomes.This study design using quasi-experimental design to study design pretest-posttest control group design. The samples in this study using cluster random sampling technique. And obtained VIID grade students as an experimental class and class VIIA as the control class. Techniques used in data collection that documentation, observation and tests.The results showed that the average activeness in class experiments of 80.07% with both categories. While the value - average learning outcomes of students in the experimental class increased to 83.03 to test the gain obtained at 0.558%. The conclusion that Snowball Throwing learning model can enhance the activity and student learning outcomes. It is advisable for most teachers use these models on the subjects that diampunya so that the desired learning outcomes achieved.
Sistem Informasi Pariwisata di Kecamatan Gunungpati Berbasis Web Menggunakan Framework Codeigniter dan Bootstrap Dewi, Septiyana; Harlanu, Muhammad; Ananta, Henry
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Tourism Information System was designed as a promotional media that provides information on tourist attractions in the district Gunungpati to the general public. This information system is developed using CodeIgniter and Bootstrap framework and the waterfall model. Testing of information systems covering the aspects of functionality, usability, and portability is based on ISO 9126. The implementation results obtained from the questionnaire responses from user and admin. The results showed using CodeIgniter and Bootstrap framework can be created the tourism information system in district Gunungpati. The test results on the aspect of functionality stated very decent with 100% functionality goes well. Results of testing the usability aspect stated very decent system with a result of 90%. In the aspect of portability, show very decent results ie 99% of the system can be run on different web browsers. Admin system implementation results obtained from questionnaires filled out by employees of the District Gunungpati expressed very well with the results of 94% admin easily manage the data on the system. While the results of the implementation of the system obtained from questionnaires filled out by 31 respondents who expressed very well with the results 86% of users can easily use the system.
Efektifitas Model Pembelajaran Drill disertai Media Pembelajaran Crossword Puzzle Terhadap Aktivitas dan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VII SMPN 12 Semarang Ardiyanti, Yunita Nur Ayu; Ananta, Henry; Utomo, Aryo Baskoro
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This study aims to determine students learning activities and improving student learning outcomes in subjects ICT class VII High School 12 Semarang after using drill method learning with instructional media crossword puzzle. The design used in this study is nonequivalent control group design. The tools used in this study was the observation sheet and test sheet pretest and posttest. From the analysis of the data, the result of observation of student learning activities as a whole in the experimental class earned an average percentage of 83%, this data shows the experimental class students learning activities is high. On average value of pretest and posttest cognitive learning outcomes in the experimental class at 62.56 and 79.22. While the average value of pretest and posttest in control class is 62.73 and 73.83. To increase students cognitive learning outcomes seen from the gain test. The result of the gain in the experimental class of cognitive learning outcome category was 0.44. While the test results on the gain control class 0.29 low category. Based on the research results can be concluded that the use of learning model drill with instructional media crossword puzzle on the activity and student learning outcomes in subjects ICT class VII High School 12 Semarang more effective than expository teaching model with the lecture method.
Rancang Bangun Sistem Informasi dan Pengolahan Data Kelahiran, Kematian, Datang, dan Pindah di Kantor Kelurahan Sekaran Kecamatan Gunungpati Kota Semarang Sari, Rini Kartiko; Sunardiyo, Said; Putri, Riana Defi Mahadji
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research aims to design, develop, and apply the information systems and data processing of birth, death, come, and have now moved in the Village Office Gunungpati District of Semarang. The method used in this study is a Rapid Application Development (RAD), which has a cycle of planning requirements, software design, inplementasi, and testing. The testing phase of this research is done with black-box testing and user trials. Black-box testing focuses on functional requirements, while the user test carried out by village officials in the office klurahan sekaran. The tools used in this study is a sheet instruments. From the data analysis, the result is that village officials at the Village Office have now proved that Information Systems birth, death, come, and moved very easy to use and can help the task of village officials in providing services to the community have now. This is indicated by the results of testing black-box testing and test users who say that the system is fit for use with both and facilitate service to the community. Suggestions based on the information system of birth, death, come, and move that has been so is that these letters can be printed exactly to the letter from the Office of the City Government of Semarang.

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