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Edu Komputika Journal
ISSN : 22526811     EISSN : 2599297X     DOI : https://doi.org/10.15294/edukomputika
Edu Komputika Journal menerbitkan artikel-artikel hasil penelitian dan kajian konseptual di bidang pendidikan TIK, komputer, teknologi informasi, multimedia, rekayasa software dan aplikasinya dalam bidang pendidikan.
Articles 249 Documents
IMPLEMENTASI ALGORITMA WINNOWING PADA PLATFORM E-LEARNING UNTUK SISTEM PENILAIAN OTOMATIS JAWABAN ESSAY Sari, Fifi Novalita; Harlanu, Muhammad; Widodo, Djoko Adi
Edu Komputika Journal Vol 3 No 2 (2016): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Abstract

The scoring system automatically answers the description exam is a way to facilitate and accelerate the process of assessment answers the description (essay). The system is performed by measuring similarity between answers learners answers with the answer key, this can be done by applying the method of string matching algorithm that uses Winnowing. The purpose of this study was to develop a ratings feature essay answers on Learning Management System, examine the effectiveness of assessment of learning outcomes with features developed, and determine differences in learning outcomes assessment using an automated system with manual systems. The scoring system answers to essay automatically on Learning Management System (LMS) used an experimental method which is one shot case study, in this case means there is no pretest and only a posttest, with a test system for students to investagate comparison of changes in the results of the study treated , Based on the analysis using the results of the questionnaire using descriptive analysis, so it can be concluded that there are significant differences between the value of the correction system with manual correction based on the description of each of the questions on the results that have been obtained.
Sistem Informasi Manajemen Pencatat Kelahiran Bayi Erviani, Diah; Hudallah, Noor; Suryanto, Agus
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this research is to produce software of Management Information Systems Registry of Births Baby Web-based using PHP and MySQL in the office of the village hall Penundan subdistrict Batang district Banyuputih viable, practical and easy to use. The expected benefits of this research is to provide practicality and ease the process of recording births and birth data archiving. The research method used is a Research and Development (R & D). Functional testing system using blackbox testing performed by 10 students, due diligence review conducted by 2 lecturers expert system based on McCall quality models and test the practicality of implementation and ease of use of the system is done by 5 village officials. Data collection techniques by observation, interviews and questionnaires. Data analysis techniques in the study using a descriptive system with the percentage of research instruments in the form of a checklist or a selection of data called Likert scale. Conclusions from this research is the Management Information System Registry of Births Baby has successfully created the method of Research and Development, the results of feasibility test on the criteria of "Very Decent" with a percentage of 86.11% and the level of practicality and easy on the criteria of "Very Practical and Easy "with a percentage of 87.31%. Suggestions for further research is need for improvement in terms of the display system to be more responsive when accessed in all browsers, and is expected also the system can be applied to an online server.
Pengembangan Aplikasi Kamus Bahasa Isyarat Indonesia (Bisindo) dengan Mengintegrasikan Cloud Video Berbasis Android Nuryazid, Nuryazid; Mulwinda, Anggraini
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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Sign language learning application to be able to help its users in order to learn sign language easily namely a sign language dictionary application can display video in it, is needed these day. The popularity of using android operating system in the general society makes the development of Indonesian sign language dictionary application based on android. This application development is using the software development waterfall model that consists of a stage needs analyze includes an analysis of user needs, preparation tools and the materials development, system design in the form of use case diagrams, activity diagram, sequence diagram, as well as interface design, coding by using the Java programming language, to the testing of products include the black-box test, experts test, and users test. The result of this application development is a dictionary application of sign language that can display a video of Indonesia language sign movement. Black-box testing result showed the application was already running in accordance with the design that has been created. Testing applications by material and media experts indicated that this application has a very good quality. Also for the application user testing results conducted 22 people studied the sign language, they indicated that the application has a very good functional qualities. Based on the results of these tests, then it can be inferred that Indonesian sign language dictionary application development can be used as a learning tool for helping Indonesian people to study about the sign language.
Implementasi Capacitive Sensor pada Arduino dalam Perancangan Bonang Elektronik Yuniaratri, Riris; Suryanto, Agus; Mulwinda, Anggraini
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This aim of this research to create a clone hardware that can represent original Bonang Barung using existing technology. Capacitive sensors on Arduino was used to detect a touch on bonang. The touch was distinguished by the declaration pins of Arduino. Each pin represented one sensor for one tone. The tone was derived from recording original Bonang Barung stored in SD-Card WTV020SD-16P module. Furthermore, Arduino as microcontroller would select input to produce an output through the speakers. Testing was done by analyzing the frequencies and sensitivities that exist in electronic bonang. Results of the test were showed difference frequency of 1-9 Hz between the frequency of original bonang with electronic bonang. This difference was still relatively the same frequency in one tone. The use of different thickness metal in sensitivity testing was as good as the response from the sensor. On the use of resistors, the higher value of resistor would make higher sensitivity of the sensor. Based of the research could be concluded that the capacitive sensor could be applied to design electronic bonang by using appropriate resistor value that was 1 MW. The higher value of resistor would make sensitivity of electronic bonang higher too. The use of aluminum foil and aluminum plate with thickness 0.8mm, 1mm and 1.5mm with each side lengths 3cm, 4cm and 5cm were as good as for sensor response.
Pengaruh Penerapan Model Pembelajaran Problem Solving Terhadap Peningkatan Hasil Belajar TIK pada Siswa SMP Negeri 1 Ulujami Wijayanti, Septiani; Primadiyono, Yohanes; Purbawanto, Sugeng
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The purpose of this study was to determine the effect of the application of problem solving learning model to increase learning outcomes of ICT in class VIII SMP Negeri 1 Ulujami. The method used is a method of quantitative experiments. The population in this study were all students of class VIII SMP Negeri 1 Ulujami the academic year 2015/2016 with the number of 364 students. The research sample is chosen randomly selected classes are two classes as class ekserimen (VIII-A and VIII-G) and two classes as the control class (VIII-C and VIII-I). The results showed the average posttest experimental class learning model of problem solving that is class VIII-A is 86 and VIII-G is 86, while those using the lecture method on the control class is class VIII-C is 79 and VIII-I was 83. the results of the study concluded that there are significant learning model application problem solving to learning outcome of ICT on students of SMP Negeri 1 Ulujami. It can be seen from the results of the linear regression equation VIII-A is ý = 0.29 + 63,79X and the results of the linear regression equation VIII-G is ý = 0.57 + 40,91X means that the effect of variable to variable pretest posttest is positive, showing a rise of the value pretest will be followed by a rise in the value of the posttest.
Implementasi Metode Simple Additive Weighting pada Sistem Pendukung Keputusan Penerima Beasiswa Faizah, Nur; Prastyanto, Dhidik; Adi, Slamet Seno
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This study aims to get the program decision support system (DSS) that implement simple additive weighting method (SAW) to select recipients. In pursuit of this study using waterfall development model. Based on the foundation of systems development waterfall model, the research begins with an analysis system planning. After analyzing the system followed by designing the system, then the coding and ends with the testing process. SPK recipients of this scholarship using SAW method using 8 criteria. In this research has been conducted trials using criteria 8 and 9 criteria. Implementation method of SAW on SPK recipients are in compliance, as evidenced by the system is capable of providing recommendation recipients. This is indicated by the results of blackbox testing that all functions can be run well. In testing efficiency, obtained the average load time of 1.5 seconds (acceptable) and the average grade obtained acquire grade A. Tests portability states the system can run on multiple web browsers and declared the usability testing criteria are eligible. In the SPK recipients also include additional flexibility criteria up to 20 criteria.
Efektivitas Model Pembelajaran Numbered Head Together terhadap Hasil Belajar TIK Siswa SMP N 1 Bulu Sukoharjo Muthi’ah, Faridah; Kartono, R.; Widodo, Djoko Adi
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The aim of this research is to find out determine the difference in average cognitive learning outcomes and the effectiveness of the learning model Numbered head together,. This type of research is experimental design. The design used in this research is posttest only control group design. The sampling technique used in this research is probability sampling. Population in this research is all tenth grade junior high school 1 Bulu Sukoharjo year 2015/2016. From the results of data analysis, obtained by the analysis results of hypothesis testing independent samples t-test significance value = 0.00 and t = -7.01 and table = -2, 00 with α = 5% by dk = 30 + 30-2 = 58 . Criteria testing is Ha accepted if tcount <ttabel, then thitung is in the region of rejection Ha. Because taccount is in the region of rejection Ha, it shows that there are significant differences in learning outcomes between the experimental class and control class. Z test analysis is used to determine the percentage complete experimental class learning. based on the analysis obtained by zhitung =2,17   ztabel =1,64. Testing criteria is if zhitung> ztabel then Ho is rejected and Ha accepted. Based on data analysis can be concluded that there are differences in average outcomes between classroom learning by learning Numbered head together and classroom learning by lecture and Learning model Numbered Head Together effective in ICT learning.
Pembuatan Aplikasi Klasifikasi Otomatis Laporan Keluhan Warga di Polrestabes Semarang Akbar, Dawam Muhammad; Pribadi, Feddy Setio
Edu Komputika Journal Vol 4 No 1 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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This research aims to simplify the classification document of report complaints in Polrestabes Semarang. This research used cosine similarity algorithm and nearest neighbor algorithm on classification process. Cosine similarity measure between two vector of an inner product space. Nearest neighbor calculate vector distance of the document to another. The result show that the accuracy of cosine similarity algorithm is better than nearest neighbor algorithm. It has the value 93,334% for cosine similarity algorithm and 80% for nearest neighbor algorithm.
Aplikasi Simulasi TOEFL ITP “TOEFL OS (Offline Simulation)” Berbasis Android Rizkiyah, Umi; Sukamta, Sri; Purbawanto, Sugeng
Edu Komputika Journal Vol 4 No 2 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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English is an international language that is needed in the development of global information technology. Each persons English skills can be measured by a test called TOEFL. TOEFL (Test of English as a Foreign Language) is a test oriented to American English. The English test used in the eucation world is the TOEFL ITP (Institutional Testing Program) because it focuses on a particular institution. Currently, there are many universities that use TOEFL ITP as one of the requirements of graduation that is adjusted to the standards of each university. Currently many agencies provide services to study and practice TOEFL at a cost that is quite expensive. In this study made alternative implementation of TOEFL simulation to learn, practice and perform TOEFL simulation through android smartphone. The results showed the validation and validation category of the media, the TOEFL ITP simulation application included in the category very well. The effectiveness test obtained Sig. (2-tailed) less than 0.05 ie 0.012 and 0.002 with average Sig. (2-tailed) is 0.007. Test results of 82.5% outcome result results with very good category. So it can be concluded that the application called TOEFL OS enthused by the user and has been appropriate user needs as an alternative learning media TOEFL.
A Simulation of Computer Assembly Using Unity 3D Pranata, Bayu Ari; Arief, Ulfah Mediaty; Suryanto, Agus
Edu Komputika Journal Vol 4 No 2 (2017): Edu Komputika Journal
Publisher : Jurusan Teknik Elektro Universitas Negeri Semarang

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The rapid development of information technology provides an important role in the advancement of science and the increasing of human resource quality. In addition, the development of technology can also be used as a supporter of education by developing innovative learning. This study aims to develop learning media simulation of computer assembly using unity 3D. The development of instructional media is based on ISO 9126 standard. Development of instructional media in this research using waterfall method of v-model. Qualitative data in the form of suggestions from the results of validation by the experts while the quantitative data in the form of questionnaires are tested by media experts, material experts, and respondents. The results of this study in the form of 3D-based virtual reality learning application media that contains material introduction of hardware and assembly of computers. Application testing includes black-box test and media learning feasibility test. Validation was done by two media experts and one material expert, then tested the respondents to 36 students of class X majoring in Multimedia. The result of media feasibility analysis showed 93% media expert judgment, material expert 95%, and 81% student response, so the learning media of computer assembly simulation is categorized as appropriate for use as a learning medium. Based on the results of this study, it can be concluded that this instructional media is feasible to be used based on ISO 9126 standard and feasible to be used by teachers and students as supporting learning material of hardware and assembling of computer. Keywords: Instuctional Media, Computer Assembly, Unity 3D

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